[1/30/2026, 4:04:14 PM] Ram Banaram Contemplating the river, Ram Banaram's tongue flicks into the air once. It didn't capture any insect visible to the humanoid eye, but perhaps he consumed an immaterial thing. --------------------------- [1/30/2026, 4:04:58 PM] Dammitwho Helluo. We might have to end a bit early this session, this was a busy/bad week and I didn't get as much Rules Content prepped as I would like --------------------------- [1/30/2026, 4:05:04 PM] Dammitwho However, maybe not! We'll see --------------------------- [1/30/2026, 4:05:30 PM] Zarick no worries --------------------------- [1/30/2026, 4:05:50 PM] Crion hurm why does my chat window not have correct backgrounds now --------------------------- [1/30/2026, 4:06:26 PM] Dammitwho Anywho! Everybody ready to go? --------------------------- [1/30/2026, 4:06:36 PM] CBN i promise to miss enough times that we get the full duration --------------------------- [1/30/2026, 4:06:42 PM] Crion g2g --------------------------- [1/30/2026, 4:07:01 PM] Zarick let's rumble --------------------------- [1/30/2026, 4:07:28 PM] Gul Banana if we finish early, i will simply Nap --------------------------- [1/30/2026, 4:07:56 PM] Nicolae ich bin hier --------------------------- [1/30/2026, 4:08:17 PM] Gul Banana crows are uuuarking outside... --------------------------- [1/30/2026, 4:08:26 PM] Dammitwho Sick. Let's get to it --------------------------- [1/30/2026, 4:08:31 PM] Dammitwho --------------------------- [1/30/2026, 4:08:37 PM] Crion ok now i can't see anything --------------------------- [1/30/2026, 4:08:40 PM] Crion sigh --------------------------- [1/30/2026, 4:09:11 PM] Dammitwho Are you not getting like the loading progress bar, etc? --------------------------- [1/30/2026, 4:09:23 PM] Crion no the chat boxes are all see through so they're blacked out --------------------------- [1/30/2026, 4:09:30 PM] Crion see IRC for example --------------------------- [1/30/2026, 4:09:49 PM] Crion i'm looking for a setting --------------------------- [1/30/2026, 4:09:57 PM] Zarick did you try refreshing --------------------------- [1/30/2026, 4:10:17 PM] Dammitwho wadda hell --------------------------- [1/30/2026, 4:10:59 PM] Nicolae oh, right, this --------------------------- [1/30/2026, 4:11:04 PM] Nicolae D: --------------------------- [1/30/2026, 4:11:08 PM] Crion ok refreshing logged me out but now i logged back in and it's working --------------------------- [1/30/2026, 4:11:13 PM] Crion nvm let's go --------------------------- [1/30/2026, 4:11:33 PM] Dammitwho wery good. Tak Ironflame! You face down creatures! --------------------------- [1/30/2026, 4:11:45 PM] Gul Banana let's go... hastily away from this meat thing which has unexpectedly, to lindal, popped up near him --------------------------- [1/30/2026, 4:11:56 PM] Nicolae also the shadowdark line art wasn't workin for me so much (aesthetically, not, like, software-ically) so i just used my av regular style for the token now --------------------------- [1/30/2026, 4:12:36 PM] Gul Banana you are Seen. you are valid (if murderous) --------------------------- [1/30/2026, 4:12:45 PM] Nicolae it's not murder if they started it and/or were already dead --------------------------- [1/30/2026, 4:12:48 PM] Imran Traveler Imran Traveler looks around, weapon and shield drawn. --------------------------- [1/30/2026, 4:12:58 PM] Imran Traveler "These things...foul. Small-mouthed." --------------------------- [1/30/2026, 4:13:47 PM] Nicolae it's a target rich environment, i'm gonna plug the aberration to my west --------------------------- [1/30/2026, 4:13:53 PM] Gul Banana where'd they come from again? underground, thin air..? --------------------------- [1/30/2026, 4:13:59 PM] Dubnoom "The Wise" "Salt and fire will take care of them. Mhm." --------------------------- [1/30/2026, 4:14:11 PM] Dammitwho they were hidden in the underbrush --------------------------- [1/30/2026, 4:14:16 PM] Gul Banana aha --------------------------- [1/30/2026, 4:14:18 PM] Tak Ironflame 27 1d20 + 11 = 16 + 11 = 27 --------------------------- [1/30/2026, 4:14:30 PM] Tak Ironflame 3 1d6 + 1d4 piercing = 3 = 3 --------------------------- [1/30/2026, 4:14:31 PM] Zarick blammo --------------------------- [1/30/2026, 4:14:34 PM] Crion who are you designating spotter tak. i forget if that's a free action on combat start or not --------------------------- [1/30/2026, 4:14:41 PM] Dammitwho Remember to target the token you're shooting at! --------------------------- [1/30/2026, 4:14:52 PM] Nicolae i did! i thought i did! --------------------------- [1/30/2026, 4:14:56 PM] Brun Rentclaw surely that wasn't a critical damage? --------------------------- [1/30/2026, 4:15:04 PM] Prabesh Pranavikram Lindalsivranragdya Lindal starts as a bulbous flesh thing jumps right out at him. The plan to use ourselves as bait is working...! --------------------------- [1/30/2026, 4:15:09 PM] Nicolae yeah it says small aberrration on my damage roll --------------------------- [1/30/2026, 4:15:14 PM] Dammitwho Nicolae: yeah nvm you got it --------------------------- [1/30/2026, 4:15:23 PM] Dammitwho I was looking at the wrong place --------------------------- [1/30/2026, 4:15:24 PM] Zarick i think you needed to hit a different button to roll critical damage --------------------------- [1/30/2026, 4:15:31 PM] Zarick since it didn't roll your fatal d10 --------------------------- [1/30/2026, 4:15:36 PM] Nicolae re spotter: basically it takes three days of downtime By The Book to train a new spotter, so you're it until you die or i find someone better --------------------------- [1/30/2026, 4:15:49 PM] Tak Ironflame 15 2 * (1d10 + 1d4) + 1d10 piercing = 15 = 15 --------------------------- [1/30/2026, 4:15:54 PM] Nicolae oh yeah that makes sense --------------------------- [1/30/2026, 4:16:11 PM] Nicolae uh, give it that first 3 damage back i guess? my bad. i am sorry --------------------------- [1/30/2026, 4:16:14 PM] Small Aberration 76 Small Aberration 76 takes 15 damage. --------------------------- [1/30/2026, 4:16:27 PM] Dammitwho bop --------------------------- [1/30/2026, 4:17:07 PM] Tak Ironflame Tak steels his arm, sights down the barrel, and launches a lead slug into the face of the small monstrosity coming at him from the west. --------------------------- [1/30/2026, 4:17:45 PM] Gul Banana tfw you probably just wanted to maul some sheep but you immediately get shot with a gun --------------------------- [1/30/2026, 4:18:04 PM] Nicolae two seconds ago that dipshit probably didn't even know guns were real --------------------------- [1/30/2026, 4:18:16 PM] Zarick nicolae did you take all your actions? --------------------------- [1/30/2026, 4:18:26 PM] Zarick seems like you could reload for a second shot or do more things --------------------------- [1/30/2026, 4:18:28 PM] Nicolae wait, shit, i have other actions besides shooting --------------------------- [1/30/2026, 4:18:37 PM] Nicolae yeah, sorry, i mind farted on the action economy here --------------------------- [1/30/2026, 4:18:43 PM] Tak Ironflame Tak Ironflame loads +1 Clan Pistol with Rounds (Clan Pistol). --------------------------- [1/30/2026, 4:19:11 PM] Zarick you can even shoot a second time at the cost of needing to reload first next round (and -5 to your second attack) --------------------------- [1/30/2026, 4:19:25 PM] Zarick or you can use some sort of Skill --------------------------- [1/30/2026, 4:19:30 PM] Nicolae one action to shoot, one action to reload, don't need to move... oh i can shoot again, true --------------------------- [1/30/2026, 4:19:42 PM] Tak Ironflame 11 1d20 + 6 = 5 + 6 = 11 --------------------------- [1/30/2026, 4:19:45 PM] Small Aberration 76 Scuttle R Trigger The Horrible Little Thing is targeted with a Strike and it can see the attacker.Effect The Horrible Little Thing dodges out of the way, gaining a +2 circumstance bonus to AC against the attack. --------------------------- [1/30/2026, 4:19:50 PM] Crion did you designate a spotter --------------------------- [1/30/2026, 4:20:09 PM] Zarick you're the spotter crion --------------------------- [1/30/2026, 4:20:10 PM] Nicolae crion: it's you, it's a permanent position more or less, not something i can change each encounter --------------------------- [1/30/2026, 4:20:35 PM] Dammitwho Miss! --------------------------- [1/30/2026, 4:20:37 PM] Nicolae scroll up a bit, by the book i need three days of downtime to train a new spotter --------------------------- [1/30/2026, 4:20:38 PM] Crion hell yah --------------------------- [1/30/2026, 4:21:07 PM] Tak Ironflame Embolded by success, Tak takes another shot. But the little monster is lucky this time, and the bullet goes "pff!" in a soft green hillock. --------------------------- [1/30/2026, 4:21:16 PM] Tak Ironflame Emboldened( --------------------------- [1/30/2026, 4:21:19 PM] Tak Ironflame * --------------------------- [1/30/2026, 4:21:34 PM] Nicolae okay NOW i'm done. my apologies. --------------------------- [1/30/2026, 4:21:41 PM] Nicolae this cabin fever is killing me i think --------------------------- [1/30/2026, 4:21:47 PM] Crion end turn button will kick init along --------------------------- [1/30/2026, 4:21:59 PM] Crion think it's under utility on the quick bar? --------------------------- [1/30/2026, 4:22:13 PM] Zarick it's on the npc now --------------------------- [1/30/2026, 4:22:13 PM] Small Aberration 80 24 1d20 + 8 = 16 + 8 = 24 --------------------------- [1/30/2026, 4:22:27 PM] Dubnoom "The Wise" "Glahg!" --------------------------- [1/30/2026, 4:22:28 PM] Small Aberration 80 4 1d6 + 2 piercing = 4 = 4 --------------------------- [1/30/2026, 4:22:36 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes 4 damage. --------------------------- [1/30/2026, 4:22:47 PM] Small Aberration 80 *chitters evilly* --------------------------- [1/30/2026, 4:22:53 PM] Small Aberration 80 14 1d20 + 3 = 11 + 3 = 14 --------------------------- [1/30/2026, 4:22:57 PM] Zarick hmm do i want to bless, or grab... --------------------------- [1/30/2026, 4:23:30 PM] Small Aberration 80 The horrible little thing lunges forward, but *this* time Dubnoom is able to dodge! It still gave him a nasty nip though... --------------------------- [1/30/2026, 4:23:42 PM] Zarick hell with it. enjoy friends --------------------------- [1/30/2026, 4:23:48 PM] Brun Rentclaw Bless 2 Spell 1 Aura Concentrate Divine Manipulate Mental Area 15-foot emanation Targets you and allies in the area Duration 1 minute Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet. Bless can counteract Bane. Aura: Bless Counteract --------------------------- [1/30/2026, 4:24:07 PM] Zarick anyone in my aura circle gets +1 to attacks --------------------------- [1/30/2026, 4:24:08 PM] Dubnoom "The Wise" "Their awful teeth are sharp but not inevitable!" He offers, wincing back from the second gnashing. --------------------------- [1/30/2026, 4:25:21 PM] Brun Rentclaw Brun clasps a blue medallion with an open hand around his neck, and raises it up. "Perfect us!" A soft blue light radiates from the kholo as he steps forward towards one of the abominations. --------------------------- [1/30/2026, 4:26:19 PM] Dammitwho Could it be? The flank...! --------------------------- [1/30/2026, 4:26:40 PM] Zarick too bad lindal isn't really a Melee Dude --------------------------- [1/30/2026, 4:27:38 PM] Gul Banana he's got a truncheon, which probably counts for flanking --------------------------- [1/30/2026, 4:27:51 PM] Prabesh Pranavikram Lindalsivranragdya @UUID[Actor.na4BvYZuIm8Bnbpr.Item.UOgbvaF57Hs7byKs]{+1 Nightstick} --------------------------- [1/30/2026, 4:28:26 PM] Gul Banana stolen from the city guard~ --------------------------- [1/30/2026, 4:28:41 PM] Small Aberration 29 24 1d20 + 8 = 16 + 8 = 24 --------------------------- [1/30/2026, 4:28:52 PM] Small Aberration 29 4 1d6 + 2 piercing = 4 = 4 --------------------------- [1/30/2026, 4:28:58 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya takes 4 damage. --------------------------- [1/30/2026, 4:29:06 PM] Imran Traveler Imrans frowns as the creatures bringing up the rear get closer. Odd looking oozes. --------------------------- [1/30/2026, 4:29:16 PM] Small Aberration 29 18 1d20 + 3 = 15 + 3 = 18 --------------------------- [1/30/2026, 4:29:28 PM] Small Aberration 29 3 1d6 + 2 piercing = 3 = 3 --------------------------- [1/30/2026, 4:29:33 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya takes 3 damage. --------------------------- [1/30/2026, 4:29:39 PM] Small Aberration 29 9 1d20 - 2 = 11 - 2 = 9 --------------------------- [1/30/2026, 4:30:08 PM] Small Aberration 29 The creature makes a wet burbling sound and chomps at Lindal! --------------------------- [1/30/2026, 4:30:56 PM] Prabesh Pranavikram Lindalsivranragdya Who is greatly surprised as the small-mouthed monster seizes his arm in its jaws. "Yek!" --------------------------- [1/30/2026, 4:31:48 PM] Gul Banana now i really do have to look up flanking --------------------------- [1/30/2026, 4:31:56 