[7/3/2026, 5:05:25 PM] Crion it appears forge works on macbook neo --------------------------- [7/3/2026, 5:08:49 PM] CBN hell yeah --------------------------- [7/3/2026, 5:11:26 PM] Dammitwho macbook neo 254/7 birth by sleep --------------------------- [7/3/2026, 5:13:35 PM] Tak Ironflame what dwho said --------------------------- [7/3/2026, 5:38:52 PM] Crion ready 2 rumble --------------------------- [7/3/2026, 5:40:15 PM] Dammitwho Greetings, valiant adventurers! You have just boldly slain two cultists of Father Skinsaw, the murderous aspect of the thieves' god Norgorber - yet the third has made it to a set of drums deep in the back of this hallway! His call for aid rings out! --------------------------- [7/3/2026, 5:40:33 PM] Crion alright gang what's da plan --------------------------- [7/3/2026, 5:40:53 PM] Crion i think imran's best plan here is to head to the end of the room here and let the rest of you figure it out? --------------------------- [7/3/2026, 5:41:29 PM] Prabesh Pranavikram Lindalsivranragdya "I'm unfamiliar with Norgorber's teachings. Does he preach that two examples of a phenomenon will never be followed by a third?" --------------------------- [7/3/2026, 5:41:33 PM] Crion GM are any of these columns of sufficient girth to block LOS on ranged attacks or are they purely ornamental --------------------------- [7/3/2026, 5:41:59 PM] Gul Banana well, we could also regroup a bit and move together so that we aren't spending a bunch of actions trying to catch up to a dying imran, --------------------------- [7/3/2026, 5:42:04 PM] Nicolae makes sense, my plan is to get a little closer because this cultist is a skosh outside Murderin' Range --------------------------- [7/3/2026, 5:42:11 PM] Nicolae wait, let me double check something --------------------------- [7/3/2026, 5:42:21 PM] Dammitwho I'm afraid the columns will not help you, though the hanging skins of mostly nonsapient animals will give you lesser cover --------------------------- [7/3/2026, 5:42:27 PM] Dammitwho Or low cover or whatever the hell it's called --------------------------- [7/3/2026, 5:42:37 PM] Nicolae no penalty if imran can see the guy, thanks to the Triangulate feat 8) --------------------------- [7/3/2026, 5:43:27 PM] Nicolae though i should probably close in so i can use Exploit Opening --------------------------- [7/3/2026, 5:43:57 PM] Imran Traveler Imran Traveler raises their Minor Reinforcing Steel Shield. --------------------------- [7/3/2026, 5:44:07 PM] Crion move, raise shield, go --------------------------- [7/3/2026, 5:44:49 PM] Crion i think that's in the low cover zone, if not i would like to move south one space --------------------------- [7/3/2026, 5:45:29 PM] Gul Banana buff time perhaps... --------------------------- [7/3/2026, 5:46:11 PM] Dammitwho crion: you're good --------------------------- [7/3/2026, 5:46:25 PM] Nicolae i love a good buff --------------------------- [7/3/2026, 5:46:37 PM] Gul Banana lindal will move up to cower behind imran (or at least stand behind him) and cast... actually he'll cast something on dubnoom, move, then cast something on imran --------------------------- [7/3/2026, 5:46:41 PM] Gul Banana due to Range --------------------------- [7/3/2026, 5:47:01 PM] Gul Banana dubnoom can if he so chooses get Stoked: --------------------------- [7/3/2026, 5:47:04 PM] Prabesh Pranavikram Lindalsivranragdya Stoke the Heart 1 Cantrip 3 Cantrip Concentrate Divine Emotion Hex Witch Range 30 feet; Targets 1 creature Duration sustained for up to 1 minute Your patron fills a creature with fervor, empowering their blows. The target gains a +2 status bonus to damage rolls. Heightened (+2) The status bonus to damage increases by 1. Spell Effect: Stoke the Heart Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit Base: 1st Heightened: +2 --------------------------- [7/3/2026, 5:47:17 PM] Prabesh Pranavikram Lindalsivranragdya P. P. Lindalsivranragdya now has 5 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [7/3/2026, 5:47:34 PM] Gul Banana and imran can get some fast healing: --------------------------- [7/3/2026, 5:47:39 PM] Prabesh Pranavikram Lindalsivranragdya Life Boost 1 Focus 3 Divine Focus Healing Hex Manipulate Vitality Witch Range 30 feet; Targets 1 creature Duration 4 rounds Life force from your patron floods into the target, ensuring they can continue doing your patron's will for just a little longer. The target gains fast healing 2. Spell Effect: Life Boost Heightened (+1) The fast healing increases by 2. Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit Base: 1st Heightened: +2 --------------------------- [7/3/2026, 5:47:52 PM] Imran Traveler Imran Traveler now has 5 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [7/3/2026, 5:48:09 PM] Gul Banana threeaction complete --------------------------- [7/3/2026, 5:48:45 PM] Gul Banana it's now (not visible to players)'s turn... --------------------------- [7/3/2026, 5:49:03 PM] Nicolae oh shit. oh shit --------------------------- [7/3/2026, 5:49:24 PM] CBN i LOVE getting stoked --------------------------- [7/3/2026, 5:50:21 PM] Nicolae how would you say you feel about getting stoked --------------------------- [7/3/2026, 5:50:53 PM] Skinsaw Vicar 33 1d20 + 15 = 18 + 15 = 33 --------------------------- [7/3/2026, 5:50:54 PM] Large Construct 32 24 1d20 + 12 = 12 + 12 = 24 --------------------------- [7/3/2026, 5:50:54 PM] Skinsaw Cultist (2) 19 1d20 + 10 = 9 + 10 = 19 --------------------------- [7/3/2026, 5:50:55 PM] Skinsaw Cultist (1) 21 1d20 + 10 = 11 + 10 = 21 --------------------------- [7/3/2026, 5:51:43 PM] Nicolae that's too many rolls --------------------------- [7/3/2026, 5:52:17 PM] Gul Banana the quad --------------------------- [7/3/2026, 5:52:47 PM] Dammitwho --------------------------- [7/3/2026, 5:52:47 PM] Skinsaw Vicar 10 = 10 = 10 --------------------------- [7/3/2026, 5:53:05 PM] Crion lmao. couldn't be me. nerd ass --------------------------- [7/3/2026, 5:53:04 PM] Nicolae no distance pena-- whaddaya mean already at full health-- no penalty because imran can see him --------------------------- [7/3/2026, 5:53:09 PM] Tak Ironflame 37 1d20 + 17 = 20 + 17 = 37 --------------------------- [7/3/2026, 5:53:23 PM] Tak Ironflame 28 2 * (2d12 + 3 + 1d4) + 1d12 piercing = 28 = 28 --------------------------- [7/3/2026, 5:53:29 PM] Nicolae there we go, that's what they pay me for --------------------------- [7/3/2026, 5:53:33 PM] Nicolae running reload... --------------------------- [7/3/2026, 5:53:36 PM] Crion the one man bang bang gang --------------------------- [7/3/2026, 5:53:38 PM] Skinsaw Acolyte (3) Skinsaw Acolyte (3) takes 28 damage. --------------------------- [7/3/2026, 5:53:48 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [7/3/2026, 5:54:04 PM] Tak Ironflame 27 1d20 + 12 = 15 + 12 = 27 --------------------------- [7/3/2026, 5:54:08 PM] Tak Ironflame 11 2d8 + 3 + 1d4 piercing = 11 = 11 --------------------------- [7/3/2026, 5:54:37 PM] Skinsaw Acolyte (3) Skinsaw Acolyte (3) takes 11 damage. --------------------------- [7/3/2026, 5:54:40 PM] Gul Banana that 15 tilted onto some single-digit number for a sec before flipping back to Devastating Success --------------------------- [7/3/2026, 5:55:08 PM] Gul Banana sadly, tak's stoke the heart now wears off as lindal was scampering too much to Sustain it --------------------------- [7/3/2026, 5:55:18 PM] Tak Ironflame It might be too late to stop the Skinsaw from summoning whatever he's trying to summon with that infernal drumming, but Tak will at least try to make sure the acolyte regrets it anyway. --------------------------- [7/3/2026, 5:56:12 PM] Dammitwho I mean, you did shoot him twice. Probably Raylan Givens would have some pithy statement about how that tends to produce regret in a man --------------------------- [7/3/2026, 5:56:25 PM] Crion Next one's running faster. --------------------------- [7/3/2026, 5:57:22 PM] Dubnoom "The Wise" "Friend Imran! Continue feeling the guidance of Dubnoom's Wisdom behind your mighty strikes!" --------------------------- [7/3/2026, 5:57:28 PM] Dubnoom "The Wise" Guidance 1 Cantrip 3 Cantrip Concentrate Divine Range 30 feet; Targets 1 creature Duration until the start of your next turn You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour. Spell Effect: Guidance Effect: Guidance Immunity Base: 1st Heightened: +2 --------------------------- [7/3/2026, 5:57:55 PM] Imran Traveler "Of course!" --------------------------- [7/3/2026, 5:57:57 PM] CBN oh and Sustain Channeler's Stance with third action, turn --------------------------- [7/3/2026, 5:59:04 PM] Gul Banana raylan goblins --------------------------- [7/3/2026, 6:00:23 PM] Skinsaw Acolyte (3) 24 1d20 + 10 = 14 + 10 = 24 --------------------------- [7/3/2026, 6:00:51 PM] Dammitwho Ooh, bad luck for him, your lesser cover means that's actually a miss (hit by +0) --------------------------- [7/3/2026, 6:00:58 PM] Crion nice --------------------------- [7/3/2026, 6:00:59 PM] Dammitwho Reloading --------------------------- [7/3/2026, 6:01:05 PM] Skinsaw Acolyte (3) 17 1d20 + 5 = 12 + 5 = 17 --------------------------- [7/3/2026, 6:01:12 PM] Crion phew --------------------------- [7/3/2026, 6:01:46 PM] Skinsaw Acolyte (3) The frenzied acolyte fires several crossbow bolts at Imran, but he's able to duck behind the gently flapping