--------------------------- [1/16/2026, 2:57:09 PM] Dammitwho hellor --------------------------- [1/16/2026, 2:59:28 PM] Prabesh Pranavikram Lindalsivranragdya Adventure --------------------------- [1/16/2026, 3:33:14 PM] Dammitwho Going to reboot the server in a minute, there's a pf2e bugfix I want to update --------------------------- [1/16/2026, 4:01:45 PM] Imran Traveler [whittling around] --------------------------- [1/16/2026, 4:02:00 PM] Dubnoom "The Wise" [attempting basic literacy] --------------------------- [1/16/2026, 4:04:51 PM] Dammitwho So an FYI: if you go to the Actors tab you should see a folder called "Lights" with a 'Torch' and a 'Lantern' in it. Those are for the party's use, for if you have a torch or a lantern that you want to drop on the ground. Just remove the torch/lantern you own from your inventory and then drag the torch/lantern token onto the map next to your character token. They're set up to cast the appropriate light radii --------------------------- [1/16/2026, 4:05:19 PM] Imran Traveler Nice --------------------------- [1/16/2026, 4:05:30 PM] Imran Traveler is there a way to toggle out of impersonating imran to ooc --------------------------- [1/16/2026, 4:05:44 PM] Dammitwho just unselect him i think? --------------------------- [1/16/2026, 4:06:34 PM] Imran Traveler hmm --------------------------- [1/16/2026, 4:07:20 PM] Dammitwho ahhhh i see --------------------------- [1/16/2026, 4:07:56 PM] Imran Traveler ? --------------------------- [1/16/2026, 4:07:57 PM] Imran Traveler nope --------------------------- [1/16/2026, 4:08:34 PM] Prabesh Pranavikram Lindalsivranragdya the unselect thing is for gms --------------------------- [1/16/2026, 4:08:47 PM] Prabesh Pranavikram Lindalsivranragdya playesr have to, i believe, release their actor --------------------------- [1/16/2026, 4:08:56 PM] Dammitwho prefix your chat with /ooc --------------------------- [1/16/2026, 4:08:59 PM] Prabesh Pranavikram Lindalsivranragdya rightclick->configure yourself in the player list --------------------------- [1/16/2026, 4:09:00 PM] Prabesh Pranavikram Lindalsivranragdya oh! --------------------------- [1/16/2026, 4:09:14 PM] Crion knifin around --------------------------- [1/16/2026, 4:09:19 PM] Crion excellent --------------------------- [1/16/2026, 4:09:20 PM] Nicolae shootin --------------------------- [1/16/2026, 4:09:22 PM] Tak Ironflame shootin --------------------------- [1/16/2026, 4:09:27 PM] Gul Banana the implication is that crion, rather than imran, is knifin --------------------------- [1/16/2026, 4:09:46 PM] Nicolae he is --------------------------- [1/16/2026, 4:09:52 PM] Dammitwho yeah it'll always have you post IC if you a) have an actor associated with your account and b) that actor has a token in the current scene --------------------------- [1/16/2026, 4:09:56 PM] Dammitwho unless you /ooc --------------------------- [1/16/2026, 4:10:01 PM] Brun Rentclaw gnollioliolio --------------------------- [1/16/2026, 4:10:04 PM] Nicolae crion is a known knifer --------------------------- [1/16/2026, 4:10:06 PM] Zarick but also not --------------------------- [1/16/2026, 4:10:13 PM] Gul Banana "Please wait for the host to configure the world." was a nice dramatic error message that i got just earlier --------------------------- [1/16/2026, 4:10:35 PM] Crion very technocatholic --------------------------- [1/16/2026, 4:10:45 PM] Prabesh Pranavikram Lindalsivranragdya it's funny, i didn't know about /ooc because, i think, none of my mouse guard players have attempted to use it --------------------------- [1/16/2026, 4:11:01 PM] Zarick it's been a long time since i foundried as a player --------------------------- [1/16/2026, 4:11:02 PM] Prabesh Pranavikram Lindalsivranragdya i guess they were not raised on Irc Style --------------------------- [1/16/2026, 4:11:40 PM] Crion so much world updating --------------------------- [1/16/2026, 4:11:43 PM] Dammitwho testing https://foundryvtt.com/article/chat/ --------------------------- [1/16/2026, 4:11:48 PM] Gul Banana ah, i was just going to ask about that --------------------------- [1/16/2026, 4:11:57 PM] Gul Banana so i am not the only one experiencing a problem where periodically forge kicks them back out to a "Downloading world data" interstitial --------------------------- [1/16/2026, 4:12:03 PM] Zarick correct --------------------------- [1/16/2026, 4:12:11 PM] Dammitwho there we go. a module was interfering with posting URLs to chat which annoyed me, so i had to reload things to get rid of it. sorry --------------------------- [1/16/2026, 4:12:19 PM] Dubnoom "The Wise" Dubnoom "The Wise" experiences a problem with periodic existence. --------------------------- [1/16/2026, 4:12:20 PM] Tak Ironflame Tak Ironflame does this work --------------------------- [1/16/2026, 4:12:26 PM] CBN nice, so that command works. --------------------------- [1/16/2026, 4:12:26 PM] Tak Ironflame Tak Ironflame kicks his legs up on the table. --------------------------- [1/16/2026, 4:12:27 PM] Crion i think that happens whenever agent dammitwho, servant of the machines, updates the matrix --------------------------- [1/16/2026, 4:12:31 PM] Dammitwho is everybody here/ready? Gul Banana CBN Nicolae Zarick Crion --------------------------- [1/16/2026, 4:12:31 PM] Tak Ironflame hell yeah cbn --------------------------- [1/16/2026, 4:12:36 PM] Zarick i exist --------------------------- [1/16/2026, 4:12:42 PM] CBN yes indeed --------------------------- [1/16/2026, 4:12:44 PM] Gul Banana i'm gul banana! and i'm ready! --------------------------- [1/16/2026, 4:12:45 PM] Crion rdy 4 go --------------------------- [1/16/2026, 4:13:28 PM] Gul Banana whoa, there's a thing at the top of the screen now --------------------------- [1/16/2026, 4:13:44 PM] Gul Banana strikes actions inventory etc --------------------------- [1/16/2026, 4:13:53 PM] Crion a cool bar --------------------------- [1/16/2026, 4:14:03 PM] Gul Banana hmm, i am probably going to be Bad at remembering to type /ooc --------------------------- [1/16/2026, 4:14:14 PM] Crion it seems slightly more useful than the other macro flow --------------------------- [1/16/2026, 4:14:36 PM] Zarick the macro thing has more stuff that the combat utility belt doesn't i think --------------------------- [1/16/2026, 4:14:40 PM] Zarick but it is neater --------------------------- [1/16/2026, 4:14:53 PM] Gul Banana Actor.xxxPF2ExPARTYxxx is cool --------------------------- [1/16/2026, 4:14:58 PM] Dammitwho Did the people who weren't here before see the Lights actor folder thing --------------------------- [1/16/2026, 4:15:20 PM] Prabesh Pranavikram Lindalsivranragdya and by Actor.xxxPF2ExPARTYxxx, i mean --------------------------- [1/16/2026, 4:15:40 PM] Prabesh Pranavikram Lindalsivranragdya actually i can't find an easy way to link to that screen --------------------------- [1/16/2026, 4:15:44 PM] Zarick dammitwho is there also one for the Light cantrip --------------------------- [1/16/2026, 4:15:46 PM] Prabesh Pranavikram Lindalsivranragdya well, it's the thing with paper cutouts --------------------------- [1/16/2026, 4:16:14 PM] Crion hello.torch --------------------------- [1/16/2026, 4:16:20 PM] Dammitwho Yeah if you double-click on the paper doll token (or the "The Party" folder in the actors tab) you'll see your Party character sheet --------------------------- [1/16/2026, 4:16:27 PM] Torch Torch crackles --------------------------- [1/16/2026, 4:16:57 PM] Zarick the PF2e foundry system is an engineering marvel --------------------------- [1/16/2026, 4:17:27 PM] Crion lol our languages. we can speak to SO many Evil ancestries --------------------------- [1/16/2026, 4:17:54 PM] Zarick lol at acrobatics. we're a traveling circus --------------------------- [1/16/2026, 4:17:57 PM] Crion most of those are imran i guess --------------------------- [1/16/2026, 4:18:54 PM] Gul Banana always be gambolling --------------------------- [1/16/2026, 4:18:53 PM] Nicolae dubnoom still got a free lang --------------------------- [1/16/2026, 4:18:59 PM] Dammitwho Alright! Here we go: empty spaces --------------------------- [1/16/2026, 4:19:07 PM] Dammitwho The five of you, strange fellow-travelers on the road, are walking northwest along a coastal road in southwestern Taldor. South of Oppara, the formerly-gleaming capital of this slowly declining empire, the road you're on is well-maintained and old enough to have deep cart tracks, but - it would seem - not commonly used. You've seen few other travelers on it, and none today. --------------------------- [1/16/2026, 4:20:57 PM] Dammitwho All the same, the weather is pleasant, warm without being stifling, and the day (now shading into evening) is clear. To your left (south and west) you can see sheep pasture, and further out the sound of gulls on the shore. To your right (north and east) are a few small cottages scattered by the side of the road, increasingly common as you approach Moonglow Bay. --------------------------- [1/16/2026, 4:21:55 PM] Nicolae it feels wrong to ask oc questions in the same chat as the ic stuff... --------------------------- [1/16/2026, 4:22:21 PM] Nicolae but: do you have a map background for this setup or do we just have to imagine a world without lower decks q --------------------------- [1/16/2026, 4:22:58 PM] Imran Traveler The man from Nidal, tall for a human, wears his chainmail as he walks instead of keeping it packed. All day. If asked by his traveling companions, he replies that it "builds character." --------------------------- [1/16/2026, 4:23:07 PM] Dammitwho Past the cottages the plain and pasture changes to forest. The traveling is easy, with few hills and a straight path. --------------------------- [1/16/2026, 4:23:08 PM] Prabesh Pranavikram Lindalsivranragdya "This land is pretty... safe, hey." It sounds a bit like an insult. "Are we really going the right way?" --------------------------- [1/16/2026, 4:23:25 PM] Gul Banana nicolae, what i've done is scroll away into a world of pure green --------------------------- [1/16/2026, 4:23:41 PM] Dammitwho Nicolae: Generally the only real maps I'm going to put up are for battles or where positioning is important. I may change the default map to something more evocative later, lol --------------------------- [1/16/2026, 4:23:44 PM] Crion a laaand of puuure imagination --------------------------- [1/16/2026, 4:24:17 PM] Dammitwho The attempt to happyelf it and create battlemaps and tokens for every settlement and NPC would drive me mad. --------------------------- [1/16/2026, 4:24:37 PM] Dammitwho Anyway: You're free to talk amongst yourselves or engage in Exploration Activities before you arrive in the village. --------------------------- [1/16/2026, 4:24:45 PM] Dammitwho https://www.youtube.com/watch?v=HFlxEM6zZsc --------------------------- [1/16/2026, 4:24:54 PM] Brun Rentclaw "I think we expected this road to be boring." The kholo doesn't _quite_ tower over his traveling companions, wearing a loose collection of armor scraps that when squinted at forms a semi-coherent defense. --------------------------- [1/16/2026, 4:25:13 PM] Imran Traveler Imran grunts at the question from Lindalsivranragdya. "We are going the way without sheep leavings. I think that is a fine way to go." --------------------------- [1/16/2026, 4:25:19 PM] Nicolae apologies, i need to get used to not having notifications --------------------------- [1/16/2026, 4:25:58 PM] Dubnoom "The Wise" Dubnoom "The Wise" could really go for one of those aforementioned carts on this road. --------------------------- [1/16/2026, 4:26:25 PM] Prabesh Pranavikram Lindalsivranragdya "Expecting boredom is like preparing for the unexpected." Lindal kicks a rock up the air and juggles it with his tail for a moment. "When it hits, you're hit just as hard..." --------------------------- [1/16/2026, 4:26:28 PM] Dubnoom "The Wise" "There's good eating in those sheep fields." --------------------------- [1/16/2026, 4:26:30 PM] Brun Rentclaw "Means less sheep though. Good eating and good pillows." --------------------------- [1/16/2026, 4:26:40 PM] Imran Traveler Imran Traveler Imran sighs. --------------------------- [1/16/2026, 4:27:00 PM] Zarick blame yourself or gob --------------------------- [1/16/2026, 4:27:15 PM] Dubnoom "The Wise" Dubnoom nods at Brun. "Pre-stuffed and everything, don't even need to chase down chickens for feathers." --------------------------- [1/16/2026, 4:28:37 PM] Crion i do not see any particular reason to Gather Information right now, or do any other Exploration Activity, so i am fine to move on to the town --------------------------- [1/16/2026, 4:29:17 PM] Zarick unless it seems likely we will become lost, agreed --------------------------- [1/16/2026, 4:29:19 PM] Prabesh Pranavikram Lindalsivranragdya It's consistently weird, to Lindal, that everyone in the north eats meat. Then again, none of the elders bothered to explain to him *why* We Don't Do That; maybe it's just another pointless tradition. --------------------------- [1/16/2026, 4:29:20 PM] Prabesh Pranavikram Lindalsivranragdya ...Not one he's feeling inclined to change, though. --------------------------- [1/16/2026, 4:30:08 PM] Imran Traveler There is a reason for eating meat in the tradition of Imran's homeland. It's not a pleasant one, however, and he won't be offering it up in casual conversation. --------------------------- [1/16/2026, 4:30:19 PM] Dubnoom "The Wise" "Maybe the next job will pay in stout horses we could put a cart to." Dubnoom pauses, then adds. "Maybe the next job will pay." --------------------------- [1/16/2026, 4:30:38 PM] Imran Traveler Imran nods. "As you say. We could use a cart." --------------------------- [1/16/2026, 4:30:39 PM] Nicolae brb --------------------------- [1/16/2026, 4:30:55 PM] Prabesh Pranavikram Lindalsivranragdya "And since heroism is its own reward... we'd get paid double!" --------------------------- [1/16/2026, 4:31:04 PM] Brun Rentclaw "The real treasure is the noses we broke along the way. At least I think that's how the saying goes." --------------------------- [1/16/2026, 4:31:15 PM] Imran Traveler Ah, the math of the deed. Well, we'll see how long this little group hangs together. --------------------------- [1/16/2026, 4:31:25 PM] Ram Banaram The frog on Lindal's shoulder croaks twice, as if to emphasise the dual rewards of Goodness and Cash. --------------------------- [1/16/2026, 4:32:04 PM] Nicolae b, had to change the batteries in my keyboard :I --------------------------- [1/16/2026, 4:32:16 PM] Dammitwho As you continue onward, the sun slowly moving towards the horizon, you cross the imperceptible line between 'outskirts' and 'village'. The small cottages lining the road are interspersed with the occasional halfling dwelling built into manmade hills. None have lights in their windows nor smoke coming from their chimneys, however. It's only when you approach the center of town that that changes. --------------------------- [1/16/2026, 4:32:52 PM] Gul Banana hobbit holes!! --------------------------- [1/16/2026, 4:33:01 PM] Imran Traveler "By Noct but it's bucolic," the pale man says, half-scowling. --------------------------- [1/16/2026, 4:33:02 PM] Nicolae (also, again, sorry -- i've been kind of frazzled all week -- are we assuming we've done a few Jobs before or have we just all fallen in together on the path but have not encountered any, ah, Kinetic Situations) --------------------------- [1/16/2026, 4:33:07 PM] Zarick do they look abandoned? or just no one home right now? --------------------------- [1/16/2026, 4:33:36 PM] Dammitwho Not abandoned, or at least not abandoned for long. Just seems like nobody's home. --------------------------- [1/16/2026, 4:34:13 PM] Gul Banana i believe we've deliberately underspecified our history, but with the vague throughline that we Met Recently --------------------------- [1/16/2026, 4:34:36 PM] Dammitwho A large building with wings and additions seemingly built onto it without plan abuts a town square focused on a large statue of a halfling holding up a wand and looking vaguely constipated. The building must be some sort of inn, at least judging by the sign. The Wyvern's Wings. It's both well lit, and smoke is curling merrily from several chimneys. --------------------------- [1/16/2026, 4:35:21 PM] Imran Traveler To Brun: "Might've happened on a town too short for us." --------------------------- [1/16/2026, 4:35:42 PM] Brun Rentclaw Brun Rentclaw shrugs his large shoulders. "I'm used to sleeping outside anyway." --------------------------- [1/16/2026, 4:36:15 PM] Tak Ironflame Tak Ironflame takes up the back of the pack, insofar as there is a pack. There's probably not any wastes mutants all the way out here, but old habits die hard. --------------------------- [1/16/2026, 4:36:17 PM] Imran Traveler Imran Traveler is as well, but he's a bit too old to enjoy it anymore. --------------------------- [1/16/2026, 4:36:20 PM] Dammitwho The doors on most of the buildings around here are human-sized, anyway. Including the inn. --------------------------- [1/16/2026, 4:36:52 PM] Prabesh Pranavikram Lindalsivranragdya Lindal examines the oxymoronic statue. "I wonder who this guy was! Shall we ask inside?" --------------------------- [1/16/2026, 4:37:05 PM] Imran Traveler Well, that's something. Night's falling; let's see about finding somewhere to sit down. --------------------------- [1/16/2026, 4:37:45 PM] Dubnoom "The Wise" Dubnoom, knowing that the most diplomatic word is sometimes the one you choose not to say, keeps his opinion of halflings to himself. "That's a big inn." He notes, sticking to neutral facts. --------------------------- [1/16/2026, 4:38:07 PM] Brun Rentclaw "Maybe someone else go first. Gets old having to chase people