PM] Zarick melee attacks get +2 --------------------------- [1/30/2026, 4:32:06 PM] Gul Banana how about touch-range spells? --------------------------- [1/30/2026, 4:32:36 PM] Zarick it's a penalty to AC so if it targets AC yes --------------------------- [1/30/2026, 4:32:39 PM] Zarick otherwise no --------------------------- [1/30/2026, 4:33:14 PM] Zarick i guess it also has to say it makes a melee attack --------------------------- [1/30/2026, 4:33:31 PM] Gul Banana whatever they've called flanking, it isn't "flanking"... or my pdf search just failed, since i now see https://2e.aonprd.com/Rules.aspx?ID=2375 --------------------------- [1/30/2026, 4:33:32 PM] Zarick so gouging claw would work --------------------------- [1/30/2026, 4:33:51 PM] Zarick https://2e.aonprd.com/Rules.aspx?ID=2375&Redirected=1 --------------------------- [1/30/2026, 4:36:01 PM] Gul Banana ok, actions: --------------------------- [1/30/2026, 4:36:11 PM] Gul Banana strike, parry, cast shield --------------------------- [1/30/2026, 4:36:45 PM] Prabesh Pranavikram Lindalsivranragdya 23 1d20 + 11 = 12 + 11 = 23 --------------------------- [1/30/2026, 4:37:08 PM] Gul Banana i forgot to target the thing first and a warning message popped up ;_; --------------------------- [1/30/2026, 4:37:23 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya begins to parry. --------------------------- [1/30/2026, 4:37:30 PM] Prabesh Pranavikram Lindalsivranragdya 2 1d4 + 1 bludgeoning = 2 = 2 --------------------------- [1/30/2026, 4:37:38 PM] Zarick bonk --------------------------- [1/30/2026, 4:37:46 PM] Small Aberration 29 Small Aberration 29 takes 2 damage. --------------------------- [1/30/2026, 4:38:30 PM] Prabesh Pranavikram Lindalsivranragdya Shield 1 Cantrip 1 Cantrip Concentrate Divine Force Duration until the start of your next turn You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. You can use the spell's reaction to reduce damage from any spell or magical effect, even if it doesn't deal physical damage. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Spell Effect: Shield Effect: Shield Immunity Heightened (+2) The shield's Hardness increases by 5. --------------------------- [1/30/2026, 4:38:48 PM] Prabesh Pranavikram Lindalsivranragdya Lindal bats at the creature before him with his justice-delivering staff (a telescoping rod stolen from the Thakur's guards) and then drops into a defensive crouch. With his other hand he makes a MYSTICAL PASS in the air, invoking the luck of the righteous! There's nothing luckier than a wall between you and them! --------------------------- [1/30/2026, 4:38:59 PM] Crion step --------------------------- [1/30/2026, 4:39:00 PM] Zarick fyi, parrying does not stack with the shield spell --------------------------- [1/30/2026, 4:39:15 PM] Gul Banana ah. can i change stuff then --------------------------- [1/30/2026, 4:39:23 PM] Crion pausing --------------------------- [1/30/2026, 4:39:26 PM] Zarick both give a +1 circumstance to AC, shield does more stuff --------------------------- [1/30/2026, 4:39:35 PM] Gul Banana specifically, changing to not parry --------------------------- [1/30/2026, 4:39:51 PM] Small Aberration 29 sure --------------------------- [1/30/2026, 4:39:51 PM] Zarick could bonk again or any other 1 action thing --------------------------- [1/30/2026, 4:40:49 PM] Gul Banana i'll cast a ~stumbling curse~ on this thing and we'll find out whether it has reactive strikes etc --------------------------- [1/30/2026, 4:41:24 PM] Prabesh Pranavikram Lindalsivranragdya Stumbling Curse 1 Focus 1 Curse Divine Focus Hex Manipulate Witch Range 60 feet; Targets 1 creature Defense basic Reflex; Duration sustained for up to 1 minute With a twist of a finger, you send a creature careening on a haphazard trajectory. The target must attempt a Reflex save. Critical Success The target is unaffected. Success The target takes a -2 status penalty to Athletics and Acrobatics checks. Failure As success, and each time the target Strides, it uses the first 5 feet of movement of the Stride to move 5 feet in a random direction (this is forced movement). This has no effect on a creature with only 5 feet of movement. Critical Failure As failure, except you control the direction of the target's first 5 feet of movement of the Stride. Spell Effect: Stumbling Curse Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit Save DC 18 basic Reflex --------------------------- [1/30/2026, 4:41:59 PM] Prabesh Pranavikram Lindalsivranragdya The spirits are pleased by this cowardice. Ram Banaram turns upon his rock, and the monster is forced to turn also. --------------------------- [1/30/2026, 4:42:13 PM] Zarick who's getting the hp, maybe you --------------------------- [1/30/2026, 4:42:30 PM] Gul Banana yeah, i'll take it unless dubnoom expects to charge out into the enemy --------------------------- [1/30/2026, 4:42:40 PM] Crion i'll cover the wise gobbo --------------------------- [1/30/2026, 4:42:50 PM] Zarick dubnoom is too far away anyway --------------------------- [1/30/2026, 4:42:51 PM] CBN i think the enemies will charge in to me first, --------------------------- [1/30/2026, 4:42:58 PM] Small Aberration 29 The horrible little thing gurgles and wails as the threads of Lindal's hex make it stumble about! --------------------------- [1/30/2026, 4:43:13 PM] Crion good to go? --------------------------- [1/30/2026, 4:43:20 PM] Gul Banana yep --------------------------- [1/30/2026, 4:43:21 PM] Imran Traveler Combat Assessment 1 Fighter You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day. Feat 1 --------------------------- [1/30/2026, 4:43:28 PM] Zarick wish that stumbling hex made them more vulnerable to tripping --------------------------- [1/30/2026, 4:43:58 PM] Gul Banana unfortunately, i didn't prepare Schadenfreude --------------------------- [1/30/2026, 4:44:04 PM] Gul Banana (an actual spell) --------------------------- [1/30/2026, 4:44:33 PM] Imran Traveler 21 1d20 + 13 = 8 + 13 = 21 --------------------------- [1/30/2026, 4:44:42 PM] Gul Banana this should incentivise it to remain trapped between the flankers, though --------------------------- [1/30/2026, 4:44:49 PM] Imran Traveler 5 1d8 + 4 slashing = 5 = 5 --------------------------- [1/30/2026, 4:44:57 PM] Gul Banana unless it wants to go Somewhere at random --------------------------- [1/30/2026, 4:45:07 PM] Imran Traveler 21 1d20 + 8 = 13 + 8 = 21 --------------------------- [1/30/2026, 4:45:17 PM] Imran Traveler 5 1d8 + 4 slashing = 5 = 5 --------------------------- [1/30/2026, 4:45:29 PM] Crion lol those damage rolls --------------------------- [1/30/2026, 4:45:36 PM] Dammitwho Are you remembering multiple attack penalties? --------------------------- [1/30/2026, 4:45:46 PM] Crion yes, +12 then +7 --------------------------- [1/30/2026, 4:45:46 PM] Zarick yeah there's a -5 on the second --------------------------- [1/30/2026, 4:45:53 PM] Crion first action was a step --------------------------- [1/30/2026, 4:45:55 PM] Dammitwho Ah, wery good --------------------------- [1/30/2026, 4:45:55 PM] Zarick Fighters --------------------------- [1/30/2026, 4:46:07 PM] Crion then snake eyes on damage!!! --------------------------- [1/30/2026, 4:46:08 PM] Small Aberration 80 Small Aberration 80 takes 5 damage. --------------------------- [1/30/2026, 4:46:14 PM] Small Aberration 80 Small Aberration 80 takes 5 damage. --------------------------- [1/30/2026, 4:46:17 PM] Gul Banana afk... and brb --------------------------- [1/30/2026, 4:46:24 PM] Crion additionally --------------------------- [1/30/2026, 4:46:39 PM] Imran Traveler Recall Knowledge (Roll: 18) vs. Horrible Little Thing 1st2nd3rd4th Skill DC 19DC 24-- Occultism T 25SucSuc-- Intelligence +3Trained +4 Lore Skill DCs 1st2nd3rd4th5th6th Unspecific 161924-- - Specific 14161924-- Lore SkillProfModResultLore: Shadow Plane TRAINED +7 25 Intelligence +3Trained +4 Potential Modifiers Mod @UUID[Actor.7lxeR6pTPor9q0jW.Item.rdX8P2A67uAAOHtq]{Combat Assessment}+2 1d20 = 18 = 18 --------------------------- [1/30/2026, 4:46:39 PM] Dammitwho Alright, you can roll to Recall Knowledge! --------------------------- [1/30/2026, 4:46:48 PM] Dammitwho Success! --------------------------- [1/30/2026, 4:47:34 PM] Imran Traveler Imran swiftly steps up to Dubnoom's side and strikes twice, with practiced wrist and eye. What sort of small freak, this? Whither yon monstrosity? --------------------------- [1/30/2026, 4:48:54 PM] Dammitwho Imran knows for a fact that he's never seen these before, and he can't think of anyone else who has, either. One thing he notices is how... squishy they are. They don't appear to have bones in the traditional sense- maybe highly-pressurized fluid, like some insects? Their tiny mouths are also bizarre. No naturally occurring creatures, this. --------------------------- [1/30/2026, 4:49:35 PM] Dammitwho Ask ye question! --------------------------- [1/30/2026, 4:49:46 PM] Imran Traveler "Perhaps a thing that size might be swerved best with a swift kick, to the horizon," he mutters to himself, then glances over at Dubnoom. "No offense." --------------------------- [1/30/2026, 4:50:16 PM] Nicolae question, does any part of the bridge (the walls along it, or the posts) count as cover? i do not recall --------------------------- [1/30/2026, 4:50:28 PM] Imran Traveler Are these things in any way related to the Shadow plane or the void, things he would be familiar with from Nidal? --------------------------- [1/30/2026, 4:50:49 PM] Dammitwho The bridge rails + posts count as cover --------------------------- [1/30/2026, 4:50:50 PM] Dubnoom "The Wise" Dubnoom: "It bit Dubnoom unprovoked. Feet are too good for it." He brandishes his blade. --------------------------- [1/30/2026, 4:51:02 PM] Imran Traveler "The void" might have greater theological meaning, but here he mostly means like, Nidal culture. Weird gross night sky worshipper stuff. --------------------------- [1/30/2026, 4:51:31 PM] Imran Traveler He might not have seen them in the...goo...flesh before, but they could be related. --------------------------- [1/30/2026, 4:51:53 PM] Crion tbh your original description answered my major question basically, i'm good to go --------------------------- [1/30/2026, 4:53:18 PM] Dammitwho Imran: Not to put too fine a point on it, but these things feel too... uh, warm and wet and vital to be of the Shadow or the Void. While everyone in Nidal knows their hidden rulers love to play with flesh, they're as dry and clinical as a surgical ward about it. --------------------------- [1/30/2026, 4:53:53 PM] Imran Traveler Well, that's good. That makes any of this unlikely to be HIS fault. --------------------------- [1/30/2026, 4:54:05 PM] Dammitwho Also you can roll any skill associated with a magical tradition DC 18 to know more about the term of art "void"/"void energy". --------------------------- [1/30/2026, 4:54:32 PM] Crion does lore shadow plane count --------------------------- [1/30/2026, 4:54:47 PM] Imran Traveler 24 1d20 + 7 = 17 + 7 = 24 --------------------------- [1/30/2026, 4:55:02 PM] Imran Traveler occultism is the same +7 so if not, then occultism --------------------------- [1/30/2026, 4:57:13 PM] Dammitwho The Void is a plane of existence in the Outer Sphere, known far less commonly as the Plane of Entropy or the Negative Energy Plane. Little is known about it directly, as it is one of the planes most inherently hostile to ordinary life - "void energy" is the aligned energy of this plane which animates undead, as opposed to "vital energy" which comes from the Void's opposite, known as Creation's Forge. --------------------------- [1/30/2026, 4:57:43 PM] Dammitwho While they would seem similar, due to their associations with cold, darkness, and death, the Shadow Plane and the Void are very different places. --------------------------- [1/30/2026, 4:58:14 PM] Crion interdesting. ok now im done for real --------------------------- [1/30/2026, 4:59:54 PM] Horrible Little Thing 76 13 1d20 + 8 = 5 + 8 = 13 --------------------------- [1/30/2026, 5:00:01 PM] Horrible Little Thing 76 6 1d20 + 3 = 3 + 3 = 6 --------------------------- [1/30/2026, 5:00:09 PM] Dammitwho Owned. --------------------------- [1/30/2026, 5:00:17 PM] Zarick leave dubnoom alone!! --------------------------- [1/30/2026, 5:00:26 PM] Dammitwho No. He's small. --------------------------- [1/30/2026, 5:00:31 PM] Dubnoom "The Wise" Exploit Vulnerability 1 Esoterica Manipulate Thaumaturge Frequency once per round Requirements You are holding your implement. You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again. Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see the Exploit Vulnerability class feature). Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become off-guard until the beginning of your next turn. --------------------------- [1/30/2026, 5:00:34 PM] Crion dubnoom....Kill them both. --------------------------- [1/30/2026, 5:00:46 PM] Dubnoom "The Wise" 9 1d20 + 8 = 1 + 8 = 9 --------------------------- [1/30/2026, 5:00:55 PM] CBN are you fucking kidding me --------------------------- [1/30/2026, 5:00:57 PM] Crion noo --------------------------- [1/30/2026, 5:00:57 PM] Zarick lol --------------------------- [1/30/2026, 5:01:12 PM] CBN i'm dead serious that i'm one 1 away from quitting this game, i'm sorry --------------------------- [1/30/2026, 5:01:14 PM] Zarick you could use a hero point --------------------------- [1/30/2026, 5:01:20 PM] Dammitwho yeah you can reroll --------------------------- [1/30/2026, 5:01:40 PM] Dubnoom "The Wise" 10 1d20 + 8 = 2 + 8 = 10 --------------------------- [1/30/2026, 5:01:49 PM] Dammitwho *smiles politely* --------------------------- [1/30/2026, 5:01:51 PM] CBN 'cool' they're calling it --------------------------- [1/30/2026, 5:02:02 PM] Zarick that's at least not a critical failure... --------------------------- [1/30/2026, 5:02:16 PM] Zarick so you can still use personal antithesis --------------------------- [1/30/2026, 5:03:29 PM] CBN ok, let's see then --------------------------- [1/30/2026, 5:03:51 PM] CBN applying personal antithesis to the one directly south of dubnoom, so If I Hit it'll do some more damage --------------------------- [1/30/2026, 5:04:10 PM] Dubnoom "The Wise" 10 1d20 + 9 = 1 + 9 = 10 --------------------------- [1/30/2026, 5:04:18 PM] Crion ffs --------------------------- [1/30/2026, 5:04:26 PM] CBN i'm trying extremely hard to be polite here --------------------------- [1/30/2026, 5:04:26 PM] Nicolae iirc the one directly south of dubnoom-- jesus christ what --------------------------- [1/30/2026, 5:04:28 PM] Zarick cripe --------------------------- [1/30/2026, 5:04:31 PM] Gul Banana back --------------------------- [1/30/2026, 5:04:42 PM] Gul Banana with coffee, so i'm actually MORE present than i was before --------------------------- [1/30/2026, 5:04:43 PM] Dubnoom "The Wise" 8 1d20 + 5 = 3 + 5 = 8 --------------------------- [1/30/2026, 5:04:59 PM] Crion this might be the worst dice luck i've ever seen --------------------------- [1/30/2026, 5:05:05 PM] Gul Banana oh no --------------------------- [1/30/2026, 5:05:07 PM] Dammitwho golly --------------------------- [1/30/2026, 5:05:08 PM] Zarick 1 2 1 3 --------------------------- [1/30/2026, 5:05:28 PM] Dubnoom "The Wise" "They are---" fwish "---quite agile!" fwoosh. "I think it is because of bones!" --------------------------- [1/30/2026, 5:08:07 PM] Small Ooze 66 The semitranslucent goblin(?) oozes forward. Notably, neither its 'legs' or its 'arms' move in the way that the creature it is mimicking would in order to walk. They remain straight, while the creature moves forward more in the manner of an ooze or slime. It's more like a statue of a goblin being carried around than a goblin made from slime. --------------------------- [1/30/2026, 5:08:16 PM] Small Ooze 66 17 1d20 + 8 = 9 + 8 = 17 --------------------------- [1/30/2026, 5:08:29 PM] Small Ooze 66 11 1d20 + 3 = 8 + 3 = 11 --------------------------- [1/30/2026, 5:09:33 PM] Small Ooze 66 Two small splats leap out from the ooze - from the middle of its 'face', rather than being thrown by the 'arms' - and whizz past Tak, impacting on the ground behind him! The hissing, sizzling noise they make as they land makes clear he wouldn't want to get that stuff in his face! --------------------------- [1/30/2026, 5:09:37 PM] Dammitwho --------------------------- [1/30/2026, 5:11:20 PM] Nicolae ah, let's do this. i think i'm going to fall back a skosh and light up Horrible Thing 80, since iirc that's the one my spotter hit --------------------------- [1/30/2026, 5:11:44 PM] Tak Ironflame Covered Reload 1 Gunslinger You duck into a safe position or minimize your profile while reloading to make your next attack. Either Take Cover or attempt to Hide, then Interact to reload. As normal, you must meet the requirements to Take Cover or Hide; you must be Prone, benefiting from cover, or near a feature that allows you to Take Cover, and you need to be benefiting from cover or Concealed to a creature to Hide from that creature. --------------------------- [1/30/2026, 5:12:01 PM] Nicolae taking cover, mostly because i can do it while i reload --------------------------- [1/30/2026, 5:12:50 PM] Tak Ironflame Tak Ironflame loads +1 Clan Pistol with Rounds (Clan Pistol). --------------------------- [1/30/2026, 5:13:12 PM] Tak Ironflame move, reload, and my spotter doesn't count as cover --------------------------- [1/30/2026, 5:13:42 PM] Prabesh Pranavikram Lindalsivranragdya "These things are small beans, but they'd still be a problem for the town of painters. They must be new, and there must be a reason for it..." --------------------------- [1/30/2026, 5:13:43 PM] Tak Ironflame 17 1d20 + 12 = 5 + 12 = 17 --------------------------- [1/30/2026, 5:14:19 PM] Nicolae nah, fuck that, we're rerolling for a hero point --------------------------- [1/30/2026, 5:14:26 PM] Nicolae how do i do that --------------------------- [1/30/2026, 5:14:45 PM] CBN i just right-clicked hero point under attributes and rolled again manually --------------------------- [1/30/2026, 5:14:57 PM] CBN since right click decrements it down, lmb increments it up --------------------------- [1/30/2026, 5:15:08 PM] Nicolae wait, hold on, why was i shooting at me --------------------------- [1/30/2026, 5:15:30 PM] Crion lol --------------------------- [1/30/2026, 5:15:31 PM] Tak Ironflame Tak Ironflame loads +1 Clan Pistol with Rounds (Clan Pistol). --------------------------- [1/30/2026, 5:15:36 PM] Tak Ironflame 28 1d20 + 12 = 16 + 12 = 28 --------------------------- [1/30/2026, 5:15:46 PM] Crion Die. --------------------------- [1/30/2026, 5:15:51 PM] Imran Traveler Die. --------------------------- [1/30/2026, 5:15:51 PM] Dammitwho Yow! --------------------------- [1/30/2026, 5:16:00 PM] Tak Ironflame 15 2 * (1d10 + 1d4) + 1d10 piercing = 15 = 15 --------------------------- [1/30/2026, 5:16:12 PM] Horrible Little Thing 80 Horrible Little Thing 80 takes 15 damage. --------------------------- [1/30/2026, 5:16:23 PM] Gul Banana thin't --------------------------- [1/30/2026, 5:17:28 PM] Tak Ironflame Imran's early attack on the horrible little thing has thrown it off whatever game it had, and Tak takes advantage of the opportunity. Ducking behind the bridge supports, he chambers another round, and then pops up to trepan the little beast at range. Kerblam. --------------------------- [1/30/2026, 5:17:56 PM] Dammitwho Tak's bullet takes the HLT right in the misshapen head! Gobbets of flesh spatter behind it and the creature collapses... and then collapses again, as its viscera fall apart like badly-sewn cloth. What was seconds earlier a hissing aberration is now no more than a wet, red pile of dying organs. --------------------------- [1/30/2026, 5:19:08 PM] Dubnoom "The Wise" "They are weak to being shot in the head!" Dubnoom makes a mental note to write down that those function like salt and fire, in terms of universal applicability. --------------------------- [1/30/2026, 5:19:20 PM] Zarick i'm going to Sustain a Spell --------------------------- [1/30/2026, 5:19:31 PM] Zarick bless is now bigger --------------------------- [1/30/2026, 5:19:43 PM] Crion herll yeah --------------------------- [1/30/2026, 5:19:50 PM] Brun Rentclaw 27 1d20 + 8 = 19 + 8 = 27 --------------------------- [1/30/2026, 5:20:00 PM] Dammitwho damb --------------------------- [1/30/2026, 5:20:00 PM] Brun Rentclaw 12 2 * (1d8 + 3) piercing = 12 = 12 --------------------------- [1/30/2026, 5:20:06 PM] Horrible Little Thing 29 Horrible Little Thing 29 takes 12 damage. --------------------------- [1/30/2026, 5:20:17 PM] Brun Rentclaw 6 1d20 + 4 = 2 + 4 = 6 --------------------------- [1/30/2026, 5:21:00 PM] Zarick hero point --------------------------- [1/30/2026, 5:21:05 PM] Brun Rentclaw 11 1d20 + 4 = 7 + 4 = 11 --------------------------- [1/30/2026, 5:21:12 PM] Zarick ah well --------------------------- [1/30/2026, 5:22:12 PM] Brun Rentclaw Brun lifts the medallion again, and the blue light shines brighter. Then, with a snarl, he clamps his jaws onto the back of one of the abominations' necks. It's almost down, but it flows aside from his quick follow-up jab. --------------------------- [1/30/2026, 5:22:55 PM] Zarick the counter-flank --------------------------- [1/30/2026, 5:23:01 PM] Dammitwho Do either Brun or Tak have reactive strike? --------------------------- [1/30/2026, 5:23:28 PM] Zarick not I --------------------------- [1/30/2026, 5:23:35 PM] Dammitwho (probably not i think it's a fighter thing, but just checking) --------------------------- [1/30/2026, 5:23:50 PM] Zarick other classes can get it but usually from a feat around level 6 --------------------------- [1/30/2026, 5:24:37 PM] Horrible Little Thing 91 20 1d20 + 8 = 12 + 8 = 20 --------------------------- [1/30/2026, 5:24:48 PM] Horrible Little Thing 91 8 1d6 + 2 piercing = 8 = 8 --------------------------- [1/30/2026, 5:24:53 PM] Brun Rentclaw Brun Rentclaw takes 8 damage. --------------------------- [1/30/2026, 5:24:58 PM] Zarick oof --------------------------- [1/30/2026, 5:24:58 PM] Horrible Little Thing 91 8 1d20 + 3 = 5 + 3 = 8 --------------------------- [1/30/2026, 5:25:14 PM] Nicolae tak has no reactive strike --------------------------- [1/30/2026, 5:25:32 PM] Crion imran's been out of position this entire fight...i wonder if there's movement tech i could build into his future levels --------------------------- [1/30/2026, 5:25:35 PM] Horrible Little Thing 91 Another horrible little thing sprints up the bridge, squirms its way past Tak, and bites Brun from behind! --------------------------- [1/30/2026, 5:25:41 PM] Crion something for me to note, so, noted --------------------------- [1/30/2026, 5:26:04 PM] Zarick i mean "make one less attack and move instead" is some movement tech --------------------------- [1/30/2026, 5:26:24 PM] Crion yeah that part isn't actually the problem, what i want the extra action for is shield behavior --------------------------- [1/30/2026, 5:26:25 PM] Zarick come complete our flanking daisy chain --------------------------- [1/30/2026, 5:26:29 PM] Small Ooze 75 25 1d20 + 8 = 17 + 8 = 25 --------------------------- [1/30/2026, 5:26:32 PM] Crion so with that in the mix, a lot to juggle --------------------------- [1/30/2026, 5:26:40 PM] Zarick oh rude --------------------------- [1/30/2026, 5:26:42 PM] Small Ooze 75 4 1d6 acid = 4 = 4 --------------------------- [1/30/2026, 5:26:48 PM] Brun Rentclaw Brun Rentclaw takes 4 damage. --------------------------- [1/30/2026, 5:26:58 PM] Small Ooze 75 5 1d20 + 3 = 2 + 3 = 5 --------------------------- [1/30/2026, 5:27:13 PM] Crion i'm gonna move into the spot where i can cover all three of these little freaks --------------------------- [1/30/2026, 5:27:25 PM] Crion which i don't think gives a flank but, fighter --------------------------- [1/30/2026, 5:27:41 PM] Crion WAIT --------------------------- [1/30/2026, 5:27:41 PM] Zarick oh do you have reach? --------------------------- [1/30/2026, 5:28:01 PM] Zarick oh sorry i missed that you hadn't moved yet --------------------------- [1/30/2026, 5:28:10 PM] Crion nvm i can't do it on ranged --------------------------- [1/30/2026, 5:28:13 PM] Crion proceed --------------------------- [1/30/2026, 5:29:03 PM] Dammitwho Brun feels a burning on his fur as a glob of ooze flies over Dubnoom's head and hits in in the back! The ooze appears to try and spit again, but the surface tension of the next glob bursts early, causing a wailing bubbling from inside the creature, making it lurch to one side as chemicals react inauspiciously. --------------------------- [1/30/2026, 5:29:21 PM] Horrible Little Thing 29 10 1d20 + 8 = 2 + 8 = 10 --------------------------- [1/30/2026, 5:29:29 PM] Horrible Little Thing 29 18 1d20 + 3 = 15 + 3 = 18 --------------------------- [1/30/2026, 5:29:41 PM] Horrible Little Thing 29 8 1d6 + 2 piercing = 8 = 8 --------------------------- [1/30/2026, 5:29:46 PM] Brun Rentclaw Brun Rentclaw takes 8 damage. --------------------------- [1/30/2026, 5:29:51 PM] Crion these damage rolls --------------------------- [1/30/2026, 5:29:52 PM] CBN crion if imran can move 1 square north of dubnoom on his turn, dubnoom can move between that square and tak, and flank (flanking chain!) thing 91 --------------------------- [1/30/2026, 5:30:00 PM] Horrible Little Thing 29 6 1d20 - 2 = 8 - 2 = 6 --------------------------- [1/30/2026, 5:30:02 PM] Crion that's the plan --------------------------- [1/30/2026, 5:30:05 PM] Crion so hell yeah --------------------------- [1/30/2026, 5:30:25 PM] Dammitwho "sqrble!" --------------------------- [1/30/2026, 5:30:29 PM] Zarick assuming i make it to my turn conscious i can fix all of this --------------------------- [1/30/2026, 5:30:51 PM] Gul Banana okay, let's see. emanations... --------------------------- [1/30/2026, 5:30:59 PM] Crion we gave lindal the healing potion right, --------------------------- [1/30/2026, 5:31:07 PM] Zarick i believe so --------------------------- [1/30/2026, 5:31:15 PM] Gul