leather! --------------------------- [7/3/2026, 6:01:50 PM] Gul Banana shooters shoot, but missers miss --------------------------- [7/3/2026, 6:01:52 PM] Imran Traveler 6 = 6 = 6 --------------------------- [7/3/2026, 6:01:53 PM] Imran Traveler Imran Traveler is healed for 6 damage. --------------------------- [7/3/2026, 6:02:21 PM] Crion what da --------------------------- [7/3/2026, 6:02:42 PM] Skinsaw Acolyte (3) You're on a heightened area, so hang on --------------------------- [7/3/2026, 6:03:31 PM] Prabesh Pranavikram Lindalsivranragdya As the summoned spirits of light coil tenderly(?) upward from Imran's legs to his torso, patching skin and armour alike, a mechanical clock thing descends from the heavens. --------------------------- [7/3/2026, 6:04:10 PM] Dammitwho There we go. Now the foundry-walls will let you jump down smoothly but not climb up w/out rolling --------------------------- [7/3/2026, 6:04:13 PM] Dammitwho Move as you intended --------------------------- [7/3/2026, 6:04:38 PM] Crion game still paused, will try refreshing --------------------------- [7/3/2026, 6:05:27 PM] Crion game paused after refreshing... --------------------------- [7/3/2026, 6:05:31 PM] Dammitwho oops --------------------------- [7/3/2026, 6:05:34 PM] Dammitwho sorry. durrr --------------------------- [7/3/2026, 6:06:25 PM] Crion triple move, turn --------------------------- [7/3/2026, 6:06:44 PM] Crion i think that burns the guidance, rip --------------------------- [7/3/2026, 6:06:51 PM] Crion maybe i'll use it for a save --------------------------- [7/3/2026, 6:07:38 PM] CBN it's a cantrip anyway, no harm no foul --------------------------- [7/3/2026, 6:07:41 PM] Gul Banana lindal will catch SOME of the way up, since he can't see around those corners --------------------------- [7/3/2026, 6:08:12 PM] Nicolae lindal move, i can shoot through imran but not you --------------------------- [7/3/2026, 6:08:27 PM] Gul Banana is that a threat?! --------------------------- [7/3/2026, 6:08:31 PM] CBN less "can" and more "will", --------------------------- [7/3/2026, 6:09:03 PM] Nicolae i mean, it's only a threat if your flesh is vulnerable to bullets --------------------------- [7/3/2026, 6:09:24 PM] Gul Banana sustain stoke on dubnoom, and cast it on myself also with spare action. eventually these guys will have to(?) reveal themselves --------------------------- [7/3/2026, 6:09:28 PM] Prabesh Pranavikram Lindalsivranragdya Stoke the Heart 1 Cantrip 3 Cantrip Concentrate Divine Emotion Hex Witch Range 30 feet; Targets 1 creature Duration sustained for up to 1 minute Your patron fills a creature with fervor, empowering their blows. The target gains a +2 status bonus to damage rolls. Heightened (+2) The status bonus to damage increases by 1. Spell Effect: Stoke the Heart Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit Base: 1st Heightened: +2 --------------------------- [7/3/2026, 6:09:35 PM] Imran Traveler One of the bolts hits the leathers next to Imran's head; the other clatters next to him on the stone. "Miss, reload, miss," he mutters, "reload again." Then he's moving, charging off the lip of the dais and down the flagstoned middle gutter to the man at the drum on it's end. --------------------------- [7/3/2026, 6:09:39 PM] Prabesh Pranavikram Lindalsivranragdya P. P. Lindalsivranragdya now has 5 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [7/3/2026, 6:09:49 PM] Imran Traveler "Here I am," he says. "Better shot now, yes?" --------------------------- [7/3/2026, 6:09:50 PM] Dammitwho --------------------------- [7/3/2026, 6:09:50 PM] Skinsaw Vicar 10 = 10 = 10 --------------------------- [7/3/2026, 6:09:50 PM] Skinsaw Vicar Skinsaw Vicar is already at full health. --------------------------- [7/3/2026, 6:10:39 PM] CBN oh we're getting Titles now --------------------------- [7/3/2026, 6:10:53 PM] Dammitwho Don't worry about it. He's probably miles away --------------------------- [7/3/2026, 6:12:01 PM] Nicolae wait, shit, i forgot imran was in the last place --------------------------- [7/3/2026, 6:12:07 PM] Nicolae how do i un-end my turn ;_: --------------------------- [7/3/2026, 6:12:26 PM] Nicolae wait, no --------------------------- [7/3/2026, 6:12:37 PM] Nicolae dwho i think i fucked up somewhere --------------------------- [7/3/2026, 6:13:03 PM] Dammitwho you did end your turn, but that's not programmatically enforced. you can just move and take actions and say in here when you're done --------------------------- [7/3/2026, 6:13:28 PM] Nicolae ohh --------------------------- [7/3/2026, 6:13:45 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [7/3/2026, 6:13:49 PM] Tak Ironflame 25 1d20 + 17 = 8 + 17 = 25 --------------------------- [7/3/2026, 6:13:52 PM] Tak Ironflame 17 2d8 + 1d4 piercing = 17 = 17 --------------------------- [7/3/2026, 6:13:56 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [7/3/2026, 6:14:21 PM] Nicolae i'll make that a running reload --------------------------- [7/3/2026, 6:14:33 PM] Imran Traveler The cultist opens his mouth, but Imran moves his head. "I wasn't talking to you." --------------------------- [7/3/2026, 6:14:37 PM] Nicolae okay, reload BANG reload. done --------------------------- [7/3/2026, 6:15:27 PM] Skinsaw Acolyte (3) Skinsaw Acolyte (3) takes 17 damage. --------------------------- [7/3/2026, 6:16:17 PM] Large Construct 32 "GRUUUH!" --------------------------- [7/3/2026, 6:17:29 PM] Dammitwho A hideous creature bursts from the door to Imran's north! Its hulking frame is a grotesque parody of the golem-maker's art - flayed humanoid skin sewn around rotting straw teeming with poisonous insects, worms, and other vermin. --------------------------- [7/3/2026, 6:18:02 PM] Imran Traveler "You want some, too?" Brief pause. "Uh. Some redemption?" --------------------------- [7/3/2026, 6:18:48 PM] Dammitwho In its right arm it holds a cudgel, but its left arm has been crudely fused with a giant version of the skinsaws the lesser acolytes carried. Alas, Imran's offer of redemption falls on deaf and also nonexistent ears- this hulking constract lusts only for murder and also your skin! --------------------------- [7/3/2026, 6:19:22 PM] Large Construct 32 22 1d20 + 15 = 7 + 15 = 22 --------------------------- [7/3/2026, 6:19:32 PM] Imran Traveler Reactive Shield R Fighter Trigger An enemy hits you with a melee Strike. Requirements You are wielding a shield.You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack. Feat 1 --------------------------- [7/3/2026, 6:19:44 PM] Crion ignore that --------------------------- [7/3/2026, 6:19:52 PM] Crion wait do not --------------------------- [7/3/2026, 6:19:53 PM] Dammitwho I thought your shield was already up -- ah --------------------------- [7/3/2026, 6:19:57 PM] Crion for some reason the buff expired --------------------------- [7/3/2026, 6:20:19 PM] Imran Traveler Imran Traveler raises their Minor Reinforcing Steel Shield. --------------------------- [7/3/2026, 6:20:30 PM] Crion AC 24 with raised shield --------------------------- [7/3/2026, 6:20:56 PM] Large Construct 32 23 1d20 + 11 = 12 + 11 = 23 --------------------------- [7/3/2026, 6:21:06 PM] Crion whewwww --------------------------- [7/3/2026, 6:21:18 PM] CBN Shield Value, they're calling it --------------------------- [7/3/2026, 6:21:39 PM] Dammitwho The hideous creature rains down blows with its enormous skincleaver, but Imran stands firm, raises his shield, and bears up under the onslaught! --------------------------- [7/3/2026, 6:22:04 PM] Imran Traveler The blade comes in, and Imran manages to deflect it twice, moving around the strikes in ways that don't fully crumple the shield. --------------------------- [7/3/2026, 6:22:17 PM] Imran Traveler "This is not a sustainable-- oh fuck off." --------------------------- [7/3/2026, 6:22:59 PM] Dammitwho Unfortunately, his focus on the hideous construct means the southern cultists, wiser and higher rank than their brothers (and hence not ordered to hold the front entrance hall), can charge in behind him! --------------------------- [7/3/2026, 6:24:36 PM] Crion probably correct for everyone but me to focus fire the south mook to remove flanking from the equation while i try to keep big boy's attention --------------------------- [7/3/2026, 6:24:52 PM] Skinsaw Cultist (1) 26 1d20 + 12 = 14 + 12 = 26 --------------------------- [7/3/2026, 6:24:56 PM] Crion there's another one coming too --------------------------- [7/3/2026, 6:25:11 PM] Crion hit --------------------------- [7/3/2026, 6:25:13 PM] Skinsaw Cultist (1) 31 1d20 + 12 = 19 + 12 = 31 --------------------------- [7/3/2026, 6:25:46 PM] Skinsaw Cultist (1) The cultist slips in, and now he's fuckin' climbing all over you! He's grabbing at your arms! --------------------------- [7/3/2026, 6:25:47 PM] Crion yeah take his head off --------------------------- [7/3/2026, 6:27:18 PM] Dammitwho Dubnoom! The great and the wise hear the call to action! --------------------------- [7/3/2026, 6:27:39 PM] CBN he does! And he will...stride on his little legs --------------------------- [7/3/2026, 6:28:36 PM] CBN and then stride more, and then Guidance Imran! next turn he will be within range of Targets, AND have the actions to target them --------------------------- [7/3/2026, 6:28:57 PM] Dubnoom "The Wise" Guidance 1 Cantrip 3 Cantrip Concentrate