to tell them I'm not going to eat them." --------------------------- [1/16/2026, 4:38:52 PM] Imran Traveler Imran looks down at Lindal. "The two of us probably make the best ambassadors." Dryly: "Everyone loves a Champion of Nocticula when there's no live music." --------------------------- [1/16/2026, 4:38:55 PM] Tak Ironflame "Short ain't so bad. You just gotta learn to crouch down right." --------------------------- [1/16/2026, 4:39:32 PM] Prabesh Pranavikram Lindalsivranragdya "Big inn, small town - I'll bet we're in-between someplace and someplace else." Lindal is happy to duck into the in with Imran - less literally than Imran - if that's the foot we want to put forward. --------------------------- [1/16/2026, 4:39:43 PM] Crion hilariously statswise the best ambassador is the goblin with a knife --------------------------- [1/16/2026, 4:40:07 PM] Gul Banana i'm sure he makes an impression --------------------------- [1/16/2026, 4:40:20 PM] Dubnoom "The Wise" Dubnoom points at Imran. "People like people. But if they like other people...Dubnoom is here." --------------------------- [1/16/2026, 4:40:19 PM] Crion sometimes they still feel the bruise --------------------------- [1/16/2026, 4:40:26 PM] Dammitwho Imran and Lindal going in? --------------------------- [1/16/2026, 4:40:26 PM] Nicolae i think it stops being an impression if it goes all the way through --------------------------- [1/16/2026, 4:40:57 PM] Gul Banana > Imran and Lindal going in? ✓ --------------------------- [1/16/2026, 4:40:56 PM] Imran Traveler He's so wise. Yes, let's see who's at the desk. --------------------------- [1/16/2026, 4:40:58 PM] Nicolae tak will join --------------------------- [1/16/2026, 4:41:03 PM] Zarick brun will follow them in, just not directly in front --------------------------- [1/16/2026, 4:41:14 PM] Dubnoom "The Wise" Dubnoom will go in as well. It's important and so is he. --------------------------- [1/16/2026, 4:42:15 PM] Gul Banana inn conclusion, we enter --------------------------- [1/16/2026, 4:42:33 PM] Zarick inntroduction --------------------------- [1/16/2026, 4:42:40 PM] Nicolae inn character --------------------------- [1/16/2026, 4:42:52 PM] Crion that's innough --------------------------- [1/16/2026, 4:44:58 PM] Gul Banana i wonder what kind of travellers they get through here (and therefore whether we'll stand out...) --------------------------- [1/16/2026, 4:45:12 PM] Crion at least one imran --------------------------- [1/16/2026, 4:45:50 PM] Gul Banana for some reason foundry's chat interface makes me want/expect a Reply button --------------------------- [1/16/2026, 4:45:53 PM] Dammitwho Pushing open the main doors, you see a tavern common room that matches the oversize nature of the inn. This must be where all the villagers have gone - many tables are squeezed together, and they're full of people eating, drinking, and talking. They're the usual mix for the Inner Sea: humans, half-elves, dwarves, a scattering of halflings. You can note very quickly that there's a fashion for large, well-groomed beards near universally among the male population, and a lot of them (male and female) have paint spatters on their clothing. More significant, however, is the woman playing a lute and singing a soft folk song well to the back. Her skin is pale green, and her 'hair' is a coil of red-scaled snakes waving softly in the air to the music! --------------------------- [1/16/2026, 4:46:55 PM] Zarick we've found it lads. the amish paradise --------------------------- [1/16/2026, 4:47:02 PM] Prabesh Pranavikram Lindalsivranragdya Unusual! Is she any good at it (the singing)? --------------------------- [1/16/2026, 4:47:12 PM] CBN What's the content of the song? --------------------------- [1/16/2026, 4:47:14 PM] Zarick do they look entranced in any unusual way? or just enjoying tunes? --------------------------- [1/16/2026, 4:47:57 PM] Dammitwho The chatter and noise from the villagers dies down as they notice you, and heads turn in your direction. There's a tension in the air, before the snake-haired woman - looking directly at Imran - says in an accented voice: "Welcome, travellers! Head up to the bar and me husband'll take your order!". The tension drains out of the room as quickly as it entered. The villagers still seem quite curious about you, but if this was some sort of test, you appear to have passed it. --------------------------- [1/16/2026, 4:48:02 PM] Zarick actually i guess that's a good question. should questions about the scene/what's happening stay IC or OOC? since i assume you're splitting up the logs somehow --------------------------- [1/16/2026, 4:48:36 PM] Imran Traveler Imran blinks. Fascinating. Nidal high fashion scorns the beard as rough and undisciplined, and morning shaving provides comfort as a ritual and a routine...but these beards put the lie to that. The discipline they require! --------------------------- [1/16/2026, 4:48:41 PM] Gul Banana i put that one IC since it represented a character reaction/question --------------------------- [1/16/2026, 4:48:40 PM] Imran Traveler And of course, there's her. --------------------------- [1/16/2026, 4:49:28 PM] Dammitwho Lindal: She seems decent enough. https://www.youtube.com/watch?v=ogdxae_2uj4 Zarick: They don't appear entranced, at least as far as you know about that sort of thing. You can try to Identify if there's any Magic going on. --------------------------- [1/16/2026, 4:49:34 PM] Crion how familiar is imran with medusawomen, both from nidal and from serving nocticula in the second act of his pathfinder life --------------------------- [1/16/2026, 4:49:57 PM] Brun Rentclaw Brun appears to be pretty fascinated by the snake-haired woman and starts moving in that direction. --------------------------- [1/16/2026, 4:50:00 PM] Gul Banana > a style known as macaronic --------------------------- [1/16/2026, 4:50:00 PM] Dammitwho regarding logs: this one will probably be jumbled up IC and OOC, we'll figure out a way to split them for next time --------------------------- [1/16/2026, 4:50:12 PM] Dammitwho Imran: pitch me a recall knowledge roll --------------------------- [1/16/2026, 4:50:54 PM] Dubnoom "The Wise" There are three kinds of folk songs: Sad, Love, and Curse. This one sounds like a Love, which is the one of two Dubnoom could do without. "Mm." He observes. --------------------------- [1/16/2026, 4:51:08 PM] Crion hmm --------------------------- [1/16/2026, 4:51:40 PM] Tak Ironflame Tak just tips the edge of his hat at the assembled crowd by way of greeting. The song is nice, but it could use more percussion. Maybe a fiddle. --------------------------- [1/16/2026, 4:51:40 PM] Crion lore shadow plane does not seem IMMEDIATELY relevant. i do have society trained --------------------------- [1/16/2026, 4:52:06 PM] Crion i think that would be the most relevant one unless the nidal state religion is relevant, in which case i could use religion --------------------------- [1/16/2026, 4:52:46 PM] Crion religion could actually be relevant for both the nidal and nocticula ends of this question --------------------------- [1/16/2026, 4:52:53 PM] Crion but my society is better, so, --------------------------- [1/16/2026, 4:53:15 PM] Prabesh Pranavikram Lindalsivranragdya If we're invited to the bar, that's where Lindal's going, waving to anyone who gawps along the way. He'll ask about both meals and rooms, but not prices. He's got the impression that the whole crew is pretty broke - a problem for later! --------------------------- [1/16/2026, 4:53:17 PM] Dammitwho I can tell you that neither nidal nor nocticula would be nrelevant --------------------------- [1/16/2026, 4:53:42 PM] Zarick brun isn't really expecting to be knowledgeable about a snake lady but he's very Interested --------------------------- [1/16/2026, 4:54:04 PM] Crion well, that is an answer in and of itself --------------------------- [1/16/2026, 4:54:20 PM] Imran Traveler Imran will head to the bar with Lindal and Tak. --------------------------- [1/16/2026, 4:54:32 PM] Imran Traveler 19 1d20 + 7 = 12 + 7 = 19 --------------------------- [1/16/2026, 4:54:53 PM] Crion booya --------------------------- [1/16/2026, 4:55:02 PM] Gul Banana good start --------------------------- [1/16/2026, 4:55:23 PM] Gul Banana of course, rolling above 10 is table stakes. most people can roll over 15 at least half the time --------------------------- [1/16/2026, 4:55:36 PM] Brun Rentclaw Unless someone bars his way or has an outsized reaction to a huge dude walking through the crowd, Brun gets as close as seems polite to the snake-haired lady and sits criss-cross-applesauce on the floor listening. --------------------------- [1/16/2026, 4:56:00 PM] Dammitwho Success! Imran has heard of medusae. Crafty snake-haired women with a petrifying gaze. This... doesn't seem to be what he'd expect from one? They don't spend their time in ordinary society as far as he knows, and there's a very conspicuous lack of petrification going on here. --------------------------- [1/16/2026, 4:56:42 PM] Dammitwho So either this is not a medusa (although she does very much resemble one), or something else's going on? --------------------------- [1/16/2026, 4:57:49 PM] Imran Traveler As far as being the sort not known for spending their time in ordinary society goes, that makes two of them. --------------------------- [1/16/2026, 4:57:51 PM] Prabesh Pranavikram Lindalsivranragdya Maybe she just doesn't feel like petrifying anyone at the moment. (Lindal hasn't heard of medusae, but he's used to all sorts of weird magic people - the stout rural folk of Taldor are more of a novelty to him for now!) --------------------------- [1/16/2026, 4:58:01 PM] Imran Traveler But the mechanics of it are quite interesting. --------------------------- [1/16/2026, 4:58:26 PM] Imran Traveler Let's see the husband; perhaps that will help answer the question. And let's see the ale, and roast hock. Gather all the evidence. --------------------------- [1/16/2026, 4:58:45 PM] Dammitwho Those heading to the bar will meet a large gentleman with the common-for-here black beard. Gruffly, he says: "Evenin', trevellers. I'm Quinthus, barkeep and mayor. You're in the Wyvern's Wings, inn and city hall. What brings you this way?" There's a chalkboard where prices for room and board are marked. They don't appear overpriced, at least. --------------------------- [1/16/2026, 4:59:58 PM] Prabesh Pranavikram Lindalsivranragdya The beard: snakeless? --------------------------- [1/16/2026, 5:00:16 PM] Dammitwho Decidedly so. He appears an ordinary human man, except for eating well. --------------------------- [1/16/2026, 5:00:28 PM] Imran Traveler "I am Imran, of the road. Well met. My feet bring me this way, and my companions as well. We should like to partake of your custom." --------------------------- [1/16/2026, 5:01:15 PM] Dubnoom "The Wise" Dubnoom will also make his way to the bar, hopping up to a stool for some semblance of eye contact with the barman-mayor. "It's a big nice inn you have! Did you build it yourself?" --------------------------- [1/16/2026, 5:01:22 PM] Dammitwho The woman smiles at Lindal as she concludes her song. --------------------------- [1/16/2026, 5:01:56 PM] CBN Dubnoom attempting to lay the groundwork for a Make an Impression check on the barkeep here. make a good one, make a lasting one. --------------------------- [1/16/2026, 5:02:51 PM] Imran Traveler "You may guess our business from our...well." He gestures at the lot of them. They're quite heavily armed. "But we're an agreeable sort. And I wear the Nocticula's sign in full faith." --------------------------- [1/16/2026, 5:03:25 PM] Crion -the --------------------------- [1/16/2026, 5:03:36 PM] Dammitwho Quinthus nods at Imran. "You're welcome to it. Prices on the board, sit yourself wherever you please. 'Tisn't much room, but there might be a snug still free. Don't mind any daft questions. My Genna's a good judge of character and we all know it." --------------------------- [1/16/2026, 5:04:22 PM] Dubnoom "The Wise" Following up on Imran's statement, "We love to be helpful and solve problems." Dubnoom observes, with mostly honesty. --------------------------- [1/16/2026, 5:04:34 PM] Dammitwho Quinthus looks a little startled as Dubnoom plops up on a stool, but he answers gamely. "Nay, 'twas built by my father and his father before him. Mayors also, on account of no other bastard's fool enough to take the job." --------------------------- [1/16/2026, 5:04:34 PM] Zarick for a sec i was like "who is lindal" --------------------------- [1/16/2026, 5:04:42 PM] Prabesh Pranavikram Lindalsivranragdya She does? Well, he's happy to let Imran do the ordering and nod back. What kind of lute is that, anyway? --------------------------- [1/16/2026, 5:04:42 PM] Imran Traveler Imran nods seriously in agreement with Dubnoom. --------------------------- [1/16/2026, 5:05:01 PM] Dammitwho (sorry, I thought Lindal was sitting crosslegged and listening to her music?) --------------------------- [1/16/2026, 5:05:09 PM] Gul Banana ah, that was brun --------------------------- [1/16/2026, 5:05:26 PM] Gul Banana countermand my nod, then --------------------------- [1/16/2026, 5:05:26 PM] Dammitwho (ahhh sorry! Then it's Brun that she smiles at.) --------------------------- [1/16/2026, 5:05:31 PM] Zarick it was brun but i meant because i forgot banana's short character name hidden in the giant one --------------------------- [1/16/2026, 5:05:38 PM] Gul Banana lol --------------------------- [1/16/2026, 5:06:05 PM] Gul Banana "Lindal" is how he introduces himself, but if we're been together for any formal occasion or form-filling he'll have used "P. P. Lindalsivranragdya" for that --------------------------- [1/16/2026, 5:06:13 PM] Brun Rentclaw "That was wonderful. I've never met someone with snakes for hair before. What's it like?" --------------------------- [1/16/2026, 5:06:14 PM] Dammitwho "Aaaah," Quinthus nods knowingly, polishing a mug. "Looking for work, then? You seemed the type, meaning no offense." --------------------------- [1/16/2026, 5:06:44 PM] Dubnoom "The Wise" "You come from builders! Creators! Leaders! A lineage of heroes." Dubnoom tents his fingers sagely. "....yes." --------------------------- [1/16/2026, 5:06:55 PM] Imran Traveler "None taken. It is better, upon being seen, to be known than to have to explain." --------------------------- [1/16/2026, 5:07:34 PM] Imran Traveler Especially given the swords, projectile weapons, magic fists, etcetera. --------------------------- [1/16/2026, 5:07:39 PM] Prabesh Pranavikram Lindalsivranragdya "And we'd like work, for sure. We're all pretty new to this part of the world, but if you've got any evils about- feel free to elucidate thereupon!" --------------------------- [1/16/2026, 5:08:14 PM] Dammitwho "You're very kind," the snake-haired woman replies to Brun. "They're wilful little fellows, but they can be a help to me when they've a mind." One of the snakes turns its head towards Brun and hisses smugly. "If it comes to that, I've never met anyone like you before! The name's Genna. Yourself?" --------------------------- [1/16/2026, 5:09:42 PM] Dammitwho Quinthus raises his eyebrows. "Evils? We're thankful there's not much of that about, though--" He leans forward and lowers his voice. "You're none of you... *painters*, are you?" His tone suggests he'd prefer you weren't. --------------------------- [1/16/2026, 5:10:10 PM] Brun Rentclaw "I'm Brun." He looks solemnly back at the offending snake. "There's lots like me in the flatlands where I come from." --------------------------- [1/16/2026, 5:10:27 PM] Imran Traveler Imran raises an eyebrow. "My goddess is a goddess of the arts. But I prefer whittling." --------------------------- [1/16/2026, 5:10:34 PM] Dubnoom "The Wise" Dubnoom looks from Quinthus to Imran. "Imran is good at a lot of stuff. Maybe painting...?" --------------------------- [1/16/2026, 5:11:08 PM] Imran Traveler It's not a no. --------------------------- [1/16/2026, 5:11:11 PM] Dubnoom "The Wise" "Dubnoom is no paintsman. But maybe you prefer a rustic look...?" --------------------------- [1/16/2026, 5:14:14 PM] Prabesh Pranavikram Lindalsivranragdya "I'm no good at anything you do while sitting still. Hey, have you got any bugs - crickets, moths, that sort of thing?" --------------------------- [1/16/2026, 5:14:15 PM] Dammitwho "We're all bleedin' painters here," Quinthus remarks. "It's how we make our living. Bluebloods and nose-in-the-airs come down from Oppara during the season and pick up canvases by the cartload." "Art by the yard!" agrees a nearby dwarf, head resting gently on the bar next to his empty mug. "I ask," Quinthus continues, "because it'd be best if you kept such things to yourself while you're here." He gestures out over the sea of tables toward a pair of men, one of whom is attempting to beat another over the head with a palette before being separated. --------------------------- [1/16/2026, 5:14:23 PM] Prabesh Pranavikram Lindalsivranragdya "It's OK if not - Ram Banaram can eat outside." --------------------------- [1/16/2026, 5:14:23 PM] Dammitwho "The artistic temperament, you see." --------------------------- [1/16/2026, 5:15:11 PM] Imran Traveler Now both eyebrows go up. "Interesting. Who is the local patron? I couldn't be so lucky that my lady has a shrine in town...?" --------------------------- [1/16/2026, 5:15:14 PM] Dammitwho Genna gives Brun a friendly nod. "Fancy that! There's not many like me anywhere." --------------------------- [1/16/2026, 5:15:42 PM] Dammitwho "What brings you up our way?" She continues. --------------------------- [1/16/2026, 5:16:36 PM] Dubnoom "The Wise" Under his breath, Dubnoom mutters, "By the yard's where art goes." But louder