[4/3/2026, 4:05:16 PM] Dammitwho A note on hero points: I decided to check the actual rules for their issuance. Going forward you'll start every session with one (1) hero point and receive another roughly every hour or so or if you do something sicknasty. The effects of spending hero points remain the same. I've already set you up for this session and most of you will see no difference except for Crion (who loses a point) and Lindal (who gains one) --------------------------- [4/3/2026, 4:09:41 PM] CBN excellent. --------------------------- [4/3/2026, 4:38:37 PM] Zarick i exist --------------------------- [4/3/2026, 4:38:47 PM] Crion existing guy also here --------------------------- [4/3/2026, 4:39:14 PM] Gul Banana welcome to *dasein* --------------------------- [4/3/2026, 4:39:49 PM] Dammitwho Nice! Five logged in, everyone here? --------------------------- [4/3/2026, 4:40:27 PM] Crion oim --------------------------- [4/3/2026, 4:40:29 PM] Tak Ironflame hold on, food arrove --------------------------- [4/3/2026, 4:41:38 PM] Zarick ram banaram, i summon thee --------------------------- [4/3/2026, 4:41:55 PM] Zarick oh wait you were here. i still summon frog --------------------------- [4/3/2026, 4:42:23 PM] Ram Banaram rbbt --------------------------- [4/3/2026, 4:42:34 PM] Dammitwho v o i d f r o g --------------------------- [4/3/2026, 4:42:39 PM] CBN 'noomin. --------------------------- [4/3/2026, 4:42:44 PM] Imran Traveler Imran Traveler raises their Minor Reinforcing Steel Shield. --------------------------- [4/3/2026, 4:42:50 PM] Tak Ironflame ready to a tak --------------------------- [4/3/2026, 4:42:53 PM] Crion need to readd the statuses i removed --------------------------- [4/3/2026, 4:42:59 PM] Crion imran also has dorksight --------------------------- [4/3/2026, 4:43:13 PM] Prabesh Pranavikram Lindalsivranragdya 20 1d20 + 8 = 12 + 8 = 20 --------------------------- [4/3/2026, 4:43:14 PM] Imran Traveler Obsidian Goggles Invested Magical The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight. Activate—Darkvision 1 (manipulate) Frequency once per day Effect Adjusting your goggles, you gain darkvision for 1 hour. Effect: Obsidian Goggles Item 5 Price: 150 gp --------------------------- [4/3/2026, 4:43:19 PM] Dammitwho Alright, I think that's everyone. In which case... roll for initiative! --------------------------- [4/3/2026, 4:43:34 PM] Imran Traveler 16 1d20 + 12 = 4 + 12 = 16 --------------------------- [4/3/2026, 4:43:44 PM] Brun Rentclaw 19 1d20 + 14 = 5 + 14 = 19 --------------------------- [4/3/2026, 4:43:50 PM] Young Fleshwyrm 29 1d20 + 15 = 14 + 15 = 29 --------------------------- [4/3/2026, 4:43:56 PM] Tomb Jelly 69 10 1d20 + 5 = 5 + 5 = 10 --------------------------- [4/3/2026, 4:43:57 PM] Dubnoom "The Wise" 25 1d20 + 10 = 15 + 10 = 25 --------------------------- [4/3/2026, 4:43:57 PM] Tomb Jelly 83 18 1d20 + 5 = 13 + 5 = 18 --------------------------- [4/3/2026, 4:44:03 PM] Tak Ironflame 36 1d20 + 16 = 20 + 16 = 36 --------------------------- [4/3/2026, 4:44:29 PM] Dammitwho --------------------------- [4/3/2026, 4:44:33 PM] Gul Banana [Incredible Initiative] --------------------------- [4/3/2026, 4:44:44 PM] Dammitwho Spectacular roll from Tak, let's see it! --------------------------- [4/3/2026, 4:45:00 PM] Nicolae oh, right, we're in here --------------------------- [4/3/2026, 4:45:37 PM] Tak Ironflame 28 1d20 + 17 = 11 + 17 = 28 --------------------------- [4/3/2026, 4:45:46 PM] Tak Ironflame 11 2d8 + 1d4 piercing = 11 = 11 --------------------------- [4/3/2026, 4:45:51 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [4/3/2026, 4:45:55 PM] Tak Ironflame 32 1d20 + 12 = 20 + 12 = 32 --------------------------- [4/3/2026, 4:46:01 PM] Crion bang --------------------------- [4/3/2026, 4:46:05 PM] Tak Ironflame 28 2 * (2d12 + 1d4) + 1d12 piercing = 28 = 28 --------------------------- [4/3/2026, 4:46:17 PM] Prabesh Pranavikram Lindalsivranragdya As the door slams shut behind us, Lindal points at the coherent and toothsome of the three blorbs. "Wow!" --------------------------- [4/3/2026, 4:46:30 PM] Zarick frightened 1 if that's possible, and save vs stunned --------------------------- [4/3/2026, 4:46:52 PM] Prabesh Pranavikram Lindalsivranragdya It's just an exclamation though. Ram Banaram has not seen fit to bestow upon him Power Word: Wow. --------------------------- [4/3/2026, 4:47:13 PM] Young Fleshwyrm Young Fleshwyrm takes 11 damage. --------------------------- [4/3/2026, 4:47:19 PM] Young Fleshwyrm Young Fleshwyrm takes 28 damage. --------------------------- [4/3/2026, 4:47:35 PM] Tak Ironflame Let's get this shindig started. Tak sights along his jezail, and makes two eloquent introductions. --------------------------- [4/3/2026, 4:47:44 PM] Imran Traveler "In the name of the Redeemer Queen I offer you redemption or the blade," Imran bellows, "and previous returns seem to be predicting future results!" --------------------------- [4/3/2026, 4:48:14 PM] Zarick aw man --------------------------- [4/3/2026, 4:48:22 PM] Zarick was really hoping that would happen later --------------------------- [4/3/2026, 4:48:26 PM] Young Fleshwyrm Acid Breath DC 25 Basic Fortitude --------------------------- [4/3/2026, 4:48:42 PM] Nicolae did the fleshwyrm roll for stunned though --------------------------- [4/3/2026, 4:48:43 PM] Dammitwho It might have, but Tak shot him real good. --------------------------- [4/3/2026, 4:48:47 PM] Nicolae i did. sorry --------------------------- [4/3/2026, 4:48:52 PM] Zarick hmm... --------------------------- [4/3/2026, 4:49:03 PM] Dammitwho Oh, I didn't see that! You might be lucky --------------------------- [4/3/2026, 4:49:22 PM] Young Fleshwyrm 18 1d20 + 15 = 3 + 15 = 18 --------------------------- [4/3/2026, 4:49:26 PM] Crion let's hope for Luck --------------------------- [4/3/2026, 4:49:31 PM] Nicolae it's also frightened 1, if that matters --------------------------- [4/3/2026, 4:49:35 PM] Crion thank you Luck --------------------------- [4/3/2026, 4:49:38 PM] Zarick so it lost 1 action if that matters --------------------------- [4/3/2026, 4:50:12 PM] Young Fleshwyrm It loses one action! Unfortunately... it only needs two. --------------------------- [4/3/2026, 4:50:16 PM] Nicolae though unless its big move takes all three ac-- yeah --------------------------- [4/3/2026, 4:50:17 PM] Zarick if it doesn't matter i have to decide whether to hero point my crit fail --------------------------- [4/3/2026, 4:50:21 PM] Zarick i think i will --------------------------- [4/3/2026, 4:50:39 PM] CBN a good reroll --------------------------- [4/3/2026, 4:50:49 PM] CBN dubnoom will suffer the failure, --------------------------- [4/3/2026, 4:50:51 PM] Crion let's see how bad this is --------------------------- [4/3/2026, 4:50:59 PM] Crion a big part of imran's job IS just standing here --------------------------- [4/3/2026, 4:51:14 PM] Zarick does ram banaram have to save or is he Safe --------------------------- [4/3/2026, 4:51:18 PM] Prabesh Pranavikram Lindalsivranragdya oh btw, technically ram banaram actually is targeted as above, but: --------------------------- [4/3/2026, 4:51:20 PM] Prabesh Pranavikram Lindalsivranragdya Phase Familiar R Focus 3 Focus Hex Manipulate Occult Witch Range 60 feet; Targets your familiar Trigger Your familiar would take damage. Your patron momentarily recalls your familiar to the ether, shifting it from its solid, physical form into a ghostly version of itself. Against the triggering damage, your familiar gains resistance 5 to all damage and is immune to precision damage. Spell Effect: Phase Familiar Heightened (+1) Increase the resistance by 2. Spinner of Threads Familiar of Balanced Luck When you Cast or Sustain a hex, one creature within 15 feet of your familiar gets your choice of either a +1 status bonus to its AC or a –1 status penalty to its AC until the start of your next turn. Effect: Familiar of Balanced Luck Base: 1st Heightened: +2 --------------------------- [4/3/2026, 4:51:56 PM] Dammitwho does ram not have a fortitude score to save with? --------------------------- [4/3/2026, 4:51:57 PM] Prabesh Pranavikram Lindalsivranragdya i have no idea what his stats are. probably should have considered this --------------------------- [4/3/2026, 4:52:05 PM] Zarick i think he uses yours --------------------------- [4/3/2026, 4:52:32 PM] Prabesh Pranavikram Lindalsivranragdya if so, the system doesn't seem to know about it --------------------------- [4/3/2026, 4:52:39 PM] Zarick Your familiar’s save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. --------------------------- [4/3/2026, 4:52:40 PM] Prabesh Pranavikram Lindalsivranragdya here's an indicative roll, with some unknown positive or negative bonus --------------------------- [4/3/2026, 4:52:44 PM] Ram Banaram yeah you just go to his sheet and select lindal from the "master" dropdown --------------------------- [4/3/2026, 4:52:51 PM] Ram Banaram and it fills it out for you, as i've just done --------------------------- [4/3/2026, 4:53:01 PM] Ram Banaram oh! there's a ton of stuff in her enow --------------------------- [4/3/2026, 4:53:22 PM] Ram Banaram 13 1d20 + 11 = 2 + 11 = 13 --------------------------- [4/3/2026, 4:53:48 PM] Crion i think the original 16 should be respected. --------------------------- [4/3/2026, 4:53:49 PM] Zarick give him his 30 hp at least --------------------------- [4/3/2026, 4:54:37 PM] Prabesh Pranavikram Lindalsivranragdya i did see a 16 originally too, though it doesn't seem to show up in the log... oh wait, it's in the box where w eall rolled --------------------------- [4/3/2026, 4:54:45 PM] Prabesh Pranavikram Lindalsivranragdya so that should be 27 --------------------------- [4/3/2026, 4:54:57 PM] Crion that's a pass! --------------------------- [4/3/2026, 4:55:03 PM] Crion well not officially --------------------------- [4/3/2026, 4:55:05 PM] Young Fleshwyrm 39 9d6 acid = 39 = 39 --------------------------- [4/3/2026, 4:55:05 PM] Prabesh Pranavikram Lindalsivranragdya what's this roll about, anyway --------------------------- [4/3/2026, 4:55:06 PM] Crion i am not the GM. --------------------------- [4/3/2026, 4:55:12 PM] Prabesh Pranavikram Lindalsivranragdya ah! --------------------------- [4/3/2026, 4:55:14 PM] Zarick that's a lot of Cubes --------------------------- [4/3/2026, 4:55:19 PM] Crion whew --------------------------- [4/3/2026, 4:55:23 PM] CBN good lord --------------------------- [4/3/2026, 4:55:37 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes 39 damage. --------------------------- [4/3/2026, 4:55:39 PM] Imran Traveler Imran Traveler takes 39 damage. --------------------------- [4/3/2026, 4:55:58 PM] Zarick yeah a crit fail there would have straight up wasted me --------------------------- [4/3/2026, 4:56:01 PM] Crion curses, that's not physical --------------------------- [4/3/2026, 4:56:28 PM] Imran Traveler Imran's roar gets louder, higher, and less intelligible as the acid lands. --------------------------- [4/3/2026, 4:56:40 PM] Dammitwho The fleshwyrm rises to the ceiling and bellows with rage after being shot in vulnerable parts by Tak's excellent shot! It spits acid across the room! Most of you are agile or hearty enough to avoid being hit, but Dubnoom and Imran... --------------------------- [4/3/2026, 4:56:44 PM] Young Fleshwyrm 4 1d4 = 4 = 4 --------------------------- [4/3/2026, 4:56:48 PM] Zarick how do we take the damage from that --------------------------- [4/3/2026, 4:57:01 PM] Zarick i assume it's half on success --------------------------- [4/3/2026, 4:58:18 PM] Dammitwho oh it is. i thought that it would be no damage since it didn't explicitly say save for half. whoops! alright, everyone who WASN'T already damaged, take 19 damage --------------------------- [4/3/2026, 4:58:37 PM] Zarick note if it says a "basic save" and does damage, saving is half --------------------------- [4/3/2026, 4:58:46 PM] Dubnoom "The Wise" Dubnoom yelps. "Nyeah!!!!" He jumps from foot to foot as if it's too hot. But everywhere's too hot, and it's his skin. Which sizzles. --------------------------- [4/3/2026, 4:58:47 PM] Young Fleshwyrm yeah i looked it up now --------------------------- [4/3/2026, 4:58:59 PM] Prabesh Pranavikram Lindalsivranragdya lindal takes 19, ram banaram takes 12 --------------------------- [4/3/2026, 4:59:10 PM] Prabesh Pranavikram Lindalsivranragdya although lindal also gains 1 ac due to the Nudge Fate effect --------------------------- [4/3/2026, 4:59:21 PM] Brun Rentclaw Brun growls and tries to brush off as much of the goop as possible. --------------------------- [4/3/2026, 4:59:40 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya takes 19 damage. --------------------------- [4/3/2026, 4:59:41 PM] Dammitwho He can do nothing else, thanks to Tak's stun. Possibly a net clutch turn on Tak's part? Dubnoom! --------------------------- [4/3/2026, 4:59:47 PM] Ram Banaram Ram Banaram takes 12 damage. --------------------------- [4/3/2026, 5:00:04 PM] Tak Ironflame It would have been more clutch if not for the acid. --------------------------- [4/3/2026, 5:00:20 PM] Prabesh Pranavikram Lindalsivranragdya foundry tip. if you right-click on your token to bring up its hud, you can type relatiev numbers into the hp box below it --------------------------- [4/3/2026, 5:00:24 PM] Zarick i'll probably use a 3 action heal on my turn? so probably focus the big guy if possible --------------------------- [4/3/2026, 5:00:26 PM] Prabesh Pranavikram Lindalsivranragdya ike, click -> "-19" -> enter --------------------------- [4/3/2026, 5:00:36 PM] Nicolae oh shit --------------------------- [4/3/2026, 5:00:38 PM] Zarick may end up healing off minor damage on the enemies --------------------------- [4/3/2026, 5:01:00 PM] CBN attempting exploit weakness/recall knowledge on tomb jelly 69 (nice) --------------------------- [4/3/2026, 5:01:06 PM] Dubnoom "The Wise" 24 1d20 + 14 = 10 + 14 = 24 --------------------------- [4/3/2026, 5:01:50 PM] Dammitwho Success! --------------------------- [4/3/2026, 5:02:07 PM] Crion dubnoom if you're going jelly and you move four north, imran intends to move north of that square on his turn --------------------------- [4/3/2026, 5:02:18 PM] Zarick i wonder if they're undead actually --------------------------- [4/3/2026, 5:02:24 PM] Crion jelly might move before then, though one of them rolled really bad --------------------------- [4/3/2026, 5:02:39 PM] Crion indeed it was that one --------------------------- [4/3/2026, 5:02:42 PM] CBN that's in fact the question i'm wondering, zarick! "Are these living creatures or gooblins that look more dead than they are?" --------------------------- [4/3/2026, 5:02:59 PM] Zarick if they're undead, welcome to hell (heaven?) --------------------------- [4/3/2026, 5:03:09 PM] Nicolae maybe this is why dammitwho gave us holy water...... --------------------------- [4/3/2026, 5:04:34 PM] Dammitwho Answer: while they are technically living creatures, the bioprecursor material seeded itself in a mound of corpses, growing intertwined with the natural haunt-attraction and void energy that such mass unhallowed death produces. They count as undead for rule purposes --------------------------- [4/3/2026, 5:04:54 PM] Zarick well, keep them within 30 feet of