Divine Range 30 feet; Targets 1 creature Duration until the start of your next turn You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour. Spell Effect: Guidance Effect: Guidance Immunity Base: 1st Heightened: +2 --------------------------- [7/3/2026, 6:29:28 PM] Crion imran is immune i think --------------------------- [7/3/2026, 6:29:31 PM] Crion give it to tak --------------------------- [7/3/2026, 6:30:00 PM] CBN ah fair. i'll give it to Tak, THEN do the strides, yes --------------------------- [7/3/2026, 6:30:43 PM] CBN so +1 to an attack/save before the start of dubnoom's next turn, Tak! --------------------------- [7/3/2026, 6:30:55 PM] Nicolae thank you, for the +1, and your wisdoms --------------------------- [7/3/2026, 6:31:08 PM] Dubnoom "The Wise" "Friend Tak! Please make their skulls explode! Before they crush Imran utterly in their inexorable grasps!" --------------------------- [7/3/2026, 6:32:13 PM] Skinsaw Cultist (2) The next cultist, seeing no need to cut you with a fucked little knife when he can cut you with a nice hefty sword... --------------------------- [7/3/2026, 6:32:16 PM] Skinsaw Cultist (2) 17 1d20 + 14 = 3 + 14 = 17 --------------------------- [7/3/2026, 6:32:23 PM] Skinsaw Cultist (2) 24 1d20 + 9 = 15 + 9 = 24 --------------------------- [7/3/2026, 6:32:35 PM] Skinsaw Cultist (2) Beefs it the first time, but hits the second! --------------------------- [7/3/2026, 6:32:43 PM] Skinsaw Cultist (2) 13 1d8 + 6 + 1d6 slashing = 13 = 13 --------------------------- [7/3/2026, 6:32:49 PM] Imran Traveler Imran Traveler takes 13 damage. --------------------------- [7/3/2026, 6:32:56 PM] Imran Traveler Current Conditions Off-Guard Grabbed Immobilized --------------------------- [7/3/2026, 6:32:56 PM] Imran Traveler 6 = 6 = 6 --------------------------- [7/3/2026, 6:32:57 PM] Imran Traveler Imran Traveler is healed for 6 damage. --------------------------- [7/3/2026, 6:33:00 PM] Imran Traveler Imran Traveler is healed for 6 damage. --------------------------- [7/3/2026, 6:33:11 PM] Prabesh Pranavikram Lindalsivranragdya Ah, now the rats come scurrying out of their holes! --------------------------- [7/3/2026, 6:33:26 PM] Crion what are my various maluses, let me see here --------------------------- [7/3/2026, 6:33:59 PM] Crion alright i have to wheat thresher this idiot grabbing me --------------------------- [7/3/2026, 6:34:20 PM] Imran Traveler 32 1d20 + 17 = 15 + 17 = 32 --------------------------- [7/3/2026, 6:34:27 PM] Gul Banana dammitwho: does a Line from lindal to the skinsaw vicar pass through large construct 32? --------------------------- [7/3/2026, 6:34:29 PM] Imran Traveler 22 2 * (2d8 + 4) slashing = 22 = 22 --------------------------- [7/3/2026, 6:34:38 PM] Imran Traveler Exacting Strike 1 Fighter Press You make a controlled follow-up attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack doesn't count toward your multiple attack penalty. Feat 1 --------------------------- [7/3/2026, 6:34:50 PM] Imran Traveler 22 1d20 + 12 = 10 + 12 = 22 --------------------------- [7/3/2026, 6:34:59 PM] Imran Traveler 11 2d8 + 4 slashing = 11 = 11 --------------------------- [7/3/2026, 6:35:04 PM] Dammitwho banana: it does not --------------------------- [7/3/2026, 6:35:18 PM] Crion from recollection 33 doesn't kill on these guys --------------------------- [7/3/2026, 6:36:05 PM] Gul Banana what if... he moved one square left first --------------------------- [7/3/2026, 6:36:27 PM] Crion oh i see that shithead vicar --------------------------- [7/3/2026, 6:36:33 PM] Crion hiding in the shadows... --------------------------- [7/3/2026, 6:36:49 PM] Crion waiting on damage application to do my third action --------------------------- [7/3/2026, 6:36:58 PM] Nicolae hold up, sorry i was up getting some water --------------------------- [7/3/2026, 6:37:10 PM] Dammitwho Sorry, just making sure that being immobilized doesn't prevent you from doing Strikes --------------------------- [7/3/2026, 6:37:16 PM] Dammitwho which indeed it does not. good news for imran --------------------------- [7/3/2026, 6:37:40 PM] Skinsaw Cultist (1) Skinsaw Cultist (1) takes 22 damage. --------------------------- [7/3/2026, 6:37:43 PM] Nicolae further good news, i get a reaction since that was a crit from my spotter --------------------------- [7/3/2026, 6:37:44 PM] Crion i would have petitioned to rebuild my entire character around applying immobilized if it did. because this one would be dead --------------------------- [7/3/2026, 6:37:50 PM] Crion nice --------------------------- [7/3/2026, 6:37:51 PM] Skinsaw Cultist (1) Skinsaw Cultist (1) takes 11 damage. --------------------------- [7/3/2026, 6:38:04 PM] Dammitwho Tak! React! --------------------------- [7/3/2026, 6:38:47 PM] Tak Ironflame 37 1d20 + 17 = 20 + 17 = 37 --------------------------- [7/3/2026, 6:38:55 PM] Crion lmao --------------------------- [7/3/2026, 6:38:56 PM] Tak Ironflame 26 2 * (2d12 + 1d4) + 1d12 piercing = 26 = 26 --------------------------- [7/3/2026, 6:38:59 PM] CBN (pointing) he's reacting --------------------------- [7/3/2026, 6:39:05 PM] Dammitwho Listen here you little shit. STOP that. immediately --------------------------- [7/3/2026, 6:39:11 PM] Crion so i get my second action back i guess, --------------------------- [7/3/2026, 6:39:26 PM] Dammitwho i'm losing my mind this keeps happening with Tak specifically. he's so powerful. praying for my grandpa etc --------------------------- [7/3/2026, 6:39:38 PM] Skinsaw Cultist (1) Skinsaw Cultist (1) takes 26 damage. --------------------------- [7/3/2026, 6:39:55 PM] Skinsaw Cultist (1) 10 1d20 + 8 = 2 + 8 = 10 --------------------------- [7/3/2026, 6:39:56 PM] Crion Great Grandpa (Creature -- Legendary Hero) --------------------------- [7/3/2026, 6:40:12 PM] Nicolae the downside, unfortunately, is that this means dammitwho is going to look up every anti-tak strat possible --------------------------- [7/3/2026, 6:40:31 PM] Nicolae next combat i am going to be swarmed with Little Shitheads --------------------------- [7/3/2026, 6:40:32 PM] Crion this guy survived 33 + 26? --------------------------- [7/3/2026, 6:40:35 PM] Skinsaw Cultist (1) Alright, he's stunned, so I'm gonna say Imran ceases to be Grabbed... at the end of this turn --------------------------- [7/3/2026, 6:40:37 PM] Crion damn --------------------------- [7/3/2026, 6:40:47 PM] Skinsaw Cultist (1) Yeah they're stronger than the acolytes --------------------------- [7/3/2026, 6:40:52 PM] Nicolae they're making 'em big nowadays. don't they know there's a gas crunch on --------------------------- [7/3/2026, 6:40:53 PM] Imran Traveler 24 1d20 + 7 = 17 + 7 = 24 --------------------------- [7/3/2026, 6:41:00 PM] Imran Traveler 11 2d8 + 4 slashing = 11 = 11 --------------------------- [7/3/2026, 6:41:09 PM] Skinsaw Cultist (1) Skinsaw Cultist (1) takes 11 damage. --------------------------- [7/3/2026, 6:41:24 PM] Nicolae also to be fair a lot of tak's damage output is helped by imran being there --------------------------- [7/3/2026, 6:42:06 PM] Gul Banana alright, stepping one square left as foreshadowed --------------------------- [7/3/2026, 6:42:46 PM] Imran Traveler Imran drives his sword up into the frothing, grasping acolytes guts as he screams, then pushes him up and away. "I don't need you to get off me. I just need you to clear the little guys. Yeah." Imran twists the blade in the cultist. "Right there." --------------------------- [7/3/2026, 6:42:54 PM] Prabesh Pranavikram Lindalsivranragdya "Watch this, watch this! Remember Brun's favourite spell?" --------------------------- [7/3/2026, 6:43:27 PM] Prabesh Pranavikram Lindalsivranragdya Inner Radiance Torrent 2 Spell 2 Divine Force Light Area 60-foot line Defense basic Reflex You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line. Creatures in the area must attempt a basic Reflex save. On a critical failure, they're also blinded for 1 round. The number of actions you spend when Casting this Spell determines the area. If the line passes through an area of magical darkness or targets a creature affected by magical darkness, inner radiance torrent attempts to counteract the darkness. 