then: "Dubnoom sees! Do you need an escort for your wares? A rare pigment from something that breathes fire? Bristles from a demon pig?" --------------------------- [1/16/2026, 5:16:59 PM] CBN always. be. clsoing. --------------------------- [1/16/2026, 5:17:04 PM] CBN closing. --------------------------- [1/16/2026, 5:17:32 PM] Brun Rentclaw "We're mostly wandering, looking for work or trouble, depending on who you ask. I'm mostly looking for things I haven't seen before, so thanks for being here." --------------------------- [1/16/2026, 5:17:41 PM] Dammitwho "Shelyn, of course. Though my Genna set up a wee shrine to Nocticula out the back of our temple, now that you come to mention it. Just for the high holidays, and that. No doubt that's why she took a liking to your band. Smelled it on you, eh?" --------------------------- [1/16/2026, 5:17:43 PM] Gul Banana why would the opparans need so much art... --------------------------- [1/16/2026, 5:18:16 PM] Dammitwho lindal can try to recall knowledge about that, though he might find it difficult since this place is so foreign... --------------------------- [1/16/2026, 5:18:36 PM] Imran Traveler Imran smiles, which is less pleasant to behold than he means it to be. "Perhaps she did. It cheers me to hear that. My thanks to her." --------------------------- [1/16/2026, 5:19:09 PM] Gul Banana sure, does that amount to a circumstance penalty or something? relevant skills are... Society or Performance, maybe --------------------------- [1/16/2026, 5:19:22 PM] Dammitwho yes, it'll be Hard --------------------------- [1/16/2026, 5:19:25 PM] Zarick probably a higher DC --------------------------- [1/16/2026, 5:20:32 PM] Crion what would the DC be for imran to aid that roll --------------------------- [1/16/2026, 5:21:17 PM] Dammitwho Quinthus finishes polishing the mug and sets it back behind the bar. "Nay, the season's not for a while yet. I'm sorry, but I'm not sure there's much for your talents--" The dwarf interrupts. "Quinthus, you daft old fool. What about the graveyard? And them sheep?" --------------------------- [1/16/2026, 5:21:59 PM] Nicolae oh boy, here we go --------------------------- [1/16/2026, 5:22:03 PM] Gul Banana i have been unable to find a definition of Hard in the skill checks & dcs section. yet --------------------------- [1/16/2026, 5:22:11 PM] Crion usually this would be imran making a skill check against like DC 15 and on success giving a +1 to lindal, if this is an action that could be Aided --------------------------- [1/16/2026, 5:22:15 PM] Dammitwho Genna's eyebrows go up as Brun speaks. "Well, you'll forgive me for saying so, but I hope you don't find any trouble! Work, though... you'd have to ask my husband on that." --------------------------- [1/16/2026, 5:22:26 PM] Nicolae oh if you put text between < and > it disappears --------------------------- [1/16/2026, 5:22:38 PM] Dammitwho yeah Hard just means a +2 DC, i've already incorporated that into the roll request --------------------------- [1/16/2026, 5:22:44 PM] Gul Banana hey, a thing. a thing has popped up on my screen --------------------------- [1/16/2026, 5:22:42 PM] Imran Traveler Cooperative Nature Human The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to Aid. Feat 1 --------------------------- [1/16/2026, 5:22:48 PM] Crion but i have that --------------------------- [1/16/2026, 5:22:57 PM] Prabesh Pranavikram Lindalsivranragdya 26 1d20 + 8 = 18 + 8 = 26 --------------------------- [1/16/2026, 5:23:02 PM] Zarick blammo --------------------------- [1/16/2026, 5:23:06 PM] Dammitwho damb --------------------------- [1/16/2026, 5:23:14 PM] Crion well it did not matter --------------------------- [1/16/2026, 5:24:22 PM] Dammitwho Lindal's best guess is... maybe they throw a lot of it away? He's heard that noble fashions up around the Inner Sea rarely last more than a year or two, and then the fine gowns and masquerade costumes get torn up for rags in favor of the next thing. Perhaps that applies to paintings as well? --------------------------- [1/16/2026, 5:24:32 PM] Brun Rentclaw Brun stands up. "I'd better go see what my friends are up to. It was nice to meet you, Genna." He solemnly extends his unarmored hand towards where her hands are, and the armored one towards one of her hair snakes (but not touching them, as though he were expecting a snake-shake). --------------------------- [1/16/2026, 5:25:38 PM] Imran Traveler To the dwarf: "What's this about a graveyard?" --------------------------- [1/16/2026, 5:25:40 PM] Dammitwho Genna gives Brun a friendly handshake, while the hair-snake flips its tongue against his other hand like a cat cautiously smelling him. --------------------------- [1/16/2026, 5:26:20 PM] Prabesh Pranavikram Lindalsivranragdya Hmm! Must be a richer area than it seems. Perhaps their problems (everyone has problems) are more similar to Niswani problems than was immediately apparent. --------------------------- [1/16/2026, 5:26:26 PM] Brun Rentclaw Brun seems extremely pleased with this situation, and moves over to stand with his allies. --------------------------- [1/16/2026, 5:27:20 PM] Prabesh Pranavikram Lindalsivranragdya "The sheep don't seem like evils. They seem incapable of anything so interesting." --------------------------- [1/16/2026, 5:30:02 PM] Dammitwho The dwarf mumbles into his beard: "Zombies commat a' night and pull apart the sheep! Eat 'em like little devils!" Quinthus sighs. "Metius is well drunk. We've seen no zombies, whatever he says. It clear went out of me mind, though- there have been odd noises coming from the old graveyard these past few weeks, and there have been a few sheep taken." He adds in a sharp tone towards the drunken dwarf. "Taken by *wolves*, I've no doubt." --------------------------- [1/16/2026, 5:31:06 PM] Imran Traveler "Zombies, wolves. Quite different, but in another, more truthful way, very similar." Imran rolls his shoulder. "Honest work." --------------------------- [1/16/2026, 5:31:20 PM] Dubnoom "The Wise" Dubnoom nods, thinking 'graveyard wolves' and reminding himself to consult the lore later. --------------------------- [1/16/2026, 5:31:33 PM] Dammitwho "All the same, we've not had a Pharasmin for years, and I suppose someone does need to go up and have a look at 'er. I suppose the city budget could pull off a bit for you..." He does some calculations in his head. "What say, twenty silver each for the five of you, go up to the graveyard, clear out whatever's been causing mischief?" --------------------------- [1/16/2026, 5:31:59 PM] Imran Traveler What are we paying in room and board for say, the next week? --------------------------- [1/16/2026, 5:32:01 PM] Dammitwho He adds, "Plus room and board for the week." --------------------------- [1/16/2026, 5:32:05 PM] Imran Traveler Ah. --------------------------- [1/16/2026, 5:32:06 PM] Imran Traveler My man. --------------------------- [1/16/2026, 5:32:08 PM] Brun Rentclaw Brun rolls his shoulders. "Sounds good to me. Guessing it only comes out at night?" --------------------------- [1/16/2026, 5:32:29 PM] Dammitwho also, Dubnoom can roll to have Made an Impression on him at this time --------------------------- [1/16/2026, 5:32:33 PM] Tak Ironflame "Sounds agreeable to me." --------------------------- [1/16/2026, 5:33:08 PM] Crion imran was in the scene too and can arguably aid dubnoom!!! --------------------------- [1/16/2026, 5:33:13 PM] Dammitwho DC 14 --------------------------- [1/16/2026, 5:33:13 PM] Crion i WILL get value out of this build --------------------------- [1/16/2026, 5:33:46 PM] CBN aid it and i'll roll it! --------------------------- [1/16/2026, 5:34:02 PM] Imran Traveler 13 1d20 + 5 = 8 + 5 = 13 --------------------------- [1/16/2026, 5:34:11 PM] Imran Traveler failure --------------------------- [1/16/2026, 5:34:15 PM] Imran Traveler wait --------------------------- [1/16/2026, 5:34:16 PM] Imran Traveler success --------------------------- [1/16/2026, 5:34:22 PM] Imran Traveler Cooperative Nature Human The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to Aid. Feat 1 --------------------------- [1/16/2026, 5:34:26 PM] Prabesh Pranavikram Lindalsivranragdya "Sounds great! What's a Pharasmin? Would we be honourary pharasminx?" --------------------------- [1/16/2026, 5:34:27 PM] Imran Traveler that 13 is a 17 --------------------------- [1/16/2026, 5:34:32 PM] Imran Traveler take your +1 --------------------------- [1/16/2026, 5:35:17 PM] Dubnoom "The Wise" 20 1d20 + 9 = 11 + 9 = 20 --------------------------- [1/16/2026, 5:35:38 PM] CBN that's vs his Will to determine success-degree --------------------------- [1/16/2026, 5:35:54 PM] Dammitwho Nice! Quinthus is now Helpful towards Dubnoom --------------------------- [1/16/2026, 5:36:33 PM] Dammitwho He looks surprised at LIndal's question. "Don't ye have priests of Pharasma down your way? Who takes care of the dead?" --------------------------- [1/16/2026, 5:38:17 PM] Imran Traveler To Tak: "So wolves are easy. We don't really have to plan for wolves. Worst case scenario: How's your kit work on skeletons?" --------------------------- [1/16/2026, 5:38:52 PM] Prabesh Pranavikram Lindalsivranragdya "Oh, monks, you know. Monks of about a dozen gods.. or the Thakur's people - he's like a raja - or stray dogs, sometimes.." --------------------------- [1/16/2026, 5:39:16 PM] Imran Traveler Skeletons are the least convenient kind of zombie, from his perspective. He understands that more academic approaches categorize them differently. --------------------------- [1/16/2026, 5:39:22 PM] Dubnoom "The Wise" Dubnoom leans over and observes to Imran: "You know what works good on skeletons? Fire. You know what works good on wolves?" He taps the side of his nose. --------------------------- [1/16/2026, 5:39:22 PM] Dammitwho Quinthus, to Brun: "Nothing's ever been seen, but if it's a graveyard spook it must do its business at night, eh? Stands to reason." --------------------------- [1/16/2026, 5:39:55 PM] Brun Rentclaw Brun nods. "Makes sense." To the others: "I find wolves and skeletons equally punchable." --------------------------- [1/16/2026, 5:40:01 PM] Dubnoom "The Wise" Dubnoom keeps it under his hat that wolves are Scarier Dogs, that's a bridge to cross later. --------------------------- [1/16/2026, 5:40:34 PM] Tak Ironflame "Works pretty well against skeletons that've still got meat on 'em. Assume they'd do just as well on skeletons with less padding." He smiles. --------------------------- [1/16/2026, 5:40:36 PM] Imran Traveler To the group: "Do we feel up for tackling this tonight?" We did spend part of the day on the road, but perhaps we got a late start. --------------------------- [1/16/2026, 5:41:20 PM] Brun Rentclaw "Tackling is my favorite part, so yes, I'm ready." --------------------------- [1/16/2026, 5:41:29 PM] Dubnoom "The Wise" "Sooner you start, sooner you can get paid, and take a nice week to put your feet up." --------------------------- [1/16/2026, 5:41:29 PM] Imran Traveler He nods at Tak. They call him Ironflame for a reason; and there's a reason Dubnoom suggested fire. Wisdom. --------------------------- [1/16/2026, 5:41:39 PM] Prabesh Pranavikram Lindalsivranragdya "What better time to disturb the dead?" --------------------------- [1/16/2026, 5:43:13 PM] Dammitwho Cool. You all going to eat or drink before you head out? --------------------------- [1/16/2026, 5:43:44 PM] Brun Rentclaw Seems a little rude to take them up on their hospitality before doing the work. Plus fighting hungry is better. --------------------------- [1/16/2026, 5:44:24 PM] Dubnoom "The Wise" Dubnoom would eat, but, you go to war with the army who is going to stand in front of you, when they want to. --------------------------- [1/16/2026, 5:44:25 PM] Prabesh Pranavikram Lindalsivranragdya Ehhh. Turning down a meal... --------------------------- [1/16/2026, 5:45:08 PM] Prabesh Pranavikram Lindalsivranragdya "Honoured Quinthus, give us your most life-affirming salads." --------------------------- [1/16/2026, 5:45:08 PM] Imran Traveler Eating and drinking would mean getting out of the armor, then getting back in. --------------------------- [1/16/2026, 5:45:11 PM] Imran Traveler Let's just go do the thing. --------------------------- [1/16/2026, 5:45:16 PM] Brun Rentclaw Brun doesn't judge anyone who wants to eat. Imagine how small your stomachs must be! --------------------------- [1/16/2026, 5:45:21 PM] Imran Traveler Have them roast the meat low and slow for us when we return. --------------------------- [1/16/2026, 5:45:44 PM] Prabesh Pranavikram Lindalsivranragdya "Or wolf-repelling salads." --------------------------- [1/16/2026, 5:46:19 PM] Dubnoom "The Wise" "If we're getting food already...cheap road bread thank you." --------------------------- [1/16/2026, 5:46:47 PM] Crion remember to manually equip your armors and weapons and etc in your sheet if you haven't --------------------------- [1/16/2026, 5:46:54 PM] Crion so it'll apply to your stats --------------------------- [1/16/2026, 5:47:38 PM] Prabesh Pranavikram Lindalsivranragdya Clearly this is a policy we'll need to work on as a group. Lindal's position is simple: if you can get the reward before you do the job, it reduces the stakes of failure. --------------------------- [1/16/2026, 5:47:41 PM] Nicolae did i have time for alchemical bombs this morn --------------------------- [1/16/2026, 5:48:42 PM] Crion i just realized that dubnoom is SO wise that he can work with a gnoll without freaking out --------------------------- [1/16/2026, 5:48:44 PM] Nicolae if so i will add them to my token inventory --------------------------- [1/16/2026, 5:48:47 PM] Crion just incredible wisdom --------------------------- [1/16/2026, 5:48:55 PM] Gul Banana my armour appears to be Explorer's Clothing. consequently equipping it has done nothing, but it's only polite --------------------------- [1/16/2026, 5:49:27 PM] Dammitwho Quinthus steps away from the bar for a moment, and there's a brief whispering session between himself and one of the barmaids. Questions like "what is a salad" and "how do you make it" seem to be central. Nonetheless, they seem to get it worked out and when Quinthus comes back he only says "Won't be a minute." to Lindal. --------------------------- [1/16/2026, 5:49:30 PM] Gul Banana i should probably read more about how armour works and whether that was the right choice.. (I suspect it is because of witch spellcasting or something) --------------------------- [1/16/2026, 5:49:48 PM] Dammitwho Nicolae: unless there's a reason you wouldn't have, sure --------------------------- [1/16/2026, 5:49:48 PM] Imran Traveler Imran, to Quinthus: "We should like to make a number of torches before we go, to put into the ground and light the area upon joining a fight." --------------------------- [1/16/2026, 5:49:55 PM] Imran Traveler "Is there a craftsman we might speak to?" --------------------------- [1/16/2026, 5:50:01 PM] Zarick witches get no armor proficiency banana so it was the right choice --------------------------- [1/16/2026, 5:50:20 PM] Gul Banana aha yes proficiencies. i think i looked this up then forgot about it --------------------------- [1/16/2026, 5:50:42 PM] Crion ooc my idea here is that we have various lowlight darkvision fellas so we can sit in the dark in ambush and wait, and then light up the area when battle is joined with torches already planted in the ground --------------------------- [1/16/2026, 5:52:14 PM] Nicolae okay then i have one of each of the alchemical bombs i know how to make --------------------------- [1/16/2026, 5:53:32 PM] Nicolae yeah tak's build is pretty good at ambush stuff, i think --------------------------- [1/16/2026, 5:54:01 PM] Gul Banana sounds a lot better than being the ones ambushed --------------------------- [1/16/2026, 5:54:00 PM] Crion torches are 20 ft radius, lanterns are 30 ft radius, so i think we need four torches or two lanterns. we can probably just have those on us i guess --------------------------- [1/16/2026, 5:54:13 PM] Dammitwho Quinthus frowns, barely visible behind his beard. "None as would be sober or open, I think... ye might be able to buy aught from the general store, if we can wake up Cecilius." --------------------------- [1/16/2026, 5:54:25 PM] Zarick not great for ambushes but i have the light cantrip, also 20' radius --------------------------- [1/16/2026, 5:54:52 PM] Zarick also we might have torches if others bought the adventurer's pack like i did --------------------------- [1/16/2026, 5:54:53 PM] Imran Traveler Imran shrugs. "Torches are not high technology. If he's in his cups, we can make do." --------------------------- [1/16/2026, 5:55:15 PM] Nicolae yeah i think torches come with adventurer's packs --------------------------- [1/16/2026, 5:56:38 PM] Crion then let us roll --------------------------- [1/16/2026, 5:57:09 PM] Crion hmmmm looking at our party comp --------------------------- [1/16/2026, 5:57:32 PM] Crion banana are you likely to stick near imran in combat? i note the two of us are the only ones who are bothered by light related concerns --------------------------- [1/16/2026, 5:57:45 PM] Crion if so imran can just carry a lantern --------------------------- [1/16/2026, 5:58:38 PM] Gul Banana hmm, probably. i'm not sure how lindal's kit will work in practice... --------------------------- [1/16/2026, 5:58:51 PM] Gul Banana but i expect he's going to be doing short rather than long range zaps, maybe bonks? --------------------------- [1/16/2026, 5:59:00 PM] Crion lantern is 30 ft radius of light --------------------------- [1/16/2026, 5:59:02 PM] Gul Banana however: he has light magic if necessary! --------------------------- [1/16/2026, 5:59:06 PM] Crion so you have room to operate --------------------------- [1/16/2026, 