me, friends, --------------------------- [4/3/2026, 5:05:04 PM] CBN also, given Success and all, what is their highest weakness, if any --------------------------- [4/3/2026, 5:06:43 PM] Dammitwho They are weak to Holy damage! --------------------------- [4/3/2026, 5:07:16 PM] Dubnoom "The Wise" "They're alive like bugs or bread mold! But evil! Smite them with your gods, who are totally real and legitimate, friends!" --------------------------- [4/3/2026, 5:07:18 PM] Zarick rip. my heal isn't holy --------------------------- [4/3/2026, 5:07:26 PM] Dubnoom "The Wise" Dubnoom moves to smite with his blade. --------------------------- [4/3/2026, 5:07:38 PM] CBN stride, then strike! --------------------------- [4/3/2026, 5:07:48 PM] Gul Banana lindal's magic is also much less holy than he implies it to be --------------------------- [4/3/2026, 5:08:00 PM] Dubnoom "The Wise" 24 1d20 + 15 = 9 + 15 = 24 --------------------------- [4/3/2026, 5:08:11 PM] CBN good. good --------------------------- [4/3/2026, 5:08:16 PM] Gul Banana whoever the spirits of light may be, the spells they've taught frog aren't actually divine --------------------------- [4/3/2026, 5:09:01 PM] Dubnoom "The Wise" 34 (2 * (2d6 + 5)) slashing + (2 * 5) = 34 = 34 --------------------------- [4/3/2026, 5:09:13 PM] Crion hit em with the choppa --------------------------- [4/3/2026, 5:09:32 PM] CBN aha a little more than that actually --------------------------- [4/3/2026, 5:10:24 PM] CBN wait no, that's only if you do mortal weakness instead of personal antithesis --------------------------- [4/3/2026, 5:10:28 PM] CBN 34 it is! --------------------------- [4/3/2026, 5:10:31 PM] Tomb Jelly 69 Tomb Jelly 69 takes 5 damage. --------------------------- [4/3/2026, 5:10:39 PM] CBN but also it's magical. so. :/ --------------------------- [4/3/2026, 5:10:38 PM] Crion lmao --------------------------- [4/3/2026, 5:10:59 PM] Dammitwho Sorry about your slashing damage. --------------------------- [4/3/2026, 5:11:00 PM] Nicolae ...what --------------------------- [4/3/2026, 5:11:02 PM] Nicolae Oh. --------------------------- [4/3/2026, 5:11:12 PM] CBN the personal antithesis damage is considered "weakness against your strikes" if that does anything there --------------------------- [4/3/2026, 5:11:22 PM] Gul Banana what level of resistance have they got to the slashing?? --------------------------- [4/3/2026, 5:11:25 PM] Gul Banana *? --------------------------- [4/3/2026, 5:12:01 PM] Gul Banana like, was that cancelled out entirely or reduced by 90% or something --------------------------- [4/3/2026, 5:12:10 PM] Tomb Jelly 69 immunity to slashing. --------------------------- [4/3/2026, 5:13:16 PM] Dammitwho Ehh, I'm gonna mea culpa this. I didn't notice slashing in their list of immunities and I think that takes out too much of the party's damage output. --------------------------- [4/3/2026, 5:13:29 PM] Dammitwho So I'm gonna retcon that they don't have it --------------------------- [4/3/2026, 5:13:38 PM] Nicolae take that ya fuckin jellies --------------------------- [4/3/2026, 5:13:48 PM] Tomb Jelly 69 Tomb Jelly 69 takes 17 damage. --------------------------- [4/3/2026, 5:14:05 PM] Tomb Jelly 69 They are immune to critical hits, though. That stays. Get owned --------------------------- [4/3/2026, 5:14:12 PM] Nicolae also where do the numbers come from for Tomb Jellies --------------------------- [4/3/2026, 5:14:23 PM] Crion oh so like we insanely INSANELY should be ignoring these guys --------------------------- [4/3/2026, 5:14:30 PM] Crion not just normal ignoring them, --------------------------- [4/3/2026, 5:14:49 PM] Dubnoom "The Wise" "It does not seem to mind bladed weapons so much! Or swings well-struck!" Dubnoom observers over his shoulder, not at all pissily, while his armor sizzles with left behind acid droplets. --------------------------- [4/3/2026, 5:16:31 PM] Prabesh Pranavikram Lindalsivranragdya As Wow turns to Ow, Lindal holds his justice rod sideways in one fist. Ram Banaram hops to the ground and away; the young vanara half-clenches his other paw, making a horned sign that invokes a curse of predictability! --------------------------- [4/3/2026, 5:16:33 PM] Dammitwho oh, it has weakness 5 to dubnoom's strikes thanks to personal antithesis --------------------------- [4/3/2026, 5:16:38 PM] Crion lindal if you can smack the big guy, it'll help my united assault --------------------------- [4/3/2026, 5:16:50 PM] Gul Banana that's a sort of! --------------------------- [4/3/2026, 5:16:52 PM] Dammitwho so it takes that much extra damage. there --------------------------- [4/3/2026, 5:16:56 PM] Prabesh Pranavikram Lindalsivranragdya Behold the Weave 2 Spell 3 Concentrate Incapacitation Manipulate Occult Prediction Range 30 feet; Targets 1 creature Defense Will; Duration 1 round You behold the many timelines that weave around a creature, and in so doing, you make one more likely to occur. The target must attempt a Will save.Critical Success You can make neither heads nor tails of the target's timeline, and the target is unaffected. Success The target must commit to a single action that it will take at some point during its next turn: "Stride toward Valeros," "Cast shield," "Strike Amiri with your jaws." That action is now locked in, and the creature must attempt it, even if the situation has changed—if the creature stated that it would Strike at Amiri with its jaws, it must try to do so. If the creature is entirely unable to fulfill the action it committed to—for instance, if it had only 1 action left and Amiri was out of the range of its jaws Strike—it loses the last action of its turn as it reels in a temporal paradox. The creature can choose to lock in a 2- or 3-action activity if it prefers to do so, but if it does, it loses all the associated actions if it can't perform the activity on its turn. If the situation changes oddly (perhaps the creature is forcibly teleported away and has no idea which direction is "toward Valeros" any longer), the GM determines what happens. Failure As success, but the creature must commit at least two of its actions for the next turn—"I will Stride toward Valeros and then Strike with my claws." All of these actions are similarly locked in and can't be changed, but the creature can take them in any order. Critical Failure As failure, but the creature must commit all of its actions for the next turn.Heightened (7th) Instead of affecting a single target, the spell affects all enemies within a 30-foot emanation. Save DC 22 Will --------------------------- [4/3/2026, 5:17:26 PM] Zarick rip --------------------------- [4/3/2026, 5:18:01 PM] Prabesh Pranavikram Lindalsivranragdya Well, if Lindal can't predict this thing's timeline he's going to Stride out of its way. --------------------------- [4/3/2026, 5:18:02 PM] Young Fleshwyrm The young fleshwyrm will Stride towards Imran and attempt to bite him! Next round, though. --------------------------- [4/3/2026, 5:18:16 PM] Zarick it critically succeeded, so it doesn't have to do anything --------------------------- [4/3/2026, 5:18:33 PM] Young Fleshwyrm oh, right. well. oooh it might do aaaaanything oooooh --------------------------- [4/3/2026, 5:19:09 PM] Brun Rentclaw Heal 3 Spell 1 Concentrate Divine Healing Manipulate Vitality Area 30-foot emanation Targets all living and undead creatures Defense basic Fortitude You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. 1 The spell has a range of touch. 2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. 3 (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. Save DC 22 basic Fortitude Roll Damage/Healing Place 30-foot emanation Select Other Variant --------------------------- [4/3/2026, 5:18:49 PM] Zarick i assume as undead they take damage from vitality? --------------------------- [4/3/2026, 5:19:07 PM] Dammitwho Yes --------------------------- [4/3/2026, 5:19:35 PM] CBN aoe pumping heals is cool --------------------------- [4/3/2026, 5:19:40 PM] Zarick whoops that should be 3rd rank --------------------------- [4/3/2026, 5:19:45 PM] Dammitwho Note that you haven't analyzed the fleshwyrm for undeadness! --------------------------- [4/3/2026, 5:19:56 PM] Nicolae so the living among us take 1d8 healing? --------------------------- [4/3/2026, 5:20:14 PM] Brun Rentclaw Heal 3 Spell 3 Concentrate Divine Healing Manipulate Vitality Area 30-foot emanation Targets all living and undead creatures Defense basic Fortitude You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. 1 The spell has a range of touch. 2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. 3 (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. Save DC 22 basic Fortitude Roll Damage/Healing Place 30-foot emanation Select Other Variant Base: 1st Heightened: +2 --------------------------- [4/3/2026, 5:20:14 PM] Gul Banana we're all living, i think --------------------------- [4/3/2026, 5:20:21 PM] Brun Rentclaw 8 3d8 vitality = 8 = 8 --------------------------- [4/3/2026, 5:20:28 PM] Zarick mother fucker --------------------------- [4/3/2026, 5:20:41 PM] Brun Rentclaw Brun Rentclaw is healed for 8 damage. --------------------------- [4/3/2026, 5:20:44 PM] Ram Banaram Ram Banaram is healed for 8 damage. --------------------------- [4/3/2026, 5:20:48 PM] Tak Ironflame Tak Ironflame is healed for 8 damage. --------------------------- [4/3/2026, 5:20:51 PM] Tomb Jelly 83 Tomb Jelly 83 takes 4 damage. --------------------------- [4/3/2026, 5:20:54 PM] Tomb Jelly 69 Tomb Jelly 69 takes 4 damage. --------------------------- [4/3/2026, 5:20:55 PM] Imran Traveler Imran Traveler is healed for 8 damage. --------------------------- [4/3/2026, 5:21:04 PM] Young Fleshwyrm Young Fleshwyrm is healed for 8 damage. --------------------------- [4/3/2026, 5:21:13 PM] Zarick oh. he's not undead --------------------------- [4/3/2026, 5:21:19 PM] Zarick still worth it though --------------------------- [4/3/2026, 5:21:50 PM] Prabesh Pranavikram Lindalsivranragdya "Inori stays winning." --------------------------- [4/3/2026, 5:22:18 PM] Tomb Jelly 83 20 1d20 + 13 = 7 + 13 = 20 --------------------------- [4/3/2026, 5:22:27 PM] Tomb Jelly 83 24 1d20 + 8 = 16 + 8 = 24 --------------------------- [4/3/2026, 5:22:39 PM] Tomb Jelly 83 0 1d6 - 2 persistent void = 0 = 0 --------------------------- [4/3/2026, 5:22:48 PM] Tak Ironflame Tak Ironflame takes no damage. Persistent Damage 1d6 - 2 persistent void --------------------------- [4/3/2026, 5:22:51 PM] Brun Rentclaw Brun holds his symbol aloft with both hands, shouting, "Irori, bring us all closer to perfection!" A wave of shining blue light pulses out from Brun, washing over the party and healing their wounds, while burning the oozes. A bit surprising to see the fleshwyrm's wounds start to close as well. --------------------------- [4/3/2026, 5:22:59 PM] Nicolae ...?! --------------------------- [4/3/2026, 5:23:01 PM] Brun Rentclaw "A challenge, you say? Why not?" --------------------------- [4/3/2026, 5:23:08 PM] Tomb Jelly 83 13 (1d6 - 2) acid + (1d8 + 6) bludgeoning = 13 = 13 --------------------------- [4/3/2026, 5:23:25 PM] Tak Ironflame Tak Ironflame takes 13 damage. --------------------------- [4/3/2026, 5:23:32 PM] Nicolae what --------------------------- [4/3/2026, 5:23:40 PM] Dammitwho sorry, clicked twice. it's been reverted --------------------------- [4/3/2026, 5:23:52 PM] Nicolae well, i think you cluck once, but i also clicked --------------------------- [4/3/2026, 5:24:10 PM] Crion stride --------------------------- [4/3/2026, 5:24:29 PM] Imran Traveler Combat Assessment 1 Fighter You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day. Feat 1 --------------------------- [4/3/2026, 5:24:48 PM] Crion this fucking --------------------------- [4/3/2026, 5:24:51 PM] Imran Traveler 1d20 + 17 1d20 2 2 19 1d20 + 17 1d20 4 4 31 Damage Critical 1d20 + 17 + 10 = 4 + 17 + 10 = 31 --------------------------- [4/3/2026, 5:24:58 PM] Nicolae how much should i be taking from the void damage, do i roll it once or each time it goes off --------------------------- [4/3/2026, 5:25:02 PM] Imran Traveler 16 2d8 + 4 slashing = 16 = 16 --------------------------- [4/3/2026, 5:25:19 PM] Dammitwho You roll each time it goes off --------------------------- [4/3/2026, 5:25:20 PM] Imran Traveler Recall Knowledge (Roll: 8) vs. Young Fleshwyrm 1st2nd3rd4th Skill DC 24DC 26DC 29DC 34 Arcana T 20FailFailFailCrFail Intelligence +4Trained +8 Occultism T 20FailFailFailCrFail Intelligence +4Trained +8 Lore Skill DCs 1st2nd3rd4th5th6th Unspecific 2224262934 - Specific 192224262934 Lore SkillProfModResultLore: Shadow Plane TRAINED +12 20 Intelligence +4Trained +8 Potential Modifiers Mod @UUID[Actor.7lxeR6pTPor9q0jW.Item.rdX8P2A67uAAOHtq]{Combat Assessment}+2 1d20 = 8 = 8 --------------------------- [4/3/2026, 5:25:21 PM] Young Fleshwyrm Young Fleshwyrm takes 16 damage. --------------------------- [4/3/2026, 5:25:31 PM] Crion that was recall knowledge --------------------------- [4/3/2026, 5:25:34 PM] Dammitwho Failure! --------------------------- [4/3/2026, 5:25:37 PM] Imran Traveler Healing Potion (Lesser) Consumable Healing Magical Potion Vitality Activate A (manipulate)A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain 2d8 + 5 Hit Points. Use Item 3 Price: 12 gp --------------------------- [4/3/2026, 5:25:39 PM] Imran Traveler 20 2d8 + 5 vitality = 20 = 20 --------------------------- [4/3/2026, 5:25:52 PM] Crion ffs --------------------------- [4/3/2026, 5:25:59 PM] Nicolae you gotta target yourself with the targeting dealie i think --------------------------- [4/3/2026, 5:26:00 PM] Gul Banana what the. don't feed it potions --------------------------- [4/3/2026, 5:26:10 PM] Dammitwho TO TEST MY ABILITIES --------------------------- [4/3/2026, 5:26:16 PM] CBN i think foundry's fighting him on that one --------------------------- [4/3/2026, 5:26:16 PM] Imran Traveler Imran Traveler is healed for 20 damage. --------------------------- [4/3/2026, 5:26:35 PM] CBN foundry clippy: are you sure you don't want to heal the boss? maybe give it some walking-around hp? --------------------------- [4/3/2026, 5:26:58 PM] Crion alright for recall knowledge, i'm looking for weaknesses, either physical or like, tactical/strategic in its actions --------------------------- [4/3/2026, 5:27:04 PM] Gul Banana brb --------------------------- [4/3/2026, 5:28:16 PM] Imran Traveler Imran puts the healing potion in his teeth and rushes forward, sidestepping the jelly that wise Dubnoom has gotten into a fracas with, then coming it to drive forward into the wyrm with questing, questioning blows -- what sort of thing is this? As he strikes, he pops the cork with his teeth and drinks the potion down, then spits the bottle away. --------------------------- [4/3/2026, 5:28:40 PM] Dammitwho Unfortunately your recall knowledge roll failed --------------------------- [4/3/2026, 5:28:47 PM] Dammitwho Unless you want to spend a hero point to reroll it --------------------------- [4/3/2026, 5:28:48 PM] Crion then turn --------------------------- [4/3/2026, 5:28:57 PM] Crion sadly out of those, unless a new one has generated --------------------------- [4/3/2026, 5:29:04 PM] Crion is it hour in game or hour of play --------------------------- [4/3/2026, 5:29:11 PM] Dammitwho Hour of play --------------------------- [4/3/2026, 5:29:19 PM] Crion then one should arrive Soon --------------------------- [4/3/2026, 5:29:22 PM] Dammitwho you got about 10 minutes til the next one --------------------------- [4/3/2026, 5:29:29 PM] Crion anyhow! done --------------------------- [4/3/2026, 5:29:43 PM] Tomb Jelly 69 "brblrblrblr.... gloop" --------------------------- [4/3/2026, 5:29:57 PM] Tomb Jelly 69 28 1d20 + 13 = 15 + 13 = 28 --------------------------- [4/3/2026, 5:30:06 PM] Tomb Jelly 69 15 (1d6 - 2) acid + (1d8 + 6) bludgeoning = 15 = 15 --------------------------- [4/3/2026, 5:30:06 PM] Crion i'll take it --------------------------- [4/3/2026, 5:30:11 PM] Imran Traveler Imran Traveler takes 15 damage. --------------------------- [4/3/2026, 5:30:13 PM] Tomb Jelly 69 0 1d6 - 2 persistent void = 0 = 0 --------------------------- [4/3/2026, 5:30:23 PM] Imran Traveler Imran Traveler takes no damage. Persistent Damage 1d6 - 2 persistent void --------------------------- [4/3/2026, 5:30:42 PM] Tomb Jelly 69 11 1d20 + 8 = 3 + 8 = 11 --------------------------- [4/3/2026, 5:30:51 PM] Tomb Jelly 69 9 1d20 + 3 = 6 + 3 = 9 --------------------------- [4/3/2026, 5:31:02 PM] Tomb Jelly 69 "Brooooo....." --------------------------- [4/3/2026, 5:31:05 PM] Dammitwho --------------------------- [4/3/2026, 5:31:06 PM] Tak Ironflame Current Conditions Persistent Damage (1d6 - 2 void) --------------------------- [4/3/2026, 5:31:06 PM] Imran Traveler "Gah!" --------------------------- [4/3/2026, 5:31:15 PM] Imran Traveler "Damnable gelatin!" --------------------------- [4/3/2026, 5:32:05 PM] Crion tak if you can step out of engagement, reload, and shoot big boy, you have your spotter's bonus --------------------------- [4/3/2026, 5:32:13 PM] Dubnoom "The Wise" "They are wicked, awful, semi-living things!" --------------------------- [4/3/2026, 5:32:43 PM] Nicolae nice --------------------------- [4/3/2026, 5:33:10 PM] Nicolae running reload --------------------------- [4/3/2026, 5:33:19 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [4/3/2026, 5:33:31 PM] Nicolae i don't know if there's a way to do that all as one action in foundry but it is --------------------------- [4/3/2026, 5:34:07 PM] Dammitwho Foundry doesn't really track actions --------------------------- [4/3/2026, 5:34:16 PM] Tak Ironflame 36 1d20 + 17 = 19 + 17 = 36 --------------------------- [4/3/2026, 5:34:22 PM] Dammitwho So we're on the honor system nice --------------------------- [4/3/2026, 5:34:33 PM] Tak Ironflame 13 2d8 + 1d4 piercing = 13 = 13 --------------------------- [4/3/2026, 5:34:45 PM] Young Fleshwyrm Young Fleshwyrm takes 13 damage. --------------------------- [4/3/2026, 5:34:50 PM] Nicolae wait, no, forgot about the sniping duo, that's +2 damage --------------------------- [4/3/2026, 5:35:09 PM] Young Fleshwyrm Blap! "Skreeee!" --------------------------- [4/3/2026, 5:35:28 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [4/3/2026, 5:35:55 PM] Nicolae running reload, strike, reload (so i can do my reaction shoots if imran gets a crit) --------------------------- [4/3/2026, 5:35:58 PM] Tak Ironflame 1 1d6 - 2 persistent void = 0 = 1 --------------------------- [4/3/2026, 5:35:58 PM] Tak Ironflame Tak Ironflame takes 1 damage. --------------------------- [4/3/2026, 5:35:59 PM] Tak Ironflame 16 1d20 = 16 = 16 --------------------------- [4/3/2026, 5:36:19 PM] Nicolae i think that's about as good as that situation could have gone --------------------------- [4/3/2026, 5:37:02 PM] Tak Ironflame Tak ducks away from the ooze that slapped him with some horrible pseudopod, and continues focusing fire on the big guy. --------------------------- [4/3/2026, 5:37:26 PM] Dammitwho The chill of death persists even past the acid in the tomb jelly's pseudopod, but even Shadow has a vitality to it. Tak grits his teeth and the black ooze melts into wisps of smoke! --------------------------- [4/3/2026, 5:37:39 PM] Young Fleshwyrm 30 1d20 + 20 = 10 + 20 = 30 --------------------------- [4/3/2026, 5:37:50 PM] Young Fleshwyrm 16 2d8 + 8 slashing = 16 = 16 --------------------------- [4/3/2026, 5:37:56 PM] Imran Traveler Imran Traveler takes 16 damage. --------------------------- [4/3/2026, 5:38:02 PM] Crion does melee strike claw count as a physical attack for a shield block --------------------------- [4/3/2026, 5:38:07 PM] Young Fleshwyrm yes --------------------------- [4/3/2026, 5:38:09 PM] Imran Traveler Shield Block R General Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Feat 1 --------------------------- [4/3/2026, 5:38:24 PM] Young Fleshwyrm nice! what's your hardness --------------------------- [4/3/2026, 5:38:32 PM] Crion H8 club --------------------------- [4/3/2026, 5:38:35 PM] Crion hardness 8 --------------------------- [4/3/2026, 5:38:46 PM] Young Fleshwyrm cool, regain that amount of hp --------------------------- [4/3/2026, 5:39:01 PM] Young Fleshwyrm 27 1d20 + 13 = 14 + 13 = 27 --------------------------- [4/3/2026, 5:39:12 PM] Young Fleshwyrm 15 1d12 + 7 piercing = 15 = 15 --------------------------- [4/3/2026, 5:39:15 PM] Crion sadly only one reaction a turn --------------------------- [4/3/2026, 5:39:19 PM] Imran Traveler Imran Traveler takes 15 damage. --------------------------- [4/3/2026, 5:39:34 PM] Young Fleshwyrm 20 1d20 + 10 = 10 + 10 = 20 --------------------------- [4/3/2026, 5:40:01 PM] Young Fleshwyrm The hideous, unnatural dragon slashes at Imran in fury! --------------------------- [4/3/2026, 5:40:31 PM] Imran Traveler Imran does what he can. --------------------------- [4/3/2026, 5:40:38 PM] Imran Traveler It hurts, but it does not kill. --------------------------- [4/3/2026, 5:40:41 PM] CBN step! --------------------------- [4/3/2026, 5:41:02 PM] CBN then, this time attempting to leverage the mortal weakness (to trigger that holy weakness instead), strike! --------------------------- [4/3/2026, 5:41:09 PM] CBN assuming these can be flanked? --------------------------- [4/3/2026, 5:42:13 PM] Tomb Jelly 69 Yes! --------------------------- [4/3/2026, 5:42:16 PM] Dubnoom "The Wise" 25 1d20 + 15 = 10 + 15 = 25 --------------------------- [4/3/2026, 5:42:34 PM] Dubnoom "The Wise" 20 2 * (2d6 + 5 + 1) slashing = 20 = 20 --------------------------- [4/3/2026, 5:42:43 PM] CBN and striking again! --------------------------- [4/3/2026, 5:42:51 PM] Dubnoom "The Wise" 15 1d20 + 11 = 4 + 11 = 15 --------------------------- [4/3/2026, 5:42:49 PM] Nicolae just out of curiosity, the tomb jellies are immune to crits, does that mean just the double damage part or does it include, say, frightened and stunned from getting blasted by tak critwise --------------------------- [4/3/2026, 5:43:00 PM] Nicolae asking for a friend --------------------------- [4/3/2026, 5:43:02 PM] Dubnoom "The Wise" 18 2d6 + 5 + 1 slashing = 18 = 18 --------------------------- [4/3/2026, 5:43:03 PM] Tomb Jelly 69 Tomb Jelly 69 takes 9 damage. --------------------------- [4/3/2026, 5:43:38 PM] Dubnoom "The Wise" Dubnoom sidesteps the jelly and takes two nice carvings out of it. "This is the grossest feast day yet, friend Imran!" --------------------------- [4/3/2026, 5:43:54 PM] Tomb Jelly 69 Nicolae: no, they still get those inflicted --------------------------- [4/3/2026, 5:43:59 PM] Tomb Jelly 69 Tomb Jelly 69 takes 17 damage. --------------------------- [4/3/2026, 5:44:16 PM] Zarick the two crit monsters should probably focus the big guy --------------------------- [4/3/2026, 5:44:25 PM] Tomb Jelly 69 (i've added the Holy weakness damage so they've taken more than is listed in the chatlog) --------------------------- [4/3/2026, 5:45:09 PM] Dammitwho Time passes... heroism surges within you --------------------------- [4/3/2026, 5:45:14 PM] Dammitwho Lindal! --------------------------- [4/3/2026, 5:45:18 PM] Crion oh he surgin --------------------------- [4/3/2026, 5:46:27 PM] Nicolae zarick, yeah, that was my thinking, tak's big damage is pretty much from landing crits. though if a motherfucker gets close i might have to blast it anyway, rip --------------------------- [4/3/2026, 5:46:47 PM] Nicolae also what do the little colored circles above all the tokens mean --------------------------- [4/3/2026, 5:47:00 PM] Crion imran gets a full turn with the big guy when he's up next and we'll see how that goes --------------------------- [4/3/2026, 5:47:12 PM] Zarick that's probably me targeting everyone still --------------------------- [4/3/2026, 5:47:15 PM] Crion his attacks also have innate holy so if we have to clear out the jellys that shouldn't be too hard --------------------------- [4/3/2026, 5:47:33 PM] CBN and dubnoom can fake innate holy for them, at least --------------------------- [4/3/2026, 5:47:48 PM] Nicolae nice, worst case scenario tak can just finally use his holy waters. i assume the action economy is going to be rough, do i really need to use a single action to Draw every single holy water --------------------------- [4/3/2026, 5:47:53 PM] Crion banana brbed, possibly for bagel... --------------------------- [4/3/2026, 5:50:50 PM] Gul Banana b, sorry --------------------------- [4/3/2026, 5:50:59 PM] Nicolae more like brbanana --------------------------- [4/3/2026, 5:51:03 PM] Nicolae more like brbagel --------------------------- [4/3/2026, 5:51:05 PM] Gul Banana wait was longer than i thought --------------------------- [4/3/2026, 5:51:30 PM] Prabesh Pranavikram Lindalsivranragdya lindal is going to attempt to pile Elements onto this thing --------------------------- [4/3/2026, 5:51:51 PM] Dammitwho four of those things used to live in harmony... --------------------------- [4/3/2026, 5:51:53 PM] Nicolae anyway while you were gone some stuff happened and if you don't do at least 100 damage to all three monsters with a single roll dammitwho is getting their first TPK --------------------------- [4/3/2026, 5:51:56 PM] Prabesh Pranavikram Lindalsivranragdya dammitwho q: can a Line attack from where he is standing hit tombjelly 83 and the fleshwyrm? --------------------------- [4/3/2026, 5:52:17 PM] Prabesh Pranavikram Lindalsivranragdya either way, first this: --------------------------- [4/3/2026, 5:52:21 PM] Prabesh Pranavikram Lindalsivranragdya Personal Blizzard 1 Focus 3 Cold Focus Hex Occult Witch Range 30 feet; Targets 1 creature Defense Fortitude; Duration sustained for up to 1 minute Your patron's breath becomes blizzard of obscuring, scouring ice that follows your target. The target attempts a Fortitude save. Critical Success The target is unaffected. Success The target takes 1d6 cold damage, and the spell ends. Failure The target takes 1d6 cold damage and 1d6 persistent cold damage. The persistent damage automatically ends when the spell ends. It is Concealed to other creatures, and other creatures are concealed to it. Critical Failure As failure, but both the cold damage and the persistent cold damage increase to 2d6. Heightened (+1) The cold damage and persistent cold damage increase by 1 (2 on a critical failure). Spinner of Threads Familiar of Balanced Luck When you Cast or Sustain a hex, one creature within 15 feet of your familiar gets your choice of either a +1 status bonus to its AC or a –1 status penalty to its AC until the start of your next turn. Effect: Familiar of Balanced Luck Save DC 22 Fortitude Roll Damage --------------------------- [4/3/2026, 5:52:40 PM] Dammitwho banana: yes --------------------------- [4/3/2026, 5:52:48 PM] Prabesh Pranavikram Lindalsivranragdya 6 1d6 cold + 1d6 persistent cold = 6 = 6 --------------------------- [4/3/2026, 5:53:07 PM] Prabesh Pranavikram Lindalsivranragdya and the Line is this: --------------------------- [4/3/2026, 5:53:20 PM] Prabesh Pranavikram Lindalsivranragdya Inner Radiance Torrent 2 Spell 2 Force Light Occult Area 60-foot line Defense basic Reflex You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line. Creatures in the area must attempt a basic Reflex save. On a critical failure, they're also blinded for 1 round. The number of actions you spend when Casting this Spell determines the area. If the line passes through an area of magical darkness or targets a creature affected by magical darkness, inner radiance torrent attempts to counteract the darkness. 2 (somatic, verbal) The line is 60 feet long. 3 (material, somatic, verbal) The line is 120 feet long. Two Rounds The line is 120 feet long. If you spend 3 actions casting the spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you choose to do so, the damage dealt by this spell increases by 4d4, and you enter a shining state for 1 minute, causing you to glow with light and deal 1 force damage to creatures that end their turn adjacent to you.Heightened (+1) The initial damage, as well as the additional damage for the 2-round casting time, each increase by 2d4, and the damage to adjacent creatures dealt while in your shining state increases by 1. Save DC 22 basic Reflex Roll Damage Counteract Place 60-foot line Select Other Variant --------------------------- [4/3/2026, 5:53:17 PM] Young Fleshwyrm 26 1d20 + 16 = 10 + 16 = 26 --------------------------- [4/3/2026, 5:53:40 PM] Crion is this line constructed such that imran is not in it --------------------------- [4/3/2026, 5:53:53 PM] P. P. Lindalsivranragdya 2 1d6 cold = 2 = 2 --------------------------- [4/3/2026, 5:53:57 PM] Young Fleshwyrm Young Fleshwyrm takes 2 damage. --------------------------- [4/3/2026, 5:54:05 PM] Prabesh Pranavikram Lindalsivranragdya i already rolled 6, though --------------------------- [4/3/2026, 5:54:47 PM] Dammitwho ah, the plus was persistent cold --------------------------- [4/3/2026, 5:55:00 PM] Dammitwho technically you rolled for if it failed its save, but i'll let you have it --------------------------- [4/3/2026, 5:55:06 PM] Prabesh Pranavikram Lindalsivranragdya here's the damage for whichever of them may get torrented: --------------------------- [4/3/2026, 5:55:15 PM] Prabesh Pranavikram Lindalsivranragdya 6 4d4 force = 6 = 6 --------------------------- [4/3/2026, 5:55:25 PM] Dammitwho lindal be aware that imran is in that line... --------------------------- [4/3/2026, 5:55:35 PM] Prabesh Pranavikram Lindalsivranragdya what, really? --------------------------- [4/3/2026, 5:55:35 PM] Crion i did ask about this. --------------------------- [4/3/2026, 5:55:36 PM] Nicolae is he though --------------------------- [4/3/2026, 5:56:13 PM] Dammitwho ah! you can sneak it past the column. good, then he isn't in the line --------------------------- [4/3/2026, 5:56:14 PM] CBN that is a crisp and imran-free line --------------------------- [4/3/2026, 5:56:13 PM] Nicolae yeah that --------------------------- [4/3/2026, 5:56:17 PM] Crion oh i saw a different line --------------------------- [4/3/2026, 5:56:21 PM] Crion that one is much better! --------------------------- [4/3/2026, 5:56:22 PM] CBN close enough to give him a little tan though (nidalese HATE this) --------------------------- [4/3/2026, 5:56:26 PM] Nicolae i made one very briefly by accident, maybe you saw that --------------------------- [4/3/2026, 5:56:27 PM] Crion they do --------------------------- [4/3/2026, 5:56:38 PM] Tomb Jelly 83 13 1d20 + 2 = 11 + 2 = 13 --------------------------- [4/3/2026, 5:56:38 PM] Young Fleshwyrm 25 1d20 + 16 = 9 + 16 = 25 --------------------------- [4/3/2026, 5:56:47 PM] Zarick oh so close --------------------------- [4/3/2026, 5:57:19 PM] Young Fleshwyrm Young Fleshwyrm takes 3 damage. --------------------------- [4/3/2026, 5:57:20 PM] Zarick hm. --------------------------- [4/3/2026, 5:57:41 PM] Tomb Jelly 83 Tomb Jelly 83 takes 6 damage. --------------------------- [4/3/2026, 5:57:45 PM] Brun Rentclaw Battle Medicine 1 General Healing Manipulate Skill Requirements You're holding or wearing a healer's toolkit. You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds. Feat 1 --------------------------- [4/3/2026, 5:57:58 PM] Imran Traveler Imran ducks behind his shield as the frost comes through. When he emerges -- "Brun!" --------------------------- [4/3/2026, 5:57:58 PM] Brun Rentclaw 26 1d20 + 15 = 11 + 15 = 26 --------------------------- [4/3/2026, 5:57:59 PM] Brun Rentclaw 2d8 + 10 = 18 = 18 --------------------------- [4/3/2026, 5:58:05 PM] Imran Traveler Imran Traveler is healed for 18 damage. --------------------------- [4/3/2026, 5:58:09 PM] Imran Traveler "Thank you, friend!" --------------------------- [4/3/2026, 5:58:14 PM] Dammitwho noice --------------------------- [4/3/2026, 5:58:14 PM] Prabesh Pranavikram Lindalsivranragdya Lindalsivran meant to hide behind the pillar; as it turns out,h e's hiding behind a mount of undead flesh. He doesn't even bother to stick a nightstick in that pile, he just makes mystical(?) passes so that light showers down on and through it, culminating in a spray over the head of the wyrm. --------------------------- [4/3/2026, 5:58:22 PM] Brun Rentclaw Heal 1 Spell 3 Divine Healing Manipulate Vitality Range touch; Targets 1 willing living creature or 1 undead Defense basic Fortitude You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. 