2 (somatic, verbal) The line is 60 feet long. 3 (material, somatic, verbal) The line is 120 feet long. Two Rounds The line is 120 feet long. If you spend 3 actions casting the spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you choose to do so, the damage dealt by this spell increases by 4d4, and you enter a shining state for 1 minute, causing you to glow with light and deal 4 force damage to creatures that end their turn adjacent to you.Heightened (+1) The initial damage, as well as the additional damage for the 2-round casting time, each increase by 2d4, and the damage to adjacent creatures dealt while in your shining state increases by 1. Save DC 22 basic Reflex Roll Damage Counteract Place 60-foot line Select Other Variant --------------------------- [7/3/2026, 6:43:21 PM] Imran Traveler A shot rings out and blows off most of his jaw. The cultist's hands go slack, and Imran kicks him back and then drives his sword home. --------------------------- [7/3/2026, 6:43:25 PM] Imran Traveler That's one down. --------------------------- [7/3/2026, 6:44:04 PM] Gul Banana the "set targets" button doesn't seem to do anything, but it's the two rayed guys --------------------------- [7/3/2026, 6:45:00 PM] Dammitwho you press T while hovering over a token to target it, and then shift-T to add more --------------------------- [7/3/2026, 6:45:10 PM] Prabesh Pranavikram Lindalsivranragdya 19 6d4 + 3 force = 19 = 19 --------------------------- [7/3/2026, 6:45:27 PM] Gul Banana i will remember tha tnext time, but the "add targets" button has now vanished vOv --------------------------- [7/3/2026, 6:45:42 PM] Large Construct 32 Large Construct 32 takes 19 damage. --------------------------- [7/3/2026, 6:45:47 PM] Skinsaw Vicar Skinsaw Vicar takes 19 damage. --------------------------- [7/3/2026, 6:46:30 PM] Prabesh Pranavikram Lindalsivranragdya Lindal asked Ram Banaram if the spirits could copy the Inorian spell, and they've apparently done so - tumbling whorls and cutting rivulets of light pour through the air, illuminating more of this skin sanctum than is really wholesome. --------------------------- [7/3/2026, 6:46:36 PM] Dammitwho --------------------------- [7/3/2026, 6:46:37 PM] Skinsaw Vicar 10 = 10 = 10 --------------------------- [7/3/2026, 6:46:57 PM] Skinsaw Vicar Skinsaw Vicar is healed for 10 damage. --------------------------- [7/3/2026, 6:47:19 PM] Dammitwho lemme properly have them do their reflex saves for Lindal's spell --------------------------- [7/3/2026, 6:47:56 PM] Gul Banana i'd rather they roll improperly --------------------------- [7/3/2026, 6:47:57 PM] Dammitwho Lindal, what's your spell DC? --------------------------- [7/3/2026, 6:48:01 PM] Gul Banana 22 --------------------------- [7/3/2026, 6:48:03 PM] Large Construct 32 24 1d20 + 14 = 10 + 14 = 24 --------------------------- [7/3/2026, 6:48:14 PM] Skinsaw Vicar 25 1d20 + 16 = 9 + 16 = 25 --------------------------- [7/3/2026, 6:48:23 PM] Gul Banana :( --------------------------- [7/3/2026, 6:48:27 PM] Dammitwho Alas, they are not blind. --------------------------- [7/3/2026, 6:48:30 PM] Dammitwho -ded. --------------------------- [7/3/2026, 6:48:58 PM] Gul Banana they're no more blind than they previously were --------------------------- [7/3/2026, 6:49:01 PM] Skinsaw Vicar "Fools! Slay them quickly- they must not disrupt the summoning!" --------------------------- [7/3/2026, 6:49:02 PM] Gul Banana ...for now --------------------------- [7/3/2026, 6:49:15 PM] Imran Traveler To the rest: "Hear that?" --------------------------- [7/3/2026, 6:49:22 PM] Dubnoom "The Wise" "Summonings are bad!" Dubnoom observes helpfully. --------------------------- [7/3/2026, 6:49:25 PM] Imran Traveler "We're disru-- oh, there you are." --------------------------- [7/3/2026, 6:50:08 PM] Crion dammitwho none of these tokens have names for the init list it looks like --------------------------- [7/3/2026, 6:50:21 PM] Crion well large construct does --------------------------- [7/3/2026, 6:50:30 PM] Skinsaw Vicar Unleash Weapon 2 The vicar releases their skinsaw and commands the foul spirit trapped within to attack. The weapon flies off and the evangelist makes up to two skinsaw Strikes, each against a different target within 20 feet. These attacks count against the vicar's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks. The skinsaw then returns to the vicar's hand. --------------------------- [7/3/2026, 6:50:57 PM] Dammitwho sorry, the UI was confusing. i thought i was turning *on* names for the init list --------------------------- [7/3/2026, 6:51:32 PM] Skinsaw Vicar 20 1d20 + 19 = 1 + 19 = 20 --------------------------- [7/3/2026, 6:51:41 PM] Skinsaw Vicar 25 1d20 + 19 = 6 + 19 = 25 --------------------------- [7/3/2026, 6:52:00 PM] Skinsaw Vicar 14 (2d6 + 9) slashing + 1d6 bleed = 14 = 14 --------------------------- [7/3/2026, 6:52:06 PM] Imran Traveler Imran Traveler takes 14 damage. Persistent Damage 1d6 bleed --------------------------- [7/3/2026, 6:52:30 PM] Skinsaw Vicar The vicar's skinsaw rakes... and tears! Blood oozes from Imran's wounds! --------------------------- [7/3/2026, 6:52:35 PM] Imran Traveler "Gah!" --------------------------- [7/3/2026, 6:53:32 PM] Nicolae hm, it didn't do the usual "Tak, it's your turn!" popup --------------------------- [7/3/2026, 6:53:55 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [7/3/2026, 6:54:15 PM] Crion no idea who the best guy to eliminate here is. i think taking out the other cultist pulls flanking off me --------------------------- [7/3/2026, 6:54:25 PM] Nicolae running reload real quick, that's what i was thinking yeah re: flanking cultist --------------------------- [7/3/2026, 6:54:33 PM] Nicolae how high is the lip on this heightened area --------------------------- [7/3/2026, 6:55:11 PM] Tak Ironflame 21 1d20 + 17 = 4 + 17 = 21 --------------------------- [7/3/2026, 6:55:49 PM] Dammitwho Hits! --------------------------- [7/3/2026, 6:55:52 PM] Nicolae add one to that for the guidance of wise dubnoom --------------------------- [7/3/2026, 6:55:56 PM] Tak Ironflame 10 2d8 + 1d4 piercing = 10 = 10 --------------------------- [7/3/2026, 6:56:03 PM] Skinsaw Cultist (2) Skinsaw Cultist (2) takes 10 damage. --------------------------- [7/3/2026, 6:56:06 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [7/3/2026, 6:56:30 PM] Nicolae also after this i really gotta visit some alchemists to whip up some more bullets "can't you buy them" probably but that's not the POINT --------------------------- [7/3/2026, 6:56:39 PM] Nicolae reload, BANG, reload. turn. --------------------------- [7/3/2026, 6:56:55 PM] Gul Banana someone would have to whip them up initially even if you bought them later --------------------------- [7/3/2026, 6:56:55 PM] Tak Ironflame "Come on, you sons of rats! Come get some!" --------------------------- [7/3/2026, 6:57:07 PM] Imran Traveler Very easy for you to say, sniper. --------------------------- [7/3/2026, 6:57:20 PM] Nicolae well, if they're coming to get tak, --------------------------- [7/3/2026, 6:57:52 PM] Large Construct 32 23 1d20 + 15 = 8 + 15 = 23 --------------------------- [7/3/2026, 6:58:03 PM] Crion brutal --------------------------- [7/3/2026, 6:58:10 PM] Large Construct 32 Flay 2 The skinstitch makes a blade Strike against an animal or humanoid. On a success, the skinstitch slices a long strip of flesh from the target; if the skinstitch dealt damage, it deals an additional 1d6 persistent bleed damage. --------------------------- [7/3/2026, 6:58:14 PM] Large Construct 32 12 (2d4 + 8) slashing + 1d6 bleed = 12 = 12 --------------------------- [7/3/2026, 6:58:20 PM] Imran Traveler Shield Block R General Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Feat 1 --------------------------- [7/3/2026, 6:58:31 PM] Imran Traveler Imran Traveler takes 12 damage. Persistent Damage 1d6 bleed --------------------------- [7/3/2026, 6:58:49 PM] Large Construct 32 Stitch Skin 1 Manipulate Requirements The skinstitch hasn't used this ability since the last time it successfully used its Flay abilityEffect The skinstitch sews flayed flesh to its body to seal tears and rents. The skinstitch regains 8 Hit Points. --------------------------- [7/3/2026, 6:58:57 PM] Crion hardness is 8, so that's 4 dmg to both shield and imran --------------------------- [7/3/2026, 6:59:33 PM] Crion i've manually adjusted both values --------------------------- [7/3/2026, 7:00:38 PM] Gul Banana oh so now they ATTACH skin as well as detaching it --------------------------- [7/3/2026, 7:00:47 PM] Nicolae wow. Wow. pick a gimmick, assholes --------------------------- [7/3/2026, 7:00:56 PM] Crion is it dubnoom time or does this guy have more than 3 actions... --------------------------- [7/3/2026, 7:01:12 PM] Dammitwho The giant construct brings its skincleaver down... and its blow is surprisingly expert. It tears a strip of Imran's skin off like a man peeling an apple, and flips that (comparatively) small strip of human hide onto its own body, covering part of the damage it had taken from Lindal's spell! The skin fuses to its body! --------------------------- [7/3/2026, 7:01:20 PM] Dammitwho Bro that's your skin! That's *your* fucking skin! --------------------------- [7/3/2026, 7:01:35 PM] Imran Traveler "Oh. Ohhh no no no. You piece of fucking shit." --------------------------- [7/3/2026, 7:01:49 PM] Imran Traveler "In Nidal you get tortured for seven by seven years for this insult." --------------------------- [7/3/2026, 7:01:55 PM] Skinsaw Vicar "Take heart, friend! The rest will join it soon!" --------------------------- [7/3/2026, 7:02:13 PM] Imran Traveler "You should be careful with your phrasing, toothlicker." --------------------------- [7/3/2026, 7:02:23 PM] Dubnoom "The Wise" "That's not nice!" Dubnoom hustles up. Just a little though, he wants to keep his skin. --------------------------- [7/3/2026, 7:02:48 PM] Dubnoom "The Wise" Earth's Bile 1 Focus 3 Animist Divine Earth Fire Focus Range 30 feet; Area 10-foot burst Defense basic Reflex; Duration sustained for up to 1 minute Your apparition is the will of lava and magma made manifest, the earth's molten blood unleashing devastating bursts of liquid stone and unquenchable fire at your command. When you Cast this Spell and the first time you Sustain it each round thereafter, choose an area within range. Each creature in the area takes 1d4 fire damage, 1d4 bludgeoning damage, and 2 persistent fire damage (the persistent fire damage is negated on a successful save).Heightened (+2) The fire and bludgeoning damage each increase by 1d4, and the persistent fire damage increases by 1. Save DC 22 basic Reflex Roll Damage Place 10-foot burst Base: 1st Heightened: +2 --------------------------- [7/3/2026, 7:04:09 PM] Dubnoom "The Wise" Dubnoom rustles through his bags and comes up with some of the most forbidden shit in the journals. He rubs a little rock against another little rock and then blows on them and gestures obscenely. The earth and stone ERUPT in flame! "Dubnoom's Ultimate Unpleasantness!" --------------------------- [7/3/2026, 7:04:37 PM] Dubnoom "The Wise" 17 (2d4 + 3) fire + 2d4 bludgeoning = 17 = 17 --------------------------- [7/3/2026, 7:04:37 PM] Dammitwho Roll ya dammidge --------------------------- [7/3/2026, 7:05:07 PM] CBN oh sorry +3 damage, from Channeling Stance, too --------------------------- [7/3/2026, 7:05:07 PM] Large Construct 32 Large Construct 32 takes 22 damage. --------------------------- [7/3/2026, 7:06:28 PM] Skinsaw Vicar Skinsaw Vicar takes 17 damage. --------------------------- [7/3/2026, 7:07:11 PM] Large Construct 32 "GRUUUH!! GRURRR!" --------------------------- [7/3/2026, 7:07:28 PM] Skinsaw Cultist (2) 32 1d20 + 12 = 20 + 12 = 32 --------------------------- [7/3/2026, 7:07:44 PM] Crion fuckin rip --------------------------- [7/3/2026, 7:07:48 PM] Dammitwho Get stabbed. --------------------------- [7/3/2026, 7:07:54 PM] Gul Banana yiketime --------------------------- [7/3/2026, 7:07:55 PM] Nicolae wait, actual rip? --------------------------- [7/3/2026, 7:08:01 PM] Crion probably not --------------------------- [7/3/2026, 7:08:03 PM] Nicolae oh, whew --------------------------- [7/3/2026, 7:08:05 PM] Skinsaw Cultist (2) 24 1d20 + 12 = 12 + 12 = 24 --------------------------- [7/3/2026, 7:08:13 PM] Skinsaw Cultist (2) 40 2 * (2d6 + 6 + 1d6) piercing = 40 = 40 --------------------------- [7/3/2026, 7:08:24 PM] Crion well very close to actual rip --------------------------- [7/3/2026, 7:08:42 PM] Imran Traveler Imran Traveler takes 40 damage. --------------------------- [7/3/2026, 7:08:57 PM] Nicolae hachi machi --------------------------- [7/3/2026, 7:09:03 PM] Skinsaw Cultist (2) Carve 1 The cultist uses their skinsaw knife to carve bloody furrows in a nearby restrained or unconscious creature. That creature gains Drained 1. --------------------------- [7/3/2026, 7:09:38 PM] Skinsaw Cultist (2) The cultist cuts Imran up reeeal good. He's in a good deal of trouble now... --------------------------- [7/3/2026, 7:09:43 PM] Imran Traveler Current Conditions Off-Guard Persistent Damage (1d6 bleed) Grabbed Drained 1 Immobilized --------------------------- [7/3/2026, 7:09:43 PM] Imran Traveler 6 = 6 = 6 --------------------------- [7/3/2026, 7:09:43 PM] Imran Traveler Imran Traveler is healed for 6 damage. --------------------------- [7/3/2026, 7:10:09 PM] Crion well i got three healing potions on me --------------------------- [7/3/2026, 7:10:13 PM] Crion they kinda suck --------------------------- [7/3/2026, 7:10:14 PM] Skinsaw Vicar "Yes, yes, quickly! The others are weak, their flesh tender! They will fall!" --------------------------- [7/3/2026, 7:10:18 PM] Crion but they're not nothing --------------------------- [7/3/2026, 7:10:35 PM] Nicolae if i suggested that imran fall back, would he take it as a personal insult --------------------------- [7/3/2026, 7:10:50 PM] Crion it's just functionally a non-starter --------------------------- [7/3/2026, 7:10:55 PM] Dammitwho Grabbed DC 5 Flat Check --------------------------- [7/3/2026, 7:11:01 PM] Crion falling back kills him, it provokes 3 opportunity attacks --------------------------- [7/3/2026, 7:11:03 PM] Dammitwho if you want to manipulate anything --------------------------- [7/3/2026, 7:11:06 PM] Crion and he's grabbed --------------------------- [7/3/2026, 7:11:16 PM] Dammitwho no, only creatures with reactive strike have opportunity attacks, remember --------------------------- [7/3/2026, 7:11:19 PM] Dammitwho now, one of them might --------------------------- [7/3/2026, 7:11:32 PM] Dammitwho but it's not a guaranteed thing --------------------------- [7/3/2026, 7:11:35 PM] Crion only one of these guys is a mook and he's the one grabbing imran and preventing him from moving --------------------------- [7/3/2026, 7:11:43 PM] Crion very dumb to try to run away here --------------------------- [7/3/2026, 7:12:09 PM] Imran Traveler 26 1d20 + 17 = 9 + 17 = 26 --------------------------- [7/3/2026, 7:12:13 PM] Dammitwho anyway: you can also use an Escape action to try and dump the Immobilized --------------------------- [7/3/2026, 7:12:18 PM] Imran Traveler 15 2d8 + 4 slashing = 15 = 15 --------------------------- [7/3/2026, 7:12:24 PM] Skinsaw Cultist (2) Skinsaw Cultist (2) takes 15 damage. --------------------------- [7/3/2026, 7:12:27 PM] Imran Traveler Exacting Strike 1 Fighter Press You make a controlled follow-up attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack doesn't count toward your multiple attack penalty. Feat 1 --------------------------- [7/3/2026, 7:12:37 PM] Imran Traveler 23 1d20 + 12 = 11 + 12 = 23 --------------------------- [7/3/2026, 7:12:44 PM] Imran Traveler 15 2d8 + 4 slashing = 15 = 15 --------------------------- [7/3/2026, 7:12:55 PM] Crion tak hit this guy last turn --------------------------- [7/3/2026, 7:13:00 PM] Crion so add 2 flat damage --------------------------- [7/3/2026, 7:13:21 PM] Imran Traveler 9 1d20 = 9 = 9 --------------------------- [7/3/2026, 7:13:27 PM] Skinsaw Cultist (2) Skinsaw Cultist (2) takes 15 damage. --------------------------- [7/3/2026, 7:13:43 PM] Crion passed the DC 5, using a healing potion --------------------------- [7/3/2026, 7:13:51 PM] Imran Traveler Healing Potion (Lesser) Consumable Healing Magical Potion Vitality Activate A (manipulate)A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain 2d8 + 5 Hit Points. Use Item 3 Price: 12 gp --------------------------- [7/3/2026, 7:13:53 PM] Imran Traveler 9 2d8 + 5 vitality = 9 = 9 --------------------------- [7/3/2026, 7:14:09 PM] Crion dogshit roll, i'll manually add it --------------------------- [7/3/2026, 7:14:13 PM] Imran Traveler 6 1d6 bleed = 6 = 6 --------------------------- [7/3/2026, 7:14:13 PM] Imran Traveler Imran Traveler takes 6 damage. --------------------------- [7/3/2026, 7:14:13 PM] Imran Traveler 5 1d20 = 5 = 5 --------------------------- [7/3/2026, 7:14:38 PM] Gul Banana not a good recovery roll... --------------------------- [7/3/2026, 7:14:40 PM] Dammitwho Sorry, just a sec --------------------------- [7/3/2026, 7:14:47 PM] Skinsaw Vicar Unnerving Gaze Aura Divine Fear Mental Visual 30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the vicar's face. The creature must succeed at a DC 23 Will save or become Frightened 2 (Frightened 3 on a critical failure). --------------------------- [7/3/2026, 7:14:57 PM] Crion have no idea what is happening here --------------------------- [7/3/2026, 7:15:00 PM] Skinsaw Vicar Imran! --------------------------- [7/3/2026, 7:15:14 PM] Skinsaw Vicar (i forgot about his aura before.) --------------------------- [7/3/2026, 7:15:34 PM] Nicolae jesus christ dammitwho... --------------------------- [7/3/2026, 7:16:09 PM] Gul Banana no, they're norgorberites not christians --------------------------- [7/3/2026, 7:16:40 PM] Crion we are an extremely unbalanced party without brun and i made a huge mistake rushing in instead of us milling two turns to prepare (due to non-game pressures like "rounds take a long time") --------------------------- [7/3/2026, 7:16:46 PM] Crion so this is a Learning Experience --------------------------- [7/3/2026, 7:16:52 PM] Gul Banana i don't think it was a mistake! --------------------------- [7/3/2026, 7:17:01 PM] Gul Banana we've killed a lot of cultists at long range and are still doing fairly well --------------------------- [7/3/2026, 7:17:07 PM] Gul Banana imran's endangered, not defunct --------------------------- [7/3/2026, 7:17:08 PM] Nicolae not a mistake, just an unhappy little accident --------------------------- [7/3/2026, 7:17:37 PM] Nicolae cultist 2 is the one manhandling imran, right? --------------------------- [7/3/2026, 7:17:57 PM] Dammitwho I feel a little bad ganging up on Imran like this but he is in front and visibly least-squishy. I don't think any of you are in danger of perishing as yet but remember that spending all your remaining hero points ensures you survive "death" --------------------------- [7/3/2026, 7:18:03 PM] Dammitwho nicolae: yes --------------------------- [7/3/2026, 7:18:06 PM] Gul Banana just waiting for imran to save to take turn... --------------------------- [7/3/2026, 7:18:15 PM] Crion oh i don't have a prompt --------------------------- [7/3/2026, 7:18:18 PM] Crion one sec --------------------------- [7/3/2026, 7:18:23 PM] Imran Traveler 30 1d20 + 10 = 20 + 10 = 30 --------------------------- [7/3/2026, 7:18:29 PM] Crion fuck off --------------------------- [7/3/2026, 7:18:35 PM] Dammitwho Aced. --------------------------- [7/3/2026, 7:18:39 PM] Dammitwho Lindal! --------------------------- [7/3/2026, 7:18:43 PM] Nicolae hell yes --------------------------- [7/3/2026, 7:19:35 PM] Nicolae fuck, the vicar gets to go before tak --------------------------- [7/3/2026, 7:19:37 PM] Prabesh Pranavikram Lindalsivranragdya Lindal doesn't usually 'invoke' anyone's help per se, in part due to not being truly certain whose aid he'd be requesting; mystical passes and pulling a face serve to trigger the spells he's been granted. Occasionally he does say a few words, and in this case they're simple: "Protect my friend!" --------------------------- [7/3/2026, 7:19:51 PM] Prabesh Pranavikram Lindalsivranragdya Heal (vs. Living) 2 Spell 1 Concentrate Divine Healing Manipulate Vitality Range 30 feet; Targets 1 willing living creature or 1 undead You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. 