Banana yep. does someone else need it? --------------------------- [1/30/2026, 5:31:23 PM] Crion brun might --------------------------- [1/30/2026, 5:31:27 PM] Zarick if i get knocked out. otherwise no --------------------------- [1/30/2026, 5:31:52 PM] Gul Banana i believe casting Harm as a "30 foot emanation" would target all the player characters alongside enemies, so that's not a good idea... --------------------------- [1/30/2026, 5:33:30 PM] Gul Banana the first thing lindal will do is a melee attack, to take advantage of brun's bless/flank/etc --------------------------- [1/30/2026, 5:33:52 PM] Prabesh Pranavikram Lindalsivranragdya 17 1d20 + 11 = 6 + 11 = 17 --------------------------- [1/30/2026, 5:34:15 PM] Gul Banana oh, i should not have added 2 to that --------------------------- [1/30/2026, 5:34:14 PM] Zarick i love the mod (or baked into the system now) that highlights bonuses green if they mattered --------------------------- [1/30/2026, 5:34:24 PM] Gul Banana because flanking is a debuff... --------------------------- [1/30/2026, 5:34:25 PM] Zarick no you shouldn't have --------------------------- [1/30/2026, 5:34:38 PM] Zarick so that's a 15 --------------------------- [1/30/2026, 5:34:52 PM] Zarick the system knows how to flank largely --------------------------- [1/30/2026, 5:35:26 PM] Gul Banana a miss, presumably. roll at -5 or move somewhere safer... --------------------------- [1/30/2026, 5:35:36 PM] Horrible Little Thing 29 zarick: yeah that's Every Bonus Matters, a module made by a literal D&D/Pathfinder youtuber for whom thats one of his beats. i did not install the module that makes an image with his face pop up when a single bonus makes the difference. --------------------------- [1/30/2026, 5:35:54 PM] CBN lol --------------------------- [1/30/2026, 5:36:12 PM] Gul Banana let's give brun some temp hp --------------------------- [1/30/2026, 5:36:22 PM] Prabesh Pranavikram Lindalsivranragdya Rousing Splash 2 Cantrip 1 Cantrip Concentrate Divine Manipulate Water Range 60 feet; Targets 1 creature You cause a splash of cold water to descend on an ally's head, granting some temporary vigor. The target gains 1d4 temporary Hit Points, which last for 1 minute. The target is then temporarily immune to the temporary Hit Points from rousing splash for 10 minutes. The target can also attempt an immediate flat check to recover from a single source of persistent acid or fire damage, with the DC reduction from appropriate assistance. Heightened (+1) The amount of temporary Hit Points granted increases by 1d4. Spell Effect: Rousing Splash --------------------------- [1/30/2026, 5:36:38 PM] Prabesh Pranavikram Lindalsivranragdya 4 1d4 = 4 = 4 --------------------------- [1/30/2026, 5:36:53 PM] Gul Banana not the horrible thing. --------------------------- [1/30/2026, 5:37:04 PM] Dammitwho lmfao. not at the mistarget but at the spell itself --------------------------- [1/30/2026, 5:37:14 PM] Dammitwho "let me aid you, friend!" *bucket of cold water to the face* --------------------------- [1/30/2026, 5:37:16 PM] Crion wet dog. --------------------------- [1/30/2026, 5:37:21 PM] Zarick i've added the temp hp --------------------------- [1/30/2026, 5:37:34 PM] Crion step --------------------------- [1/30/2026, 5:37:39 PM] CBN it's refreshing, he loves it in there --------------------------- [1/30/2026, 5:37:47 PM] Imran Traveler 27 1d20 + 13 = 14 + 13 = 27 --------------------------- [1/30/2026, 5:37:55 PM] Imran Traveler 12 2 * (1d8 + 4) slashing = 12 = 12 --------------------------- [1/30/2026, 5:38:03 PM] Horrible Little Thing 76 Horrible Little Thing 76 takes 12 damage. --------------------------- [1/30/2026, 5:38:11 PM] Imran Traveler 12 1d20 + 8 = 4 + 8 = 12 --------------------------- [1/30/2026, 5:38:28 PM] Zarick what's the +1 circumstance bonus from --------------------------- [1/30/2026, 5:38:37 PM] Crion your bless, isn't it --------------------------- [1/30/2026, 5:38:47 PM] Zarick bless is a status bonus and applied separately --------------------------- [1/30/2026, 5:38:47 PM] Nicolae the bless is factored in automagically --------------------------- [1/30/2026, 5:39:01 PM] Crion oh. well i think that first one hit anyway --------------------------- [1/30/2026, 5:39:08 PM] Zarick most likely --------------------------- [1/30/2026, 5:39:12 PM] Crion and i think it died either way. whatever let's keep it moving --------------------------- [1/30/2026, 5:39:42 PM] Prabesh Pranavikram Lindalsivranragdya Lindal strikes out at the HLT again, but he's not so good at this kind of visceral blow-by-blow thing. It's just absorbing his strikes... unlike Brun's; the kholo is tearing it apart and being torn in turn! --------------------------- [1/30/2026, 5:39:43 PM] Prabesh Pranavikram Lindalsivranragdya Lindal reconsiders, steps back a moment and makes one of the prank-gestures of the holiest(?) spirits. Like a child playing in a bath, a wave raises itself from the creek to splash across Brun's fur. Is it magically restorative? No, but it's encouraging somehow. --------------------------- [1/30/2026, 5:40:39 PM] Imran Traveler Imran steps around Dubnoom and then strikes over him, down into the creature harassing his friend. Then he tries to pivot into the other one, but it squeals and squelches away. He squares up on it. --------------------------- [1/30/2026, 5:41:25 PM] Horrible Little Thing 1 17 1d20 + 8 = 9 + 8 = 17 --------------------------- [1/30/2026, 5:41:31 PM] Horrible Little Thing 1 19 1d20 + 3 = 16 + 3 = 19 --------------------------- [1/30/2026, 5:41:39 PM] Imran Traveler Reactive Shield R Fighter Trigger An enemy hits you with a melee Strike. Requirements You are wielding a shield.You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack. Feat 1 --------------------------- [1/30/2026, 5:41:47 PM] Zarick heck yeah --------------------------- [1/30/2026, 5:41:54 PM] Imran Traveler Imran Traveler raises their Steel Shield. --------------------------- [1/30/2026, 5:41:59 PM] Horrible Little Thing 1 oh shiiii --------------------------- [1/30/2026, 5:42:03 PM] Horrible Little Thing 1 0 1d20 - 2 = 2 - 2 = 0 --------------------------- [1/30/2026, 5:42:12 PM] Zarick lol --------------------------- [1/30/2026, 5:42:18 PM] Zarick the rare double critical miss --------------------------- [1/30/2026, 5:42:39 PM] Nicolae absolutely fucking biffed it --------------------------- [1/30/2026, 5:42:42 PM] Horrible Little Thing 1 The horrible little thing snaps angrily at Imran, but it beefs it! It would be embarrassing if this creature had the ability to be embarrassed! --------------------------- [1/30/2026, 5:42:51 PM] CBN good, get that out of the buffer --------------------------- [1/30/2026, 5:43:03 PM] Dammitwho Dubnooooom! The ooze goblins are still unidentified --------------------------- [1/30/2026, 5:43:04 PM] CBN step, --------------------------- [1/30/2026, 5:43:20 PM] Dubnoom "The Wise" 20 1d20 + 8 = 12 + 8 = 20 --------------------------- [1/30/2026, 5:43:32 PM] CBN recall knowledge against 91 --------------------------- [1/30/2026, 5:43:31 PM] Small Ooze 66 Gottem! --------------------------- [1/30/2026, 5:43:35 PM] Crion dont think i didnt see that shit trying to be a 2, dicebot. --------------------------- [1/30/2026, 5:43:52 PM] Dammitwho Oh, the HLT. Okay, what's your Q --------------------------- [1/30/2026, 5:44:32 PM] CBN "Where DO these come from?" --------------------------- [1/30/2026, 5:44:50 PM] CBN also i discover whatever its highest weakness (or weaknesses) --------------------------- [1/30/2026, 5:44:52 PM] Zarick i love an HLT, especially when the horrible is nice and lean --------------------------- [1/30/2026, 5:45:00 PM] Crion this --------------------------- [1/30/2026, 5:45:07 PM] CBN from Mortal weakness --------------------------- [1/30/2026, 5:46:05 PM] Imran Traveler Imran had his shield at low ready when the thing trying swinging in on him. And then he...kept it at low ready, because of the height difference. But with purpose! --------------------------- [1/30/2026, 5:46:17 PM] Imran Traveler And when it missed the first time, it really had nothing for the follow-up. --------------------------- [1/30/2026, 5:46:28 PM] Zarick mouthful of shield --------------------------- [1/30/2026, 5:47:13 PM] CBN for 3rd action i'll attack 91, damage pending outcome of weakness-learning --------------------------- [1/30/2026, 5:47:38 PM] Dammitwho That's a good question, and not really one that can be worked out by observation in the moment. Of what he *can* see that might help him answer it- Dubnoom was close enough to the two dying HLTs to notice something interesting. As their organs fell apart, he could see that they had something resembling a 'stomach', which contained rotting meat. Chunks of mutton, possibly venison or rabbit... which doesn't appear to be digested. Just hanging out in a sack inside the creature's body. --------------------------- [1/30/2026, 5:48:10 PM] Dubnoom "The Wise" 21 1d20 + 9 = 12 + 9 = 21 --------------------------- [1/30/2026, 5:48:13 PM] Dammitwho Maybe they don't actually have a digestive system, just quickly-sketched parody of one? If so, these horrible little things by definition couldn't live very long. --------------------------- [1/30/2026, 5:48:28 PM] CBN it didn't add flanking! fuck you game! add 2 to that --------------------------- [1/30/2026, 5:48:40 PM] Dammitwho No it did, flanking is a penalty to the enemy's AC rather than a bonus to your attack --------------------------- [1/30/2026, 5:48:46 PM] CBN ahhhhh --------------------------- [1/30/2026, 5:48:48 PM] Zarick it's -2 to their AC, but it didn't mention it on the card --------------------------- [1/30/2026, 5:49:05 PM] Zarick maybe it only does that for us when it shows the actual number --------------------------- [1/30/2026, 5:49:11 PM] Dammitwho if you look at the Target: line it has AC 16 crossed out and then 14 in red --------------------------- [1/30/2026, 5:49:22 PM] Zarick only you can see the monsters' AC --------------------------- [1/30/2026, 5:49:26 PM] Dammitwho ohhhh --------------------------- [1/30/2026, 5:49:28 PM] Zarick so that's why it didn't show us --------------------------- [1/30/2026, 5:49:30 PM] Dammitwho well, now you have that information. --------------------------- [1/30/2026, 5:49:37 PM] Dammitwho anyway, well hit. roll damage! --------------------------- [1/30/2026, 5:49:40 PM] Zarick base trickery --------------------------- [1/30/2026, 5:49:53 PM] Zarick do they have any weaknesses to damage dwho --------------------------- [1/30/2026, 5:50:00 PM] Dammitwho They do not! --------------------------- [1/30/2026, 5:50:03 PM] Dubnoom "The Wise" "They are eating sheep and stuff but just keeping the meat in their weird guts!" --------------------------- [1/30/2026, 5:50:19 PM] Dubnoom "The Wise" 7 1d6 + 1 + 1 slashing = 7 = 7 --------------------------- [1/30/2026, 5:50:30 PM] Horrible Little Thing 91 Horrible Little Thing 91 takes 7 damage. --------------------------- [1/30/2026, 5:50:42 PM] Zarick should be +3 correct? --------------------------- [1/30/2026, 5:50:57 PM] Zarick from personal antithesis? you get to use whichever is better right --------------------------- [1/30/2026, 5:51:32 PM] CBN just from Mortal Weakness, Personal Antithesis is the choice-option (but only would apply to Just That Guy) --------------------------- [1/30/2026, 5:52:13 PM] CBN but, i can use a reaction against it now if it attacks any of us (within 15) now, at least --------------------------- [1/30/2026, 5:52:16 PM] Crion oozin --------------------------- [1/30/2026, 5:52:18 PM] Small Ooze 66 Imran's got a chance for a reaction --------------------------- [1/30/2026, 5:52:28 PM] Crion can i use it? i already used one --------------------------- [1/30/2026, 5:52:32 PM] Small Ooze 66 Oh! Then he doesn't. --------------------------- [1/30/2026, 5:52:43 PM] Crion this one should not have reminded the GM... --------------------------- [1/30/2026, 5:52:50 PM] Small Ooze 66 11 1d20 + 8 = 3 + 8 = 11 --------------------------- [1/30/2026, 5:53:00 PM] Small Ooze 66 15 1d20 + 3 = 12 + 3 = 15 --------------------------- [1/30/2026, 5:53:47 PM] Crion tak bangarang one of these idiots in melee with me --------------------------- [1/30/2026, 5:54:04 PM] Small Ooze 66 The ooze oozes up to Dubnoom. It's exactly his height, but has a stern, motionless expression he's never seen on an actual goblin. It doesn't use its 'arms' or its ooze 'sword' to hit him, it just leans forward and tries to engulf him in its head. But fails! --------------------------- [1/30/2026, 5:54:13 PM] Dammitwho --------------------------- [1/30/2026, 5:54:41 PM] Crion actually one of the HLTs plz, i wanna combat assess the ooze --------------------------- [1/30/2026, 5:54:41 PM] Nicolae can do! sadly the one you hit last turn died so no spotter bonus to damage :( --------------------------- [1/30/2026, 5:55:21 PM] Tak Ironflame Tak Ironflame loads +1 Clan Pistol with Rounds (Clan Pistol). --------------------------- [1/30/2026, 