5:59:15 PM] Dubnoom "The Wise" Prestidigitation 2 Cantrip 1 Arcane Cantrip Range 10 feet; Targets 1 object (cook, lift, or tidy only) Duration sustained The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the spell. Each time you Sustain the spell, you can choose one of four options. • Cook Cool, warm, or flavor 1 pound of nonliving material. • Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground. • Make Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile - it can't be used as a tool, weapon, or locus or cost for a spell. • Tidy Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the spell. --------------------------- [1/16/2026, 5:59:33 PM] CBN ah, so that's what clicking that does --------------------------- [1/16/2026, 5:59:42 PM] Crion ah then this isn't an issue --------------------------- [1/16/2026, 5:59:47 PM] Gul Banana standing near imran does sound good anyway for "not getting hit" purposes. we'll see! --------------------------- [1/16/2026, 5:59:54 PM] Dammitwho Quinthus nods. "I doubt you'll find much danger, but take care, aye?" --------------------------- [1/16/2026, 5:59:54 PM] Crion well let's leave the drunken beardos to their work --------------------------- [1/16/2026, 6:00:17 PM] Gul Banana *their art --------------------------- [1/16/2026, 6:00:37 PM] Dubnoom "The Wise" "Thank you! We will bring inspiring tales of heroism in the face of the wolven undead." --------------------------- [1/16/2026, 6:00:52 PM] Brun Rentclaw "Ooh! What if they are skeleton wolves?" --------------------------- [1/16/2026, 6:01:58 PM] Imran Traveler "Then when they pounce, they'll have less force behind them, due to their emaciated bodies and lower weight." --------------------------- [1/16/2026, 6:02:07 PM] Imran Traveler "But they will likely be faster." --------------------------- [1/16/2026, 6:02:26 PM] Dubnoom "The Wise" Dubnoom's heart and mind race at the prospect of a scary + bigger + dog. But he holds firm. --------------------------- [1/16/2026, 6:02:49 PM] Dammitwho The good people of Moonglow Bay who can be dragged away from their artistic spats or single-minded devotion to ale, can easily point you in the direction of the town's graveyard, poorly tended after the loss of their priest. It's north a ways, in under the canopy of the forest you saw coming up the road. Heading out? --------------------------- [1/16/2026, 6:03:14 PM] Brun Rentclaw Let's rumble, thinks scary bigger dog. --------------------------- [1/16/2026, 6:03:24 PM] Imran Traveler Imran checks his shield and sword, and heads to the shrine to Nocticula to mutter a prayer, short but felt. He's ready. --------------------------- [1/16/2026, 6:03:30 PM] Nicolae what do i have to do to make sure i roll stealth for initiative here --------------------------- [1/16/2026, 6:03:39 PM] Prabesh Pranavikram Lindalsivranragdya Sure. If we're putting off dinner, that's just more motivation to succeed. --------------------------- [1/16/2026, 6:03:43 PM] Zarick the sneaking exploration activity --------------------------- [1/16/2026, 6:04:00 PM] Zarick Avoid Notice --------------------------- [1/16/2026, 6:04:20 PM] Crion do we want to travel fully lights out or should imran tromp along with lantern lit while all the sneaky lads run parallel --------------------------- [1/16/2026, 6:04:30 PM] CBN i like that one --------------------------- [1/16/2026, 6:04:48 PM] Dammitwho Lindal's salad arrives just as you head out. It's not really a salad, more like a haphazard collection of roasted vegetables - sliced carrots, broccoli, a few mushrooms, that sort of thing. Hopefully he didn't want them raw? --------------------------- [1/16/2026, 6:05:02 PM] Tak Ironflame 15 1d20 + 8 = 7 + 8 = 15 --------------------------- [1/16/2026, 6:05:11 PM] Brun Rentclaw A to-go salad. A rookie eating mistake. --------------------------- [1/16/2026, 6:05:36 PM] Imran Traveler A bowl is simply a punch shield waiting to be worn. --------------------------- [1/16/2026, 6:05:39 PM] Prabesh Pranavikram Lindalsivranragdya This... is quite a sad meal. If we're going to be here a week, the cook will need instruction. Good thing we're heading to the graveyard. --------------------------- [1/16/2026, 6:06:00 PM] Prabesh Pranavikram Lindalsivranragdya Once we're out of the inn, Lindal mentions: "I defeated an undead creature once. Made from the bones of a tiger and a goat. I think there was some kind of sad story behind it." --------------------------- [1/16/2026, 6:06:11 PM] Imran Traveler "Always is." --------------------------- [1/16/2026, 6:06:28 PM] Imran Traveler "Sometimes the story is also fitting, or grimly inspiring." --------------------------- [1/16/2026, 6:07:01 PM] Ram Banaram "crrroooooak" --------------------------- [1/16/2026, 6:07:12 PM] Prabesh Pranavikram Lindalsivranragdya "Ram Banaram says this one was just grim." --------------------------- [1/16/2026, 6:07:41 PM] The Party vwoop --------------------------- [1/16/2026, 6:07:45 PM] Crion Imran nods at the frog's counsel. --------------------------- [1/16/2026, 6:08:14 PM] Gul Banana ❗ --------------------------- [1/16/2026, 6:09:07 PM] Nicolae oh, those post automatically when i click them. whoopsie doodle --------------------------- [1/16/2026, 6:09:14 PM] Dubnoom "The Wise" "Fire and silver and hitting it with a big club is a quick end to their sad stories." Dubnoom's got some charred notes from an apprentice necromancer in his bag to confirm this. --------------------------- [1/16/2026, 6:09:21 PM] Gul Banana you can rightclick to delete a message if it shames you --------------------------- [1/16/2026, 6:09:28 PM] Tak Ironflame One Shot, One Kill F Gunslinger Trigger You roll Stealth for initiative.Your first shot is the deadliest. Interact to draw a firearm or crossbow. Your first successful Strike with that weapon during this encounter deals an additional 1d6 precision damage. This precision damage increases to 2d6 at 9th level and 3d6 at 15th level. --------------------------- [1/16/2026, 6:09:45 PM] Dammitwho After a few hours on the road, the sun is fully down, but you've made it to the town graveyard. It's not quite so bad as could be feared- the grass and shrubbery has been kept mostly in order, and nothing seems to be falling apart. --------------------------- [1/16/2026, 6:09:57 PM] Crion hmm can you wear a lantern on your waist. i suppose that is video game tech but not RPG tech --------------------------- [1/16/2026, 6:10:00 PM] Crion damn, hours? --------------------------- [1/16/2026, 6:10:10 PM] Crion they making an all day function out of funerals --------------------------- [1/16/2026, 6:10:12 PM] Zarick if you're concerned i can cast light on up to four things at once --------------------------- [1/16/2026, 6:10:36 PM] Crion i'll just drop my lantern here and then we can add light as needed --------------------------- [1/16/2026, 6:10:38 PM] Dammitwho Crion: I mean, yes, they absolutely are --------------------------- [1/16/2026, 6:10:58 PM] Crion yes i felt silly as soon as i sent that message --------------------------- [1/16/2026, 6:11:17 PM] Zarick if the dead came back to eat you you'd put them far away too --------------------------- [1/16/2026, 6:11:21 PM] Dammitwho It's pretty dark out already. There's the light you've brought with you, and you notice that the mausoleum has a pair of braziers attached to it that you could easily fill with tinder and use as stationary torches. --------------------------- [1/16/2026, 6:11:46 PM] Zarick if people aren't opposed to light then i will cast light on myself and anyone else who wants it --------------------------- [1/16/2026, 6:11:58 PM] Lantern The bland and poorly cooked vegetables taste better in retrospect. Imagine walking all the way out here and back without dinner, hey? --------------------------- [1/16/2026, 6:12:10 PM] Gul Banana it seems i'm lantern. --------------------------- [1/16/2026, 6:12:20 PM] Imran Traveler Imran sets the lantern down. "Do we want light yet? Will light scare off our quarry?" --------------------------- [1/16/2026, 6:12:23 PM] Dammitwho Lantern's in charge now. --------------------------- [1/16/2026, 6:13:32 PM] Brun Rentclaw "I'm not very sneaky, but I guess some of you are...?" --------------------------- [1/16/2026, 6:13:46 PM] Imran Traveler "I can douse the light and our brothers better with the dark can tell me when to light it anew." --------------------------- [1/16/2026, 6:13:58 PM] Zarick can I use Track to determine if there's any obvious activity? --------------------------- [1/16/2026, 6:14:05 PM] Dammitwho Yes --------------------------- [1/16/2026, 6:14:12 PM] Dammitwho or Seek, or similar --------------------------- [1/16/2026, 6:14:24 PM] Brun Rentclaw 17 1d20 + 8 = 9 + 8 = 17 --------------------------- [1/16/2026, 6:14:57 PM] Nicolae may have pre-emptively rolled sneak around too early, i guess --------------------------- [1/16/2026, 6:15:01 PM] Brun Rentclaw Brun gets down on all fours, peering intently at the ground and taking experimental sniffs. --------------------------- [1/16/2026, 6:15:40 PM] Tak Ironflame Tak begins pacing around the perimeter quietly, peering into the darkness. Do any of the graves look freshly disturbed, or the like? --------------------------- [1/16/2026, 6:15:43 PM] Ram Banaram Ram Banaram hops from Lindal's arms to squat on a gravestone. It's more dignified than it sounds. The old frog's gaze sweeps across the twilit landscape, soothing and oddly warm. --------------------------- [1/16/2026, 6:16:46 PM] Imran Traveler If we're not gonna go with the dousing the light strategy, then Imran will take a branch and light up the mausoleum torches as well. --------------------------- [1/16/2026, 6:17:15 PM] Tak Ironflame 14 1d20 + 9 = 5 + 9 = 14 --------------------------- [1/16/2026, 6:17:32 PM] Nicolae phone blowin up with requested rolls --------------------------- [1/16/2026, 6:17:32 PM] Crion a huge die rolls in from offscreen and kills half the party --------------------------- [1/16/2026, 6:17:53 PM] Nicolae i remembered from lancer to disable the animated 3d dice rolls --------------------------- [1/16/2026, 6:17:55 PM] Dubnoom "The Wise" Dubnoom readies his trusty dogslicer, and the shiny amulet he took off of an adventurer who was surely trustworthy and noble and unfortunate. But nevertheless fits nicely in his free hand and feels reassuring. --------------------------- [1/16/2026, 6:18:09 PM] Zarick i love the 3d dice --------------------------- [1/16/2026, 6:18:18 PM] Prabesh Pranavikram Lindalsivranragdya lindal's got this: @UUID[Actor.na4BvYZuIm8Bnbpr.Item.nv6dL256nXh4A7sC]{Stoke the Heart} it lasts for a minute + is an infinite cantrip, so he can sustain it on someone into the start of the fight. who wants to be Stoked --------------------------- [1/16/2026, 6:18:21 PM] Crion yes it stays --------------------------- [1/16/2026, 6:18:41 PM] Crion hmm. it should be imran or brun --------------------------- [1/16/2026, 6:18:53 PM] Crion i think we have the best damage rolls and will be doing the most straight damage rolls --------------------------- [1/16/2026, 6:19:06 PM] Crion due to attack pumping --------------------------- [1/16/2026, 6:19:13 PM] Tak Ironflame Sniping Duo Dedication Archetype Dedication When you take this dedication, choose one willing, non-minion ally to act as your spotter. This character does not need to specialize in ranged attacks; a melee partner can be just as effective and maybe even preferable depending on your preferred tactics and weaponry! As part of your training in this archetype, you train your spotter in the necessary habits and techniques to use your abilities automatically; your spotter doesn't need to spend any feats of their own to grant the effects. You only gain the benefits of your Sniping Duo archetype feats if both you and your spotter are alive and conscious. You and your spotter don't grant your foes lesser cover against one another's Strikes. Whenever you or your spotter successfully Strikes a target, the other member of your duo gains a +1 circumstance bonus per weapon damage die on the damage roll of their next Strike made against that target before the end of their next turn. You can change your designated spotter by spending 3 days of downtime training with another ally to teach them your techniques and signals. Effect: Sniping Duo Dedication Feat 2 --------------------------- [1/16/2026, 6:19:15 PM] Crion imran might be doing more defensive positioning, so brun? --------------------------- [1/16/2026, 6:19:22 PM] Dammitwho Brun and Tak come to similar conclusions. The graves seem undisturbed, and there don't appear to be signs of anything passing through except... all the animal tracks are fairly old. No beast has come through here since roughly the time the townsfolk started complaining of disturbances. --------------------------- [1/16/2026, 6:19:29 PM] Nicolae oh, hm, have we decided who's going to be my snipe partner? --------------------------- [1/16/2026, 6:19:34 PM] Zarick i think dubnoom and i have equal attack rolls --------------------------- [1/16/2026, 6:19:47 PM] Zarick imran is probably the best bet due to just Pure Accuracy --------------------------- [1/16/2026, 6:20:17 PM] Crion i think imran is probably the best spotter --------------------------- [1/16/2026, 6:20:47 PM] Tak Ironflame "Something's spooked the local critters, that's for sure. No fresh tracks as far as I can see, and probably nothing since the disturbances." --------------------------- [1/16/2026, 6:20:56 PM] Gul Banana let's give brun frogpower, then. split up the hitting --------------------------- [1/16/2026, 6:20:57 PM] Nicolae yeah i was thinking imran but i figured i'd ask in case anybody else stepped up --------------------------- [1/16/2026, 6:21:19 PM] Imran Traveler "Should we make some noise? I suppose we already are." --------------------------- [1/16/2026, 6:21:47 PM] Ram Banaram The gaze of Ram Banaram falls upon the kholo Brun. Whatever awaits us here, it seems to say, we shall triumph. You've got this, ribbit. --------------------------- [1/16/2026, 6:22:40 PM] Prabesh Pranavikram Lindalsivranragdya Stoke the Heart 1 Cantrip 1 Cantrip Concentrate Divine Emotion Hex Witch Range 30 feet; Targets 1 creature Duration sustained for up to 1 minute Your patron fills a creature with fervor, empowering their blows. The target gains a +2 status bonus to damage rolls. Heightened (+2) The status bonus to damage increases by 1. Spell Effect: Stoke the Heart Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit --------------------------- [1/16/2026, 6:22:58 PM] Gul Banana i'm not quite sure how to apply this. possibly zarick can click on or drag it --------------------------- [1/16/2026, 6:23:20 PM] Zarick it's already applied --------------------------- [1/16/2026, 6:23:47 PM] Gul Banana in that case, i don't know which if the things i did made it work~ --------------------------- [1/16/2026, 6:23:57 PM] Dammitwho if you target zarick (press 't' over his token) you should automatically apply the thing when you cast it --------------------------- [1/16/2026, 6:23:58 PM] Gul Banana which of --------------------------- [1/16/2026, 6:24:08 PM] Dammitwho I think --------------------------- [1/16/2026, 6:24:35 PM] Gul Banana i didn't do so! but i did try dragging the effect around and clickin on him vOv --------------------------- [1/16/2026, 6:24:48 PM] Dammitwho well, probably there are multiple ways to doit --------------------------- [1/16/2026, 6:25:11 PM] Crion very amusing how blown out tak's art gets by Light --------------------------- [1/16/2026, 6:25:28 PM] Dammitwho You set your torches up, take positions, and wait. And wait. And wait... --------------------------- [1/16/2026, 6:25:36 PM] Prabesh Pranavikram Lindalsivranragdya "If nothing pops up, we could go out into the fields and pretend to be sheep." --------------------------- [1/16/2026, 6:25:51 PM] Imran Traveler Imran makes a face. --------------------------- [1/16/2026, 6:25:53 PM] Brun Rentclaw 19 1d20 + 8 = 11 + 8 = 19 --------------------------- [1/16/2026, 6:25:58 PM] Imran Traveler 25 1d20 + 6 = 19 + 6 = 25 --------------------------- [1/16/2026, 6:26:01 PM] Tak Ironflame 16 1d20 + 9 = 7 + 9 = 16 --------------------------- [1/16/2026, 6:26:03 PM] Dubnoom "The Wise" 10 1d20 + 5 = 5 + 5 = 10 --------------------------- [1/16/2026, 6:26:32 PM] Prabesh Pranavikram Lindalsivranragdya 10 1d20 + 4 = 6 + 4 = 10 --------------------------- [1/16/2026, 6:26:52 PM] Imran Traveler Champion's Aura Champion You're surrounded by an aura in a 15-foot emanation. It has the aura and divine traits. Any follower of your deity within the aura immediately knows you're a champion of your deity. This aura is used as the range for your champion's reaction and for various other effects. You can suppress or resume the aura as a single action, which has the concentrate trait, and it ends if you fall Unconscious. --------------------------- [1/16/2026, 6:26:57 PM] Crion as a reminder --------------------------- [1/16/2026, 6:26:59 PM] Nicolae yeah it had a "shadowdark line art" option for generating the token and i thought "hell yeah" and did not realize it would respond to lighting effects. i, uh, can change it if it's a problem. but i guess we know which circle is tak, at least --------------------------- [1/16/2026, 6:28:24 PM] Nicolae whoof --------------------------- [1/16/2026, 6:28:31 PM] Zarick you already rolled one though --------------------------- [1/16/2026, 6:28:38 PM] Zarick and it said you succeeded --------------------------- [1/16/2026, 6:28:39 PM] Nicolae wait, was that a second request or does it not close automatically --------------------------- [1/16/2026, 6:28:46 PM] Crion oh the aura doesn't do anything