1 The spell has a range of touch. 2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. 3 (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. Save DC 22 basic Fortitude Roll Damage/Healing Select Other Variant Base: 1st Heightened: +2 --------------------------- [4/3/2026, 5:58:25 PM] Brun Rentclaw 17 3d8 vitality = 17 = 17 --------------------------- [4/3/2026, 5:58:38 PM] Zarick for dubnoom. why couldn't that have been the big one --------------------------- [4/3/2026, 6:00:02 PM] Dubnoom "The Wise" Dubnoom "The Wise" is healed for 17 damage. --------------------------- [4/3/2026, 6:00:06 PM] Brun Rentclaw Brun rushes forward, symbol in one hand and a poultice in the other. Glowing light flows from the symbol, enveloping Dubnoom, and at the same time Brun slaps the poultice on one of Imran's wounds. "Irori helps those who help themselves!", he says with a wink. --------------------------- [4/3/2026, 6:00:06 PM] Tomb Jelly 83 15 1d20 + 13 = 2 + 13 = 15 --------------------------- [4/3/2026, 6:00:29 PM] Tomb Jelly 83 23 1d20 + 8 = 15 + 8 = 23 --------------------------- [4/3/2026, 6:00:35 PM] Tomb Jelly 83 5 1d20 + 3 = 2 + 3 = 5 --------------------------- [4/3/2026, 6:00:43 PM] Dubnoom "The Wise" "Brun! Dubnoom knew your faith was the true one! The most helpful!" He almost sounds sincere. --------------------------- [4/3/2026, 6:01:14 PM] Nicolae does a critical miss do anything fun. does the tomb jelly smack itself in the head --------------------------- [4/3/2026, 6:01:16 PM] Tomb Jelly 83 The tomb jelly makes a hideous squealing, burbling noise like a red hot iron ball melting through gelatin, and flails its pseudopods at Lindal... ineffectually! --------------------------- [4/3/2026, 6:01:21 PM] Imran Traveler Current Conditions Persistent Damage (1d6 - 2 void) --------------------------- [4/3/2026, 6:01:28 PM] Prabesh Pranavikram Lindalsivranragdya What an unlucky jelly... and a lucky Lindal. He was *going* to dodge, if it had even been on target. --------------------------- [4/3/2026, 6:01:28 PM] Crion i think basic attack is one of the few crit misses with no effect --------------------------- [4/3/2026, 6:01:32 PM] Nicolae shame --------------------------- [4/3/2026, 6:01:57 PM] Crion how do i apply this persistent --------------------------- [4/3/2026, 6:02:11 PM] Dammitwho it happens at the end of your turn --------------------------- [4/3/2026, 6:02:13 PM] Dammitwho yeah regular strikes don't have critical miss effects unless like, the thing being struck has some kind of reaction to being critically missed --------------------------- [4/3/2026, 6:02:32 PM] Imran Traveler 1d20 + 17 1d20 7 7 24 1d20 + 17 1d20 9 9 36 Damage Critical 1d20 + 17 + 10 = 9 + 17 + 10 = 36 --------------------------- [4/3/2026, 6:02:40 PM] Imran Traveler 13 2d8 + 4 slashing = 13 = 13 --------------------------- [4/3/2026, 6:02:46 PM] Young Fleshwyrm Young Fleshwyrm takes 13 damage. --------------------------- [4/3/2026, 6:02:47 PM] Imran Traveler Exacting Strike 1 Fighter Press You make a controlled follow-up attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack doesn't count toward your multiple attack penalty. Feat 1 --------------------------- [4/3/2026, 6:02:53 PM] Imran Traveler 21 1d20 + 12 = 9 + 12 = 21 --------------------------- [4/3/2026, 6:03:01 PM] Imran Traveler 21 1d20 + 12 = 9 + 12 = 21 --------------------------- [4/3/2026, 6:03:09 PM] Imran Traveler 2 1d6 - 2 persistent void = 2 = 2 --------------------------- [4/3/2026, 6:03:09 PM] Imran Traveler Imran Traveler takes 2 damage. --------------------------- [4/3/2026, 6:03:09 PM] Imran Traveler 20 1d20 = 20 = 20 --------------------------- [4/3/2026, 6:03:20 PM] Crion oh there's the only good roll that turn. --------------------------- [4/3/2026, 6:03:22 PM] CBN that P20 is pretty sick --------------------------- [4/3/2026, 6:03:28 PM] Dammitwho too many nines --------------------------- [4/3/2026, 6:03:46 PM] Tomb Jelly 69 32 1d20 + 13 = 19 + 13 = 32 --------------------------- [4/3/2026, 6:03:53 PM] Crion the fighter missing all his attacks is real bad for the party damage curve --------------------------- [4/3/2026, 6:03:55 PM] Tomb Jelly 69 10 (1d6 - 2) acid + (1d8 + 6) bludgeoning = 10 = 10 --------------------------- [4/3/2026, 6:04:02 PM] Tomb Jelly 69 0 1d6 - 2 persistent void = 0 = 0 --------------------------- [4/3/2026, 6:04:05 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes no damage. Persistent Damage 1d6 - 2 persistent void --------------------------- [4/3/2026, 6:04:07 PM] Zarick have you tried hitting instead --------------------------- [4/3/2026, 6:04:06 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes 10 damage. --------------------------- [4/3/2026, 6:04:14 PM] Tomb Jelly 69 24 1d20 + 8 = 16 + 8 = 24 --------------------------- [4/3/2026, 6:04:15 PM] Imran Traveler Imran lays into the wyrm...but it's questionably effective. --------------------------- [4/3/2026, 6:04:17 PM] Imran Traveler All of this acid! --------------------------- [4/3/2026, 6:04:23 PM] Tomb Jelly 69 11 (1d6 - 2) acid + (1d8 + 6) bludgeoning = 11 = 11 --------------------------- [4/3/2026, 6:04:30 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes 11 damage. --------------------------- [4/3/2026, 6:04:34 PM] Tomb Jelly 69 8 1d20 + 3 = 5 + 3 = 8 --------------------------- [4/3/2026, 6:04:41 PM] Dammitwho --------------------------- [4/3/2026, 6:05:07 PM] Tak Ironflame 1d20 + 17 1d20 5 5 22 1d20 + 17 1d20 18 18 35 Damage Critical 1d20 + 17 = 18 + 17 = 35 --------------------------- [4/3/2026, 6:05:11 PM] Dubnoom "The Wise" "Flangh!" Dubnoom is struck. --------------------------- [4/3/2026, 6:05:15 PM] Nicolae that's what i thought --------------------------- [4/3/2026, 6:05:19 PM] Dammitwho There's the mustard --------------------------- [4/3/2026, 6:05:39 PM] CBN oh wait duh. finally. --------------------------- [4/3/2026, 6:05:47 PM] Crion oh, tak --------------------------- [4/3/2026, 6:05:49 PM] Dubnoom "The Wise" Amulet's Abeyance R Magical Manipulate Thaumaturge Trigger The target of your Exploit Vulnerability would damage you or an ally within 15 feet of you. Requirements You're holding your amulet implement and are benefiting from Exploit Vulnerability.You forcefully present your amulet to turn away harm. You or a target ally within 15 feet gain resistance to all damage against the triggering damage. The resistance is equal to 2 + your level. Effect: Amulet's Abeyance --------------------------- [4/3/2026, 6:06:00 PM] Crion dammitwho i think wyrm has taken 3 extra damage --------------------------- [4/3/2026, 6:06:05 PM] Crion i haven't added the tak bonus --------------------------- [4/3/2026, 6:06:07 PM] CBN that's 8 off of the damage from the jelly to dubnoom on that hit above --------------------------- [4/3/2026, 6:06:28 PM] Tak Ironflame 14 (2d8 + 1d4) piercing + 2 = 14 = 14 --------------------------- [4/3/2026, 6:06:45 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [4/3/2026, 6:06:50 PM] Tak Ironflame 29 1d20 + 12 = 17 + 12 = 29 --------------------------- [4/3/2026, 6:06:56 PM] Tak Ironflame 9 2d8 + 1d4 piercing = 9 = 9 --------------------------- [4/3/2026, 6:07:20 PM] Crion tak the all star --------------------------- [4/3/2026, 6:07:21 PM] Nicolae could be spicier but it all adds up, jerry --------------------------- [4/3/2026, 6:08:00 PM] Young Fleshwyrm Young Fleshwyrm takes 14 damage. --------------------------- [4/3/2026, 6:08:00 PM] Tak Ironflame Tak, undeterred by acids and oozes of various kinds, continues his assault on the fleshwyrm. Two shots ring out and land true. --------------------------- [4/3/2026, 6:08:06 PM] Young Fleshwyrm Young Fleshwyrm takes 9 damage. --------------------------- [4/3/2026, 6:08:31 PM] CBN 'it's called throughput damage, sweetie' - tak 'reliable dps is the best kind' ironflame --------------------------- [4/3/2026, 6:08:37 PM] Dammitwho A thousand 80s and 90s kids playing their first games of dungeons and dragons fistpump. You can literally win if you invent and use a gun --------------------------- [4/3/2026, 6:08:39 PM] Crion gah. forgetting that extra sniper damage giving this guy an extra turn... --------------------------- [4/3/2026, 6:08:51 PM] Crion well maybe he has 4 or more hp --------------------------- [4/3/2026, 6:09:04 PM] Zarick wonder if he's gonna burp again --------------------------- [4/3/2026, 6:09:28 PM] Dammitwho He hasn't recharged it. You rolled real good on the recharge roll, he still has two full rounds before he can use it again. Unless...? --------------------------- [4/3/2026, 6:09:54 PM] Dammitwho Tak, that your turn? --------------------------- [4/3/2026, 6:10:45 PM] Zarick i assume so there were lots of actions there --------------------------- [4/3/2026, 6:10:51 PM] Crion he used all three --------------------------- [4/3/2026, 6:10:55 PM] Crion shoot reload shoot --------------------------- [4/3/2026, 6:12:05 PM] Nicolae yeah, sorry, whoopsie --------------------------- [4/3/2026, 6:12:08 PM] Young Fleshwyrm Draconic Frenzy 2 The dragon makes two claw Strikes and one horn Strike in any order. --------------------------- [4/3/2026, 6:12:15 PM] Crion ow --------------------------- [4/3/2026, 6:12:20 PM] Young Fleshwyrm 26 1d20 + 20 = 6 + 20 = 26 --------------------------- [4/3/2026, 6:12:30 PM] Young Fleshwyrm 11 2d8 + 8 slashing = 11 = 11 --------------------------- [4/3/2026, 6:12:36 PM] Brun Rentclaw Brun Rentclaw takes 11 damage. --------------------------- [4/3/2026, 6:12:42 PM] Young Fleshwyrm 27 1d20 + 16 = 11 + 16 = 27 --------------------------- [4/3/2026, 6:12:48 PM] Young Fleshwyrm 18 2d8 + 8 slashing = 18 = 18 --------------------------- [4/3/2026, 6:12:53 PM] Brun Rentclaw Brun Rentclaw takes 18 damage. --------------------------- [4/3/2026, 6:12:58 PM] Young Fleshwyrm 20 1d20 + 8 = 12 + 8 = 20 --------------------------- [4/3/2026, 6:12:58 PM] Nicolae hachi machi --------------------------- [4/3/2026, 6:13:14 PM] Young Fleshwyrm 16 1d20 + 12 = 4 + 12 = 16 --------------------------- [4/3/2026, 6:13:20 PM] Gul Banana Brun Rentbyclaw --------------------------- [4/3/2026, 6:13:31 PM] Zarick Brun Rentclawed --------------------------- [4/3/2026, 6:13:50 PM] Young Fleshwyrm The fleshwyrm shrieks and flails, carving at Brun! He dodges and blocks some of the strikes, but a few get through...! --------------------------- [4/3/2026, 6:13:54 PM] Dubnoom "The Wise" Current Conditions Persistent Damage (1d6 - 2 void) --------------------------- [4/3/2026, 6:14:05 PM] Gul Banana zarick you need to make an obsessed enemy and become Brun Rentfree --------------------------- [4/3/2026, 6:14:14 PM] Dammitwho lol --------------------------- [4/3/2026, 6:14:17 PM] Crion lol --------------------------- [4/3/2026, 6:14:23 PM] CBN hmm...should i attempt to Finish It or continue handling this guy --------------------------- [4/3/2026, 6:14:35 PM] CBN target swapping.... --------------------------- [4/3/2026, 6:15:00 PM] Crion this guy, unless the adds die you're already optimized on this one --------------------------- [4/3/2026, 6:15:18 PM] CBN noted! striking jelly! --------------------------- [4/3/2026, 6:15:36 PM] Dubnoom "The Wise" 16 1d20 + 15 = 1 + 15 = 16 --------------------------- [4/3/2026, 6:15:46 PM] Dubnoom "The Wise" 16 1d20 + 11 = 5 + 11 = 16 --------------------------- [4/3/2026, 6:15:55 PM] Dubnoom "The Wise" 12 2d6 + 5 + 1 slashing = 12 = 12 --------------------------- [4/3/2026, 6:16:03 PM] Dubnoom "The Wise" 14 1d20 + 7 = 7 + 7 = 14 --------------------------- [4/3/2026, 6:16:06 PM] Gul Banana so far, every hero point today has been buffed by the houserule --------------------------- [4/3/2026, 6:16:09 PM] Dammitwho "Eat piss?!" --Steve Nichols, Strip Law --------------------------- [4/3/2026, 6:16:11 PM] Nicolae my dogs are sliced --------------------------- [4/3/2026, 6:16:12 PM] Dubnoom "The Wise" 14 2d6 + 5 + 1 slashing = 14 = 14 --------------------------- [4/3/2026, 6:16:21 PM] Tomb Jelly 69 Tomb Jelly 69 takes 13 damage. --------------------------- [4/3/2026, 6:16:22 PM] CBN two outta three ain't bad --------------------------- [4/3/2026, 6:16:40 PM] Dubnoom "The Wise" Dubnoom strikes! And again! Ignore that the first swing missed, that's to lure! "aHA!" --------------------------- [4/3/2026, 6:16:44 PM] Dubnoom "The Wise" 3 1d6 - 2 persistent void = 3 = 3 --------------------------- [4/3/2026, 6:16:45 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes 3 damage. --------------------------- [4/3/2026, 6:16:45 PM] Dubnoom "The Wise" 8 1d20 = 8 = 8 --------------------------- [4/3/2026, 6:16:58 PM] Dammitwho Failure: your dad remains --------------------------- [4/3/2026, 6:17:08 PM] Gul Banana hmm --------------------------- [4/3/2026, 6:17:29 PM] Gul Banana firing a cone from here would be a bad idea --------------------------- [4/3/2026, 6:17:44 PM] Zarick only if you care about your friends --------------------------- [4/3/2026, 6:17:45 PM] Crion surely you can reposition and fire, --------------------------- [4/3/2026, 6:17:56 PM] Nicolae if you can finagle a straight line of infinitesimal width you can get both jellies at once along the diagonal, --------------------------- [4/3/2026, 6:18:00 PM] Crion i guess these pillars are inopportune --------------------------- [4/3/2026, 6:18:56 PM] Gul Banana i think the first thing to do is probably finish off the oozedragon --------------------------- [4/3/2026, 6:19:37 PM] Dammitwho pronounced like pentagon --------------------------- [4/3/2026, 6:19:38 PM] Prabesh Pranavikram Lindalsivranragdya