5:55:36 PM] Tak Ironflame 29 1d20 + 12 = 17 + 12 = 29 --------------------------- [1/30/2026, 5:55:43 PM] Tak Ironflame 17 2 * (1d10 + 1d4) + 1d10 piercing = 17 = 17 --------------------------- [1/30/2026, 5:56:07 PM] Nicolae fortunately i don't think i needed the spotter bonus --------------------------- [1/30/2026, 5:56:22 PM] Crion tak ironflame of the bang bang gang --------------------------- [1/30/2026, 5:56:23 PM] Tak Ironflame Tak Ironflame loads +1 Clan Pistol with Rounds (Clan Pistol). --------------------------- [1/30/2026, 5:56:34 PM] Nicolae big iron on my hip baby --------------------------- [1/30/2026, 5:57:03 PM] Horrible Little Thing 91 Horrible Little Thing 91 takes 17 damage. --------------------------- [1/30/2026, 5:57:09 PM] CBN shoot the stuff i don't already have in a flank--- --------------------------- [1/30/2026, 5:57:14 PM] Dammitwho Gunds --------------------------- [1/30/2026, 5:57:30 PM] Crion he can shoot through me, idk if he can shoot through you --------------------------- [1/30/2026, 5:57:48 PM] Nicolae ah, fuck, sorry! i went for that one because i can't -- yeah what crion said, my spotter doesn't grant cover to ranged but afaik the rest of you all do --------------------------- [1/30/2026, 5:57:52 PM] CBN oh i was thinking either 66 or 75 --------------------------- [1/30/2026, 5:58:03 PM] Crion i need 66 alive, --------------------------- [1/30/2026, 5:58:04 PM] Gul Banana technically all bullets are fired "through" someone --------------------------- [1/30/2026, 5:58:04 PM] Zarick you have one more action i think --------------------------- [1/30/2026, 5:58:12 PM] Nicolae zarick, nah, reload shoot reload --------------------------- [1/30/2026, 5:58:17 PM] Zarick ah --------------------------- [1/30/2026, 5:58:25 PM] Brun Rentclaw Heal (vs. Living) 2 Spell 1 Concentrate Divine Healing Manipulate Vitality Range 30 feet; Targets 1 willing living creature or 1 undead You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. 1 The spell has a range of touch. 2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. 3 (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. Roll Healing Select Other Variant --------------------------- [1/30/2026, 5:58:31 PM] Brun Rentclaw 12 1d8 + 8 vitality = 12 = 12 --------------------------- [1/30/2026, 5:58:44 PM] Zarick sorry that was for me not a little monster --------------------------- [1/30/2026, 5:59:08 PM] Brun Rentclaw 22 1d20 + 8 = 14 + 8 = 22 --------------------------- [1/30/2026, 5:59:13 PM] Tak Ironflame Tak turns towards one of the Horrible Little Things creeping up near him. Nimble fingers slide another round into the pistol, and the pistol obligingly launches the round through the abomination. It collapses into innards and goops. --------------------------- [1/30/2026, 5:59:19 PM] Brun Rentclaw 5 1d8 + 3 piercing = 5 = 5 --------------------------- [1/30/2026, 5:59:35 PM] Zarick is that one down --------------------------- [1/30/2026, 6:00:04 PM] Zarick for Flavour --------------------------- [1/30/2026, 6:01:41 PM] Horrible Little Thing 29 Horrible Little Thing 29 takes 5 damage. --------------------------- [1/30/2026, 6:01:48 PM] Dammitwho Yup, gottem --------------------------- [1/30/2026, 6:02:40 PM] Small Ooze 75 17 1d20 + 8 = 9 + 8 = 17 --------------------------- [1/30/2026, 6:02:51 PM] Small Ooze 75 20 1d20 + 3 = 17 + 3 = 20 --------------------------- [1/30/2026, 6:03:07 PM] Crion mm --------------------------- [1/30/2026, 6:03:13 PM] Small Ooze 75 2 1d6 acid = 2 = 2 --------------------------- [1/30/2026, 6:03:16 PM] Prabesh Pranavikram Lindalsivranragdya "Yes!" Lindal cheers for Brun, happy to be able to turn his focus to the rest of the group. --------------------------- [1/30/2026, 6:03:18 PM] Imran Traveler Imran Traveler takes 2 damage. --------------------------- [1/30/2026, 6:03:19 PM] Brun Rentclaw Brun crouches slightly, touches his medallion, and lets out something that sounds somewhere between a roar and an intense drawing in of breath... and the bite wounds all over his body seal shut rapidly. He grabs the nearby monster with his jaws and shakes it until it literally flies apart. "Tastes like... mutton?" --------------------------- [1/30/2026, 6:03:30 PM] Crion i forget the shield rules, do ranged attacks hit the shield first if you have it raised or do they go to HP --------------------------- [1/30/2026, 6:03:41 PM] Crion well i guess the game knows --------------------------- [1/30/2026, 6:03:55 PM] Zarick the shield only adds AC until/unless you use the Shield Block reaction --------------------------- [1/30/2026, 6:04:10 PM] Zarick shield block is when the shield's HP/hardness come into play --------------------------- [1/30/2026, 6:04:19 PM] Imran Traveler Devoted Guardian 1 Uncommon Fighter Requirements Your last action was to Raise a Shield. You adopt a wide stance, ready to defend both yourself and your chosen ward. Select one adjacent creature. As long as your shield is raised and the creature remains adjacent to you, the creature gains a +1 circumstance bonus to their AC, or a +2 circumstance bonus if the shield you raised was a tower shield. Feat 2 --------------------------- [1/30/2026, 6:04:29 PM] Crion this requirement is technically satisfied --------------------------- [1/30/2026, 6:04:34 PM] Zarick when you shield block, take the damage, subtract the shield's hardness, then both you and the shield take the remaining damage --------------------------- [1/30/2026, 6:04:37 PM] Gul Banana how/when do you use the reaction? --------------------------- [1/30/2026, 6:04:46 PM] Imran Traveler Dubnoom is the beneficiary. --------------------------- [1/30/2026, 6:04:47 PM] Zarick when an enemy hits you while your shield is raised --------------------------- [1/30/2026, 6:05:03 PM] Imran Traveler Combat Assessment 1 Fighter You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day. Feat 1 --------------------------- [1/30/2026, 6:05:03 PM] Gul Banana stride! --------------------------- [1/30/2026, 6:05:09 PM] Zarick you also need to have shield block, which imran does, and you do temporarily while shield spell is active --------------------------- [1/30/2026, 6:05:16 PM] Crion oh right --------------------------- [1/30/2026, 6:05:23 PM] Crion that was telling me my turn was NEXT --------------------------- [1/30/2026, 6:05:27 PM] Crion i dislike that. --------------------------- [1/30/2026, 6:05:58 PM] Gul Banana actually, let's stride to here: --------------------------- [1/30/2026, 6:06:23 PM] Gul Banana flanking with imran, and casting Stoke the Heart on him --------------------------- [1/30/2026, 6:06:27 PM] Imran Traveler "What ho, Lindal!" --------------------------- [1/30/2026, 6:06:28 PM] Prabesh Pranavikram Lindalsivranragdya Stoke the Heart 1 Cantrip 1 Cantrip Concentrate Divine Emotion Hex Witch Range 30 feet; Targets 1 creature Duration sustained for up to 1 minute Your patron fills a creature with fervor, empowering their blows. The target gains a +2 status bonus to damage rolls. Heightened (+2) The status bonus to damage increases by 1. Spell Effect: Stoke the Heart Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit --------------------------- [1/30/2026, 6:06:38 PM] Prabesh Pranavikram Lindalsivranragdya "This thing ho. Get em!" --------------------------- [1/30/2026, 6:07:01 PM] Gul Banana any one person can also gain 3 temp hp --------------------------- [1/30/2026, 6:07:07 PM] Crion so i apply that manually? --------------------------- [1/30/2026, 6:07:21 PM] Gul Banana i think i can do it, let me see... --------------------------- [1/30/2026, 6:07:24 PM] Crion nice --------------------------- [1/30/2026, 6:07:26 PM] Gul Banana you are now Stoked --------------------------- [1/30/2026, 6:07:56 PM] Gul Banana finally, might as well make an attack --------------------------- [1/30/2026, 6:08:11 PM] Prabesh Pranavikram Lindalsivranragdya 14 1d20 + 9 = 5 + 9 = 14 --------------------------- [1/30/2026, 6:08:33 PM] Prabesh Pranavikram Lindalsivranragdya 2 1d4 + 1 bludgeoning = 2 = 2 --------------------------- [1/30/2026, 6:08:37 PM] Gul Banana why does this dialogue box want me to deal acid damage... --------------------------- [1/30/2026, 6:08:47 PM] CBN default dropdown for addition of damage --------------------------- [1/30/2026, 6:09:00 PM] Gul Banana oic. and i see dammitwho's already applied the Two Points --------------------------- [1/30/2026, 6:09:03 PM] Horrible Little Thing 1 Horrible Little Thing 1 takes 2 damage. --------------------------- [1/30/2026, 6:09:08 PM] Gul Banana turn over! --------------------------- [1/30/2026, 6:09:11 PM] Crion alright --------------------------- [1/30/2026, 6:09:14 PM] Imran Traveler Devoted Guardian 1 Uncommon Fighter Requirements Your last action was to Raise a Shield. You adopt a wide stance, ready to defend both yourself and your chosen ward. Select one adjacent creature. As long as your shield is raised and the creature remains adjacent to you, the creature gains a +1 circumstance bonus to their AC, or a +2 circumstance bonus if the shield you raised was a tower shield. Feat 2 --------------------------- [1/30/2026, 6:09:22 PM] Gul Banana lindal is not a direct damage dealer, except in circumstance-specific cases of spellcasting --------------------------- [1/30/2026, 6:09:28 PM] Crion STILL true my last action was to raise a shield back when i reacted. --------------------------- [1/30/2026, 6:09:35 PM] Crion dubnoom, you take that bonus --------------------------- [1/30/2026, 6:09:48 PM] Imran Traveler Combat Assessment 1 Fighter You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day. Feat 1 --------------------------- [1/30/2026, 6:09:58 PM] Imran Traveler 31 1d20 + 12 = 19 + 12 = 31 --------------------------- [1/30/2026, 6:10:08 PM] Crion that'll do. --------------------------- [1/30/2026, 6:10:11 PM] CBN oof --------------------------- [1/30/2026, 6:10:18 PM] Imran Traveler 26 2 * (1d8 + 6) slashing = 26 = 26 --------------------------- [1/30/2026, 6:10:19 PM] Dammitwho roblox oof --------------------------- [1/30/2026, 6:10:27 PM] Small Ooze 66 Small Ooze 66 takes 13 damage. --------------------------- [1/30/2026, 6:10:40 PM] Crion now that's interesting. --------------------------- [1/30/2026, 6:11:10 PM] Crion i'd like to roll occultism on recall knowledge --------------------------- [1/30/2026, 6:11:17 PM] Small Ooze 66 do it! --------------------------- [1/30/2026, 6:11:23 PM] Imran Traveler 13 1d20 + 7 = 6 + 7 = 13 --------------------------- [1/30/2026, 6:11:32 PM] Small Ooze 66 alas, no good --------------------------- [1/30/2026, 6:11:47 PM] Imran Traveler 16 1d20 + 7 = 9 + 7 = 16 --------------------------- [1/30/2026, 6:11:56 PM] Zarick do we note that it resisted that --------------------------- [1/30/2026, 6:12:02 PM] Zarick i assume so --------------------------- [1/30/2026, 6:12:35 PM] Small Ooze 66 ? --------------------------- [1/30/2026, 6:12:40 PM] Imran Traveler Imran drives his sword into the ooze creature. It strikes grim and true -- it is a beautiful blow -- and so it's surprising that the creature is merely hurt, not dead or nearly so. --------------------------- [1/30/2026, 6:12:46 PM] Crion i did 26 and it got halved --------------------------- [1/30/2026, 6:12:47 PM] Zarick it said it took 13 --------------------------- [1/30/2026, 6:12:51 PM] Crion do we noticed that --------------------------- [1/30/2026, 6:12:52 PM] Dammitwho Ah, yes. You may note that --------------------------- [1/30/2026, 6:13:08 PM] Crion this mfer said do we noticed --------------------------- [1/30/2026, 6:13:50 PM] Imran Traveler He wracks his brain for experience on this. Well, it's ooze. So that explains some of it. All of it, though? Well -- okay, and so his second blow just kinda gets stuck. He pulls back and pulls up his shield, leaning towards Dubnoom. --------------------------- [1/30/2026, 6:14:06 PM] Prabesh Pranavikram Lindalsivranragdya "Not a lot of organs in these things. Try battering... or frying..." --------------------------- [1/30/2026, 6:14:25 PM] Dubnoom "The Wise" "Dubnoom reiterates: It's bone problems with these!" To be confirmed. --------------------------- [1/30/2026, 6:14:45 PM] Horrible Little Thing 1 21 1d20 + 8 = 13 + 8 = 21 --------------------------- [1/30/2026, 6:14:52 PM] Horrible Little Thing 1 6 1d6 + 2 piercing = 6 = 6 --------------------------- [1/30/2026, 6:15:01 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya takes 6 damage. --------------------------- [1/30/2026, 6:15:08 PM] Horrible Little Thing 1 7 1d20 + 3 = 4 + 3 = 7 --------------------------- [1/30/2026, 6:15:11 PM] Nicolae what kind of damage was it that the ooze resisted? looks like holy if i am reading the little panel right, but i might not be --------------------------- [1/30/2026, 6:15:21 PM] Zarick slashing i assume --------------------------- [1/30/2026, 6:15:35 PM] Crion holy is part of the guardian package, or w/e the paladin archetype is called --------------------------- [1/30/2026, 