yet --------------------------- [1/16/2026, 6:28:49 PM] Zarick seems it doesn't close automatically --------------------------- [1/16/2026, 6:28:50 PM] Dammitwho Dubnoom and Lindal are perhaps too distracted, but Imran, Tak, and Brun notice something odd after what seems like an interminable period of waiting. The glow of the torches seems to be warping around something that's come from behind the mausoleum - not large, about fist-sized... spherical? It's hard to tell. You can only see it by the way light passes around it, as though it were a floating telescope lens. --------------------------- [1/16/2026, 6:28:55 PM] Dammitwho it doesnt close automatically --------------------------- [1/16/2026, 6:29:01 PM] Nicolae well that's something to keep in mind then --------------------------- [1/16/2026, 6:29:20 PM] Nicolae glanced away for a sec, looked back, thought i was having to perceive so many things... --------------------------- [1/16/2026, 6:29:25 PM] Imran Traveler Imran bangs his mailed fist and sword hilt on his shield for the benefit of the others. --------------------------- [1/16/2026, 6:29:42 PM] Prabesh Pranavikram Lindalsivranragdya "What! What?" --------------------------- [1/16/2026, 6:29:46 PM] Dammitwho Suddenly, you hear a chittering noise, like bone clattering on bone! --------------------------- [1/16/2026, 6:30:06 PM] Imran Traveler Redemption Champion Yearning for all to live in harmony, you make every attempt to redeem those others might slay or dismiss. Edicts try to redeem those who commit wicked deeds, show compassion to others regardless of their authority or station Anathema kill a sapient enemy without first offering a chance at redemptionChampion's Reaction Glimpse of Redemption Relentless Reaction (9th Level) If the enemy refuses, it takes persistent persistent spirit damage equal to your Charisma modifier. Exalted Reaction (11th Level) If the enemy refuses, you can choose to grant the resistance to yourself and all allies in your champion's aura, including the triggering ally. If you do, the resistance is reduced by 2 for all --------------------------- [1/16/2026, 6:30:19 PM] Crion that is what i meant to click --------------------------- [1/16/2026, 6:30:22 PM] Dammitwho ROLL FOR INITITATIVE --------------------------- [1/16/2026, 6:30:50 PM] Dammitwho In the "Encounter" tab. --------------------------- [1/16/2026, 6:30:54 PM] Gul Banana dice. Dice --------------------------- [1/16/2026, 6:30:56 PM] Prabesh Pranavikram Lindalsivranragdya 24 1d20 + 4 = 20 + 4 = 24 --------------------------- [1/16/2026, 6:31:05 PM] Brun Rentclaw 15 1d20 + 8 = 7 + 8 = 15 --------------------------- [1/16/2026, 6:31:12 PM] Medium Undead 77 20 1d20 + 3 = 17 + 3 = 20 --------------------------- [1/16/2026, 6:31:12 PM] Medium Undead 28 18 1d20 + 3 = 15 + 3 = 18 --------------------------- [1/16/2026, 6:31:13 PM] Tiny Undead 58 17 1d20 + 2 = 15 + 2 = 17 --------------------------- [1/16/2026, 6:31:13 PM] Tiny Undead 27 3 1d20 + 2 = 1 + 2 = 3 --------------------------- [1/16/2026, 6:31:14 PM] Tiny Undead 99 9 1d20 + 2 = 7 + 2 = 9 --------------------------- [1/16/2026, 6:31:14 PM] Tiny Undead 3 7 1d20 + 2 = 5 + 2 = 7 --------------------------- [1/16/2026, 6:31:24 PM] Dubnoom "The Wise" 10 1d20 + 5 = 5 + 5 = 10 --------------------------- [1/16/2026, 6:31:42 PM] Gul Banana foundry tip: you can rightclick the Encounter tab's icon to pop it out --------------------------- [1/16/2026, 6:31:42 PM] Nicolae D: which encounter tab, the one in the macros deal? i don't see an initiative roll --------------------------- [1/16/2026, 6:31:55 PM] Dammitwho The one with a crossed-swords icon --------------------------- [1/16/2026, 6:32:02 PM] Zarick lol at Lantern --------------------------- [1/16/2026, 6:32:06 PM] CBN icon directly below chat --------------------------- [1/16/2026, 6:32:08 PM] Gul Banana you can also roll init from your own character sheet! --------------------------- [1/16/2026, 6:32:13 PM] Imran Traveler 18 1d20 + 6 = 12 + 6 = 18 --------------------------- [1/16/2026, 6:32:15 PM] Tak Ironflame 26 1d20 + 9 = 17 + 9 = 26 --------------------------- [1/16/2026, 6:32:24 PM] Zarick it's also under utility in the bar at the top i think --------------------------- [1/16/2026, 6:32:35 PM] Nicolae hrm, is there some way to make it roll stealth for initiative, or did i fuck that up somewhere --------------------------- [1/16/2026, 6:32:56 PM] Dammitwho Yeah, on your character sheet you can change what you roll for initiative with a dropdown menu --------------------------- [1/16/2026, 6:33:48 PM] Zarick dwho is there a module for obscuring how many enemies there are with random numbers? if so lol --------------------------- [1/16/2026, 6:34:10 PM] Crion Dammitwho, do the undead prima facie not count as sapient for the purpose of the "offer redemption" requirement for Holy (Redemption) or do i have to suss it out --------------------------- [1/16/2026, 6:34:28 PM] Nicolae danke, can i reroll with stealth or should i keep it as is. my one shot one kill requires rolling init with stealth, you see, --------------------------- [1/16/2026, 6:34:46 PM] Dammitwho Yeah lol. Also: The reason they're labeled Tiny Undead and Medium Undead is because... you haven't identified them yet! A successful Recall Knowledge will reveal their names + other information --------------------------- [1/16/2026, 6:34:54 PM] Dammitwho Nicolae: you can reroll with stealth --------------------------- [1/16/2026, 6:35:01 PM] Zarick recall knowledge for undead is religion right --------------------------- [1/16/2026, 6:35:16 PM] Zarick or maybe arcana. i can't remember --------------------------- [1/16/2026, 6:35:28 PM] Dammitwho Religion or an applicable Lore --------------------------- [1/16/2026, 6:35:40 PM] Nicolae it's not letting me, in the encounter tba --------------------------- [1/16/2026, 6:35:44 PM] Dammitwho Crion: Yeah you gotta suss it out first --------------------------- [1/16/2026, 6:35:46 PM] Nicolae tab --------------------------- [1/16/2026, 6:35:54 PM] Zarick maybe just roll stealth and dwho can update --------------------------- [1/16/2026, 6:36:01 PM] Dammitwho Yeah the encounter tabl won't do it, just roll from your character sheet and I'll change your init --------------------------- [1/16/2026, 6:36:20 PM] Tak Ironflame 14 1d20 + 8 = 6 + 8 = 14 --------------------------- [1/16/2026, 6:36:27 PM] Nicolae :I --------------------------- [1/16/2026, 6:36:44 PM] Zarick welcome to the down below --------------------------- [1/16/2026, 6:36:49 PM] Dammitwho --------------------------- [1/16/2026, 6:37:07 PM] Dammitwho Let the games... begin! Lindal! --------------------------- [1/16/2026, 6:37:18 PM] Gul Banana alright, what are we seeing here. is there, in fact, bone clattering on bone? --------------------------- [1/16/2026, 6:37:33 PM] Dammitwho Yes, to your south --------------------------- [1/16/2026, 6:37:36 PM] Prabesh Pranavikram Lindalsivranragdya also: how tall is the mausoleum. and how climbable --------------------------- [1/16/2026, 6:38:37 PM] CBN good news, when dubnoom's turn comes around he can use Diverse Lore to basically get a free Recall Knowledge based on the results of his Exploit Vulnerability (which he will absolutely be rolling first against these). bad news: init 10. --------------------------- [1/16/2026, 6:39:32 PM] Gul Banana what lindal would like to do if feasible is to scamper up the building and then aim a Divine Lance from the safety of its roof --------------------------- [1/16/2026, 6:39:34 PM] Crion brun i'm gonna move to you and raise shield, activating devoted guardian, which will give you an AC bonus. then i'm gonna attempt to remain on your hip. the way devoted guardian is worded, i have to be adjacent to you to activate and choose you, but it doesn't seem like you moving away from me will break the effect permanently; it'll just only be active when we're next to each other --------------------------- [1/16/2026, 6:40:01 PM] Gul Banana well, safety-ish. potential safety --------------------------- [1/16/2026, 6:40:14 PM] Crion so you do whatever you want and i'll follow/move away as necessary, but if you need the +1 AC you can duck back next to me --------------------------- [1/16/2026, 6:40:35 PM] Tak Ironflame Tak Ironflame draws their +1 Clan Pistol. --------------------------- [1/16/2026, 6:40:47 PM] Prabesh Pranavikram Lindalsivranragdya Combat Climber General Skill Your techniques allow you to fight as you climb. You're not Off-Guard while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb. Feat 1 --------------------------- [1/16/2026, 6:40:57 PM] Dammitwho The mausoleum is say about two squares tall, call it an Expert Climb task, DC 20 --------------------------- [1/16/2026, 6:41:12 PM] Gul Banana well, let's try it: --------------------------- [1/16/2026, 6:41:34 PM] Prabesh Pranavikram Lindalsivranragdya 20 1d20 + 7 = 13 + 7 = 20 --------------------------- [1/16/2026, 6:41:46 PM] Gul Banana 20 >= 20 --------------------------- [1/16/2026, 6:42:05 PM] Tak Ironflame Tak Ironflame loads +1 Clan Pistol with Rounds (Clan Pistol). --------------------------- [1/16/2026, 6:42:11 PM] Dammitwho Nice! You're five feet up. Now you can spend another action and roll again, --------------------------- [1/16/2026, 6:42:33 PM] Gul Banana iirc climb is, like stride, a one-triangle action? so i've got two left, for a Spell --------------------------- [1/16/2026, 6:42:53 PM] Crion i think they're serious. --------------------------- [1/16/2026, 6:43:08 PM] Gul Banana what the --------------------------- [1/16/2026, 6:43:21 PM] Dammitwho Sorry. Is your land speed 40 or higher? --------------------------- [1/16/2026, 6:43:26 PM] Gul Banana no, only 25 --------------------------- [1/16/2026, 6:43:33 PM] Dammitwho Otherwise you only get 5 feet of movement per action spend on a climb action --------------------------- [1/16/2026, 6:43:47 PM] Zarick i think the idea is he's monkey-dangling off of the side and intends to cast a spell? --------------------------- [1/16/2026, 6:43:50 PM] Gul Banana but this was only 5 feet up, right? --------------------------- [1/16/2026, 6:43:59 PM] Zarick which maybe combat climb allows because it keeps a hand free --------------------------- [1/16/2026, 6:44:03 PM] Gul Banana yes --------------------------- [1/16/2026, 6:44:14 PM] Dammitwho Oh i thought you were going all the way to the top! Sorry. Okay, go for divine lance --------------------------- [1/16/2026, 6:44:47 PM] Dammitwho Also does anyone know how to ping the map --------------------------- [1/16/2026, 6:44:55 PM] Zarick fyi because stoke the heart is a witch hex it will go away if you don't sustain it --------------------------- [1/16/2026, 6:44:59 PM] Zarick hold a click dwho --------------------------- [1/16/2026, 6:45:10 PM] Prabesh Pranavikram Lindalsivranragdya Startled by the shield-banging and bone-clattering, Lindal scrambles up the side of the small tomb with an excess of haste. After getting a little distance from the nearest.. whatever that thing is moving in the darkness - he calls upon the spirits of light! And justice! Any nearby spirits that will listen, really! --------------------------- [1/16/2026, 6:45:18 PM] Dammitwho That's where the bone-chattering is coming from --------------------------- [1/16/2026, 6:45:32 PM] Prabesh Pranavikram Lindalsivranragdya Divine Lance 2 Cantrip 1 Attack Cantrip Concentrate Divine Manipulate Sanctified Spirit Range 60 feet; Targets 1 creature Defense AC You unleash a beam of divine energy. Make a ranged spell attack against the target's AC. On a hit, the target takes 2d4 spirit damage (double damage on a critical hit). Heightened (+1) The damage increases by 1d4. Attack MAP -5 MAP -10 Roll Damage --------------------------- [1/16/2026, 6:45:39 PM] Prabesh Pranavikram Lindalsivranragdya 17 1d20 + 8 = 9 + 8 = 17 --------------------------- [1/16/2026, 6:45:57 PM] Tiny Undead 3 Gottem! Roll damage --------------------------- [1/16/2026, 6:46:27 PM] Gul Banana > fyi because stoke the heart is a witch hex it will go away if you don't sustain it oh, does sustaining require an action? i hadn't realised --------------------------- [1/16/2026, 6:46:39 PM] Gul Banana wasn't as useful a Setup thing as i thought, then --------------------------- [1/16/2026, 6:46:40 PM] Zarick yes. one action that just sustains. it's okay though --------------------------- [1/16/2026, 6:46:43 PM] Prabesh Pranavikram Lindalsivranragdya 5 2d4 spirit = 5 = 5 --------------------------- [1/16/2026, 6:46:51 PM] Zarick normally it's good as your third action --------------------------- [1/16/2026, 6:46:51 PM] Tiny Undead 3 Tiny Undead 3 takes 5 damage. --------------------------- [1/16/2026, 6:47:03 PM] Crion it works here if you just wanna hang out --------------------------- [1/16/2026, 6:47:20 PM] Gul Banana i'll restoke if an opportunity arises --------------------------- [1/16/2026, 6:47:31 PM] Dammitwho The small optical distortion appears to have grown smaller! --------------------------- [1/16/2026, 6:47:49 PM] Crion i think i'm gonna delay, imran as the positioning tank probably wants to be a bit lower in the order --------------------------- [1/16/2026, 6:48:10 PM] Crion aha --------------------------- [1/16/2026, 6:48:15 PM] Zarick seems that may not be necessary --------------------------- [1/16/2026, 6:48:15 PM] Crion a new init appears. --------------------------- [1/16/2026, 6:48:29 PM] Gul Banana ending my turn has revealed... Anemone --------------------------- [1/16/2026, 6:48:42 PM] Imran Traveler There's movement. Imran rounds from the mausoleum-- --------------------------- [1/16/2026, 6:48:57 PM] Medium Undead 77 A floating cloud of animal bones wobbling slowly through the air. Ribs and vertebrae and femurs clatter and jangle against one another, trailing behind a horned caprine skull. --------------------------- [1/16/2026, 6:49:19 PM] Medium Undead 77 11 1d20 + 6 = 5 + 6 = 11 --------------------------- [1/16/2026, 6:49:33 PM] Medium Undead 77 18 1d20 + 2 = 16 + 2 = 18 --------------------------- [1/16/2026, 6:49:47 PM] Zarick nice. --------------------------- [1/16/2026, 6:49:51 PM] Imran Traveler Hup. Hup. --------------------------- [1/16/2026, 6:49:57 PM] Imran Traveler Glancing blows. --------------------------- [1/16/2026, 6:50:00 PM] Gul Banana good thing it rolled whatever it did, instead of higher --------------------------- [1/16/2026, 6:50:17 PM] Imran Traveler Animal bones fly through the air, trying to batter Imran! But he simply raises his shield. This isn't his first rodeo. --------------------------- [1/16/2026, 6:50:22 PM] Dubnoom "The Wise" "Skeletons are usually built differently from that!" Dubnoom observes, helpfully. --------------------------- [1/16/2026, 6:50:32 PM] Imran Traveler "Thank you Dubnoom! Form up!" --------------------------- [1/16/2026, 6:50:55 PM] Medium Undead 28 14 1d20 + 3 = 11 + 3 = 14 --------------------------- [1/16/2026, 6:50:58 PM] Crion alright instead of delaying i have to--incoming --------------------------- [1/16/2026, 6:51:04 PM] Crion well ok --------------------------- [1/16/2026, 6:51:18 PM] Prabesh Pranavikram Lindalsivranragdya https://i.imgur.com/2tOINwA.png ominous! --------------------------- [1/16/2026, 6:51:25 PM] Medium Undead 28 There's a thumping noise against the doors of the mausoleum! --------------------------- [1/16/2026, 6:52:16 PM] Crion spending my first action on a demoralize action that doubles as my fulfillment of the redemption anathema, i am going to threateningly offer redemption --------------------------- [1/16/2026, 6:53:42 PM] Dammitwho Nothing happens. Imran determines that these undead are utterly Mindless! --------------------------- [1/16/2026, 6:53:46 PM] Imran Traveler "I am Imran, Champion of Nocticula, and I offer you and yours one chance at redemption. Genuine and true: You may come back to the good. My goddess believes you are not lost, and that you can still be saved and redeemed. I am what happens if she's wrong." --------------------------- [1/16/2026, 6:54:35 PM] Imran Traveler 22 1d20 + 11 = 11 + 11 = 22 --------------------------- [1/16/2026, 6:54:42 PM] Zarick do they seem solid? --------------------------- [1/16/2026, 6:54:46 PM] Crion attack with second action --------------------------- [1/16/2026, 6:54:58 PM] Zarick sorry the bones i mean --------------------------- [1/16/2026, 6:55:23 PM] Gul Banana 2x11=22 is a great formula for gematriot --------------------------- [1/16/2026, 6:55:40 PM] Crion tak remind me of the spotter bonus --------------------------- [1/16/2026, 6:55:45 PM] Crion +1 dmg? --------------------------- [1/16/2026, 6:55:55 PM] Crion but i don't get it until you attack this guy? --------------------------- [1/16/2026, 6:56:32 PM] Zarick basically you grant each other +1 damage when you hit --------------------------- [1/16/2026, 6:56:36 PM] Zarick non-stacking --------------------------- [1/16/2026, 6:56:37 PM] Dammitwho The bones do appear like regular bones, just floating about and trying to whap you --------------------------- [1/16/2026, 6:56:52 PM] Gul Banana , which is not regular --------------------------- [1/16/2026, 6:56:52 PM] Zarick so on tak's turn he'll have +1 damage to his first attack --------------------------- [1/16/2026, 6:57:20 PM] Nicolae when either of us do a successful strike, the other of us gets a bonus on the damage on our next strike --------------------------- [1/16/2026, 6:57:25 PM] Nicolae what zarick said, sorry --------------------------- [1/16/2026, 6:57:26 PM] Crion ah ok --------------------------- [1/16/2026, 6:57:33 PM] Crion did that hit, dwho --------------------------- [1/16/2026, 6:57:38 PM] Zarick (it's +1 per weapon damage die so it will go up