1 The spell has a range of touch. 2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. 3 (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. Roll Healing Select Other Variant --------------------------- [7/3/2026, 7:20:33 PM] Prabesh Pranavikram Lindalsivranragdya 22 1d8 + 16 vitality = 22 = 22 --------------------------- [7/3/2026, 7:20:40 PM] Imran Traveler Imran Traveler is healed for 22 damage. --------------------------- [7/3/2026, 7:21:14 PM] Gul Banana the vicar's before tak, but tak is likely to still be alive afterward, so let's stoke him --------------------------- [7/3/2026, 7:21:23 PM] Gul Banana which has the additional benefit of renewing temphp for imran --------------------------- [7/3/2026, 7:21:26 PM] Prabesh Pranavikram Lindalsivranragdya Stoke the Heart 1 Cantrip 3 Cantrip Concentrate Divine Emotion Hex Witch Range 30 feet; Targets 1 creature Duration sustained for up to 1 minute Your patron fills a creature with fervor, empowering their blows. The target gains a +2 status bonus to damage rolls. Heightened (+2) The status bonus to damage increases by 1. Spell Effect: Stoke the Heart Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit Base: 1st Heightened: +2 --------------------------- [7/3/2026, 7:21:32 PM] Imran Traveler Imran Traveler now has 5 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [7/3/2026, 7:21:53 PM] Dammitwho --------------------------- [7/3/2026, 7:21:53 PM] Skinsaw Vicar 10 = 10 = 10 --------------------------- [7/3/2026, 7:21:54 PM] Skinsaw Vicar Skinsaw Vicar is healed for 10 damage. --------------------------- [7/3/2026, 7:22:10 PM] Skinsaw Vicar Unnerving Gaze Aura Divine Fear Mental Visual 30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the vicar's face. The creature must succeed at a DC 23 Will save or become Frightened 2 (Frightened 3 on a critical failure). --------------------------- [7/3/2026, 7:22:22 PM] Skinsaw Vicar Lindal! Save vs the vicar's terrifying aura! --------------------------- [7/3/2026, 7:22:27 PM] Skinsaw Vicar No not imran --------------------------- [7/3/2026, 7:22:28 PM] Prabesh Pranavikram Lindalsivranragdya 24 1d20 + 10 = 14 + 10 = 24 --------------------------- [7/3/2026, 7:22:28 PM] Imran Traveler 1d20 + 10 1d20 4 4 14 1d20 + 10 1d20 18 18 28 1d20 + 10 = 18 + 10 = 28 --------------------------- [7/3/2026, 7:22:39 PM] Crion what --------------------------- [7/3/2026, 7:22:54 PM] Crion ah --------------------------- [7/3/2026, 7:22:55 PM] Skinsaw Vicar Imran doesn't need to roll, it's not an action the vicar takes, it's something that happens when a person ends their turn in the aura --------------------------- [7/3/2026, 7:23:00 PM] Gul Banana yes, but you targeted imran --------------------------- [7/3/2026, 7:23:03 PM] Skinsaw Vicar oops --------------------------- [7/3/2026, 7:23:04 PM] Nicolae i think dammitwhom miscluck or something --------------------------- [7/3/2026, 7:23:15 PM] Crion mental restoration of hero point --------------------------- [7/3/2026, 7:23:18 PM] Gul Banana is 24 a success? --------------------------- [7/3/2026, 7:23:19 PM] Crion wasted crit... --------------------------- [7/3/2026, 7:23:24 PM] Dammitwho aaah yes that was leftover from before yes. You both succeeded --------------------------- [7/3/2026, 7:23:37 PM] Dammitwho i'll just give imran back his hero point here --------------------------- [7/3/2026, 7:23:38 PM] Nicolae wat, does imran have to reroll the check every time --------------------------- [7/3/2026, 7:23:45 PM] Prabesh Pranavikram Lindalsivranragdya P.P. Lindalsivran is not frightened by these monsters (human or otherwise). --------------------------- [7/3/2026, 7:23:49 PM] Crion only when he ends his turn --------------------------- [7/3/2026, 7:24:00 PM] Gul Banana it was lindal who had to roll this time --------------------------- [7/3/2026, 7:24:06 PM] Gul Banana for ending HIS turn within 30ft --------------------------- [7/3/2026, 7:24:07 PM] Dammitwho nicolae: everyone who ends their turn in the vicar's aura has to roll. imran did not have to roll a second time, but succeeded regardless --------------------------- [7/3/2026, 7:24:29 PM] Skinsaw Vicar 23 1d20 + 13 = 10 + 13 = 23 --------------------------- [7/3/2026, 7:25:04 PM] Dammitwho The skinsaw vicar looks horrified as Imran's wounds close in front of him. --------------------------- [7/3/2026, 7:25:05 PM] Nicolae do we get any new hero poitns at any point --------------------------- [7/3/2026, 7:25:08 PM] Skinsaw Vicar "No! No! Blasphemy!" --------------------------- [7/3/2026, 7:25:22 PM] Nicolae thank you dammitwho --------------------------- [7/3/2026, 7:25:40 PM] Skinsaw Vicar Thank you for reminding me nicolae. opposite of telling teacher to assign homework --------------------------- [7/3/2026, 7:25:53 PM] Nicolae You're welcome, Skinsaw Vicar! --------------------------- [7/3/2026, 7:26:03 PM] Gul Banana it's more like telling your boss to assign a cost-of-living adjustment... --------------------------- [7/3/2026, 7:26:08 PM] Skinsaw Vicar Focus Gaze 1 Concentrate Divine Fear Visual The vicar stares at a creature they can see within 30 feet. The target must immediately attempt a DC 23 Will save against unnerving gaze. In addition, if the creature was already Frightened, on a failed save, the evangelist is Concealed from the creature for as long as the creature remains frightened. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the evangelist's next turn. --------------------------- [7/3/2026, 7:26:33 PM] Prabesh Pranavikram Lindalsivranragdya 1d20 + 10 1d20 7 7 17 1d20 + 10 1d20 1 1 21 1d20 + 10 + 10 = 1 + 10 + 10 = 21 --------------------------- [7/3/2026, 7:27:41 PM] Skinsaw Vicar The skinsaw vicar's piercing gaze bores into Lindal's mind... it's almost as though he can see the flayed faces of his loved ones made part of the vicar's voluminous leather cloak! Aaagh! This is terrible! --------------------------- [7/3/2026, 7:28:00 PM] Gul Banana dc < 24, >= 21 --------------------------- [7/3/2026, 7:28:41 PM] Dammitwho Does Imran have a reactive strike? --------------------------- [7/3/2026, 7:28:41 PM] CBN mean... --------------------------- [7/3/2026, 7:28:47 PM] Crion yes. --------------------------- [7/3/2026, 7:28:51 PM] Imran Traveler Reactive Strike R Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. --------------------------- [7/3/2026, 7:28:58 PM] Dammitwho hit 'em up --------------------------- [7/3/2026, 7:29:10 PM] Imran Traveler 1d20 + 17 1d20 5 5 22 1d20 + 17 1d20 10 10 37 Damage Critical 1d20 + 17 + 10 = 10 + 17 + 10 = 37 --------------------------- [7/3/2026, 7:29:19 PM] Imran Traveler 18 2 * (2d8 + 4) slashing = 18 = 18 --------------------------- [7/3/2026, 7:29:26 PM] Skinsaw Vicar Skinsaw Vicar takes 23 damage. --------------------------- [7/3/2026, 7:29:28 PM] Nicolae oh, my spotter critted a motherfucker? --------------------------- [7/3/2026, 7:29:34 PM] Dammitwho Oh? --------------------------- [7/3/2026, 7:29:38 PM] Crion seems so. --------------------------- [7/3/2026, 7:29:41 PM] Dammitwho oh shit --------------------------- [7/3/2026, 7:29:52 PM] Prabesh Pranavikram Lindalsivranragdya Lindalsivran isn't afraid of these monsters, but, well, he *is* fearful for those they might hurt. Old comrades of the Niswan streets, his new friends, even moustache guy... it gives him pause. --------------------------- [7/3/2026, 7:29:54 PM] Imran Traveler As the Vicar passes by him, Imran swings for his fucking neck. --------------------------- [7/3/2026, 7:29:58 PM] Prabesh Pranavikram Lindalsivranragdya (Not paws, he's already got those.) --------------------------- [7/3/2026, 7:30:39 PM] Crion really need to get that crit specialization --------------------------- [7/3/2026, 7:30:47 PM] Crion would be applying so much off guard --------------------------- [7/3/2026, 7:30:53 PM] Nicolae wait, shit, undo that --------------------------- [7/3/2026, 7:31:11 PM] Dammitwho undo what --------------------------- [7/3/2026, 7:31:43 PM] Nicolae i deleted it, i shot with the wrong gun --------------------------- [7/3/2026, 7:32:57 PM] Tak Ironflame 1d20 + 19 1d20 11 11 30 1d20 + 19 1d20 11 11 30 Damage Critical 1d20 + 19 = 11 + 19 = 30 --------------------------- [7/3/2026, 7:33:28 PM] Tak Ironflame 14 2d8 + 3 + 1d4 piercing = 14 = 14 --------------------------- [7/3/2026, 7:33:36 PM] Skinsaw Vicar Skinsaw Vicar takes 14 damage. --------------------------- [7/3/2026, 7:33:40 PM] Nicolae there we go, tried to reroll into a crit but no dice (ha ha) --------------------------- [7/3/2026, 7:33:49 PM] Tak Ironflame Tak Ironflame loads +1 Striking Clan Pistol with Rounds (Clan Pistol). --------------------------- [7/3/2026, 7:34:08 PM] Skinsaw Vicar 25 1d20 + 19 = 6 + 19 = 25 --------------------------- [7/3/2026, 