6:15:45 PM] Crion the sword does slashing or piercing if i specify --------------------------- [1/30/2026, 6:15:48 PM] Crion so slashing --------------------------- [1/30/2026, 6:16:08 PM] CBN first up, exploit vulnerability attempt on small ooze 66! --------------------------- [1/30/2026, 6:16:10 PM] Zarick fyi your sword in your sheet has a toggle to let you switch it --------------------------- [1/30/2026, 6:16:13 PM] Dubnoom "The Wise" 20 1d20 + 8 = 12 + 8 = 20 --------------------------- [1/30/2026, 6:17:28 PM] Zarick holy only matters if enemies are Unholy, which is usually demons/devils/etc --------------------------- [1/30/2026, 6:17:39 PM] Zarick but then it usually Really matters --------------------------- [1/30/2026, 6:18:17 PM] Dammitwho Gottem! --------------------------- [1/30/2026, 6:18:34 PM] Crion specify piercing if you knife em up dubnoom --------------------------- [1/30/2026, 6:18:35 PM] CBN if that succeeds (or critically succeeds...) then for recall knowledge i want to know origin-of-species on these things, and from mortal weakness, its biggest weakness --------------------------- [1/30/2026, 6:18:39 PM] Crion maybe it won't halve it --------------------------- [1/30/2026, 6:18:45 PM] Crion oh this probably will inform. --------------------------- [1/30/2026, 6:19:18 PM] CBN the good news is: won't have to specify, it automatically Applies any weakness, if it has one --------------------------- [1/30/2026, 6:21:23 PM] Dammitwho These ooze goblins, or "gooblins", are weird, even for oozes. There are kinds of ooze beings that resemble non-oozes as a predation mechanism, but those are more likely to be the more solid molds than a pure ooze. This is like... if a particularly viscous liquid was forced into a goblin-shaped container, and then moved around the battlefield that way. It just straight doesn't make sense. --------------------------- [1/30/2026, 6:22:36 PM] Dammitwho As for weaknesses... you don't see any in particular. You understand why Imran had trouble cutting something important, though - they don't have any internal organs. As oozes, they have a 'simple' internal structure that renders them immune to critical hits. --------------------------- [1/30/2026, 6:22:44 PM] Nicolae what about weaknesses. in particular, if they have any elemental weaknesses to any alchemical bombs i'm holding... --------------------------- [1/30/2026, 6:22:50 PM] Nicolae nerts --------------------------- [1/30/2026, 6:23:04 PM] Dubnoom "The Wise" Dubnoom narrows his eyes. "They don't get hurt more by hitting them in soft spots! They don't have soft spots! Just hit them more!" --------------------------- [1/30/2026, 6:24:03 PM] Dubnoom "The Wise" "Think Dubnoom read about this once...shape of a thing but they are just blobs smoodged into being gooblin-shaped. Interchangeable with the ones that look like they came out of barrels." --------------------------- [1/30/2026, 6:24:12 PM] CBN second (and third...?) action, attacking! --------------------------- [1/30/2026, 6:24:21 PM] Dubnoom "The Wise" 17 1d20 + 9 = 8 + 9 = 17 --------------------------- [1/30/2026, 6:24:41 PM] Dubnoom "The Wise" was against gooblin 66, whom i swore i targeted --------------------------- [1/30/2026, 6:25:11 PM] Zarick execute gooblin 66 --------------------------- [1/30/2026, 6:25:21 PM] CBN ^^^ --------------------------- [1/30/2026, 6:25:22 PM] Crion this --------------------------- [1/30/2026, 6:25:38 PM] Gooblin 66 Hit! --------------------------- [1/30/2026, 6:25:46 PM] Gooblin 66 Roll ya dammidge --------------------------- [1/30/2026, 6:26:13 PM] Dubnoom "The Wise" 9 1d6 + 3 slashing = 9 = 9 --------------------------- [1/30/2026, 6:26:34 PM] Prabesh Pranavikram Lindalsivranragdya "Yeah, dumb sages call it a 'simple' internal structure. Wise ones know it's actually very complicated for a creature to move and form shapes and stuff while being made of goo! There definitely had to be magic about for something like this to form." --------------------------- [1/30/2026, 6:26:56 PM] Dubnoom "The Wise" 14 1d20 + 5 = 9 + 5 = 14 --------------------------- [1/30/2026, 6:27:03 PM] Gooblin 66 Gooblin 66 takes 9 damage. --------------------------- [1/30/2026, 6:27:06 PM] Brun Rentclaw "They mostly taste terrible. Like a spoiled pudding." --------------------------- [1/30/2026, 6:27:17 PM] CBN well, 9 damage is a new personal full combat best for dubnoom, --------------------------- [1/30/2026, 6:27:32 PM] Gooblin 66 23 1d20 + 8 = 15 + 8 = 23 --------------------------- [1/30/2026, 6:27:41 PM] Gooblin 66 8 1d8 + 3 acid = 8 = 8 --------------------------- [1/30/2026, 6:27:47 PM] Dubnoom "The Wise" Dubnoom slices a chunk out of the gooblin! The rest of its mass redistributes over the spot so it doesn't really do all That much. --------------------------- [1/30/2026, 6:27:49 PM] Zarick it should be 12 damage surely --------------------------- [1/30/2026, 6:28:05 PM] Dubnoom "The Wise" "Gagljafg!" --------------------------- [1/30/2026, 6:28:07 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes 8 damage. --------------------------- [1/30/2026, 6:28:22 PM] Dubnoom "The Wise" wait actually!!!!!!! --------------------------- [1/30/2026, 6:28:22 PM] Gooblin 66 Did Dubnoom have a +3 damage we didn't record? --------------------------- [1/30/2026, 6:28:29 PM] Zarick from personal antithesis --------------------------- [1/30/2026, 6:28:33 PM] Dubnoom "The Wise" Amulet's Abeyance R Magical Manipulate Thaumaturge Trigger The target of your Exploit Vulnerability would damage you or an ally within 15 feet of you. Requirements You're holding your amulet implement and are benefiting from Exploit Vulnerability.You forcefully present your amulet to turn away harm. You or a target ally within 15 feet gain resistance to all damage against the triggering damage. The resistance is equal to 2 + your level. Effect: Amulet's Abeyance --------------------------- [1/30/2026, 6:28:36 PM] Zarick since it didn't have a listed weakness --------------------------- [1/30/2026, 6:28:59 PM] Crion nice --------------------------- [1/30/2026, 6:29:02 PM] Crion to all of this --------------------------- [1/30/2026, 6:29:09 PM] Gooblin 66 If that's the case, then... --------------------------- [1/30/2026, 6:29:12 PM] Gooblin 66 Gooblin 66 takes 3 damage. --------------------------- [1/30/2026, 6:29:20 PM] Gooblin 66 This never happened. I was never here. --------------------------- [1/30/2026, 6:29:28 PM] Dammitwho --------------------------- [1/30/2026, 6:29:30 PM] CBN huzzah! i think i may literally reroll out of thaum to not deal with that class feature. --------------------------- [1/30/2026, 6:29:41 PM] Dammitwho So Dubnoom gets that react back --------------------------- [1/30/2026, 6:30:00 PM] CBN it's only usable against the target of exploit vuln :/ but so noted --------------------------- [1/30/2026, 6:30:27 PM] Zarick technically you have exploited the other gooblin too because you succeeded, right? --------------------------- [1/30/2026, 6:32:25 PM] CBN actually yeah good point. mortal weakness comes for them all. --------------------------- [1/30/2026, 6:35:49 PM] Nicolae my bad, i do not hear the "you're up" noise thanks to my constant music playings. any drathers on who to go for first? i'm assuming the second gooblin since it's not being flanked and also still a ways away --------------------------- [1/30/2026, 6:36:07 PM] Crion yeah he's the target --------------------------- [1/30/2026, 6:36:14 PM] Tak Ironflame 17 1d20 + 12 = 5 + 12 = 17 --------------------------- [1/30/2026, 6:36:16 PM] Crion i didn't hit the other guy last turn --------------------------- [1/30/2026, 6:36:25 PM] Tak Ironflame 8 1d6 + 1d4 piercing = 8 = 8 --------------------------- [1/30/2026, 6:36:43 PM] Tak Ironflame Tak Ironflame loads +1 Clan Pistol with Rounds (Clan Pistol). --------------------------- [1/30/2026, 6:36:46 PM] Gooblin 75 Gooblin 75 takes 5 damage. --------------------------- [1/30/2026, 6:36:47 PM] Tak Ironflame 19 1d20 + 7 = 12 + 7 = 19 --------------------------- [1/30/2026, 6:36:50 PM] Tak Ironflame 6 1d6 + 1d4 piercing = 6 = 6 --------------------------- [1/30/2026, 6:36:57 PM] Gooblin 75 Gooblin 75 takes 4 damage. --------------------------- [1/30/2026, 6:37:26 PM] Dammitwho From your party's previous analysis of gooblins, you know that they are also immune to precision damage, lowering your effectiveness --------------------------- [1/30/2026, 6:37:37 PM] Nicolae D: --------------------------- [1/30/2026, 6:38:59 PM] Zarick two more actions to go --------------------------- [1/30/2026, 6:39:15 PM] Tak Ironflame Tak shoots, reloads, and shoots. Both hit their targets center-of-mass. Unfortunately, the mass is mostly undifferentiated goop, so the bullets pass through with faint schlorp noises. --------------------------- [1/30/2026, 6:39:24 PM] Zarick wait no --------------------------- [1/30/2026, 6:39:28 PM] Zarick they scrolled by too fast --------------------------- [1/30/2026, 6:39:29 PM] Nicolae shoot, reload, shoot at -5, not a particularly thinky round --------------------------- [1/30/2026, 6:39:48 PM] Nicolae i was gonna finish up my IC writeup before i hit End Turn is all --------------------------- [1/30/2026, 6:39:52 PM] Brun Rentclaw 27 1d20 + 8 = 19 + 8 = 27 --------------------------- [1/30/2026, 6:39:56 PM] Dubnoom "The Wise" "Keep it up! When it is more bullets than goo you win! Displace the goo!" --------------------------- [1/30/2026, 6:39:59 PM] Brun Rentclaw 18 2 * (1d8 + 3) piercing = 18 = 18 --------------------------- [1/30/2026, 6:40:11 PM] Crion this is a homeboy. --------------------------- [1/30/2026, 6:40:19 PM] Horrible Little Thing 1 Horrible Little Thing 1 takes 18 damage. --------------------------- [1/30/2026, 6:40:53 PM] Imran Traveler Brun kills the thing next to him. Imran shouts out at the ooze, "You could run!" Rush of air; Brun is past him. "It won't help. But you could run." --------------------------- [1/30/2026, 6:40:53 PM] Zarick oh i think that was too much movement, so i'll use this for my second stride --------------------------- [1/30/2026, 6:40:56 PM] Brun Rentclaw Athletic Rush 1 Focus 1 Cleric Divine Focus Manipulate Duration 1 round Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action. Spell Effect: Athletic Rush --------------------------- [1/30/2026, 6:42:27 PM] Brun Rentclaw Brun hurtles forward and literally pounces on the remaining blobby monster, ripping its head from its shoulders, and carrying it in his mouth forward as he flashes behind the remaining gooblin in a motion that looks a little too fast to be natural. --------------------------- [1/30/2026, 6:43:42 PM] Tak Ironflame "I reckon it might not be particularly inclined to change its mind, Imran. Probably'd need to get itself a mind first." --------------------------- [1/30/2026, 6:44:01 PM] Gooblin 75 12 1d20 + 8 = 4 + 8 = 12 --------------------------- [1/30/2026, 6:44:08 PM] Gooblin 75 7 1d20 + 3 = 4 + 3 = 7 --------------------------- [1/30/2026, 6:44:08 PM] Brun Rentclaw Brun spits out the head. "You can't run." --------------------------- [1/30/2026, 6:44:11 PM] Prabesh Pranavikram Lindalsivranragdya "Need some sugar for the bad pudding? I nabbed a jar of sugar at the inn." --------------------------- [1/30/2026, 6:44:15 PM] Gooblin 75 17 1d20 - 2 = 19 - 2 = 17 --------------------------- [1/30/2026, 6:44:30 PM] Imran Traveler Imran shrugs his sword arm. "You always gotta give em a chance, Tak. Even the dumb ones." --------------------------- [1/30/2026, 6:44:39 PM] Gooblin 75 The gooblin flails and bloobs about, but utterly fails to harm Brun! --------------------------- [1/30/2026, 6:45:09 PM] Dubnoom "The Wise" "It's not a goblin! It's just shaped like one." --------------------------- [1/30/2026, 6:45:33 PM] Dubnoom "The Wise" "It's got as much thinking power in it as one of these blobbing on a cave floor." --------------------------- [1/30/2026, 6:45:39 PM] Prabesh Pranavikram Lindalsivranragdya lindal will cast Daze and sustain stoke the heart on imran --------------------------- [1/30/2026, 6:45:48 PM] Crion lemme end this shit --------------------------- [1/30/2026, 6:45:55 PM] Gul Banana he grants himself the 3 thp from sustaining a hex --------------------------- [1/30/2026, 6:45:58 PM] Prabesh Pranavikram Lindalsivranragdya Daze 2 Cantrip 1 Cantrip Concentrate Divine Manipulate Mental Nonlethal Range 60 feet; Targets 1 creature Defense basic Will You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also Stunned 1. Heightened (+2) The damage increases by 1d6. Save DC 18 basic Will Roll Damage --------------------------- [1/30/2026, 6:48:18 PM] Prabesh Pranavikram Lindalsivranragdya 2 1d6 mental = 2 = 2 --------------------------- [1/30/2026, 6:48:24 PM] Gooblin 75 Gooblin 75 takes 2 damage. --------------------------- [1/30/2026, 6:48:29 PM] Gooblin 75 bip! --------------------------- [1/30/2026, 6:48:41 PM] Prabesh Pranavikram Lindalsivranragdya As the others close in on the fake gooze, Lindal grasps his "staff" and