later) --------------------------- [1/16/2026, 6:57:57 PM] Imran Traveler 7 1d8 + 4 slashing = 7 = 7 --------------------------- [1/16/2026, 6:58:05 PM] Crion if so --------------------------- [1/16/2026, 6:58:14 PM] Zarick if you target before attacking i think it should tell you --------------------------- [1/16/2026, 6:58:26 PM] Prabesh Pranavikram Lindalsivranragdya yeah, i mouseover-t ed the distortion i was zapping and it told me i'd hit --------------------------- [1/16/2026, 6:58:27 PM] Zarick (also a 22 is crazy for level 2 so almost certainly) --------------------------- [1/16/2026, 6:58:55 PM] Dammitwho yeah that hit em --------------------------- [1/16/2026, 6:58:59 PM] Medium Undead 77 Medium Undead 77 takes 7 damage. --------------------------- [1/16/2026, 6:59:28 PM] Dammitwho Yes, please remember to Target your targets, either by mouseover-'t' or by toggling their target state by right clicking the token --------------------------- [1/16/2026, 6:59:38 PM] Imran Traveler 16 1d20 + 6 = 10 + 6 = 16 --------------------------- [1/16/2026, 6:59:43 PM] Dammitwho that way the game will check if you hit their AC or whatever automatically --------------------------- [1/16/2026, 6:59:51 PM] Crion second attack --------------------------- [1/16/2026, 6:59:56 PM] Imran Traveler 8 1d8 + 4 slashing = 8 = 8 --------------------------- [1/16/2026, 7:00:03 PM] CBN nice, like maptool but less fiddly --------------------------- [1/16/2026, 7:00:05 PM] Medium Undead 77 Medium Undead 77 takes 8 damage. --------------------------- [1/16/2026, 7:00:12 PM] Dammitwho Damn son --------------------------- [1/16/2026, 7:00:17 PM] Zarick Fighter --------------------------- [1/16/2026, 7:00:36 PM] Tiny Undead 58 A hovering sphere of necrotic energy, nearly invisible except for the way it bends light around it, like a warped lens. It floats mindlessly hither and yon, carrying a faint air of menace. --------------------------- [1/16/2026, 7:01:16 PM] Gul Banana > if you target the thing you're attacking with mouseover-t first, it'll tell you whether it hits automatically this requires a double-rightclick i believe --------------------------- [1/16/2026, 7:01:21 PM] Imran Traveler Dumb as dead. Fine. Imran moves with purpose. The sword drives through the creature's leading arm and then he puts it up towards the head. You can still break a skeleton's jaw. --------------------------- [1/16/2026, 7:01:29 PM] Gul Banana gah, that copied wrong --------------------------- [1/16/2026, 7:01:38 PM] Gul Banana i meant to say that the rightclick-to-target is double-rightclick. t also works --------------------------- [1/16/2026, 7:01:51 PM] Gul Banana for some reason ctrl-c doesn't work properly on chatlog messages... --------------------------- [1/16/2026, 7:01:50 PM] Nicolae circumstance bonuses from the same source don't stack? i ask because imran hit a guy twice, but i assume i don't get +2 per shot --------------------------- [1/16/2026, 7:01:57 PM] Zarick correct --------------------------- [1/16/2026, 7:02:34 PM] Zarick (basically it grants you two +1 circumstance bonuses, and bonuses with the same name don't stack) --------------------------- [1/16/2026, 7:03:17 PM] Dubnoom "The Wise" Dubnoom scowls. He should've caught these things sooner! He must improve. --------------------------- [1/16/2026, 7:03:25 PM] Tiny Undead 58 Hm, this token won't move for some reason --------------------------- [1/16/2026, 7:03:32 PM] Gul Banana is it just me or is the cemetery emitting very quiet atmospheric noises. insect chitter etc --------------------------- [1/16/2026, 7:03:34 PM] Zarick it's probably stuck in the terrain --------------------------- [1/16/2026, 7:03:48 PM] Zarick if it has the movement modes thing, try changing it to teleport or something temporarily --------------------------- [1/16/2026, 7:03:51 PM] Crion also imran's strikes are holy --------------------------- [1/16/2026, 7:03:59 PM] Crion i'm looking up what that means for undead --------------------------- [1/16/2026, 7:04:49 PM] Zarick if they have a weakness to holy they will take that much extra damage --------------------------- [1/16/2026, 7:05:05 PM] Crion it feels like undead should --------------------------- [1/16/2026, 7:05:10 PM] Zarick typically being weak to holy is more of a demon thing but not always --------------------------- [1/16/2026, 7:05:15 PM] Tiny Undead 58 Theeere we go --------------------------- [1/16/2026, 7:05:15 PM] Crion ah --------------------------- [1/16/2026, 7:05:41 PM] Tiny Undead 58 25 1d20 + 6 = 19 + 6 = 25 --------------------------- [1/16/2026, 7:05:43 PM] Gul Banana this thing looks like a telescope lens pointing at a Dark Star --------------------------- [1/16/2026, 7:05:56 PM] Crion pause --------------------------- [1/16/2026, 7:06:03 PM] Crion reaction time --------------------------- [1/16/2026, 7:06:26 PM] Crion god where is it --------------------------- [1/16/2026, 7:06:45 PM] Tiny Undead 58 "this thing looks like a telescope lens pointing at a Dark Star" astute observation! in a few years you may remember this! --------------------------- [1/16/2026, 7:07:07 PM] Imran Traveler Redemption Champion Yearning for all to live in harmony, you make every attempt to redeem those others might slay or dismiss. Edicts try to redeem those who commit wicked deeds, show compassion to others regardless of their authority or station Anathema kill a sapient enemy without first offering a chance at redemptionChampion's Reaction Glimpse of Redemption Relentless Reaction (9th Level) If the enemy refuses, it takes persistent persistent spirit damage equal to your Charisma modifier. Exalted Reaction (11th Level) If the enemy refuses, you can choose to grant the resistance to yourself and all allies in your champion's aura, including the triggering ally. If you do, the resistance is reduced by 2 for all --------------------------- [1/16/2026, 7:07:10 PM] Zarick you don't get the champion's reaction from the dedication --------------------------- [1/16/2026, 7:07:40 PM] Zarick the reaction comes from a 6th-level feat --------------------------- [1/16/2026, 7:08:08 PM] Crion oh that's very stupid given how marginal it already is --------------------------- [1/16/2026, 7:08:12 PM] Crion well nevermind --------------------------- [1/16/2026, 7:08:28 PM] Tiny Undead 58 2 1d4 void = 2 = 2 --------------------------- [1/16/2026, 7:08:34 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes 2 damage. --------------------------- [1/16/2026, 7:08:44 PM] Tiny Undead 58 Graveweep DC 14 Will --------------------------- [1/16/2026, 7:09:27 PM] Tiny Undead 58 Roll your will save! --------------------------- [1/16/2026, 7:10:01 PM] Zarick nice. --------------------------- [1/16/2026, 7:10:21 PM] Dubnoom "The Wise" Dubnoom steels himself against whatever-this-is! "Agh!" --------------------------- [1/16/2026, 7:10:34 PM] Dammitwho Dubnoom is... not frightened! --------------------------- [1/16/2026, 7:10:45 PM] Gul Banana Damage Roll: Botheration --------------------------- [1/16/2026, 7:10:45 PM] Imran Traveler "I've got this fucker, Brun! Help Dubnoom!" --------------------------- [1/16/2026, 7:10:56 PM] Dubnoom "The Wise" "Yes! Help Dubnoom!" --------------------------- [1/16/2026, 7:11:05 PM] Zarick i assume that the little orbs do not appear to be solid --------------------------- [1/16/2026, 7:11:36 PM] Dammitwho argh. not solid exactly, but they can be disrupted with hits --------------------------- [1/16/2026, 7:11:45 PM] Dammitwho why are you asking? --------------------------- [1/16/2026, 7:11:55 PM] Zarick trying to decide whether to punch, laser, or grab --------------------------- [1/16/2026, 7:12:00 PM] Crion flying sidekick, --------------------------- [1/16/2026, 7:12:15 PM] Brun Rentclaw Divine Lance 2 Cantrip 1 Attack Cantrip Concentrate Divine Holy Manipulate Sanctified Spirit Range 60 feet; Targets 1 creature Defense AC You unleash a beam of divine energy. Make a ranged spell attack against the target's AC. On a hit, the target takes 2d4 spirit damage (double damage on a critical hit). Heightened (+1) The damage increases by 1d4. Attack MAP -5 MAP -10 Roll Damage --------------------------- [1/16/2026, 7:12:21 PM] Brun Rentclaw 20 1d20 + 8 = 12 + 8 = 20 --------------------------- [1/16/2026, 7:12:26 PM] Dammitwho ah! they can be punched but not really grabbed --------------------------- [1/16/2026, 7:12:29 PM] Ram Banaram (approving croak) --------------------------- [1/16/2026, 7:12:34 PM] Brun Rentclaw 6 2d4 spirit = 6 = 6 --------------------------- [1/16/2026, 7:12:44 PM] Tiny Undead 58 Tiny Undead 58 takes 6 damage. --------------------------- [1/16/2026, 7:13:20 PM] Nicolae all right, let's light up this medium undead freako --------------------------- [1/16/2026, 7:13:34 PM] Crion pistolero --------------------------- [1/16/2026, 7:13:47 PM] Dammitwho nobody wants to recall knowledge about my monsters T__T --------------------------- [1/16/2026, 7:13:50 PM] Tak Ironflame 30 1d20 + 11 = 19 + 11 = 30 --------------------------- [1/16/2026, 7:13:57 PM] Zarick oh hm --------------------------- [1/16/2026, 7:14:01 PM] Dammitwho yow! --------------------------- [1/16/2026, 7:14:03 PM] CBN i do! i just have an init of 10! --------------------------- [1/16/2026, 7:14:06 PM] Crion i had to spend my first turn propitiating the goddess --------------------------- [1/16/2026, 7:14:11 PM] Zarick actually i will if you'll allow me to move back --------------------------- [1/16/2026, 7:14:14 PM] CBN lol goddamn. snipers gonna snipe --------------------------- [1/16/2026, 7:14:36 PM] Zarick but i'll do it to bone goat because CBN is going to presumably attack the orb attacking him --------------------------- [1/16/2026, 7:14:44 PM] Zarick (and thus recall it) --------------------------- [1/16/2026, 7:14:48 PM] Dammitwho zarick where were you --------------------------- [1/16/2026, 7:14:53 PM] Zarick 1 south --------------------------- [1/16/2026, 7:14:55 PM] Tak Ironflame 11 1d6 + (1d6 + 1d4) piercing = 11 = 11 --------------------------- [1/16/2026, 7:15:08 PM] Medium Undead 77 Medium Undead 77 takes 11 damage. They are destroyed. --------------------------- [1/16/2026, 7:15:09 PM] Gul Banana re: knowledge recollection: does it cost any actions? --------------------------- [1/16/2026, 7:15:13 PM] Brun Rentclaw Recall Knowledge (Roll: 2) vs. Nightwisp 1st2nd3rd4th Skill DC 13DC 15DC 18DC 23 Religion T 10FailFailFailCrFail Wisdom +4Trained +4 Lore Skill DCs 1st2nd3rd4th5th6th Unspecific 1113151823 - Specific 81113151823 Lore SkillProfModResultWarfare TRAINED +4 6 Intelligence +0Trained +4 Potential Modifiers Mod 1d20 = 2 = 2 --------------------------- [1/16/2026, 7:15:16 PM] Dammitwho one action --------------------------- [1/16/2026, 7:15:18 PM] Crion one tic --------------------------- [1/16/2026, 7:15:25 PM] Dammitwho rip. --------------------------- [1/16/2026, 7:15:28 PM] Zarick oops i was targeting the other one --------------------------- [1/16/2026, 7:15:30 PM] Crion next level imran will have the fighter feat that lets him attack + do it --------------------------- [1/16/2026, 7:15:35 PM] Zarick but i assume i failed and thus the oops --------------------------- [1/16/2026, 7:15:43 PM] Zarick brb regardless --------------------------- [1/16/2026, 7:15:45 PM] Dammitwho unfortunately that doesn't get either one --------------------------- [1/16/2026, 7:16:19 PM] Imran Traveler wait shit --------------------------- [1/16/2026, 7:16:24 PM] Crion haha. wait shit --------------------------- [1/16/2026, 7:16:26 PM] Nicolae hm, doesn't seem to have mathed up my sniping duo bonus but on the other hand it doesn't seem to have mattered. actually, wait. if there's three dice involved in that damage roll, is it +3? or is it just base damage? --------------------------- [1/16/2026, 7:16:39 PM] Crion i have combat assessment this level but i forgot about it! can i retcon that i used it for my first attack --------------------------- [1/16/2026, 7:16:53 PM] Crion since the goat is uh dead --------------------------- [1/16/2026, 7:17:06 PM] Crion and i already passed the roll --------------------------- [1/16/2026, 7:17:16 PM] Dammitwho sure --------------------------- [1/16/2026, 7:17:42 PM] Gul Banana technically it was already dead --------------------------- [1/16/2026, 7:17:48 PM] Dammitwho A Chattering Bones... Imran may ask me One Question about such a beast! --------------------------- [1/16/2026, 7:18:18 PM] Tak Ironflame Tak tracks the weird floating goat bones with his gun. Imran's strikes leave it perfectly open for a shot... and at the precise moment, he fires. There's a loud report, and the undead horror shatters in the face of dwarven technology. --------------------------- [1/16/2026, 7:18:26 PM] Imran Traveler What dread beast, artifact, or ideal does a Chattering Bones serve? --------------------------- [1/16/2026, 7:20:07 PM] Crion there's something wrong with my sheet on here, because my pathbuilder sheet has both reactive shield and combat assessment while this sheet only has room for one, and i think it's that bonus archetype feat house rule --------------------------- [1/16/2026, 7:20:13 PM] Crion something to figure out later --------------------------- [1/16/2026, 7:21:11 PM] Dammitwho Chattering Bones are some of the least of the undead. Mindless as insects, they can appear 'naturally' wherever void energy congregates and the raw osseous material is present. Indeed, preventing their rising (or putting them down) is one of the common tasks of a graveyard keeper. --------------------------- [1/16/2026, 7:21:24 PM] Imran Traveler Void energy! --------------------------- [1/16/2026, 7:21:31 PM] Imran Traveler Graveyard keepers! --------------------------- [1/16/2026, 7:21:53 PM] Imran Traveler Well, these are some fine weeds to trim. --------------------------- [1/16/2026, 7:21:57 PM] Brun Rentclaw Guess we're graveyard keepers now. --------------------------- [1/16/2026, 7:22:13 PM] Gul Banana mindless as WHICH insects. bees can be pretty smart --------------------------- [1/16/2026, 7:22:26 PM] Dammitwho Not hive insects. --------------------------- [1/16/2026, 7:23:19 PM] Crion tak may want to move to imran's left then shoot at lindal's target rather than execute dubnoom's, since we wanna farm info off that guy --------------------------- [1/16/2026, 7:23:47 PM] Zarick there's also one to our south that we can presumably see? --------------------------- [1/16/2026, 7:23:55 PM] Crion oh i missed him --------------------------- [1/16/2026, 7:24:05 PM] CBN there's 3 of them altogether (so far!) --------------------------- [1/16/2026, 7:24:04 PM] Crion yeah. --------------------------- [1/16/2026, 7:24:16 PM] CBN and soon, hopefully, dubnoom will Know of them --------------------------- [1/16/2026, 7:24:55 PM] Crion please move adjacent to imran unless it's advantageous not to!!! --------------------------- [1/16/2026, 7:25:01 PM] Crion imran can protect u --------------------------- [1/16/2026, 7:25:10 PM] Nicolae whoops, good 2 know --------------------------- [1/16/2026, 7:25:33 PM] Nicolae moved, shot, gotta end my turn --------------------------- [1/16/2026, 7:25:58 PM] Prabesh Pranavikram Lindalsivranragdya As Tak comes into view of where Lindal clings to the wall: "Hello! Going for the wobby thing? I don't understand what these or floating bones would want with sheep." --------------------------- [1/16/2026, 7:26:02 PM] Nicolae where does it show how many squares i got left --------------------------- [1/16/2026, 7:26:25 PM] Tak Ironflame Tak Ironflame loads +1 Clan Pistol with Rounds (Clan Pistol). --------------------------- [1/16/2026, 7:26:41 PM] Gul Banana there's some kind of display under your token on mouseover --------------------------- [1/16/2026, 7:27:37 PM] Nicolae dammit, how do i undo D: --------------------------- [1/16/2026, 7:27:40 PM] Brun Rentclaw "It's probably less to do with sheep and more a generalized hunger for blood and/or life energy." --------------------------- [1/16/2026, 7:27:40 PM] Crion you can move directly behind imran too --------------------------- [1/16/2026, 7:28:02 PM] Crion since he's the sniper beneficiary --------------------------- [1/16/2026, 7:28:16 PM] Zarick i think you can literally ctrl+z but not sure --------------------------- [1/16/2026, 7:28:41 PM] Nicolae zarick you are a life saver --------------------------- [1/16/2026, 7:28:54 PM] Gul Banana what, is the system enforcing a movement budget? --------------------------- [1/16/2026, 7:28:56 PM] Zarick yes --------------------------- [1/16/2026, 7:29:00 PM] Gul Banana that's convenient... and inconvenient --------------------------- [1/16/2026, 7:29:10 PM] CBN ok first, let's see how well this action thing handles exploit vuln... --------------------------- [1/16/2026, 7:29:18 PM] Dubnoom "The Wise" Exploit Vulnerability 1 Esoterica Manipulate Thaumaturge Frequency once per round Requirements You are holding your implement. You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again. Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see the Exploit Vulnerability class feature). Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become off-guard until the beginning of your next turn. --------------------------- [1/16/2026, 7:29:17 PM] Nicolae oh there's an end turn button --------------------------- [1/16/2026, 7:29:57 PM] Zarick seems like maybe it's not automated --------------------------- [1/16/2026, 7:30:04 PM] Dubnoom "The Wise" 17 1d20 + 8 = 9 + 8 = 17 --------------------------- [1/16/2026, 7:30:17 PM] Gul Banana tfw u rummage through ur esoterica --------------------------- [1/16/2026, 7:30:19 PM] CBN that's against whatever its "standard DC" is --------------------------- [1/16/2026, 7:30:27 PM] Dubnoom "The Wise" but also! --------------------------- [1/16/2026, 7:30:30 PM] Dubnoom "The Wise" Diverse Lore Thaumaturge Your wandering studies mean you've heard rumors or theories about almost every topic... though admittedly, your sources aren't always the most reliable. You can take a -2 penalty to your check to Recall Knowledge with Esoteric Lore to Recall Knowledge about any topic, not just the usual topics available for Esoteric Lore. Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check. Feat 1 --------------------------- [1/16/2026, 7:30:47 PM] Dubnoom "The Wise" so that's also a 17 recall knowledge check (see the "Additionally," section) --------------------------- [1/16/2026, 7:30:53 PM] Dammitwho You have demystified the Nightwisp! --------------------------- [1/16/2026, 7:31:16 PM] CBN finally, i will be choosing to exploit the Mortal Weakness for Nightwisps --------------------------- [1/16/2026, 7:31:24 PM] Dubnoom "The Wise" Exploit Vulnerability Thaumaturge You know that every creature, no matter how obscure, has a weakness. By identifying and empowering the right object, you can strike down even the most resilient of monsters. You gain the Exploit Vulnerability action. You can attempt to Exploit Vulnerabilities in one of two ways: either by invoking properties that repel that type of creature, or by attempting a more improvisational, ad-hoc method with your esoterica that can impose a custom weakness on any creature, albeit one that usually isn't as dire as a creature's existing weakness. Mortal Weakness After identifying a creature's weakness, you use a thematically resonant bit of esoterica to attune your attacks to your discovery. Your unarmed and weapon Strikes activate the highest weakness you discovered with Exploit Vulnerability, even though the damage type your weapon deals doesn't change. This damage affects the target of your Exploit Vulnerability, as well as any other creatures of the exact same type, but not other creatures with the same weakness. For example, when fighting a pack of werewolves, you might use silver shavings or crushed moonstone to deal damage that applies their weakness to silver to your attacks against any of the werewolves, but you wouldn't apply this damage to any other monsters with a weakness to silver. Personal Antithesis You improvise a custom weakness on a creature by forcefully presenting and empowering a piece of esoterica that repels it on an individual level; for instance, against a tyrant, you might procure a broken chain that once held a captive. This causes the target creature, and only the target creature, to gain a weakness against your unarmed and weapon Strikes equal to 2 + half your level. --------------------------- [1/16/2026, 7:32:05 PM] Crion dubnoom is so cool --------------------------- [1/16/2026, 7:32:26 PM] Zarick that assumes they have a weakness (and you get to know if they do) --------------------------- [1/16/2026, 7:32:38 PM] Zarick so just fyi that you get to know before deciding which one to choose --------------------------- [1/16/2026, 7:32:44 PM] Dammitwho When it talks about 'existing weaknesses', we're talking about like weakness to fire 5 or whatever? --------------------------- [1/16/2026, 7:32:49 PM] Zarick yes --------------------------- [1/16/2026, 7:32:52 PM] CBN yea --------------------------- [1/16/2026, 7:33:09 PM] Dammitwho Okay! You know that nightwisps do not have that kind of weakness, so I'd advise choosing Personal Antithesis --------------------------- [1/16/2026, 7:33:30 PM] CBN fair! if i can i'll do that then! for +3 more damage if i hit! --------------------------- [1/16/2026, 7:33:39 PM] CBN and then...let's Strike! --------------------------- [1/16/2026, 7:34:12 PM] Dubnoom "The Wise" 9 1d20 + 8 = 1 + 8 = 9 --------------------------- [1/16/2026, 7:34:20 PM] Zarick big oof --------------------------- [1/16/2026, 7:34:25 PM] CBN and then let's...strike again... --------------------------- [1/16/2026, 7:34:26 PM] Zarick you can use a hero point --------------------------- [1/16/2026, 7:34:29 PM] Crion goblin mode --------------------------- [1/16/2026, 7:34:31 PM] Zarick i think? --------------------------- [1/16/2026, 7:34:38 PM] CBN only down 2 actions so far (exploit, strike) --------------------------- [1/16/2026, 7:34:47 PM] CBN starting adjacent is good for something i guess! --------------------------- [1/16/2026, 7:35:19 PM] Nightwisp 58 Nightwisps! If Chattering Bones are some of the least of the undead, mindless as insects, Nightwisps are barely undead at all, mindless as tendrils of fog or small whirlpools. Self-sustaining clumps of void energy, they naturally seek out vital energy like an iron filing seeks out a magnet. The damage they cause is the natural result of the degrading effect void energy has on life and matter. --------------------------- [1/16/2026, 7:35:24 PM] Gul Banana oh yeah, what the heck are hero points --------------------------- [1/16/2026, 7:35:25 PM] Zarick if you want you can use your one starting hero point to reroll your attack --------------------------- [1/16/2026, 7:35:33 PM] Nightwisp 58 You may ask... One Question --------------------------- [1/16/2026, 7:36:01 PM] CBN Question: How do we make them go away, permanently? --------------------------- [1/16/2026, 7:36:00 PM] Zarick hero points you get 1 at the start of the session and additional at the grace of the GM. spend 1 to reroll a check, spend all to avoid dying when you are killed --------------------------- [1/16/2026, 7:36:40 PM] CBN i'll hang onto the hero point for now, i've still got 1 more attack. but, third action time --------------------------- [1/16/2026, 7:36:44 PM] Dubnoom "The Wise" 14 1d20 + 4 = 10 + 4 = 14 --------------------------- [1/16/2026, 7:36:55 PM] CBN bleeheehee --------------------------- [1/16/2026, 7:37:10 PM] Nicolae well that'll slice a dog --------------------------- [1/16/2026, 7:37:52 PM] Crion 'you wouldn't slice a dog' graphic but dubnoom is grinning in the laptop light --------------------------- [1/16/2026, 7:38:11 PM] Zarick brun frowns --------------------------- [1/16/2026, 7:38:18 PM] Dubnoom "The Wise" 5 1d6 + 1 slashing = 5 = 5 --------------------------- [1/16/2026, 7:38:25 PM] Nightwisp 58 Nightwisp 58 takes 5 damage. They are destroyed. --------------------------- [1/16/2026, 7:38:34 PM] Crion CHOP EM UPPPPP --------------------------- [1/16/2026, 7:38:36 PM] Zarick +3, but it doesn't matter it seems --------------------------- [1/16/2026, 7:38:42 PM] CBN oh i'll take it, i was gonna roll bc he has Many Bonus. --------------------------- [1/16/2026, 7:38:55 PM] CBN applied weakness, Implement's Empowerment, etc. but if it dead it dead --------------------------- [1/16/2026, 7:39:03 PM] Nightwisp 58 Sorry, I shouldn't have rolled for you --------------------------- [1/16/2026, 7:39:06 PM] Zarick fyi in case you (or dwho) don't know, exploit vulnerability applies to all of the same type --------------------------- [1/16/2026, 7:39:23 PM] Zarick so no wisp is safe --------------------------- [1/16/2026, 7:39:35 PM] Dubnoom "The Wise" Dubnoom lets out a triumphant cheer. "Nightwisps die when they are sliced! Aim for the wisp part!" --------------------------- [1/16/2026, 7:39:35 PM] Nicolae this nightwisp has learned the consequences of failing to heed the wisdoms of the ancients: It Shouldna Been Standin There --------------------------- [1/16/2026, 7:40:06 PM] Imran Traveler Imran bangs his shield with his fist and sword hilt. "Wisdom!" --------------------------- [1/16/2026, 7:40:35 PM] Brun Rentclaw "Wispdom!" --------------------------- [1/16/2026, 7:40:50 PM] Imran Traveler Imran nods in appreciation. --------------------------- [1/16/2026, 7:41:09 PM] Prabesh Pranavikram Lindalsivranragdya "Guys, I don't think the wisps are the real threat here. (Let's pop em though.)" --------------------------- [1/16/2026, 7:41:46 PM] Imran Traveler "Right you are, young Lindal. Don't outrun your coverage." --------------------------- [1/16/2026, 7:42:03 PM] Nightwisp 99 Anyway, nightwisps! Nightwisps are easy to disrupt, as Dubnoom has discovered. Graveyards are natural sources of void energy, as is anywhere associated with death, decay, despair, rot, etc. Like Chattering Bones, part of properly tending a cemetery is performing the necessary rites to keep this sort of thing from appearing. Destroy all the ones that you see, and the void energy that created them will be exhausted. It should be quite some time before more turn up. --------------------------- [1/16/2026, 7:43:39 PM] Dubnoom "The Wise" 22 1d20 + 8 = 14 + 8 = 22 --------------------------- [1/16/2026, 7:44:29 PM] Nightwisp 99 Now that Dubnoom thinks about it, there are an awful lot of these, even for a graveyard that hasn't been tended for a few years. Something to look into later. --------------------------- [1/16/2026, 7:44:36 PM] Dubnoom "The Wise" "They are especially vulnerable to properly maintained essential community services! Quinthus should make people do paintings of a well-maintained graveyard and be the change we wish we were seeing in the world." He adds. --------------------------- [1/16/2026, 7:44:48 PM] Nightwisp 99 21 1d20 + 6 = 15 + 6 = 21 --------------------------- [1/16/2026, 7:45:07 PM] Nightwisp 99 4 1d4 void = 4 = 4 --------------------------- [1/16/2026, 7:45:19 PM] Brun Rentclaw Brun Rentclaw takes 4 damage. --------------------------- [1/16/2026, 7:45:26 PM] Nightwisp 99 17 1d20 + 1 = 16 + 1 = 17 --------------------------- [1/16/2026, 7:45:37 PM] Zarick seems rude --------------------------- [1/16/2026, 7:45:42 PM] Nightwisp 99 8 1d20 - 4 = 12 - 4 = 8 --------------------------- [1/16/2026, 7:45:57 PM] Gul Banana watch out... your skin... --------------------------- [1/16/2026, 7:46:02 PM] Imran Traveler Imran's got his shield up when the void energy comes in. --------------------------- [1/16/2026, 7:46:10 PM] Brun Rentclaw Brun Rentclaw takes 4 damage. --------------------------- [1/16/2026, 7:46:26 PM] Zarick sorry i had already applied it --------------------------- [1/16/2026, 7:46:37 PM] Zarick i'll let you do it from now on --------------------------- [1/16/2026, 7:46:39 PM] Nightwisp 3 ah! that's fine --------------------------- [1/16/2026, 7:46:57 PM] Nightwisp 3 9 1d20 + 6 = 3 + 6 = 9 --------------------------- [1/16/2026, 7:47:07 PM] Nightwisp 3 5 1d20 + 1 = 4 + 1 = 5 --------------------------- [1/16/2026, 7:47:27 PM] Brun Rentclaw Brun growls as the dark energy splashes against his fur and a patch falls off, along with a bit of skin. --------------------------- [1/16/2026, 7:47:26 PM] Nicolae SWING BATTER BATTER SWING --------------------------- [1/16/2026, 7:47:39 PM] Dammitwho --------------------------- [1/16/2026, 7:48:15 PM] Prabesh Pranavikram Lindalsivranragdya Lindal swings back and forth, flipping upside down to let a darting wisp pass right under him. "Better orbs than you have tried." --------------------------- [1/16/2026, 7:48:39 PM] Imran Traveler To Tak: "Lindal's got some shit going on over there, I think we gotta move up. DUBNOOM! MOVE UP! Tak you think you can kill that void idiot hanging out over the sarcophagus?" --------------------------- [1/16/2026, 7:48:52 PM] Gul Banana climbing another square up (hopefully reaching the roof?) and then let's see about helping/hindering people... --------------------------- [1/16/2026, 7:50:02 PM] Gul Banana let's stoke both imran and brun's hearts, since they're the ones likely to come to the rescue --------------------------- [1/16/2026, 7:50:12 PM] Prabesh Pranavikram Lindalsivranragdya Stoke the Heart 1 Cantrip 1 Cantrip Concentrate Divine Emotion Hex Witch Range 30 feet; Targets 1 creature Duration sustained for up to 1 minute Your patron fills a creature with fervor, empowering their blows. The target gains a +2 status bonus to damage rolls. Heightened (+2) The status bonus to damage increases by 1. Spell Effect: Stoke the Heart Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit --------------------------- [1/16/2026, 7:50:19 PM] Prabesh Pranavikram Lindalsivranragdya Stoke the Heart 1 Cantrip 1 Cantrip Concentrate Divine Emotion Hex Witch Range 30 feet; Targets 1 creature Duration sustained for up to 1 minute Your patron fills a creature with fervor, empowering their blows. The target gains a +2 status bonus to damage rolls. Heightened (+2) The status bonus to damage increases by 1. Spell Effect: Stoke the Heart Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit --------------------------- [1/16/2026, 7:50:23 PM] Prabesh Pranavikram Lindalsivranragdya Stoke the Heart 1 Cantrip 1 Cantrip Concentrate Divine Emotion Hex Witch Range 30 feet; Targets 1 creature Duration sustained for up to 1 minute Your patron fills a creature with fervor, empowering their blows. The target gains a +2 status bonus to damage rolls. Heightened (+2) The status bonus to damage increases by 1. Spell Effect: Stoke the Heart Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit --------------------------- [1/16/2026, 7:50:28 PM] Gul Banana whoops, gave one to tak as well --------------------------- [1/16/2026, 7:50:33 PM] Gul Banana or attempted to --------------------------- [1/16/2026, 7:50:36 PM] Crion we saw the Big Thing up around the mausoleum where lindal is right --------------------------- [1/16/2026, 7:50:40 PM] Crion at the start of the fight --------------------------- [1/16/2026, 7:50:54 PM] Gul Banana *within* the mausoleum i think. the doors are shaking --------------------------- [1/16/2026, 7:51:22 PM] Gul Banana i'm moving myself to represent going Up, but can't actually enroof as foundry isn't 3d --------------------------- [1/16/2026, 7:51:21 PM] Tak Ironflame Tak narrows his eyes and looks at the Nightwisp hovering over some poor bastard's sarcophagus. "Sure do." He raises his gun and prepares for a second round. --------------------------- [1/16/2026, 7:51:29 PM] Crion yeah that tracks. feels like we gotta move up and left --------------------------- [1/16/2026, 7:51:41 PM] Gul Banana crion, zarick, did you get the spell effect? --------------------------- [1/16/2026, 7:52:10 PM] Gul Banana (nicolae, if you got it: please right-click to delete) --------------------------- [1/16/2026, 7:52:22 PM] Zarick note that if you put it on both of us you'll likely have to sustain it for both of us --------------------------- [1/16/2026, 7:52:34 PM] Gul Banana sustaining or not is a problem for later! --------------------------- [1/16/2026, 7:52:36 PM] Zarick i put it on both of us --------------------------- [1/16/2026, 7:52:42 PM] Crion got it now --------------------------- [1/16/2026, 7:52:55 PM] Zarick you can drag the spell effect onto tokens --------------------------- [1/16/2026, 7:52:59 PM] Gul Banana ty. but, how are you doing the putting --------------------------- [1/16/2026, 7:53:00 PM] Gul Banana aha! --------------------------- [1/16/2026, 7:53:20 PM] Crion the incentive here is for all of us to fall back to lindal to protect him and for him to sustain 2 and attack 21 --------------------------- [1/16/2026, 7:53:26 PM] Crion attack 1 --------------------------- [1/16/2026, 7:53:31 PM] Zarick oh. it also looks like when you cast a hex you get to give someone temp hp? --------------------------- [1/16/2026, 7:53:35 PM] Gul Banana also: two hexes = 2x faith's flamekeeper. so lindal grants himself and someone else 3 temp hp each --------------------------- [1/16/2026, 7:54:01 PM] Zarick nice --------------------------- [1/16/2026, 7:54:03 PM] Crion alright --------------------------- [1/16/2026, 7:54:05 PM] Gul Banana turn over. who wants the temphp? --------------------------- [1/16/2026, 7:54:18 PM] Crion give it to dubnoom and brun --------------------------- [1/16/2026, 7:54:47 PM] Crion i think the move here for me is to delay --------------------------- [1/16/2026, 7:55:01 PM] Gul Banana there's only one leftover, so: dubnoom take +3 temp hp please --------------------------- [1/16/2026, 7:55:28 PM] Brun Rentclaw Brun Rentclaw now has 3 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [1/16/2026, 7:55:38 PM] Zarick oops wrong person --------------------------- [1/16/2026, 7:55:40 PM] Crion if we've got something coming out of the mausoleum i should not be moving up to engage the voidwisps --------------------------- [1/16/2026, 7:55:45 PM] CBN thank you for these, i will use them well (hopefully not at all) --------------------------- [1/16/2026, 7:55:57 PM] Dubnoom "The Wise" Dubnoom "The Wise" now has 3 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [1/16/2026, 7:56:04 PM] Ram Banaram Ram Banaram hops slowly out of the way as Lindal scrambles higher. The spirits of light - or whatever forces the frog is in contact with - are palpable in their presence. The other party members start to feel the strength of his witchcraft! Their blows are guided by invisible forces, the attacking wisps deflected just the same - except for Tak, who happened to be a step too far away. --------------------------- [1/16/2026, 7:56:19 PM] Crion given our current init, i can jump back in after the rest of you have moved and maybe the beast has left the crypt or other inits have been revealed --------------------------- [1/16/2026, 7:56:27 PM] Crion so, dammitwho: i delay --------------------------- [1/16/2026, 7:56:36 PM] Chattering Bones 28 The mausoleum doors thump for a second time before being pushed roughly open! --------------------------- [1/16/2026, 7:56:50 PM] Crion there he is. --------------------------- [1/16/2026, 7:57:01 PM] Chattering Bones 28 19 1d20 + 6 = 13 + 6 = 19 --------------------------- [1/16/2026, 7:57:03 PM] Crion dammitwho, imran jumps back into init order after this guy. --------------------------- [1/16/2026, 7:57:11 PM] Chattering Bones 28 7 1d6 + 2 bludgeoning = 7 = 7 --------------------------- [1/16/2026, 7:57:21 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes 7 damage. --------------------------- [1/16/2026, 7:57:29 PM] Dubnoom "The Wise" "Glachk!" --------------------------- [1/16/2026, 7:57:30 PM] Chattering Bones 28 10 1d20 + 2 = 8 + 2 = 10 --------------------------- [1/16/2026, 7:57:42 PM] Chattering Bones 28 *clickclickclickclick* --------------------------- [1/16/2026, 7:58:59 PM] Dubnoom "The Wise" "I have found the problem!" --------------------------- [1/16/2026, 7:59:14 PM] Imran Traveler Combat Assessment 1 Fighter You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day. Feat 1 --------------------------- [1/16/2026, 7:59:25 PM] Imran Traveler 30 1d20 + 11 = 19 + 11 = 30 --------------------------- [1/16/2026, 7:59:26 PM] Gul Banana positioning note: lindal is actually 1 square up and right of where he appears to be, as well as 2 squares Out on the z axis. this is probably going to happen a lot, sorry --------------------------- [1/16/2026, 7:59:57 PM] Imran Traveler 24 2 * (1d8 + 6) slashing = 24 = 24 --------------------------- [1/16/2026, 8:00:12 PM] Imran Traveler Recall Knowledge (Roll: 9) vs. Chattering Bones 1st2nd3rd4th Skill DC 14DC 16DC 19DC 24 Religion T 13FailFailFailCrFail Wisdom +0Trained +4 Lore Skill DCs 1st2nd3rd4th5th6th Unspecific 1214161924 - Specific 91214161924 Lore SkillProfModResultLore: Shadow Plane TRAINED +7 16 Intelligence +3Trained +4 Potential Modifiers Mod @UUID[Actor.7lxeR6pTPor9q0jW.Item.rdX8P2A67uAAOHtq]{Combat Assessment}+2 1d20 = 9 = 9 --------------------------- [1/16/2026, 8:00:19 PM] Zarick goodnight sweet prince --------------------------- [1/16/2026, 8:00:24 PM] Gul Banana **critical hits** --------------------------- [1/16/2026, 8:00:30 PM] Crion very weird macro --------------------------- [1/16/2026, 8:00:31 PM] Gul Banana however you've made the third one private --------------------------- [1/16/2026, 8:00:53 PM] Imran Traveler Recall Knowledge (Roll: 8)SkillProfModResultArcana TRAINED +7 15 Intelligence +3Trained +4 Crafting TRAINED +7 15 Intelligence +3Trained +4 Medicine TRAINED +4 12 Wisdom +0Trained +4 Nature UNTRAINED +0 8 Wisdom +0Untrained +0 Occultism TRAINED +7 15 Intelligence +3Trained +4 Religion TRAINED +4 12 Wisdom +0Trained +4 Society TRAINED +7 15 Intelligence +3Trained +4 Lore: Shadow Plane TRAINED +7 15 Intelligence +3Trained +4 Potential Modifiers Mod @UUID[Actor.7lxeR6pTPor9q0jW.Item.rdX8P2A67uAAOHtq]{Combat Assessment}+2 1d20 = 8 = 8 --------------------------- [1/16/2026, 8:00:56 PM] Zarick the private one is recall knowledge --------------------------- [1/16/2026, 8:01:06 PM] Crion i have no idea why that's private --------------------------- [1/16/2026, 8:01:10 PM] Crion i will do it another way --------------------------- [1/16/2026, 8:01:14 PM] Zarick because recall knowledge is a Secret check --------------------------- [1/16/2026, 8:01:22 PM] Zarick which means even you are not supposed to know the roll --------------------------- [1/16/2026, 8:01:30 PM] Crion it should at least give me the chance to add the +2! --------------------------- [1/16/2026, 8:01:34 PM] Zarick probably yes --------------------------- [1/16/2026, 8:01:43 PM] Dammitwho yes, but i remembered your +2 --------------------------- [1/16/2026, 8:01:49 PM] Dammitwho You have... Another Question --------------------------- [1/16/2026, 8:02:18 PM] Gul Banana there's always the option of typing 13 or whatever if we get too constrained by this stuff --------------------------- [1/16/2026, 8:02:36 PM] Gul Banana double square brackets syntax --------------------------- [1/16/2026, 8:02:48 PM] Zarick or dammitwho can disable the secret checks most likely if he didn't like it --------------------------- [1/16/2026, 8:02:50 PM] Imran Traveler Is this a noble lord of bones, such that if we break it down we end the whole undead rise? --------------------------- [1/16/2026, 8:03:10 PM] Crion no secret checks are fine i just didn't know it was coming and thought i'd fucked up the programming --------------------------- [1/16/2026, 8:03:53 PM] Crion ...is this guy still unhurt after 24? --------------------------- [1/16/2026, 8:04:01 PM] Chattering Bones 28 No. In fact this is the same kind of thing as the other one you destroyed. There were just two of them, and this one really wanted to get at you. --------------------------- [1/16/2026, 8:04:08 PM] Chattering Bones 28 Chattering Bones 28 takes 24 damage. They are destroyed. --------------------------- [1/16/2026, 8:04:14 PM] Chattering Bones 28 And he's dead anyway. --------------------------- [1/16/2026, 8:04:20 PM] Imran Traveler That's how it goes. --------------------------- [1/16/2026, 8:04:26 PM] Nicolae rest in pieces, bonehead --------------------------- [1/16/2026, 8:05:04 PM] Gul Banana technically he was already dead. --------------------------- [1/16/2026, 8:05:26 PM] Imran Traveler Imran watches it fall then moves down to engage more business. --------------------------- [1/16/2026, 8:05:35 PM] Zarick i assume these don't have reactive strike but feel free to correct me --------------------------- [1/16/2026, 8:05:42 PM] Dammitwho They do not --------------------------- [1/16/2026, 8:06:03 PM] Brun Rentclaw 13 1d20 + 7 = 6 + 7 = 13 --------------------------- [1/16/2026, 8:06:13 PM] Brun Rentclaw 8 1d8 + 5 piercing = 8 = 8 --------------------------- [1/16/2026, 8:06:30 PM] Brun Rentclaw 20 1d20 + 3 = 17 + 3 = 20 --------------------------- [1/16/2026, 8:06:37 PM] Nightwisp 99 Nightwisp 99 takes 8 damage. They are destroyed. --------------------------- [1/16/2026, 8:06:38 PM] Brun Rentclaw 11 1d6 + 5 bludgeoning = 11 = 11 --------------------------- [1/16/2026, 8:06:44 PM] Zarick oh whoops --------------------------- [1/16/2026, 8:06:51 PM] Dammitwho Gottem --------------------------- [1/16/2026, 8:06:54 PM] Gul Banana Chomp --------------------------- [1/16/2026, 8:07:04 PM] Zarick actually wait no --------------------------- [1/16/2026, 8:07:16 PM] Brun Rentclaw Guidance 1 Cantrip 1 Cantrip Concentrate Divine Range 30 feet; Targets 1 creature Duration until the start of your next turn You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour. Spell Effect: Guidance Effect: Guidance Immunity --------------------------- [1/16/2026, 8:07:41 PM] Zarick instead of raising shield i give guidance to tak --------------------------- [1/16/2026, 8:08:00 PM] Nicolae sweet --------------------------- [1/16/2026, 8:08:07 PM] Dammitwho I think we went out of order there, the wisp should've gone before Brun --------------------------- [1/16/2026, 8:08:30 PM] Zarick oh. whoops --------------------------- [1/16/2026, 8:08:42 PM] Dammitwho You'll get a special ring around your token when it's your turn + some kind of reminder on your screen --------------------------- [1/16/2026, 8:08:49 PM] Gul Banana retcon it a turn for one last hurrah? --------------------------- [1/16/2026, 8:08:56 PM] Crion tbh i saw the ring go right to brun --------------------------- [1/16/2026, 8:08:59 PM] Dammitwho Hm, odd --------------------------- [1/16/2026, 8:09:01 PM] Crion after i hit end turn --------------------------- [1/16/2026, 8:09:01 PM] Zarick i think i had the ring --------------------------- [1/16/2026, 8:09:09 PM] Zarick my guess is, crion hit end turn and so did you dwho --------------------------- [1/16/2026, 8:09:10 PM] Dammitwho Well, we'll work it out later, let's just continue on --------------------------- [1/16/2026, 8:09:20 PM] Dammitwho I don't *think* I hit end turn but w/e --------------------------- [1/16/2026, 8:09:26 PM] Crion i think it would've worked out about the same, --------------------------- [1/16/2026, 8:09:34 PM] Crion but i can take the manner 4 dmg --------------------------- [1/16/2026, 8:09:39 PM] CBN tak about to hit 'end turn' for anything that opposes us, --------------------------- [1/16/2026, 8:09:54 PM] Tak Ironflame 24 1d20 + 12 = 12 + 12 = 24 --------------------------- [1/16/2026, 8:10:09 PM] CBN there he is. --------------------------- [1/16/2026, 8:10:10 PM] Crion THIS IS A HOMEBOY --------------------------- [1/16/2026, 8:10:14 PM] Tak Ironflame 6 1d6 + 1d4 piercing = 6 = 6 --------------------------- [1/16/2026, 8:10:20 PM] Gul Banana man, that's a long range increment for a pistol --------------------------- [1/16/2026, 8:10:21 PM] Nicolae less of a homeboy, sadly --------------------------- [1/16/2026, 8:10:28 PM] Nicolae yeah, dwarven manufacture 8) --------------------------- [1/16/2026, 8:10:32 PM] Brun Rentclaw Brun turns away from the mausoleum and slides behind the nightwisp Imran is harrying. He leaps up and chomps onto it, tearing the wisp to shreds. --------------------------- [1/16/2026, 8:10:44 PM] CBN gunslinger. guns linger. makes you think --------------------------- [1/16/2026, 8:10:52 PM] Gul Banana guns... longer --------------------------- [1/16/2026, 8:10:54 PM] Brun Rentclaw Then he spits on the ground. "They don't taste very good." --------------------------- [1/16/2026, 8:10:57 PM] Nicolae that's true, they are long --------------------------- [1/16/2026, 8:11:09 PM] Nightwisp 27 Nightwisp 27 takes 12 damage. They are destroyed. --------------------------- [1/16/2026, 8:11:09 PM] Zarick is the guidance being green meaning that it forced a critical. i hope so --------------------------- [1/16/2026, 8:11:29 PM] Nicolae did i hit the wrong damage button --------------------------- [1/16/2026, 8:11:47 PM] Dammitwho Critical hits do double damage --------------------------- [1/16/2026, 8:11:56 PM] Zarick you did i think but it died anyway --------------------------- [1/16/2026, 8:12:20 PM] Nicolae oooo right, i hit the "damage" button instead of the "critical" button. "shouldn't the damage button incorporate the critical doubling" ah, well --------------------------- [1/16/2026, 8:12:32 PM] Gul Banana interesting phenomenon here: the nightwisp which just died now appears, in the init order, to have been before tak --------------------------- [1/16/2026, 8:12:41 PM] Gul Banana maybe something like this happened last time with brun's turn --------------------------- [1/16/2026, 8:13:06 PM] Tak Ironflame Tak blows some smoke off his gun barrel. "Looks like you can shoot the wisp part, too." --------------------------- [1/16/2026, 8:13:15 PM] Dammitwho Yeah, I'm not sure what's going on there --------------------------- [1/16/2026, 8:13:30 PM] Gul Banana the wisp definitely wasn't before nicolae BEORE his turn. i think their positions are getting resorted as they go into dead state or something --------------------------- [1/16/2026, 8:13:32 PM] CBN I can't see any more of them outside, which means...time to go inside...? --------------------------- [1/16/2026, 8:13:45 PM] Gul Banana although idk, the other one had non-equal init... idk! --------------------------- [1/16/2026, 8:13:45 PM] Zarick the remaining one is near lindal --------------------------- [1/16/2026, 8:13:53 PM] Dammitwho There's one more at Lindal --------------------------- [1/16/2026, 8:13:56 PM] Gul Banana yeah, it's under where he appears to be --------------------------- [1/16/2026, 8:13:56 PM] Dammitwho they're little fellas --------------------------- [1/16/2026, 8:14:00 PM] Gul Banana (but actually isn't) --------------------------- [1/16/2026, 8:14:05 PM] CBN i wonder if if you kill something before its turn, foundry resorts them to right-before-you to force its turn to end before it would've gone --------------------------- [1/16/2026, 8:14:14 PM] CBN aha! --------------------------- [1/16/2026, 8:14:22 PM] Gul Banana now that the doors are open i can move him to his correct spot --------------------------- [1/16/2026, 8:14:55 PM] CBN Stride... --------------------------- [1/16/2026, 8:15:15 PM] CBN can i hit it from adjacent like this? --------------------------- [1/16/2026, 8:15:19 PM] Dammitwho yes --------------------------- [1/16/2026, 8:15:30 PM] CBN and are my knowledge-etc's still applying? --------------------------- [1/16/2026, 8:15:36 PM] CBN since, also nightwisp --------------------------- [1/16/2026, 8:15:39 PM] Dammitwho yes, i believe so --------------------------- [1/16/2026, 8:15:43 PM] CBN huzzah --------------------------- [1/16/2026, 8:15:57 PM] Dubnoom "The Wise" 17 1d20 + 8 = 9 + 8 = 17 --------------------------- [1/16/2026, 8:16:36 PM] Dubnoom "The Wise" 10 (1d6 + 3) slashing + 3 = 10 = 10 --------------------------- [1/16/2026, 8:16:49 PM] Nightwisp 3 Nightwisp 3 takes 10 damage. They are destroyed. --------------------------- [1/16/2026, 8:16:52 PM] Dammitwho i'm sad none of you got Gravewept --------------------------- [1/16/2026, 8:17:03 PM] Crion that sounds like a bad thing to be. --------------------------- [1/16/2026, 8:17:05 PM] Gul Banana i'm not! what is gravewept! --------------------------- [1/16/2026, 8:17:11 PM] Crion i'm not sad i didn't get Gravewept. --------------------------- [1/16/2026, 8:17:11 PM] Zarick seems like you should have made us roll all three saves against every attack --------------------------- [1/16/2026, 8:17:13 PM] Dammitwho Huh, yeah, it does move the monster up. I'll have to look into settings about that --------------------------- [1/16/2026, 8:17:15 PM] Nicolae looks like you got gravewhooped, though --------------------------- [1/16/2026, 8:17:18 PM] Nicolae booyah --------------------------- [1/16/2026, 8:17:33 PM] Nightwisp 3 25 1d20 + 6 = 19 + 6 = 25 --------------------------- [1/16/2026, 8:17:47 PM] Nicolae am i getting attacked because i said gravewhooped, --------------------------- [1/16/2026, 8:17:51 PM] Dammitwho Dubnoom almost got it but he made the save --------------------------- [1/16/2026, 8:17:55 PM] Dubnoom "The Wise" "Dubnoom banishes you to the realm of infinite peace and softness! Away" And then he slices up the wisp like he's mad about getting a concussion and wants to work something out. --------------------------- [1/16/2026, 8:17:55 PM] Dammitwho no I'm just showing it off --------------------------- [1/16/2026, 8:18:04 PM] Zarick it didn't show us the effect --------------------------- [1/16/2026, 8:18:07 PM] Zarick unless that's coming --------------------------- [1/16/2026, 8:18:18 PM] Prabesh Pranavikram Lindalsivranragdya "Nice work, wise one!" With another, much less needful, flip, Lindal tumbles down off the roof to rejoin his companions. --------------------------- [1/16/2026, 8:18:24 PM] Dammitwho Oh! Succeed on a DC14 Will save or be Frightened 1 --------------------------- [1/16/2026, 8:18:31 PM] Dammitwho --------------------------- [1/16/2026, 8:18:45 PM] Crion all of us? --------------------------- [1/16/2026, 8:18:46 PM] Zarick well, good start all --------------------------- [1/16/2026, 8:18:50 PM] Zarick i think whoever got hit --------------------------- [1/16/2026, 8:19:03 PM] Dammitwho No, that was an effect the nightwisp's melee attack inflicted --------------------------- [1/16/2026, 8:19:06 PM] Imran Traveler Imran blows the air out his lungs and leans against the dead man's cenotaph. "Good work and gods damn." --------------------------- [1/16/2026, 8:19:19 PM] Ram Banaram (conclusory croak) --------------------------- [1/16/2026, 8:19:26 PM] Dammitwho The cemetery is at peace once more! --------------------------- [1/16/2026, 8:19:33 PM] Dubnoom "The Wise" "There probably shouldn't be so many of them though..." --------------------------- [1/16/2026, 8:20:03 PM] Dammitwho A good question! Another good question: why was there a Chattering Bones *inside* the mausoleum? --------------------------- [1/16/2026, 8:20:12 PM] Zarick spooooky --------------------------- [1/16/2026, 8:20:15 PM] Dubnoom "The Wise" Dubnoom scratches his head through his hat, with the tip of his blade. "Unless they've been really neglecting this place a long-long time..." --------------------------- [1/16/2026, 8:20:32 PM] Imran Traveler "Not that long. Can't be. People don't die so infrequent." --------------------------- [1/16/2026, 8:20:49 PM] Imran Traveler "There a shack around here? For the undertaker?" --------------------------- [1/16/2026, 8:20:52 PM] Brun Rentclaw "Plus, they likely would have noticed before this, and had more severe problems." --------------------------- [1/16/2026, 8:21:08 PM] Prabesh Pranavikram Lindalsivranragdya "Did the Moonglow-Bayans' keeper become a painter as well?" --------------------------- [1/16/2026, 8:21:24 PM] Dubnoom "The Wise" "They said the sheep have been getting eaten for awhile, didn't they?" --------------------------- [1/16/2026, 8:21:40 PM] Lantern Imran starts checking out the premises. --------------------------- [1/16/2026, 8:21:51 PM] Zarick truthfully i probably need to step out here, i think i can check the log if i miss any Roleplay --------------------------- [1/16/2026, 8:21:53 PM] Tak Ironflame Tak follows, and heads inside the mausoleum. --------------------------- [1/16/2026, 8:22:12 PM] Dubnoom "The Wise" "Maybe problem started, ignore ignore ignore, oh no more problem, ignore ignore. Way of the world. And we profit. Start grabbing bones to show." Dubnoom stars grabbing stray bones, to show later. --------------------------- [1/16/2026, 8:22:20 PM] Crion gg ty zarick --------------------------- [1/16/2026, 8:22:24 PM] Zarick thanks all --------------------------- [1/16/2026, 8:22:46 PM] Crion i can RP until we're done/bored --------------------------- [1/16/2026, 8:22:48 PM] Dammitwho When Lindal enters the mausoleum, they notice very quickly something out of place. A human corpse! Okay, that's decidedly in-place here. But it's a human corpse *outside* the sarcophagus of the mausoleum, and not dressed for burial! --------------------------- [1/16/2026, 8:23:39 PM] Dammitwho The rest of you can discuss amongst yourselves, and we'll investigate this poor fellow further... next week!