Lindal ignores the flailing pseudopods for a moment and points his rod of justice past them, toward the huge- the thing he doesn't know the name or nature of. Bolts of intertwined light and darkness leap forth!! --------------------------- [4/3/2026, 6:19:43 PM] Prabesh Pranavikram Lindalsivranragdya Phase Bolt 2 Cantrip 3 Attack Cantrip Concentrate Manipulate Occult Range 60 feet; Targets 1 creature Defense AC You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target. Make a ranged spell attack roll against your target's AC; if the target has any circumstance bonuses to AC (such as from a shield or cover), reduce that bonus by 2 for this attack. On a success, you deal 3d4 piercing damage.Critical Success The target takes double damage. Success The target takes full damage.Heightened (+1) The bolt's damage increases by 1d4. Attack MAP -5 MAP -10 Roll Damage Base: 1st Heightened: +2 --------------------------- [4/3/2026, 6:19:48 PM] Prabesh Pranavikram Lindalsivranragdya 32 1d20 + 12 = 20 + 12 = 32 --------------------------- [4/3/2026, 6:19:57 PM] Crion kill kill kill --------------------------- [4/3/2026, 6:20:00 PM] Zarick Nice --------------------------- [4/3/2026, 6:20:03 PM] Prabesh Pranavikram Lindalsivranragdya 14 5d4 piercing = 14 = 14 --------------------------- [4/3/2026, 6:20:09 PM] Prabesh Pranavikram Lindalsivranragdya that's 28 damage --------------------------- [4/3/2026, 6:20:09 PM] Young Fleshwyrm Young Fleshwyrm takes 14 damage. --------------------------- [4/3/2026, 6:20:15 PM] CBN what a beautiful array of d4s --------------------------- [4/3/2026, 6:20:33 PM] Dammitwho It got bolted, phasely, but it's still up! --------------------------- [4/3/2026, 6:20:37 PM] Prabesh Pranavikram Lindalsivranragdya or possibly 14+5d4 damage. do you roll extra dice for crits or just increase the number? --------------------------- [4/3/2026, 6:20:50 PM] Zarick double it is the rule --------------------------- [4/3/2026, 6:20:55 PM] Dammitwho you roll the regular dice and then double the result --------------------------- [4/3/2026, 6:21:04 PM] Gul Banana then an extra 14, pls --------------------------- [4/3/2026, 6:22:20 PM] Gul Banana is it still alive after 28? that's definitely 4+! --------------------------- [4/3/2026, 6:22:35 PM] CBN Godbothered --------------------------- [4/3/2026, 6:22:36 PM] Crion hell yeah --------------------------- [4/3/2026, 6:22:45 PM] Gul Banana oh, good (but not for you) --------------------------- [4/3/2026, 6:23:01 PM] Nicolae hell yeah, lindal gets to paint a fleshwyrm silhouette on his stick --------------------------- [4/3/2026, 6:23:28 PM] Gul Banana let's see, remaining action for a fate nudge... or to run away from this jelly --------------------------- [4/3/2026, 6:23:33 PM] CBN paint it on the back of the wall with your lasers imo --------------------------- [4/3/2026, 6:23:43 PM] Dammitwho The fleshwyrm bellows in rage, its four wings flapping with terrible majesty as it rises up to the ceiling, preparing to let out another blast of boiling acid... but then, one by one, it begins to fall apart. Limbs and chunks of pulsating flesh collapse onto the floor slowly, and then all at once. --------------------------- [4/3/2026, 6:24:30 PM] Zarick think it's my turn? --------------------------- [4/3/2026, 6:24:31 PM] Prabesh Pranavikram Lindalsivranragdya Before the hexbolts even hit Lindal's in motion - fleeing for his life! There's no guarantee the pile of bones and goo will fail or flail again. --------------------------- [4/3/2026, 6:24:45 PM] Brun Rentclaw Divine Lance 2 Cantrip 3 Attack Cantrip Concentrate Divine Holy Manipulate Sanctified Spirit Range 60 feet; Targets 1 creature Defense AC You unleash a beam of divine energy. Make a ranged spell attack against the target's AC. On a hit, the target takes 2d4 spirit damage (double damage on a critical hit). Heightened (+1) The damage increases by 1d4. Attack MAP -5 MAP -10 Roll Damage Base: 1st Heightened: +2 --------------------------- [4/3/2026, 6:24:50 PM] Brun Rentclaw 26 1d20 + 12 = 14 + 12 = 26 --------------------------- [4/3/2026, 6:24:59 PM] Gul Banana holy!! --------------------------- [4/3/2026, 6:25:06 PM] Dammitwho Pepper! It's been given! --------------------------- [4/3/2026, 6:25:07 PM] Brun Rentclaw 9 4d4 spirit = 9 = 9 --------------------------- [4/3/2026, 6:25:17 PM] Tomb Jelly 83 Tomb Jelly 83 takes 23 damage. --------------------------- [4/3/2026, 6:25:29 PM] Dubnoom "The Wise" "Well struck! Shine the light of the heavens on the gross stuff until it dries up!" --------------------------- [4/3/2026, 6:25:29 PM] Brun Rentclaw Battle Medicine 1 General Healing Manipulate Skill Requirements You're holding or wearing a healer's toolkit. You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds. Feat 1 --------------------------- [4/3/2026, 6:25:56 PM] Brun Rentclaw 34 1d20 + 15 = 19 + 15 = 34 --------------------------- [4/3/2026, 6:25:59 PM] Brun Rentclaw 24 4d8 + 10 = 24 = 24 --------------------------- [4/3/2026, 6:26:07 PM] Brun Rentclaw Brun Rentclaw is healed for 24 damage. --------------------------- [4/3/2026, 6:26:18 PM] Tomb Jelly 83 "Bleeee!!!!" The tomb jelly sizzles and boils as the oozing rot making up its body sublimates away under the light of the heavens! --------------------------- [4/3/2026, 6:27:00 PM] Brun Rentclaw Brun continues the trend of wielding Irori's divine power with one hand and mundane medicine with the other, patching up his own wounds while hurling a blinding bolt of radiance at one of the oozes. --------------------------- [4/3/2026, 6:28:27 PM] Tomb Jelly 83 18 1d20 + 13 = 5 + 13 = 18 --------------------------- [4/3/2026, 6:28:33 PM] Tomb Jelly 83 28 1d20 + 8 = 20 + 8 = 28 --------------------------- [4/3/2026, 6:28:43 PM] Tomb Jelly 83 26 (2 * (1d6 - 2)) acid + (2 * (1d8 + 6)) bludgeoning = 26 = 26 --------------------------- [4/3/2026, 6:28:47 PM] Tomb Jelly 83 0 1d6 - 2 persistent void = 0 = 0 --------------------------- [4/3/2026, 6:28:50 PM] Tak Ironflame Tak Ironflame takes no damage. Persistent Damage 1d6 - 2 persistent void --------------------------- [4/3/2026, 6:28:54 PM] Tak Ironflame Tak Ironflame takes 26 damage. --------------------------- [4/3/2026, 6:29:03 PM] Tomb Jelly 83 12 1d20 + 3 = 9 + 3 = 12 --------------------------- [4/3/2026, 6:29:29 PM] Tomb Jelly 83 The tomb jelly isn't doing well, but one pseudopod slips past Tak's defenses and gets him real good. --------------------------- [4/3/2026, 6:29:43 PM] Crion imran has holy attacks --------------------------- [4/3/2026, 6:29:52 PM] Imran Traveler 29 1d20 + 17 = 12 + 17 = 29 --------------------------- [4/3/2026, 6:30:00 PM] Imran Traveler 18 2 * (2d8 + 4) slashing = 18 = 18 --------------------------- [4/3/2026, 6:30:08 PM] Imran Traveler Exacting Strike 1 Fighter Press You make a controlled follow-up attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack doesn't count toward your multiple attack penalty. Feat 1 --------------------------- [4/3/2026, 6:30:11 PM] Imran Traveler 27 1d20 + 12 = 15 + 12 = 27 --------------------------- [4/3/2026, 6:30:21 PM] Imran Traveler 28 2 * (2d8 + 4) slashing = 28 = 28 --------------------------- [4/3/2026, 6:30:28 PM] Imran Traveler 17 1d20 + 7 = 10 + 7 = 17 --------------------------- [4/3/2026, 6:30:32 PM] Tomb Jelly 69 Tomb Jelly 69 takes 14 damage. --------------------------- [4/3/2026, 6:30:35 PM] Tomb Jelly 69 Tomb Jelly 69 takes 19 damage. --------------------------- [4/3/2026, 6:30:36 PM] Imran Traveler 12 2d8 + 4 slashing = 12 = 12 --------------------------- [4/3/2026, 6:30:41 PM] Tomb Jelly 69 Tomb Jelly 69 takes 17 damage. --------------------------- [4/3/2026, 6:31:27 PM] Dammitwho Tragic... the creature is really hurting thanks to your holy damage, but the crits do nothing for you --------------------------- [4/3/2026, 6:31:36 PM] Nicolae dammit, imran critted (crote) and here i am with an empty boomstick --------------------------- [4/3/2026, 6:31:58 PM] Imran Traveler With the great wyrm...discombined, Imran turns his blade to the dreadful gelatin and begins stabbing. --------------------------- [4/3/2026, 6:32:26 PM] Nicolae hm. also i got the fuck slapped outta me --------------------------- [4/3/2026, 6:33:07 PM] Tomb Jelly 69 23 1d20 + 13 = 10 + 13 = 23 --------------------------- [4/3/2026, 6:33:14 PM] Tomb Jelly 69 24 1d20 + 8 = 16 + 8 = 24 --------------------------- [4/3/2026, 6:33:21 PM] Tomb Jelly 69 12 (1d6 - 2) acid + (1d8 + 6) bludgeoning = 12 = 12 --------------------------- [4/3/2026, 6:33:25 PM] Dubnoom "The Wise" Amulet's Abeyance R Magical Manipulate Thaumaturge Trigger The target of your Exploit Vulnerability would damage you or an ally within 15 feet of you. Requirements You're holding your amulet implement and are benefiting from Exploit Vulnerability.You forcefully present your amulet to turn away harm. You or a target ally within 15 feet gain resistance to all damage against the triggering damage. The resistance is equal to 2 + your level. Effect: Amulet's Abeyance --------------------------- [4/3/2026, 6:33:35 PM] CBN knock 8 off of that one, --------------------------- [4/3/2026, 6:33:46 PM] Gul Banana get em --------------------------- [4/3/2026, 6:33:50 PM] Gul Banana in the sense of being got less by em --------------------------- [4/3/2026, 6:33:56 PM] Tomb Jelly 69 0 1d6 - 2 persistent void = 0 = 0 --------------------------- [4/3/2026, 6:33:59 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes no damage. Persistent Damage 1d6 - 2 persistent void --------------------------- [4/3/2026, 6:34:28 PM] Tomb Jelly 69 9 1d20 + 3 = 6 + 3 = 9 --------------------------- [4/3/2026, 6:34:34 PM] Dammitwho --------------------------- [4/3/2026, 6:34:34 PM] Tak Ironflame Current Conditions Persistent Damage (1d6 - 2 void) --------------------------- [4/3/2026, 6:35:32 PM] Nicolae first, running reload to put some space and two slabs of beef between me and the blob --------------------------- [4/3/2026, 6:35:43 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [4/3/2026, 6:35:48 PM] Dammitwho eef freef --------------------------- [4/3/2026, 6:36:16 PM] Zarick did the bottom goop fail to act? --------------------------- [4/3/2026, 6:36:53 PM] Nicolae the bottom goop acted earlier in the turn order and is the reason i got myself some meat shields (the two brawlers with big hps) --------------------------- [4/3/2026, 6:37:04 PM] Tak Ironflame 20 1d20 + 17 = 3 + 17 = 20 --------------------------- [4/3/2026, 6:37:21 PM] Tak Ironflame 53 2 * (2d12 + 1d4) + 1d12 piercing = 53 = 53 --------------------------- [4/3/2026, 6:37:33 PM] Nicolae hm. kinda wish it took crit damage. --------------------------- [4/3/2026, 6:37:51 PM] Zarick fatal still works --------------------------- [4/3/2026, 6:37:54 PM] Nicolae we take those --------------------------- [4/3/2026, 6:38:26 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [4/3/2026, 6:38:31 PM] Tak Ironflame 1 1d6 - 2 persistent void = 1 = 1 --------------------------- [4/3/2026, 6:38:31 PM] Dubnoom "The Wise" Current Conditions Persistent Damage (1d6 - 2 void) --------------------------- [4/3/2026, 6:38:31 PM] Tak Ironflame Tak Ironflame takes 1 damage. --------------------------- [4/3/2026, 6:38:32 PM] Tak Ironflame 9 1d20 = 9 = 9 --------------------------- [4/3/2026, 6:38:48 PM] Dubnoom "The Wise" 21 1d20 + 15 = 6 + 15 = 21 --------------------------- [4/3/2026, 6:38:52 PM] Nicolae dang. anyway dwho it's afeared and might be stunned --------------------------- [4/3/2026, 6:39:00 PM] Dubnoom "The Wise" 26 2 * (2d6 + 5 + 1) slashing = 26 = 26 --------------------------- [4/3/2026, 6:39:23 PM] Crion i like how it's so ingrained to click crit when we crit that we're making dwho do math every time --------------------------- [4/3/2026, 6:39:32 PM] Crion such are the wages of crit immune!!!!!!! --------------------------- [4/3/2026, 6:39:33 PM] Gul Banana lol --------------------------- [4/3/2026, 6:39:36 PM] CBN it's true --------------------------- [4/3/2026, 6:39:41 PM] CBN this is known as "conditioning" --------------------------- [4/3/2026, 6:39:46 PM] Tomb Jelly 69 Tomb Jelly 69 takes 12 damage. They are destroyed. --------------------------- [4/3/2026, 6:40:00 PM] CBN move, and, strike! --------------------------- [4/3/2026, 6:40:03 PM] Imran Traveler "Well struck, wiseman! And good eye, sniper!" --------------------------- [4/3/2026, 6:40:05 PM] Tomb Jelly 83 thankfully, foundry automatically handles the immunity to crit damage --------------------------- [4/3/2026, 6:40:08 PM] Dubnoom "The Wise" 21 1d20 + 11 = 10 + 11 = 21 --------------------------- [4/3/2026, 6:40:17 PM] Tomb Jelly 83 Tomb Jelly 83 takes 31 damage. --------------------------- [4/3/2026, 6:40:18 PM] Dubnoom "The Wise" 10 2d6 + 5 slashing = 10 = 10 --------------------------- [4/3/2026, 6:40:35 PM] CBN which thanks to being The Same Thing is also vulnerable to mortal weakness/holy --------------------------- [4/3/2026, 6:40:40 PM] Dubnoom "The Wise" 1 1d6 - 2 persistent void = 1 = 1 --------------------------- [4/3/2026, 6:40:40 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes 1 damage. --------------------------- [4/3/2026, 6:40:40 PM] Dubnoom "The Wise" 14 1d20 = 14 = 14 --------------------------- [4/3/2026, 6:41:29 PM] Prabesh Pranavikram Lindalsivranragdya ok, lindal's going to dodge around the pillar again in order to use a Burst without hitting friends --------------------------- [4/3/2026, 6:41:31 PM] Tomb Jelly 69 Tomb Jelly 69 takes no damage. --------------------------- [4/3/2026, 6:42:32 PM] Prabesh Pranavikram Lindalsivranragdya this is a heightened rank 1 spell, hopefully dealing 4d4 --------------------------- [4/3/2026, 6:42:45 PM] Prabesh Pranavikram Lindalsivranragdya Concordant Choir 2 Spell 1 Concentrate Manipulate Occult Sonic Range 30 feet; Area 10-foot burst Defense basic Fortitude You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes. The number of actions you spend Casting this Spell determines its targets, range, area, and other parameters.1 The spell deals 1d4 sonic damage to a single enemy, with a basic Fortitude save. 2 (manipulate) The spell deals 2d4 sonic damage to all creatures in a 10-foot burst, with a basic Fortitude save. 3 (manipulate) The spell deals 2d4 sonic damage to all creatures in a 30-foot emanation, with a basic Fortitude save.Heightened (+1) The damage increases by 1d4 for the 1-action version, or 2d4 for the other versions. Save DC 22 basic Fortitude Roll Damage Place 10-foot burst Select Other Variant --------------------------- [4/3/2026, 6:43:31 PM] Prabesh Pranavikram Lindalsivranragdya 12 4d4 sonic = 12 = 12 --------------------------- [4/3/2026, 6:43:44 PM] Tomb Jelly 83 16 1d20 + 13 = 3 + 13 = 16 --------------------------- [4/3/2026, 6:43:45 PM] Nicolae 12, we take those --------------------------- [4/3/2026, 6:43:57 PM] Zarick 12 squiggle damage --------------------------- [4/3/2026, 6:44:00 PM] Tomb Jelly 83 Tomb Jelly 83 takes 12 damage. --------------------------- [4/3/2026, 6:44:11 PM] Prabesh Pranavikram Lindalsivranragdya Lindal ducks back and forth... and when he's visible again, he's got his flute out! Which is worse news for the remaining tomb jelly than it might think --------------------------- [4/3/2026, 6:44:23 PM] CBN lindal's token is giving the viewer a look like "you know what's better than doing d4 damage? doing All The D4s damage" --------------------------- [4/3/2026, 6:44:35 PM] Brun Rentclaw Divine Lance 2 Cantrip 3 Attack Cantrip Concentrate Divine Holy Manipulate Sanctified Spirit Range 60 feet; Targets 1 creature Defense AC You unleash a beam of divine energy. Make a ranged spell attack against the target's AC. On a hit, the target takes 2d4 spirit damage (double damage on a critical hit). Heightened (+1) The damage increases by 1d4. Attack MAP -5 MAP -10 Roll Damage Base: 1st Heightened: +2 --------------------------- [4/3/2026, 6:44:37 PM] Brun Rentclaw 29 1d20 + 12 = 17 + 12 = 29 --------------------------- [4/3/2026, 6:44:43 PM] Brun Rentclaw 10 4d4 spirit = 10 = 10 --------------------------- [4/3/2026, 6:44:53 PM] Tomb Jelly 83 Tomb Jelly 83 takes 15 damage. --------------------------- [4/3/2026, 6:44:54 PM] Nicolae i like the little pacman ghost for the spirit icon :> --------------------------- [4/3/2026, 6:44:58 PM] Prabesh Pranavikram Lindalsivranragdya The hexes Ram Banaram grants work just as well through sound as they do motion - the schools of the monasteries in Niswan teach that sound IS motion, in some esoteric sense. --------------------------- [4/3/2026, 6:45:03 PM] Zarick hm. he "lived"? --------------------------- [4/3/2026, 6:45:10 PM] Dammitwho Yerp --------------------------- [4/3/2026, 6:45:18 PM] Brun Rentclaw Heal 1 Spell 3 Divine Healing Manipulate Vitality Range touch; Targets 1 willing living creature or 1 undead Defense basic Fortitude You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. 