raises it, calling upon Ram Banaram's intercession. A series of twisted glyphs flash down the length of the rod in a brief spray of golden light - he loves this bit - and then a similarly-shaped spear of light falls from above the fake goblin upon its fake brain. --------------------------- [1/30/2026, 6:48:49 PM] Gooblin 75 I think it should actually be immune to mental damage too but we're in cleanup mode here --------------------------- [1/30/2026, 6:49:12 PM] Gul Banana well, that's part of what i wanted to find out --------------------------- [1/30/2026, 6:49:40 PM] Gul Banana if they are formally Brainless, feel free to be unmoved --------------------------- [1/30/2026, 6:49:47 PM] Imran Traveler Imran steps. --------------------------- [1/30/2026, 6:49:52 PM] Gooblin 75 Very well! --------------------------- [1/30/2026, 6:50:22 PM] Crion can you only combat assessment once and/or do we have more questions --------------------------- [1/30/2026, 6:50:24 PM] Prabesh Pranavikram Lindalsivranragdya "Ah! That didn't do anything at all. Now we know." --------------------------- [1/30/2026, 6:50:50 PM] Crion goobo 66 would be immune to CA for a day, but this is goobo 75 --------------------------- [1/30/2026, 6:50:58 PM] Zarick you can recall knowledge multiple times --------------------------- [1/30/2026, 6:51:02 PM] Gooblin 75 you can keep rolling recall knowledge at a higher DC each time (until you fail) --------------------------- [1/30/2026, 6:51:03 PM] Imran Traveler Combat Assessment 1 Fighter You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day. Feat 1 --------------------------- [1/30/2026, 6:51:14 PM] Imran Traveler 29 1d20 + 12 = 17 + 12 = 29 --------------------------- [1/30/2026, 6:51:21 PM] Dubnoom "The Wise" "Think of it like you are fighting a bowl of angry water!" --------------------------- [1/30/2026, 6:51:31 PM] Crion someone gimme a question --------------------------- [1/30/2026, 6:51:43 PM] Crion my default is why's he look like a goblin. --------------------------- [1/30/2026, 6:51:59 PM] Zarick is he copying dubnoom's glory --------------------------- [1/30/2026, 6:52:25 PM] Nicolae sounds like a reasonable question to me. either that or "is there anything special about the actual goop involved here or is just magically animated pond slime" --------------------------- [1/30/2026, 6:52:31 PM] Crion the question is "why's he look like a goblin, is it related to our wise boy" then, what's the skill for that? occultism is my proposal --------------------------- [1/30/2026, 6:52:38 PM] Imran Traveler 28 2 * (1d8 + 6) slashing = 28 = 28 --------------------------- [1/30/2026, 6:52:45 PM] Crion meanwhile. --------------------------- [1/30/2026, 6:52:50 PM] Crion we'll get to that in a sec. --------------------------- [1/30/2026, 6:52:51 PM] Nicolae "holy" is right --------------------------- [1/30/2026, 6:53:04 PM] Gooblin 75 unfortunately, "why's it look like a goblin" is not something you can tell by lookin'. --------------------------- [1/30/2026, 6:53:16 PM] Zarick so actually you can only combat assessment 1/target but i think when you did it previously it was the other one --------------------------- [1/30/2026, 6:53:23 PM] Gooblin 75 yeah --------------------------- [1/30/2026, 6:53:25 PM] Crion what about "why's an ooze using weapons" --------------------------- [1/30/2026, 6:53:28 PM] Prabesh Pranavikram Lindalsivranragdya "But not actually angry. They've got no thoughts to scatter." --------------------------- [1/30/2026, 6:53:39 PM] Crion if the art is correct --------------------------- [1/30/2026, 6:54:16 PM] Gooblin 75 That you can tell from looking, maybe, if you roll high enough on occultism --------------------------- [1/30/2026, 6:54:21 PM] Gooblin 75 Gooblin 75 takes 14 damage. --------------------------- [1/30/2026, 6:54:33 PM] Imran Traveler 15 1d20 + 9 = 6 + 9 = 15 --------------------------- [1/30/2026, 6:54:41 PM] Crion bleh --------------------------- [1/30/2026, 6:55:10 PM] Gooblin 75 Nope. --------------------------- [1/30/2026, 6:55:14 PM] Dubnoom "The Wise" "Yes! Bowl of hungry water. Just turn it over or smash it open." --------------------------- [1/30/2026, 6:55:18 PM] Imran Traveler Well, die. --------------------------- [1/30/2026, 6:55:24 PM] Imran Traveler Imran strikes. --------------------------- [1/30/2026, 6:56:59 PM] Dammitwho Imran cuts it but good, but it's not quite destroyed yet! --------------------------- [1/30/2026, 6:57:16 PM] Imran Traveler 11 1d20 + 7 = 4 + 7 = 11 --------------------------- [1/30/2026, 6:57:40 PM] Crion alright well. --------------------------- [1/30/2026, 6:57:50 PM] Crion dubnoom. knife around --------------------------- [1/30/2026, 6:59:28 PM] CBN steppin'! stabbin'. --------------------------- [1/30/2026, 6:59:36 PM] Dubnoom "The Wise" 14 1d20 + 9 = 5 + 9 = 14 --------------------------- [1/30/2026, 6:59:46 PM] Dubnoom "The Wise" 25 1d20 + 5 = 20 + 5 = 25 --------------------------- [1/30/2026, 6:59:55 PM] Crion alright thank you. --------------------------- [1/30/2026, 6:59:59 PM] Dubnoom "The Wise" 8 1d6 + 3 slashing = 8 = 8 --------------------------- [1/30/2026, 7:00:02 PM] Gooblin 75 Gooblin 75 takes 8 damage. --------------------------- [1/30/2026, 7:00:21 PM] Dammitwho --------------------------- [1/30/2026, 7:00:28 PM] Imran Traveler Whew. --------------------------- [1/30/2026, 7:00:30 PM] Dubnoom "The Wise" Dubnoom steps up and dogslices it properly. "Huff! Like that!" --------------------------- [1/30/2026, 7:01:11 PM] Imran Traveler Imran looks around. "How're we doing? Everyone good?" --------------------------- [1/30/2026, 7:01:17 PM] Imran Traveler "Thank you Dubnoom." --------------------------- [1/30/2026, 7:01:21 PM] Dammitwho Dubnoom's strike is enough to break the gooblin's surface tension permanently. It oozes apart, and as it does its 'sword' melts as well. It was just part of the creature's body, more ooze! --------------------------- [1/30/2026, 7:01:24 PM] Imran Traveler "Oozes! My goddess." --------------------------- [1/30/2026, 7:01:27 PM] Prabesh Pranavikram Lindalsivranragdya Cheerfully: "Pretty disgusting! Let's check their jaws to compare against sheep wounds." --------------------------- [1/30/2026, 7:01:48 PM] Brun Rentclaw "It seems like they were full of sheep bits, so I think we've got our culprits." --------------------------- [1/30/2026, 7:01:50 PM] Dubnoom "The Wise" "Check the stomachs of the other ones. They have some meat in them, did not look digested yet." --------------------------- [1/30/2026, 7:01:56 PM] Imran Traveler "Both versions of those creatures were so...wet." --------------------------- [1/30/2026, 7:02:05 PM] Prabesh Pranavikram Lindalsivranragdya Or did the fleshy things disintegrate to the extent that they no longer have jawbones? --------------------------- [1/30/2026, 7:02:15 PM] Prabesh Pranavikram Lindalsivranragdya Aha, innards. --------------------------- [1/30/2026, 7:03:05 PM] Dammitwho Curious people can roll Medicine or Nature to learn more about the horrible little innards. --------------------------- [1/30/2026, 7:03:19 PM] Tak Ironflame 16 1d20 + 7 = 9 + 7 = 16 --------------------------- [1/30/2026, 7:03:20 PM] Brun Rentclaw 22 1d20 + 8 = 14 + 8 = 22 --------------------------- [1/30/2026, 7:03:20 PM] Imran Traveler 16 1d20 + 4 = 12 + 4 = 16 --------------------------- [1/30/2026, 7:03:26 PM] Nicolae nature for innards --------------------------- [1/30/2026, 7:04:06 PM] Imran Traveler Time to poke around. --------------------------- [1/30/2026, 7:04:25 PM] Prabesh Pranavikram Lindalsivranragdya Lindal picks up Ram Banaram to check him for wounds or slime. Just the normal frog kind of slime, thankfully. --------------------------- [1/30/2026, 7:04:44 PM] Crion imran's roll should be an aid roll to brun but i think brun cleared the DC lol --------------------------- [1/30/2026, 7:06:17 PM] Dubnoom "The Wise" Dubnoom pokes around as well. No reason to stop poking innards with a knife because the thing's dead, after all. --------------------------- [1/30/2026, 7:06:34 PM] Dubnoom "The Wise" 10 1d20 + 3 = 7 + 3 = 10 --------------------------- [1/30/2026, 7:06:43 PM] Gul Banana 0 medicine and nature here --------------------------- [1/30/2026, 7:06:53 PM] CBN never stopped dubnoom, --------------------------- [1/30/2026, 7:07:03 PM] Dammitwho Imran and Tak have difficulty. With the creatures having so decisively fallen apart, it's hard for them to reconstruct much about them, apart from what they've already guessed (that while they have eaten sheep meat, they don't appear to be capable of digesting it). Brun has a clearer understanding, maybe from his history of hunting? He's lucky enough to find a relatively intact jaw area in one of the innard piles, and he can bet that the wounds on the dead man they found in the mausoleum match their teeth exactly. Between that and the gooblins, you can make a confident pronouncement on what killed him. --------------------------- [1/30/2026, 7:07:11 PM] Gul Banana what lindal *would* like look into is where the things were hiding... was this some sort of deliberate ambush? expecting sheep, or just whoever stumbled by..? --------------------------- [1/30/2026, 7:08:18 PM] Brun Rentclaw "Seems like we have our... creatures. We could probably go back and collect our reward, but we may want to see if there's a source." --------------------------- [1/30/2026, 7:08:20 PM] Crion now that roll i'd like to aid --------------------------- [1/30/2026, 7:09:11 PM] Tak Ironflame Tak nudges the remains of the gooblin he shot with his boot, gingerly teasing apart its insides. The insides are pretty similar to the outsides. He strolls over to one of the dead abominations, doing the same ritual, finding mostly the same results. --------------------------- [1/30/2026, 7:09:20 PM] Imran Traveler "These seem like emissaries. Exigent servants of some sort. ...That might just be the Nidal in me." --------------------------- [1/30/2026, 7:09:33 PM] Dammitwho What's notable is just how *quickly* both kinds of creature dissipated, as though they were only just barely held together. Even for creatures somehow magically created (if that's what happened), they're pretty... ramshackle? He estimates that they would barely last a day or two before dying of organ failure or total coherence collapse (in the case of the gooblins). --------------------------- [1/30/2026, 7:09:36 PM] Gul Banana this is pathfinder, so i'm not sure whether i can use a stealth roll to Learn About Hiding Places. but if i can, i will --------------------------- [1/30/2026, 7:09:47 PM] Dammitwho sure, go ahead --------------------------- [1/30/2026, 7:09:50 PM] Imran Traveler "But they're very small and wet and transient. Something made them, yes?" --------------------------- [1/30/2026, 7:09:57 PM] Gul Banana imran aid solicited --------------------------- [1/30/2026, 7:10:04 PM] Crion ah my stealth is -2 --------------------------- [1/30/2026, 7:10:09 PM] Crion if that is the specific roll --------------------------- [1/30/2026, 7:10:24 PM] Gul Banana lol, that's very low --------------------------- [1/30/2026, 7:10:35 PM] Prabesh Pranavikram Lindalsivranragdya 17 1d20 + 7 = 10 + 7 = 17 --------------------------- [1/30/2026, 7:10:35 PM] Crion i can take off my armor before rolling! --------------------------- [1/30/2026, 7:10:51 PM] Dammitwho Barely succeeds! --------------------------- [1/30/2026, 7:11:37 PM] Dubnoom "The Wise" "The gooblins were shaped that way by SOMETHING or SOMEONE. Anyone know of any evil wizards in the area? Or bored wizards? Those are usually the same thing." --------------------------- [1/30/2026, 7:11:59 PM] Brun Rentclaw "Maybe the villagers would know?" --------------------------- [1/30/2026, 7:13:08 PM] Dammitwho Lindal knows from his earlier testing that the creatures are mindless, like lower forms of animal (insects and such). He scours the nearby foliage, and doesn't see any signs that the creatures had altered their environment to make a better ambush, by digging a hole to hide in or covering themselves with leaves or what have you. Best guess? They found food along here before, and they waited until they'd find it again. Possibly they'd wait until they starved. --------------------------- [1/30/2026, 7:13:21 PM] Imran Traveler "We came this far; we should at least look at the pasture itself before heading back." --------------------------- [1/30/2026, 7:13:35 PM] Crion had to check the log to remember where we were even headed, --------------------------- [1/30/2026, 7:13:44 PM] Dammitwho (reminder: last session before the fight started, brun was worried about the children playing in the tower you just left) --------------------------- [1/30/2026, 7:14:14 PM] Crion we check the pasture, then escort the kids back? --------------------------- [1/30/2026, 7:14:15 PM] Prabesh Pranavikram Lindalsivranragdya "It doesn't look like this was some kind of deliberate trap. If anyone smart made the wet guys, they're no longer directing