1 The spell has a range of touch. 2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. 3 (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. Save DC 22 basic Fortitude Roll Damage/Healing Select Other Variant Base: 1st Heightened: +2 --------------------------- [4/3/2026, 6:45:28 PM] Brun Rentclaw 10 3d8 vitality = 10 = 10 --------------------------- [4/3/2026, 6:45:37 PM] Zarick time to Take 10 --------------------------- [4/3/2026, 6:46:18 PM] Zarick so basic fort against that --------------------------- [4/3/2026, 6:46:33 PM] Tomb Jelly 83 23 1d20 + 13 = 10 + 13 = 23 --------------------------- [4/3/2026, 6:46:46 PM] Tomb Jelly 83 Tomb Jelly 83 takes 5 damage. --------------------------- [4/3/2026, 6:46:47 PM] Zarick rude --------------------------- [4/3/2026, 6:46:52 PM] Nicolae can we spend hero points to make monsters reroll their checks but maybe worse, asking for a friend --------------------------- [4/3/2026, 6:47:03 PM] Tomb Jelly 83 15 1d20 + 13 = 2 + 13 = 15 --------------------------- [4/3/2026, 6:47:09 PM] Tomb Jelly 83 13 1d20 + 8 = 5 + 8 = 13 --------------------------- [4/3/2026, 6:47:15 PM] Tomb Jelly 83 21 1d20 + 3 = 18 + 3 = 21 --------------------------- [4/3/2026, 6:47:30 PM] Crion step --------------------------- [4/3/2026, 6:47:39 PM] Imran Traveler 28 1d20 + 17 = 11 + 17 = 28 --------------------------- [4/3/2026, 6:47:47 PM] Imran Traveler 38 2 * (2d8 + 4) slashing = 38 = 38 --------------------------- [4/3/2026, 6:47:57 PM] Tomb Jelly 83 Tomb Jelly 83 takes 24 damage. --------------------------- [4/3/2026, 6:48:02 PM] Imran Traveler Exacting Strike 1 Fighter Press You make a controlled follow-up attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack doesn't count toward your multiple attack penalty. Feat 1 --------------------------- [4/3/2026, 6:48:06 PM] Imran Traveler 26 1d20 + 12 = 14 + 12 = 26 --------------------------- [4/3/2026, 6:48:13 PM] Imran Traveler 28 2 * (2d8 + 4) slashing = 28 = 28 --------------------------- [4/3/2026, 6:48:24 PM] Tomb Jelly 83 Tomb Jelly 83 takes 19 damage. They are destroyed. --------------------------- [4/3/2026, 6:48:26 PM] Crion oh right i stepped, so that's it --------------------------- [4/3/2026, 6:48:30 PM] Dammitwho It is done. --------------------------- [4/3/2026, 6:48:35 PM] Dammitwho --------------------------- [4/3/2026, 6:49:00 PM] Imran Traveler After Dubnoom's slices, Lindal's sonic attack, Tak's bullets and Brun's vital light, Imran steps forward and delivers two swift blows. It is over. --------------------------- [4/3/2026, 6:49:31 PM] Prabesh Pranavikram Lindalsivranragdya Whew! As the bones clatter down around the summoning circle Lindal's going to dash over to the barrels at the back of the room to see whether the person(?) who helped them a moment ago is ok. After firing a single shot, they fell back... --------------------------- [4/3/2026, 6:49:31 PM] Nicolae "oh nice, imran crote AND i have a loaded gun, let's do this rea-- oh" --------------------------- [4/3/2026, 6:50:06 PM] Nicolae does my persistent void damage go away --------------------------- [4/3/2026, 6:51:03 PM] Dammitwho Now that the monsters lurking in this room have collapsed into a pile of rotting meat and inert goo respectively, you see that the fleshwyrm, in some dimly sensed racial memory of wyrmdom, has scraped together a small pile of items somehow looted from the dead and whatever was stored here. You also hear some ragged breathing coming from between the rightmost barrel and the wall behind it. --------------------------- [4/3/2026, 6:51:06 PM] Dammitwho nicolae: yes --------------------------- [4/3/2026, 6:51:26 PM] Zarick where's ram banaram --------------------------- [4/3/2026, 6:51:36 PM] Imran Traveler Imran sits down heavily in the middle of the room. "Give them some room, I think. To come out." --------------------------- [4/3/2026, 6:51:37 PM] Zarick bring him forth --------------------------- [4/3/2026, 6:51:47 PM] Tak Ironflame Tak is feeling some pain after getting pitch-slapped, and slumps down against one of the pillars, digging out his medical supplies. --------------------------- [4/3/2026, 6:51:50 PM] Ram Banaram Somewhere in the corner of the room. He tends to hop about arbitrarily. --------------------------- [4/3/2026, 6:51:55 PM] Dubnoom "The Wise" "Ho there! Unless you are a gooblin!" --------------------------- [4/3/2026, 6:51:57 PM] Brun Rentclaw Heal 3 Spell 3 Concentrate Divine Healing Manipulate Vitality Area 30-foot emanation Targets all living and undead creatures Defense basic Fortitude You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. 1 The spell has a range of touch. 2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. 3 (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. Save DC 22 basic Fortitude Roll Damage/Healing Place 30-foot emanation Select Other Variant Base: 1st Heightened: +2 --------------------------- [4/3/2026, 6:52:00 PM] Brun Rentclaw 11 3d8 vitality = 11 = 11 --------------------------- [4/3/2026, 6:52:02 PM] Tak Ironflame Tak Ironflame is healed for 11 damage. --------------------------- [4/3/2026, 6:52:07 PM] Brun Rentclaw Brun Rentclaw is healed for 11 damage. --------------------------- [4/3/2026, 6:52:07 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya is healed for 11 damage. --------------------------- [4/3/2026, 6:52:09 PM] Ram Banaram Ram Banaram is healed for 11 damage. --------------------------- [4/3/2026, 6:52:51 PM] Brun Rentclaw "Wait a moment, before we deal with that..." Brun says a quick prayer, and blue light washes over the group once more. Brun leans down and pats Ram Banaram on the head. --------------------------- [4/3/2026, 6:52:58 PM] Imran Traveler Imran Traveler is healed for 11 damage. --------------------------- [4/3/2026, 6:53:01 PM] Tak Ironflame 17 1d20 + 13 = 4 + 13 = 17 --------------------------- [4/3/2026, 6:53:01 PM] Tak Ironflame 2d8 = 8 = 8 --------------------------- [4/3/2026, 6:53:03 PM] Tak Ironflame Tak Ironflame is healed for 8 damage. --------------------------- [4/3/2026, 6:54:22 PM] Ram Banaram The old frog's head is a lot less slimy than when he is a tadpole. Brun's fur is only a little be-icked. --------------------------- [4/3/2026, 6:54:55 PM] Imran Traveler 22 1d20 + 8 = 14 + 8 = 22 --------------------------- [4/3/2026, 6:55:04 PM] Tak Ironflame "Much obliged, Brun." He winces a little as he straightens up, but he's feeling much better than he was a minute or two ago. --------------------------- [4/3/2026, 6:55:13 PM] Gul Banana i notice there's a bunch of stuff in this Dragon Chest --------------------------- [4/3/2026, 6:55:44 PM] Dammitwho There's a pause, and a painful rasp. From behind the barrels a man in travelstained clothing wearing a long black cloak limps around into view. His face is drawn from deprivation and injury, but more significantly he has the pale skin of a Nidal native and the writhing black facial veins of someone who has passed through the Shadowflame Rift. --------------------------- [4/3/2026, 6:55:53 PM] Imran Traveler Battle Medicine 1 General Healing Manipulate Skill Requirements You're holding or wearing a healer's toolkit. You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds. Feat 1 --------------------------- [4/3/2026, 6:55:54 PM] Dammitwho Wait a minute. Imran knows this guy! --------------------------- [4/3/2026, 6:56:08 PM] Imran Traveler 19 1d20 + 9 = 10 + 9 = 19 --------------------------- [4/3/2026, 6:56:08 PM] Imran Traveler 2d8 = 7 = 7 --------------------------- [4/3/2026, 6:56:23 PM] Crion that's where that-- --------------------------- [4/3/2026, 6:56:37 PM] Imran Traveler Imran finishes with Dubnoom's wound and stands. "What?" --------------------------- [4/3/2026, 6:56:41 PM] Nicolae wait, it says immune to Your battle medicine, does that mean those of us with Battle Meds can each do a roll on everybody who's hurt? --------------------------- [4/3/2026, 6:56:43 PM] Dammitwho You were teenagers together at the Belhaven Boys' School. He was always a snotty little shit, his family just that amount less important than the Stenhjertes that he could never forget it. --------------------------- [4/3/2026, 6:56:50 PM] Dammitwho Uh, what was his name again? --------------------------- [4/3/2026, 6:57:05 PM] Crion if you want me to name him i got one --------------------------- [4/3/2026, 6:57:10 PM] Dammitwho yep --------------------------- [4/3/2026, 6:57:16 PM] Zarick yes battle medicine immunity is per person. treat wounds immunity from normal treat wounds is not --------------------------- [4/3/2026, 6:57:53 PM] Nicolae so if three of us have battle medic that means we can heal up everybody 3x in between encounters? --------------------------- [4/3/2026, 6:57:57 PM] Dubnoom "The Wise" Dubnoom "The Wise" is healed for 7 damage. --------------------------- [4/3/2026, 6:58:26 PM] Imran Traveler "Vaustin? Vaustin of House Gravhjelm?" --------------------------- [4/3/2026, 6:58:47 PM] Zarick in between encounters is what regular treat wounds is for, brun can do two people at once. battle medicine is better for battle since it's only one action --------------------------- [4/3/2026, 6:59:17 PM] Dammitwho "Imran Stenhjerte. I suppose I should be glad." He winces and leans against the barrel. "Yes, curse it, I am glad." --------------------------- [4/3/2026, 7:00:23 PM] Imran Traveler Imran stares at him. "So you're what the Low Men were chasing." --------------------------- [4/3/2026, 7:00:25 PM] Brun Rentclaw Brun looks at Imran, trying to figure out whether he should help this guy or put him in a headlock. --------------------------- [4/3/2026, 7:00:41 PM] Imran Traveler He himself only belatedly realizes he said 'what,' not 'who.' --------------------------- [4/3/2026, 7:01:30 PM] Dammitwho "I, and my friends, and what we carry. But you-- how did you escape them?" --------------------------- [4/3/2026, 7:01:42 PM] Imran Traveler "I didn't escape them, Vaustin." --------------------------- [4/3/2026, 7:01:47 PM] Dubnoom "The Wise" Dubnoom idly wiggles his dogslicer. --------------------------- [4/3/2026, 7:02:09 PM] Imran Traveler "My friends and I struck them down and left them laying." --------------------------- [4/3/2026, 7:02:19 PM] Dammitwho "And who--" He glances around at Dubnoom's other noble servants and also Dubnoom the Wise himself, bewildered. --------------------------- [4/3/2026, 7:02:25 PM] Prabesh Pranavikram Lindalsivranragdya "They didn't escape us, either! Although they were actually quite difficult to kill. Vaustin's your name?" --------------------------- [4/3/2026, 7:02:59 PM] Imran Traveler "Friends, this is an old schoolmate of mine." --------------------------- [4/3/2026, 7:03:30 PM] Tak Ironflame "Howdy. Tak Ironflame." He tips his hat. --------------------------- [4/3/2026, 7:03:35 PM] Brun Rentclaw "Are you hurt?" --------------------------- [4/3/2026, 7:03:54 PM] Imran Traveler "Or, Vaustin Gravhjelm is. Wise Dubnoom, is there a way you can make certain this is not another illusion? Without poking him." --------------------------- [4/3/2026, 7:04:03 PM] Dammitwho He looks at Lindal. "It is, sir... uh, sir." --------------------------- [4/3/2026, 7:04:11 PM] Prabesh Pranavikram Lindalsivranragdya "P. P. Lindalsivranragdya, of Jalmeray. ...Dragonslayer." --------------------------- [4/3/2026, 7:04:13 PM] Imran Traveler "Lindal, I ask your aid as well." --------------------------- [4/3/2026, 7:04:19 PM] Dubnoom "The Wise" Dubnoom, about to tug the beard of minionry, pauses. "...without. Hm." --------------------------- [4/3/2026, 7:04:36 PM] Prabesh Pranavikram Lindalsivranragdya Detect Magic 2 Cantrip 3 Cantrip Concentrate Detection Manipulate Occult Area 30-foot emanation You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies. You detect illusion magic only if that magic's effect has a lower rank than the rank of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.Heightened (3rd) You learn the rank or level of the most powerful magical effect the spell detects, as determined by the GM. Heightened (4th) As 3rd rank, but you also pinpoint the source of the highest-rank magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that). Place 30-foot emanation Base: 1st Heightened: +2 --------------------------- [4/3/2026, 7:04:50 PM] Dammitwho He nods painfully at Brun. --------------------------- [4/3/2026, 7:04:56 PM] Prabesh Pranavikram Lindalsivranragdya Is there any magic in the room other than what's in the dragon box and on our person, e.g. coming from this guy? --------------------------- [4/3/2026, 7:05:16 PM] Brun Rentclaw Brun approaches, and sets to work on his wounds. Imran's too. --------------------------- [4/3/2026, 7:05:27 PM] Brun Rentclaw 24 1d20 + 15 = 9 + 15 = 24 --------------------------- [4/3/2026, 7:05:27 PM] Brun Rentclaw 2d8 + 10 = 18 = 18 --------------------------- [4/3/2026, 7:05:33 PM] Imran Traveler Imran Traveler is healed for 18 damage. --------------------------- [4/3/2026, 7:05:48 PM] Dammitwho Vaustin himself radiates no magic, apart from mild abjuration spells on some of his gear. The small box he carries under his arm is *remarkably* nonmagical. --------------------------- [4/3/2026, 7:06:11 PM] Prabesh Pranavikram Lindalsivranragdya "He's no illusion, nor magical beast." --------------------------- [4/3/2026, 7:06:26 PM] Zarick vaustin also gets 18 healing --------------------------- [4/3/2026, 7:06:42 PM] Prabesh Pranavikram Lindalsivranragdya "..If anything, the opposite. Slightly odd. What's in the box, friend of a friend?" --------------------------- [4/3/2026, 7:06:49 PM] Imran Traveler Imran relaxes slightly. "Well, then. One more question, to seal our reunion: Where was the last place we fought?" --------------------------- [4/3/2026, 7:06:53 PM] Dubnoom "The Wise" "If he was a gooblin, it would be one with a remarkable aptitude for responding with relevant gibberish." He nods. --------------------------- [4/3/2026, 7:07:07 PM] Dammitwho Vaustin grunts and stands upright, already with less difficulty. "My thanks." --------------------------- [4/3/2026, 7:08:27 PM] Dammitwho "On the grounds at Belhaven, in the Place of Answering Pain. You gave me this-" He runs a finger along a scar on his cheek. "And I gave you one on the left side of your chest." --------------------------- [4/3/2026, 7:09:29 PM] Imran Traveler "Well then. You are you, and I'm still me." Imran grimaces. "I'd ask what brings you this far south and east, Vaustin, but I can suspect the general outline of it." --------------------------- [4/3/2026, 7:10:19 PM] Imran Traveler "What IS in the box?" --------------------------- [4/3/2026, 7:11:56 PM] Dammitwho Vaustin visibly struggles with that most deadly illusion - hope. "First-- deny him. Aloud." --------------------------- [4/3/2026, 7:13:19 PM] Imran Traveler Imran reaches into his armor and pulls out his holy symbol to hang free. "I serve Nocticula, the Redeemer Queen. If I meet Zon-Kuthon the Midnight Lord on the road, I will offer him redemption, and before the refusal has left his open mouth, he'll taste my sword." --------------------------- [4/3/2026, 7:14:26 PM] Imran Traveler "My service to the Lord ended with my family name." --------------------------- [4/3/2026, 7:14:46 PM] Imran Traveler He can in fact flare the symbol with holy energy, if that would help. --------------------------- [4/3/2026, 7:14:47 PM] Prabesh Pranavikram Lindalsivranragdya Okay but if that actually happens you'll die. --------------------------- [4/3/2026, 7:15:24 PM] Imran Traveler If Zon-Kuthon is reduced to walking around on the road, enough's gone wrong for him that Imran can probably take him. --------------------------- [4/3/2026, 7:15:36 PM] Dammitwho Vaustin of House Gravhjelm laughs like a man who has come home after a long journey to find his house has burned down. "Well answered... brother. I was told to live in hope that someone would find me. Of course it would be you. Who else?" He slides down the side of the barrel to sit on the ground, as if exhaustion has finally caught up with him. --------------------------- [4/3/2026, 7:16:21 PM] Imran Traveler Imran will walk to his side. While he attends to Vaustin, we should also identify these baubles... --------------------------- [4/3/2026, 7:16:27 PM] Dammitwho He lifts up the lid of the box in answer. Inside, a bit larger than a man's fist, is a dull steel sphere, with slots and indentations all across it as though it had been assembled from smaller individual pieces. --------------------------- [4/3/2026, 7:16:32 PM] Dubnoom "The Wise" Dubnoom begins rooting through the spoils. He's all for a good chat, but it's clear Imran has it handled, and that this guy is weird enough that Imran will handle it better. Dubnoom's good with rubes. --------------------------- [4/3/2026, 7:16:40 PM] Imran Traveler Oh. --------------------------- [4/3/2026, 7:16:51 PM] Dubnoom "The Wise" He does turn to look at a good Shine though. --------------------------- [4/3/2026, 7:16:53 PM] Dammitwho Unusual Liquid Potion of Resistance (Lesser) Identify item: Skill checks [[/act identify-magic dc=22 stat=arcana show-dc=gm item=Actor.woHvJox1MQqC744W.Item.grDOYRoNb1qbDwq9]] [[/act identify-magic dc=22 stat=nature show-dc=gm item=Actor.woHvJox1MQqC744W.Item.grDOYRoNb1qbDwq9]] [[/act identify-magic dc=22 stat=religion show-dc=gm item=Actor.woHvJox1MQqC744W.Item.grDOYRoNb1qbDwq9]] [[/act identify-magic dc=22 stat=occultism show-dc=gm item=Actor.woHvJox1MQqC744W.Item.grDOYRoNb1qbDwq9]] --------------------------- [4/3/2026, 7:16:55 PM] Crion is that what it immediately strikes me as --------------------------- [4/3/2026, 7:16:59 PM] Dubnoom "The Wise" 16 1d20 + 9 = 7 + 9 = 16 --------------------------- [4/3/2026, 7:17:12 PM] Dammitwho The moment the box opens, Lindal's sense for magic flares. Whatever this is, it is *extremely* powerful magic. --------------------------- [4/3/2026, 7:17:36 PM] Dammitwho crion: you'll have to be more specific! --------------------------- [4/3/2026, 7:17:46 PM] Tak Ironflame 32 1d20 + 12 = 20 + 12 = 32 --------------------------- [4/3/2026, 7:17:54 PM] Crion lament orb. --------------------------- [4/3/2026, 7:18:44 PM] Crion i suppose that's separate as to whether imran, who has not seen these genre films, can ID it --------------------------- [4/3/2026, 7:19:59 PM] Brun Rentclaw 32 1d20 + 15 = 17 + 15 = 32 --------------------------- [4/3/2026, 7:21:05 PM] Dragon Chest Tak and Brun know what that potion is - it's a potion of resistance, capable of fortifying the body against acid damage! --------------------------- [4/3/2026, 7:21:24 PM] Zarick better nate than lever --------------------------- [4/3/2026, 7:21:28 PM] Dammitwho Imran has never seen something like that before. --------------------------- [4/3/2026, 7:22:09 PM] Prabesh Pranavikram Lindalsivranragdya 22 1d20 + 12 = 10 + 12 = 22 --------------------------- [4/3/2026, 7:22:11 PM] Dammitwho Unusual Liquid Eagle Eye Elixir (Moderate) Identify item: Skill checks [[/act identify-alchemy dc=20 stat=crafting show-dc=gm item=Actor.woHvJox1MQqC744W.Item.yKhm9uq3gxI66ze8]] --------------------------- [4/3/2026, 7:22:31 PM] Tak Ironflame 21 1d20 + 10 = 11 + 10 = 21 --------------------------- [4/3/2026, 7:22:52 PM] Imran Traveler 29 1d20 + 14 = 15 + 14 = 29 --------------------------- [4/3/2026, 7:23:33 PM] Dammitwho "They were rolling us up, Imran. The Midnight Guard. The Desnan cells, the Shelynites... I don't know for certain if anyone got out. We weren't supposed to know who we didn't need to know. Because of this." --------------------------- [4/3/2026, 7:23:45 PM] Dammitwho "It's called the Triune Cipher. I don't know why. I don't know what it is." --------------------------- [4/3/2026, 7:24:07 PM] Brun Rentclaw "Looks very strange." --------------------------- [4/3/2026, 7:24:30 PM] Prabesh Pranavikram Lindalsivranragdya "It's something dark priests want? Or just don't want you to have?" --------------------------- [4/3/2026, 7:24:34 PM] Dammitwho An elixir to sharpen the eye and hone the perceptions! --------------------------- [4/3/2026, 7:25:03 PM] Imran Traveler "It looks like...like..." --------------------------- [4/3/2026, 7:25:07 PM] Imran Traveler "...Close the box, please." --------------------------- [4/3/2026, 7:25:14 PM] Dammitwho "One of us must have stolen it from them. Someone very high up... they want it back. Very badly." --------------------------- [4/3/2026, 7:25:26 PM] Imran Traveler "I don't know what it looks like. Something about it bothers me." --------------------------- [4/3/2026, 7:25:38 PM] Imran Traveler "Where are you headed?" --------------------------- [4/3/2026, 7:25:42 PM] Dammitwho He closes the box. The aura of magic winks out. --------------------------- [4/3/2026, 7:25:51 PM] Dammitwho Those with arcana may roll arcana! --------------------------- [4/3/2026, 7:26:18 PM] Crion bleh. do i have a new hero point yet --------------------------- [4/3/2026, 7:26:24 PM] Crion i guess that would be in a couple minutes --------------------------- [4/3/2026, 7:26:48 PM] Dammitwho I put new hero points on your sheets directly as you get them --------------------------- [4/3/2026, 7:26:53 PM] Dammitwho so you still have one left --------------------------- [4/3/2026, 7:27:02 PM] Dammitwho dubnoom and lindal have three! --------------------------- [4/3/2026, 7:28:23 PM] Imran Traveler 1d20 + 12 1d20 8 8 20 1d20 + 12 1d20 1 1 23 1d20 + 12 + 10 = 1 + 12 + 10 = 23 --------------------------- [4/3/2026, 7:28:32 PM] Zarick wait are we each getting a hero point per hour? --------------------------- [4/3/2026, 7:28:36 PM] Dammitwho yep --------------------------- [4/3/2026, 7:28:36 PM] Crion sure. --------------------------- [4/3/2026, 7:28:38 PM] Dubnoom "The Wise" 1d20 + 9 1d20 8 8 17 1d20 + 9 1d20 6 6 15 1d20 + 9 = 8 + 9 = 17 --------------------------- [4/3/2026, 7:29:10 PM] Nicolae no arcana over here whatsoever --------------------------- [4/3/2026, 7:29:35 PM] Dammitwho zarick: i looked up the actual guidelines for hero point issuance and we'll be doing that from now on. very first post in this chat + i'll put it in the thread later --------------------------- [4/3/2026, 7:29:51 PM] Zarick cool --------------------------- [4/3/2026, 7:31:13 PM] Dammitwho Imran, who is classically trained, knows what Dubnoom doesn't^H^H^H what Dubnoom delegates to lesser minds. Divination magic has two prominent Achilles' heels - it can be blocked or fuzzed by lead, or by running water. That box probably has a lead lining, enough to keep a relatively low-tier Detect Magic spell from pinging even at this close range. --------------------------- [4/3/2026, 7:31:52 PM] Crion expensive magic blocking box with perpetual watercooling flow --------------------------- [4/3/2026, 7:31:56 PM] Dammitwho Vaustin sighs. "I'm not going anywhere. They know I'm here." --------------------------- [4/3/2026, 7:32:09 PM] Gul Banana running water is a fun one. suspend your secret object on a fishing pole --------------------------- [4/3/2026, 7:32:17 PM] Imran Traveler "If they want the box back, we can't let them have it." --------------------------- [4/3/2026, 7:32:25 PM] Imran Traveler "You're not taking it anywhere? You have no objective?" --------------------------- [4/3/2026, 7:32:40 PM] Dammitwho "We couldn't understand it - there were five of us, before - we couldn't understand it. How they kept finding us. The box should have shielded it, we crossed rivers..." --------------------------- [4/3/2026, 7:33:06 PM] Imran Traveler "It's not the item. They've been able to find me, too, and I took nothing but myself from Nidal." --------------------------- [4/3/2026, 7:33:12 PM] Imran Traveler "They are hunters." --------------------------- [4/3/2026, 7:33:26 PM] Imran Traveler Well, maybe it is the item. But Imran's pretty sure he's right on this front. --------------------------- [4/3/2026, 7:33:31 PM] Dammitwho "It was me. It was ME!" He snarls, dragging a sharp fingernail down the writhing black veins in his face. "I'd been through the Rift, seen the Midnight Lord! I was a gods-damned BEACON!" --------------------------- [4/3/2026, 7:33:43 PM] CBN simply throw your secret object in a wineskin and bury it in a riverbed. done. --------------------------- [4/3/2026, 7:34:03 PM] Imran Traveler Imran leans forward. "Now that's interesting." --------------------------- [4/3/2026, 7:34:08 PM] Dubnoom "The Wise" "...Imran that sounds bad." --------------------------- [4/3/2026, 7:34:11 PM] Gul Banana oh, rip --------------------------- [4/3/2026, 7:34:30 PM] Brun Rentclaw Brun is still debating the headlock even after the first aid. --------------------------- [4/3/2026, 7:34:48 PM] Imran Traveler How experienced is Imran with this particular part of the Lord's ritualism? --------------------------- [4/3/2026, 7:34:49 PM] Dammitwho He looks sorrowfully into the middle distance. "Didn't realize it until it was too late. I was told, before I left, to go as far as I could, find someplace deep with lead and running water, and leave it there. Someone would come, they said. She would send someone." --------------------------- [4/3/2026, 7:34:59 PM] Imran Traveler "She?" --------------------------- [4/3/2026, 7:36:22 PM] Dammitwho Imran knows what the Shadowflame Rift is. Everyone who's lived in Pangolais does. It's a fissure in reality where, legend has it, 9000 years ago Zon-Kuthon appeared in the mortal realm to deliver his offer of salvation to the nomadic horsemen that were the ancestors of the modern Nidalese - specifically, the three chieftains who still live, to this day, as the Black Triune. --------------------------- [4/3/2026, 7:37:55 PM] Dammitwho At the time of the winter solstice, those who are pious and devoted to the Midnight Lord may pass through in a ritual known as the Baptism in Night, and be personally judged by Zon-Kuthon. Those who've done it manifest those black veins. Mykos, the zealot you fought outside the mines, had the same ones. But he was... changed. Exalted, from his perspective. Almost inhuman. Vaustin just looks more broken-down. --------------------------- [4/3/2026, 7:37:55 PM] Prabesh Pranavikram Lindalsivranragdya Sounds like he delivered! --------------------------- [4/3/2026, 7:38:11 PM] Dammitwho "Desna." --------------------------- [4/3/2026, 7:40:00 PM] Crion dammitwho am i remembering the lore correctly that nocticula is allied with sheylan and by association desna --------------------------- [4/3/2026, 7:40:22 PM] Crion through the arts connection --------------------------- [4/3/2026, 7:40:31 PM] Dammitwho yep! --------------------------- [4/3/2026, 7:40:34 PM] Prabesh Pranavikram Lindalsivranragdya One of the big ones! Vudrans have a thousand gods, but they do recognise a few of those worshipped in Taldane... of course, anyone can claim to speak for a god. --------------------------- [4/3/2026, 7:40:59 PM] Dammitwho (shelyn) --------------------------- [4/3/2026, 7:41:45 PM] Imran Traveler Imran sets his face. "Shelyn's lover. An ally of my lady, then." --------------------------- [4/3/2026, 7:42:07 PM] Dammitwho "I suppose. I lost interest in the finer points of theology, after..." He thinks. "Imran. You should know." He swallows, his mouth dry, then beckons you closer. --------------------------- [4/3/2026, 7:42:39 PM] Imran Traveler Imran is already leaning in. He'll lean further, but his hand drifts to his sword. Last time they were this close, they... "Yes?" --------------------------- [4/3/2026, 7:42:47 PM] Dammitwho "He's a faaaaaake!" Vaustin hisses. --------------------------- [4/3/2026, 7:43:44 PM] Dammitwho "I went through. I was so proud, so eager to suffer beautifully before Him. It must have been... a mistake? I don't know. The others who went through, I'm sure they saw what they thought was Him." --------------------------- [4/3/2026, 7:44:12 PM] Imran Traveler Imran grins. It's feral. --------------------------- [4/3/2026, 7:45:46 PM] Dammitwho "But it's a fake! The bright lords and kind ladies, the Midnight Lord's so-called Chosen... they've put on a mummer's show for... gods know how long! He's trapped in Xovaikain, just like every soul that follows him. He's their God and their prisoner. He hasn't spoken to us in thousands of years." --------------------------- [4/3/2026, 7:45:56 PM] Dammitwho "I saw!" --------------------------- [4/3/2026, 7:47:44 PM] Dammitwho He slides the box forward. "Whatever this is, the Triune want it back like nothing else. I'm marked. I can't take it any further." --------------------------- [4/3/2026, 7:48:41 PM] Imran Traveler Imran takes it. There's no point in an argument. Vaustin's people are dead, he's been brought low by his burden; there is no other decision. --------------------------- [4/3/2026, 7:48:56 PM] Imran Traveler "We'll get you back to town." --------------------------- [4/3/2026, 7:49:31 PM] Prabesh Pranavikram Lindalsivranragdya Well, how hard can it be to find a