operations." --------------------------- [1/30/2026, 7:14:29 PM] Gul Banana maybe start with the kids, just in case --------------------------- [1/30/2026, 7:15:01 PM] Crion sounds good 2 me. presumably the pasture's on the way --------------------------- [1/30/2026, 7:15:09 PM] Crion given how settlements are structured --------------------------- [1/30/2026, 7:15:23 PM] Dammitwho you're just outside the pasture right now --------------------------- [1/30/2026, 7:15:55 PM] Crion then let's pop in real quick, make a roll or two, and skedaddle --------------------------- [1/30/2026, 7:16:20 PM] Gul Banana someone roll Herding --------------------------- [1/30/2026, 7:16:38 PM] Crion imran has intimidation trained. --------------------------- [1/30/2026, 7:16:47 PM] Zarick i can run behind them and bark --------------------------- [1/30/2026, 7:16:55 PM] Crion lol --------------------------- [1/30/2026, 7:17:13 PM] Crion either way i'm ready to Leave Scene, to pasture --------------------------- [1/30/2026, 7:17:28 PM] Crion or to kids if pasture is just pro forma --------------------------- [1/30/2026, 7:18:25 PM] Nicolae same, let's go wrangle some children, let's not lose any --------------------------- [1/30/2026, 7:19:12 PM] Dammitwho Alright! Away we go~ --------------------------- [1/30/2026, 7:21:12 PM] Dammitwho With the roaming vermin dead, you take a little while to examine the sheep pasture. You don't see anything like what attacked you, but pastures are quite large. Well off in the distance, you can make out the fluffy white spots of a flock of sheep, peacefully grazing. --------------------------- [1/30/2026, 7:21:17 PM] Dubnoom "The Wise" "Donkeys for a wagon. Maybe small horses. Stout horses that can pull at a consistent pace and not disturb you if you're sleeping in the wagon." As much to the rest of the group as to himself as they walk. --------------------------- [1/30/2026, 7:21:15 PM] Nicolae okay, resized my token so i'm not looming into my neighboring squares --------------------------- [1/30/2026, 7:22:02 PM] Prabesh Pranavikram Lindalsivranragdya "What's the context of these animals?" --------------------------- [1/30/2026, 7:22:17 PM] Imran Traveler Imran nods. "A wagon would be good. Just to put the armor on for a time; on the roads where you know you won't be ambushed." --------------------------- [1/30/2026, 7:22:51 PM] Imran Traveler To Lindal: "Sheared for wool, slaughtered for meat; the ones out in pasture aren't the latter. An art settlement can do great things with that wool, especially with color." --------------------------- [1/30/2026, 7:23:03 PM] Brun Rentclaw "Their meat tastes good, and they're fun to play with." --------------------------- [1/30/2026, 7:24:01 PM] Dammitwho Another mark in the column of "these things are genuinely mindless" is that they hunkered down by the road instead of going after those sheep waaay over there. Although they might not have been able to see that far. --------------------------- [1/30/2026, 7:25:51 PM] Prabesh Pranavikram Lindalsivranragdya "I know what a sheep is, Imran. They're in every story and fable that comes to us from the North... humble shepherds, hence herding, hence sheep. Also, wool." --------------------------- [1/30/2026, 7:26:19 PM] Prabesh Pranavikram Lindalsivranragdya "It's the horses I was asking about, but you've clarified that too!" --------------------------- [1/30/2026, 7:26:21 PM] Imran Traveler "The shepherds aren't always so humble." --------------------------- [1/30/2026, 7:27:20 PM] Prabesh Pranavikram Lindalsivranragdya "It's true that I hadn't *seen* one of these land-clouds. Jalmeray is too... wet. Dense, without large open plains for them to trim." --------------------------- [1/30/2026, 7:27:23 PM] Dubnoom "The Wise" "A big enough sheep could pull a wagon. Then you could shear it for wool for spare coin on the road, or for working with during long travels." Much to consider. --------------------------- [1/30/2026, 7:27:41 PM] Imran Traveler "A sheep large enough to haul..." --------------------------- [1/30/2026, 7:27:49 PM] Imran Traveler "What a creature." --------------------------- [1/30/2026, 7:28:06 PM] Imran Traveler If things look good here, let's go get the kids and head back to the inn. --------------------------- [1/30/2026, 7:28:09 PM] Dubnoom "The Wise" Dubnoom adds to Lindal: "Walking too much is the easiest way to get ambushed, and then die, and someone takes your stuff. Or someone takes your stuff and then you die." --------------------------- [1/30/2026, 7:28:38 PM] Dubnoom "The Wise" "But, ambush and you have horses and wagon, you ride the horse away. Or leave the horse to be eaten instead. Win-win." --------------------------- [1/30/2026, 7:29:05 PM] Brun Rentclaw "I like walking, but I'm pretty big for most bandits to ambush." --------------------------- [1/30/2026, 7:29:46 PM] Imran Traveler "If we have a wagon, then Tak has elevation to shoot attackers from." --------------------------- [1/30/2026, 7:30:33 PM] Dammitwho It's not far back to the tower, and thankfully you run into no more gooblins or HLTs. When you arrive, Marissa and the other two are busily digging around the ruined tower walls - evidently they saw Dubnoom dig himself up some treasure and are enamored by the idea. Well, Lucus is more awkwardly playing with a stick than digging, but he's younger than the other two. --------------------------- [1/30/2026, 7:30:52 PM] Prabesh Pranavikram Lindalsivranragdya "Riding on something as big as a horse... not sure that's a good idea." --------------------------- [1/30/2026, 7:30:53 PM] Prabesh Pranavikram Lindalsivranragdya Ram Banaram, on Lindal's shoulder, makes no comment. But he implies it. --------------------------- [1/30/2026, 7:31:00 PM] Tak Ironflame As long as he's poking the stick into the dirt, it counts as digging. --------------------------- [1/30/2026, 7:31:41 PM] Prabesh Pranavikram Lindalsivranragdya Good. Good. Thank goodness the slime&fleshbeasts *weren't* directed by some malign coordinator. --------------------------- [1/30/2026, 7:32:51 PM] Brun Rentclaw Brun wanders up, trying not to startle them. "Find anything good?" --------------------------- [1/30/2026, 7:33:50 PM] Dammitwho "Dragon bones!" Protus announces, pointing to a semi-neatly arranged set of whitened sticks stripped of bark. --------------------------- [1/30/2026, 7:34:34 PM] Imran Traveler "Oh my." --------------------------- [1/30/2026, 7:34:50 PM] Dubnoom "The Wise" "Be careful with putting those together! You could summon a skeleton dragon." --------------------------- [1/30/2026, 7:34:56 PM] Brun Rentclaw Brun nods solemnly. "Good work, men and snake-lady. Well-spotted." --------------------------- [1/30/2026, 7:34:57 PM] Dubnoom "The Wise" Unclear if he's kidding here. Even to him. --------------------------- [1/30/2026, 7:35:55 PM] Imran Traveler Imran gives them a good faith look, but lets the others do most of the commentary; he keeps his eyes on the treeline. Something's off about the gooey varmints. --------------------------- [1/30/2026, 7:36:02 PM] Tak Ironflame Tak, meanwhile, is musing to himself, and anyone within earshot. "If whatever wizard used to live here *was* responsible for those things, then surely they would have shown up long before now." --------------------------- [1/30/2026, 7:36:05 PM] Dammitwho They look at each other, eyes wide with excitement. "Skeleton dragon...!" --------------------------- [1/30/2026, 7:36:31 PM] Prabesh Pranavikram Lindalsivranragdya To Tak: "Seems to be the guy who started the town, anyway. I doubt he'd want to wreck it." --------------------------- [1/30/2026, 7:36:55 PM] Prabesh Pranavikram Lindalsivranragdya "Shall we encourage the little ones to accept an escort home?" --------------------------- [1/30/2026, 7:37:13 PM] Dubnoom "The Wise" "Yes. Sometimes you put the bones together, and, skeleton dragon." --------------------------- [1/30/2026, 7:37:21 PM] Brun Rentclaw "Who wants a ride back to town?" --------------------------- [1/30/2026, 7:37:27 PM] Dubnoom "The Wise" "The good news is they are VERY large and you only have enough there for a tail. So far." --------------------------- [1/30/2026, 7:39:20 PM] Dammitwho "No!" "We want to make a dragon skeleton!" --------------------------- [1/30/2026, 7:39:47 PM] Imran Traveler Imran severely shakes his head. "An ill omen, assembling a skeleton so soon after uncovering the bones." --------------------------- [1/30/2026, 7:40:08 PM] Imran Traveler "They must be allowed to sit, in the eyes of the gods and goddesses." --------------------------- [1/30/2026, 7:40:46 PM] Dammitwho Marissa frowns, looking down at the sticks. "What? How come?" --------------------------- [1/30/2026, 7:41:12 PM] Dubnoom "The Wise" "The dragon skeleton for a skeleton dragon will be there when you come back later. It has slumbered this long." --------------------------- [1/30/2026, 7:41:34 PM] Imran Traveler Imran plays down a wince, because his angle here involved explaining what a sky burial is, and maybe that's a bit too much. --------------------------- [1/30/2026, 7:41:48 PM] Imran Traveler "Dubnoom the Wise is correct." --------------------------- [1/30/2026, 7:42:29 PM] Dammitwho 15 1d20 = 15 = 15 --------------------------- [1/30/2026, 7:42:50 PM] Prabesh Pranavikram Lindalsivranragdya "If they're putting us up for a couple of weeks, maybe they'd hire us to find out what's behind these things... I don't like the idea of leaving them vulnerable to more attacks. If there are any left. Could've been a random infestation!" --------------------------- [1/30/2026, 7:43:17 PM] Dammitwho Marissa sighs. "Mumma told you to come take us home for dinner, but you're being nice about it... I know, I can tell." Protus moans in disappointment, and after a moment so does Lucus. --------------------------- [1/30/2026, 7:44:16 PM] Imran Traveler Imran sort of expansively shrugs. She's not wrong by outcome. --------------------------- [1/30/2026, 7:44:49 PM] Tak Ironflame "You'd think a random infestation would be something like locusts or other vermin. Something that can move, that can track its own food. Something that won't fall apart after a few days. Something that can pass through on its way to someplace else." --------------------------- [1/30/2026, 7:44:57 PM] Brun Rentclaw "If you come back to town and are real quiet you can hear us tell your folks about some gross monsters we found." --------------------------- [1/30/2026, 7:45:18 PM] Imran Traveler "They're very gross," Imran says, trying to help. --------------------------- [1/30/2026, 7:45:59 PM] Dubnoom "The Wise" "And there were too different kinds of them, that were different kinds of gross." --------------------------- [1/30/2026, 7:46:03 PM] Dammitwho Marissa looks like she is about to argue, but yawns instead. "Okay," she says, and the children troop up to follow you. --------------------------- [1/30/2026, 7:46:27 PM] Imran Traveler Imran can carry one, but Brun did offer rides. --------------------------- [1/30/2026, 7:47:13 PM] Brun Rentclaw Brun scoops up up to three children if they want to be, then starts to head back to town. --------------------------- [1/30/2026, 7:48:20 PM] Prabesh Pranavikram Lindalsivranragdya "I do think that, Tak. So I'd rather stick around a while and poke around a bit." --------------------------- [1/30/2026, 7:48:58 PM] Prabesh Pranavikram Lindalsivranragdya "Cooouuuld be some Injustice in these parts." --------------------------- [1/30/2026, 7:49:26 PM] Dammitwho It's likely. There's injustice all over these lands, it seems like. --------------------------- [1/30/2026, 7:49:32 PM] Imran Traveler Imran nods. "I'm tired of the road, as well. We've got standing at the inn. Let's stay in a place and help for awhile." --------------------------- [1/30/2026, 7:49:54 PM] Dubnoom "The Wise" "A week of less walking, maybe." --------------------------- [1/30/2026, 7:50:10 PM] Tak Ironflame Tak considers. "Brun and Imran are already corraling the younguns back home. Let's get ourselves some hospitality and come back tomorrow. We can ask the locals what they know." --------------------------- [1/30/2026, 7:50:56 PM] Dubnoom "The Wise" "I wonder if the room and board is all-you-can-eat..." --------------------------- [1/30/2026, 7:51:22 PM] Imran Traveler "It's all YOU can eat. They probably have restrictions for Brun and I." --------------------------- [1/30/2026, 7:52:37 PM] Dubnoom "The Wise" Dubnoom smiles wide enough to remind everyone that goblin heads COULD just lever open on their mouths if they didn't have to worry about their necks. "Good, good." --------------------------- [1/30/2026, 7:53:32 PM] Dammitwho NO ONE HAS MADE ANY FORMAL COMMITMENTS TO PROVIDING "ALL DUBNOOM CAN EAT" --------------------------- [1/30/2026, 7:54:09 PM] CBN THEN LET THEM BREAK THEMSELVES UPON HIS ASSUMPTIONS --------------------------- [1/30/2026, 7:54:44 PM] Dammitwho we found out if this looks like a goblin who really had... *all* he could eat... next week!