riverbed to bury the box? Seems fine. --------------------------- [4/3/2026, 7:49:40 PM] Dammitwho "Thank you. I won't tell you where I go after that. Don't tell me where you're going to go. Safer. And Imran... Adalla was still alive, when I left. I don't know if they got her. But she was still alive." --------------------------- [4/3/2026, 7:51:32 PM] Imran Traveler Imran blinks at the name, shocked for a moment for not having heard it for so long, nods, briefly presses his head to Vaustin's, then withdraws. "Thank you, brother." Then, with the box: "Brun, would you carry this? Do not open it. I suspect the box is to keep it in as much as keep the world out." --------------------------- [4/3/2026, 7:51:43 PM] Imran Traveler For his part, Imran will help Vaustin up. --------------------------- [4/3/2026, 7:53:13 PM] Brun Rentclaw Brun nods, and hauls the heavy box up over his broad shoulder. --------------------------- [4/3/2026, 7:53:17 PM] Dammitwho "I can only hope you find out what the godsdamned thing is, why they want it so badly. Good people died to get it out." --------------------------- [4/3/2026, 7:56:48 PM] Imran Traveler Imran nods and lifts him up. "Let's head out." --------------------------- [4/3/2026, 7:57:07 PM] Nicolae i didn't want to interrupt the two nidalese during their reunion with a lot of ID requests but if they're done we might as well wrap up the loot lookins --------------------------- [4/3/2026, 7:57:32 PM] Crion indeed --------------------------- [4/3/2026, 7:58:01 PM] Dammitwho Yep! You'll be able to ask more and investigate the Triune Cipher more... two weeks from now! --------------------------- [4/3/2026, 7:58:23 PM] Nicolae aha, i see --------------------------- [4/3/2026, 7:58:28 PM] Nicolae thank you for running! --------------------------- [4/3/2026, 7:58:30 PM] Dammitwho now, roll to identify your items! (this is largely a formality but if somehow All of you fail to identify an item maybe you'll have to wait a bit?) --------------------------- [4/3/2026, 7:58:50 PM] Dammitwho Unusual Staff Staff of Elemental Power Identify item: Skill checks [[/act identify-magic dc=22 stat=arcana show-dc=gm item=Actor.woHvJox1MQqC744W.Item.HPYywKkzW8wRelVO]] [[/act identify-magic dc=22 stat=nature show-dc=gm item=Actor.woHvJox1MQqC744W.Item.HPYywKkzW8wRelVO]] [[/act identify-magic dc=22 stat=religion show-dc=gm item=Actor.woHvJox1MQqC744W.Item.HPYywKkzW8wRelVO]] [[/act identify-magic dc=22 stat=occultism show-dc=gm item=Actor.woHvJox1MQqC744W.Item.HPYywKkzW8wRelVO]] --------------------------- [4/3/2026, 7:58:51 PM] Dammitwho Fleshy Severed Limb Grim Trophy Identify item: Skill checks [[/act identify-magic dc=23 stat=arcana show-dc=gm item=Actor.woHvJox1MQqC744W.Item.28tFnQ5gkxggoqCu]] [[/act identify-magic dc=23 stat=nature show-dc=gm item=Actor.woHvJox1MQqC744W.Item.28tFnQ5gkxggoqCu]] [[/act identify-magic dc=23 stat=religion show-dc=gm item=Actor.woHvJox1MQqC744W.Item.28tFnQ5gkxggoqCu]] [[/act identify-magic dc=23 stat=occultism show-dc=gm item=Actor.woHvJox1MQqC744W.Item.28tFnQ5gkxggoqCu]] --------------------------- [4/3/2026, 7:58:55 PM] Imran Traveler 27 1d20 + 12 = 15 + 12 = 27 --------------------------- [4/3/2026, 7:58:58 PM] Tak Ironflame 23 1d20 + 12 = 11 + 12 = 23 --------------------------- [4/3/2026, 7:58:59 PM] Brun Rentclaw 28 1d20 + 15 = 13 + 15 = 28 --------------------------- [4/3/2026, 7:59:02 PM] Dubnoom "The Wise" 27 1d20 + 9 = 18 + 9 = 27 --------------------------- [4/3/2026, 7:59:02 PM] Brun Rentclaw 30 1d20 + 15 = 15 + 15 = 30 --------------------------- [4/3/2026, 7:59:01 PM] Imran Traveler 26 1d20 + 12 = 14 + 12 = 26 --------------------------- [4/3/2026, 7:59:05 PM] Tak Ironflame 13 1d20 + 12 = 1 + 12 = 13 --------------------------- [4/3/2026, 7:59:07 PM] Dubnoom "The Wise" 13 1d20 + 9 = 4 + 9 = 13 --------------------------- [4/3/2026, 7:59:15 PM] CBN we love the dice. do the dice love us...? --------------------------- [4/3/2026, 7:59:20 PM] Dammitwho lmao like seven d20s rolled at once --------------------------- [4/3/2026, 7:59:45 PM] Dammitwho At least one of you gets each! --------------------------- [4/3/2026, 7:59:45 PM] Crion they BOUNCIN --------------------------- [4/3/2026, 8:00:26 PM] Dammitwho Unusual Scroll Scroll of Peaceful Bubble (Rank 4) Identify item: Skill checks [[/act identify-magic dc=25 stat=arcana show-dc=gm item=Actor.woHvJox1MQqC744W.Item.WMvkyv88QiIR6zkc]] [[/act identify-magic dc=25 stat=nature show-dc=gm item=Actor.woHvJox1MQqC744W.Item.WMvkyv88QiIR6zkc]] [[/act identify-magic dc=25 stat=religion show-dc=gm item=Actor.woHvJox1MQqC744W.Item.WMvkyv88QiIR6zkc]] [[/act identify-magic dc=25 stat=occultism show-dc=gm item=Actor.woHvJox1MQqC744W.Item.WMvkyv88QiIR6zkc]] --------------------------- [4/3/2026, 8:00:26 PM] Dammitwho Glowing Runestone Wounding Identify item: Skill checks [[/act identify-magic dc=23 stat=arcana show-dc=gm item=Actor.woHvJox1MQqC744W.Item.Ok0udhGNq5MA0PKz]] [[/act identify-magic dc=23 stat=nature show-dc=gm item=Actor.woHvJox1MQqC744W.Item.Ok0udhGNq5MA0PKz]] [[/act identify-magic dc=23 stat=religion show-dc=gm item=Actor.woHvJox1MQqC744W.Item.Ok0udhGNq5MA0PKz]] [[/act identify-magic dc=23 stat=occultism show-dc=gm item=Actor.woHvJox1MQqC744W.Item.Ok0udhGNq5MA0PKz]] --------------------------- [4/3/2026, 8:00:29 PM] Imran Traveler 13 1d20 + 12 = 1 + 12 = 13 --------------------------- [4/3/2026, 8:00:32 PM] Imran Traveler 32 1d20 + 12 = 20 + 12 = 32 --------------------------- [4/3/2026, 8:00:33 PM] Tak Ironflame 15 1d20 + 12 = 3 + 12 = 15 --------------------------- [4/3/2026, 8:00:35 PM] Tak Ironflame 30 1d20 + 12 = 18 + 12 = 30 --------------------------- [4/3/2026, 8:00:53 PM] Dubnoom "The Wise" 27 1d20 + 9 = 18 + 9 = 27 --------------------------- [4/3/2026, 8:00:56 PM] Dubnoom "The Wise" 22 1d20 + 9 = 13 + 9 = 22 --------------------------- [4/3/2026, 8:01:00 PM] Dammitwho The severed limb of the fleshwyrm has absorbed some residual magic, and is preserved against the rot that usually takes bioprecursor monsters when they die! It's pretty intimidating, so much so that you can use its magic once to demoralize your foes! --------------------------- [4/3/2026, 8:01:48 PM] Dammitwho This staff... it must be an heirloom of Cecilus Highleaf's! It grants power of the elements, allowing its wielder to summon frost, flame, earth, and lightning! --------------------------- [4/3/2026, 8:02:07 PM] Crion hell yeah --------------------------- [4/3/2026, 8:02:29 PM] Dammitwho The runestone contains a weapon rune. This one gives the weapon it's inscribed on a thirst for enemy blood! --------------------------- [4/3/2026, 8:02:35 PM] Crion i think imran will take the grim trophy unless someone else wants it --------------------------- [4/3/2026, 8:03:38 PM] Crion wounding probably is best for imran as well, though dubnoom could also use it --------------------------- [4/3/2026, 8:03:48 PM] Dammitwho The scroll records the spell Peaceful Bubble, which creates a small (100 foot diameter at most, though the caster can make it smaller) area where those inside are invisible to those outside, and are guaranteed to sleep peacefully. --------------------------- [4/3/2026, 8:03:49 PM] Zarick not sure lindal or i can really use the staff since most of those spells are neither divine nor occult --------------------------- [4/3/2026, 8:04:22 PM] CBN imran tends to be in a position to do the most attacks in practice, so wounding might be best on him. also fighters always(?) hit, so --------------------------- [4/3/2026, 8:04:36 PM] Nicolae weapons can only have one rune at a time, right? or rather one rune per +1 --------------------------- [4/3/2026, 8:05:14 PM] Zarick i think that's right --------------------------- [4/3/2026, 8:05:17 PM] Crion that doesn't count our free rune, right --------------------------- [4/3/2026, 8:05:23 PM] Crion i feel silly asking that having done so --------------------------- [4/3/2026, 8:05:32 PM] Zarick striking doesn't count against that no --------------------------- [4/3/2026, 8:05:36 PM] Zarick nor does potency --------------------------- [4/3/2026, 8:05:47 PM] Imran Traveler Imran Traveler takes Wounding from Dragon Chest. --------------------------- [4/3/2026, 8:05:51 PM] Imran Traveler Imran Traveler takes Grim Trophy from Dragon Chest. --------------------------- [4/3/2026, 8:06:27 PM] Dammitwho Small Glowing Bead Frozen Lightning Identify item: Skill checks [[/act identify-magic dc=20 stat=arcana show-dc=gm item=Actor.woHvJox1MQqC744W.Item.bRxsxCnyoP0eQec9]] [[/act identify-magic dc=20 stat=nature show-dc=gm item=Actor.woHvJox1MQqC744W.Item.bRxsxCnyoP0eQec9]] [[/act identify-magic dc=20 stat=religion show-dc=gm item=Actor.woHvJox1MQqC744W.Item.bRxsxCnyoP0eQec9]] [[/act identify-magic dc=20 stat=occultism show-dc=gm item=Actor.woHvJox1MQqC744W.Item.bRxsxCnyoP0eQec9]] --------------------------- [4/3/2026, 8:06:44 PM] Prabesh Pranavikram Lindalsivranragdya 23 1d20 + 12 = 11 + 12 = 23 --------------------------- [4/3/2026, 8:06:48 PM] Tak Ironflame 21 1d20 + 12 = 9 + 12 = 21 --------------------------- [4/3/2026, 8:07:00 PM] Gul Banana *severed lymb of the fleshwyrm --------------------------- [4/3/2026, 8:07:08 PM] Imran Traveler 21 1d20 + 12 = 9 + 12 = 21 --------------------------- [4/3/2026, 8:07:19 PM] Dammitwho This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the "glass" is a bubble of solidified time magic, containing suspended lightning at the exact point before it struck the tip of the Silver Mount. When activated, it becomes a tiny beacon of bright light before unleashing its power. --------------------------- [4/3/2026, 8:07:22 PM] Dubnoom "The Wise" 11 1d20 + 9 = 2 + 9 = 11 --------------------------- [4/3/2026, 8:07:57 PM] Prabesh Pranavikram Lindalsivranragdya This hoard explains why Highleaf's formal home, the tower, wasn't particularly dangerous or exciting. --------------------------- [4/3/2026, 8:09:15 PM] Crion imran's taken his share, though acid resist does seem good for a melee potion --------------------------- [4/3/2026, 8:09:29 PM] CBN dubnoom can take be able to at some point cast the scroll of peaceful bubble, on account of sorc dedication + trick magic item + scroll thaumaturgy covering 'use scroll' a couple different ways --------------------------- [4/3/2026, 8:10:31 PM] Gul Banana lindal could also feed it to ram banaram (which teaches him the spell) --------------------------- [4/3/2026, 8:10:57 PM] Crion oooh --------------------------- [4/3/2026, 8:11:04 PM] CBN oooo --------------------------- [4/3/2026, 8:11:25 PM] Prabesh Pranavikram Lindalsivranragdya learning some uncommons would be nice! this seems niche, but maybe we'll be assailed by dreamhounds in the future... --------------------------- [4/3/2026, 8:11:29 PM] CBN yeah do that one, --------------------------- [4/3/2026, 8:11:32 PM] Nicolae tak'll take the eagle eye elixir, i think he has the best perception in the group --------------------------- [4/3/2026, 8:11:56 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya takes Scroll of Peaceful Bubble (Rank 4) from Dragon Chest. --------------------------- [4/3/2026, 8:11:58 PM] Nicolae seconded, give that little man a scroll roll --------------------------- [4/3/2026, 8:12:12 PM] Tak Ironflame Tak Ironflame takes Eagle Eye Elixir (Moderate) from Dragon Chest. --------------------------- [4/3/2026, 8:13:41 PM] CBN how do staff charges even work...probably suboptimal for dubnoom, but, we can just kinda hang onto it --------------------------- [4/3/2026, 8:13:56 PM] Prabesh Pranavikram Lindalsivranragdya Lindal carefully crumbles the inscribed paper into fly-sized fragments, tossing them to Ram Banaram who flicks them out of the air with a long tongue. The frog shows no apparent interest in the fact that his dinner is reedpaper instead of living things - but he swallows them without difficulty. --------------------------- [4/3/2026, 8:14:48 PM] Prabesh Pranavikram Lindalsivranragdya if we end up having triuners scrying on us, casting that every night could be useful... --------------------------- [4/3/2026, 8:15:48 PM] Crion who is the best with grenades --------------------------- [4/3/2026, 8:15:55 PM] Crion which is what frozen lightning is essentially --------------------------- [4/3/2026, 8:16:25 PM] CBN it's most thematically funny on tak (hitting the grenade button while running for cover) --------------------------- [4/3/2026, 8:16:50 PM] CBN also voting him Most Likely To Be Up To 70 Feet From Things --------------------------- [4/3/2026, 8:18:07 PM] Dammitwho cbn: during your daily preparations, you add charges to a staff you choose to prepare equal to the level of your highest spell slot --------------------------- [4/3/2026, 8:18:28 PM] CBN ahh --------------------------- [4/3/2026, 8:18:39 PM] Nicolae yeah, although tak has a lot of throwables he doesn't throw much, due to the Action Economy (i think he has to use an action to pull out a throwable and then another to throw it) --------------------------- [4/3/2026, 8:18:43 PM] Dammitwho are you a prepared or spontaneous caster? --------------------------- [4/3/2026, 8:18:50 PM] Nicolae that said, tak will take the lightning, because sure --------------------------- [4/3/2026, 8:18:53 PM] CBN dubnoom is sorc dedication, so sponty --------------------------- [4/3/2026, 8:19:04 PM] Tak Ironflame Tak Ironflame takes Frozen Lightning from Dragon Chest. --------------------------- [4/3/2026, 8:19:34 PM] Dammitwho A spontaneous spellcaster—such as a bard, oracle, or sorcerer—can reduce the number of charges it takes to Activate a staff by supplementing it with their own energy. When a spontaneous spellcaster Activates a staff, they can expend 1 charge from the staff and one of their spell slots to cast a spell from the staff of the same rank (or lower) as the expended spell slot. This doesn’t change the number of actions it takes to cast the spell. For example, if a sorcerer can cast 3rd-rank spells and prepared a staff, the staff would gain 3 charges. They could expend 1 charge and one of their 3rd-rank spell slots to cast a 3rd-rank spell from the staff, or 1 charge and one of their 2nd-rank spell slots to cast a 2nd-rank spell from the staff. They could still expend 3 charges from the staff to cast a 3rd-rank spell from it without using any of their own slots, just like any other spellcaster. --------------------------- [4/3/2026, 8:20:20 PM] CBN ahhh, intuitive! --------------------------- [4/3/2026, 8:20:20 PM] Dammitwho so whether it's +EV to use the staff or not is up to you, but you lose nothing by having it --------------------------- [4/3/2026, 8:20:34 PM] CBN yes, dubnoom will increase his Wizard Cosplay Set Bonus then --------------------------- [4/3/2026, 8:20:38 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes Staff of Elemental Power from Dragon Chest. --------------------------- [4/3/2026, 8:21:50 PM] Nicolae there's a group stash, right, we could probably just put the money in there for now --------------------------- [4/3/2026, 8:21:59 PM] Dammitwho yee --------------------------- [4/3/2026, 8:22:00 PM] Imran Traveler Imran Traveler takes Potion of Acid Resistance (Lesser) from Dragon Chest. --------------------------- [4/3/2026, 8:22:10 PM] Crion alright we're squared, let's stash the money