7:34:16 PM] Gul Banana hey! --------------------------- [7/3/2026, 7:34:30 PM] Skinsaw Vicar 15 (2d6 + 9) slashing + 1d6 bleed = 15 = 15 --------------------------- [7/3/2026, 7:34:32 PM] Prabesh Pranavikram Lindalsivranragdya "Hey!" --------------------------- [7/3/2026, 7:34:44 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya takes 15 damage. Persistent Damage 1d6 bleed --------------------------- [7/3/2026, 7:34:56 PM] Skinsaw Vicar "Silence, interloper! Stand there and BLEED!" --------------------------- [7/3/2026, 7:35:16 PM] Prabesh Pranavikram Lindalsivranragdya Lindal tries to duck away from the blow, and the spirit-light that coils about him does soften it, but: ouch --------------------------- [7/3/2026, 7:35:27 PM] Crion tak i think blowing away the cultist still makes the most sense --------------------------- [7/3/2026, 7:36:09 PM] Crion clears my off guard and dubnoom can support on the leader --------------------------- [7/3/2026, 7:36:11 PM] Tak Ironflame 32 1d20 + 17 = 15 + 17 = 32 --------------------------- [7/3/2026, 7:36:17 PM] Tak Ironflame 52 2 * (2d12 + 3 + 1d4) + 1d12 piercing = 52 = 52 --------------------------- [7/3/2026, 7:36:31 PM] CBN he can't keep getting away with it (and then he does) --------------------------- [7/3/2026, 7:36:35 PM] Prabesh Pranavikram Lindalsivranragdya "We didn't even intend to interlope! We came here to kill you, yes - by implication, not necessarily having a full account of your numbers and nature - but we had NO idea you were in the middle of a rite! Which if anything makes it more vital to put you down!" The vanara has been made so indignant by the painful rake of the skin-saw that he starts trying to argue with the guy wielding it. --------------------------- [7/3/2026, 7:36:58 PM] Gul Banana lol nice --------------------------- [7/3/2026, 7:37:26 PM] Skinsaw Cultist (2) Skinsaw Cultist (2) takes 52 damage. --------------------------- [7/3/2026, 7:37:28 PM] Imran Traveler Imran has been slapping and stabbing the guy who buried a knife in his organs, even after nicking the Vicar on the way by, and eventually he just headbutts him and hauls him up into a shooting lane. --------------------------- [7/3/2026, 7:37:48 PM] Imran Traveler His head vanishes as the sound of Tak's jezzail hits Imran's ears. --------------------------- [7/3/2026, 7:37:51 PM] Tak Ironflame Tak attempts a different approach to diplomacy. He falls back, slipping a round into his jezail, and then draws a bead on the cultist haranguing Imran. --------------------------- [7/3/2026, 7:37:53 PM] Dammitwho Tak takes a good part of the top of that guy's head cleeeean off. --------------------------- [7/3/2026, 7:38:04 PM] Imran Traveler Covered in gore, he turns back to the big man. "Alright, shithead." --------------------------- [7/3/2026, 7:38:09 PM] Tak Ironflame Teamwork makes the dream work. And the wet work, in this case. --------------------------- [7/3/2026, 7:38:19 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [7/3/2026, 7:38:25 PM] Large Construct 32 Current Conditions Persistent Damage (2 fire) --------------------------- [7/3/2026, 7:38:52 PM] Imran Traveler Imran Traveler raises their Minor Reinforcing Steel Shield. --------------------------- [7/3/2026, 7:39:12 PM] Crion i need to look into whether you automatically put your shield down after one round --------------------------- [7/3/2026, 7:39:16 PM] Crion because that seems wrong --------------------------- [7/3/2026, 7:39:23 PM] Tak Ironflame Tak swivels his aim towards the vicar. "I reckon you might want to get the fuck out of here before what happened to your associate there happens to you." --------------------------- [7/3/2026, 7:39:26 PM] Gul Banana maybe it's too heavy to hold up vOv --------------------------- [7/3/2026, 7:40:10 PM] Crion if i have to spend an action literally every round to raise my shield then this build gets a lot worse lol --------------------------- [7/3/2026, 7:40:25 PM] Tak Ironflame The vicar doesn't seem like the kind who's going to heed that advice. But you never know! --------------------------- [7/3/2026, 7:40:53 PM] Crion ok yes it is literally do it every turn --------------------------- [7/3/2026, 7:41:01 PM] Crion grim --------------------------- [7/3/2026, 7:41:07 PM] Dammitwho Your shield remains raised until the start of your next turn. --------------------------- [7/3/2026, 7:41:08 PM] Dammitwho yep --------------------------- [7/3/2026, 7:41:22 PM] Crion all game designers hate shields!!! --------------------------- [7/3/2026, 7:41:32 PM] Dammitwho if that damages your build too much you can change it up after this fight --------------------------- [7/3/2026, 7:41:43 PM] Crion third attacks are so bad that this isn't the biggest problem but it is like, real bad --------------------------- [7/3/2026, 7:42:15 PM] Crion imran going offscreen and coming back like. "hey guys, i heard shields are dogshit" --------------------------- [7/3/2026, 7:42:42 PM] Large Construct 32 Flay 2 The skinstitch makes a blade Strike against an animal or humanoid. On a success, the skinstitch slices a long strip of flesh from the target; if the skinstitch dealt damage, it deals an additional 1d6 persistent bleed damage. --------------------------- [7/3/2026, 7:42:45 PM] Large Construct 32 18 1d20 + 15 = 3 + 15 = 18 --------------------------- [7/3/2026, 7:42:54 PM] Large Construct 32 12 1d20 + 11 = 1 + 11 = 12 --------------------------- [7/3/2026, 7:43:01 PM] Large Construct 32 lmao --------------------------- [7/3/2026, 7:43:03 PM] Crion phew --------------------------- [7/3/2026, 7:43:03 PM] Nicolae BRIIIICK --------------------------- [7/3/2026, 7:44:05 PM] Large Construct 32 Imran's started feeling himself again, it seems. The beast wails in a gurgling voice and flails around the fires still bursting from seams in its leather hide, and its wild strikes are easily deflected by his <3 shield <3 ! --------------------------- [7/3/2026, 7:44:26 PM] Large Construct 32 2 2 persistent fire = 2 = 2 --------------------------- [7/3/2026, 7:44:26 PM] Large Construct 32 Large Construct 32 takes 7 damage. --------------------------- [7/3/2026, 7:44:27 PM] Large Construct 32 20 1d20 = 20 = 20 --------------------------- [7/3/2026, 7:44:28 PM] Imran Traveler Clonk! Clonk! --------------------------- [7/3/2026, 7:44:56 PM] CBN ok, so when i Sustain this spell i get to select the area again --------------------------- [7/3/2026, 7:45:05 PM] CBN which is, interesting. --------------------------- [7/3/2026, 7:45:12 PM] Gul Banana re-boom em --------------------------- [7/3/2026, 7:45:28 PM] CBN what's the command to delete the old area? --------------------------- [7/3/2026, 7:45:41 PM] Gul Banana you right click on its center icon then press del --------------------------- [7/3/2026, 7:45:46 PM] Gul Banana at least, i do that. there may be simpler ways --------------------------- [7/3/2026, 7:45:51 PM] Gul Banana you can also DRAG that icon to move it --------------------------- [7/3/2026, 7:46:06 PM] Dammitwho switching to measurement controls will let you see the icons --------------------------- [7/3/2026, 7:46:46 PM] Gul Banana that's true. --------------------------- [7/3/2026, 7:47:06 PM] Dammitwho There. --------------------------- [7/3/2026, 7:47:36 PM] CBN there we are. --------------------------- [7/3/2026, 7:48:03 PM] Dubnoom "The Wise" Dubnoom recalibrates his focus and clacks some rocks. "Look over there! Not at imran! Or at...this! Mwahaha!" Fwoosh! --------------------------- [7/3/2026, 7:48:38 PM] Dubnoom "The Wise" 10 (2d4 + 3) fire + 2d4 bludgeoning = 10 = 10 --------------------------- [7/3/2026, 7:50:33 PM] Gul Banana or at lindal, please. one look was enough --------------------------- [7/3/2026, 7:50:50 PM] Skinsaw Vicar 18 1d20 + 16 = 2 + 16 = 18 --------------------------- [7/3/2026, 7:51:01 PM] Large Construct 32 27 1d20 + 14 = 13 + 14 = 27 --------------------------- [7/3/2026, 7:51:14 PM] Skinsaw Vicar Skinsaw Vicar takes 10 damage. --------------------------- [7/3/2026, 7:51:17 PM] Large Construct 32 Large Construct 32 takes 15 damage. --------------------------- [7/3/2026, 7:51:53 PM] Nicolae Nice. --------------------------- [7/3/2026, 7:52:23 PM] Dammitwho The giant construct is able to avoid being set alight, somewhat... but only because its master stood directly in the way! --------------------------- [7/3/2026, 7:53:06 PM] CBN sustain's one action...which means i have two more. for this! --------------------------- [7/3/2026, 7:53:37 PM] Dubnoom "The Wise" Enfeeble 2 Spell 1 Concentrate Divine Manipulate Range 30 feet; Targets 1 creature Defense Fortitude; Duration varies You sap the target's strength, depending on its Fortitude save. Critical Success The target is unaffected. Success The target is Enfeebled 1 until the start of your next turn. Failure The target is Enfeebled 2 for 1 minute. Critical Failure The target is Enfeebled 3 for 1 minute. Save DC 22 Fortitude --------------------------- [7/3/2026, 7:54:27 PM] Dammitwho It's not nerf, and so it's nothin'. --------------------------- [7/3/2026, 7:54:34 PM] CBN well, if he's gonna burn it somewhere, --------------------------- [7/3/2026, 7:54:35 PM] Imran Traveler Current Conditions Off-Guard Persistent Damage (1d6 bleed) Drained 1 Grabbed Immobilized --------------------------- [7/3/2026, 7:54:35 PM] Imran Traveler 6 = 6 = 6 --------------------------- [7/3/2026, 7:54:38 PM] Imran Traveler Imran Traveler is healed for 6 damage. --------------------------- [7/3/2026, 7:54:58 PM] Crion well i don't think he's grabbed and immobilized anymore --------------------------- [7/3/2026, 7:55:04 PM] Crion so i'll clear those --------------------------- [7/3/2026, 7:55:23 PM] Nicolae yeah the grip tends to loosen up once the brain stem is no longer attached --------------------------- [7/3/2026, 7:55:52 PM] Crion so the question is whether two attacks into the big guy + shield or charge into the vicar + follow up is the better move --------------------------- [7/3/2026, 7:56:16 PM] Crion i think it's into the vicar since maybe big boy will fall apart if he dies --------------------------- [7/3/2026, 7:56:23 PM] Gul Banana try to end up in a position which isn't flanked or within the aoe zone dubnoom dropped, imo --------------------------- [7/3/2026, 7:56:40 PM] Crion well i will if i charge the vicar --------------------------- [7/3/2026, 7:56:48 PM] Crion wait no i won't --------------------------- [7/3/2026, 7:56:55 PM] Dammitwho correct, you will not --------------------------- [7/3/2026, 7:57:07 PM] Imran Traveler Defensive Advance 2 Champion Flourish Guardian With the protection of your shield, you dive into battle! You Raise your Shield and Stride. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Defensive Advance while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Feat 1 --------------------------- [7/3/2026, 7:57:26 PM] Imran Traveler 28 1d20 + 17 = 11 + 17 = 28 --------------------------- [7/3/2026, 7:57:42 PM] Dammitwho gottim --------------------------- [7/3/2026, 7:57:42 PM] Imran Traveler 13 2d8 + 4 slashing = 13 = 13 --------------------------- [7/3/2026, 7:57:47 PM] Skinsaw Vicar Skinsaw Vicar takes 18 damage. --------------------------- [7/3/2026, 7:57:53 PM] Imran Traveler 32 1d20 + 12 = 20 + 12 = 32 --------------------------- [7/3/2026, 7:57:59 PM] Imran Traveler 28 2 * (2d8 + 4) slashing = 28 = 28 --------------------------- [7/3/2026, 7:58:00 PM] Dammitwho ! --------------------------- [7/3/2026, 7:58:09 PM] Skinsaw Vicar Regeneration 10 (Deactivated by Holy or Silver) This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4. --------------------------- [7/3/2026, 7:58:09 PM] Skinsaw Vicar Skinsaw Vicar takes 33 damage. --------------------------- [7/3/2026, 7:58:14 PM] Imran Traveler "Hey man." --------------------------- [7/3/2026, 7:58:27 PM] Nicolae excellent, i can save that reaction bullet for the big man --------------------------- [7/3/2026, 7:59:03 PM] Large Construct 32 "AAAAARROOOOOOOO!!!" The creature bellows as its master collapses in a pile of his own cooling entrails! --------------------------- [7/3/2026, 7:59:18 PM] Prabesh Pranavikram Lindalsivranragdya [Attack] [Holy Shit] --------------------------- [7/3/2026, 8:00:43 PM] Gul Banana i wonder whether that guy was performing 'the summoning' or whether it exists elsewhere to disrupt --------------------------- [7/3/2026, 8:00:44 PM] Imran Traveler As the Vicar bats out the flames on his robes, Imran hits him across the face with his shield, drives his sword through his spine, and cuts up. "Talk to me. Talk about my skin some more. C'mon. Hey. Have a heart." --------------------------- [7/3/2026, 8:01:00 PM] Imran Traveler Imran pulls his sword out, then drives it back in. "Have another. You'll need it." --------------------------- [7/3/2026, 8:01:15 PM] Gul Banana how long did it take to come up with that one. https://i.imgur.com/kGKHr4I.png i see, --------------------------- [7/3/2026, 8:02:03 PM] Imran Traveler 1 1d6 bleed = 1 = 1 --------------------------- [7/3/2026, 8:02:03 PM] Prabesh Pranavikram Lindalsivranragdya Current Conditions Frightened 2 Persistent Damage (1d6 bleed) --------------------------- [7/3/2026, 8:02:03 PM] Imran Traveler Imran Traveler takes 1 damage. --------------------------- [7/3/2026, 8:02:04 PM] Imran Traveler 7 1d20 = 7 = 7 --------------------------- [7/3/2026, 8:02:26 PM] Dammitwho well, uh, i was going to make imran roll against the vicar's aura, but --------------------------- [7/3/2026, 8:02:52 PM] Imran Traveler He kicks him off his blade and turns to the big golem motherfucker. "You can smell that blood right, big man? You want to drink and eat at the altar? Fuck head? Shit man?" --------------------------- [7/3/2026, 8:03:13 PM] Dammitwho Now, I want to be clear to you all: i did not expect the vicar moving to attack lindal to get him aced like that. I thought the cultist and the big guy basically had Imran locked down. --------------------------- [7/3/2026, 8:03:30 PM] Gul Banana that's what he thought too, presumably --------------------------- [7/3/2026, 8:03:35 PM] Dammitwho indeed --------------------------- [7/3/2026, 8:03:47 PM] Crion being 1 away from a normal size guy in melee with a huge guy is a pretty good use case for defensive advance --------------------------- [7/3/2026, 8:03:59 PM] Nicolae he made the same fatal mistake as so many before him. he failed to heed the wisdom of the ancients --------------------------- [7/3/2026, 8:04:02 PM] Gul Banana now that the guy ISN'T here, lindal will life boost himself and then, despite frightened, cantrip-beam the large construct - don't want to burn more ranked spells when this might not be the final battle... --------------------------- [7/3/2026, 8:04:09 PM] Prabesh Pranavikram Lindalsivranragdya Life Boost 1 Focus 3 Divine Focus Healing Hex Manipulate Vitality Witch Range 30 feet; Targets 1 creature Duration 4 rounds Life force from your patron floods into the target, ensuring they can continue doing your patron's will for just a little longer. The target gains fast healing 2. Spell Effect: Life Boost Heightened (+1) The fast healing increases by 2. Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit Base: 1st Heightened: +2 --------------------------- [7/3/2026, 8:04:17 PM] Imran Traveler Imran Traveler now has 5 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [7/3/2026, 8:04:20 PM] Gul Banana imran can have even more temph --------------------------- [7/3/2026, 8:04:24 PM] Gul Banana p --------------------------- [7/3/2026, 8:04:33 PM] Gul Banana actually, instead of casting a divine lance... --------------------------- [7/3/2026, 8:04:40 PM] Gul Banana he Sustains stoke the heart on both dubnoom and tak --------------------------- [7/3/2026, 8:04:56 PM] Gul Banana which also throws more temp hp around the place, why not --------------------------- [7/3/2026, 8:05:01 PM] Prabesh Pranavikram Lindalsivranragdya P. P. Lindalsivranragdya now has 5 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [7/3/2026, 8:05:09 PM] Dubnoom "The Wise" Dubnoom "The Wise" now has 5 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [7/3/2026, 8:05:18 PM] CBN yaaay --------------------------- [7/3/2026, 8:05:20 PM] Dammitwho --------------------------- [7/3/2026, 8:05:20 PM] Prabesh Pranavikram Lindalsivranragdya 4 1d6 bleed = 4 = 4 --------------------------- [7/3/2026, 8:05:20 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya takes 4 damage. --------------------------- [7/3/2026, 8:05:21 PM] Prabesh Pranavikram Lindalsivranragdya 5 1d20 = 5 = 5 --------------------------- [7/3/2026, 8:05:25 PM] Prabesh Pranavikram Lindalsivranragdya 15 1d20 = 15 = 15 --------------------------- [7/3/2026, 8:06:00 PM] Gul Banana i like my roll better but if that first one was automatic i guess i have to keep it --------------------------- [7/3/2026, 8:07:04 PM] Dammitwho Tak! --------------------------- [7/3/2026, 8:07:09 PM] Prabesh Pranavikram Lindalsivranragdya Lindal crouches down and focuses on recovery, mental and physical. The spray of vicarguts goes right over his head as he makes pass after pass; all around him, bursts of courage heaten the heroes and flickering white light shields the most vulnerable part of their bodies. His own wounds are staunched, if not actually sealed. --------------------------- [7/3/2026, 8:07:44 PM] Gul Banana *hearten the heroes. --------------------------- [7/3/2026, 8:10:04 PM] Tak Ironflame 37 1d20 + 17 = 20 + 17 = 37 --------------------------- [7/3/2026, 8:10:06 PM] Gul Banana *and possibly "stanched"..? how do you spell that --------------------------- [7/3/2026, 8:10:09 PM] Tak Ironflame 47 2 * (2d12 + 3 + 1d4) + 1d12 piercing = 47 = 47 --------------------------- [7/3/2026, 8:10:21 PM] CBN he just cannot STOP getting away with it --------------------------- [7/3/2026, 8:10:27 PM] Nicolae are you thinking of "staunch" --------------------------- [7/3/2026, 8:10:31 PM] Gul Banana chuckling sensibly --------------------------- [7/3/2026, 8:10:46 PM] Gul Banana well, that's the question. --------------------------- [7/3/2026, 8:10:50 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [7/3/2026, 8:10:52 PM] Crion staunch is correct to me --------------------------- [7/3/2026, 8:11:01 PM] Crion the reverse britishism...? --------------------------- [7/3/2026, 8:11:01 PM] Tak Ironflame 25 1d20 + 12 = 13 + 12 = 25 --------------------------- [7/3/2026, 8:11:05 PM] Tak Ironflame 17 2d8 + 3 + 1d4 piercing = 17 = 17 --------------------------- [7/3/2026, 8:11:14 PM] Tak Ironflame Tak gets the big shambling corpse-thing in his sights. Two shots ring out. --------------------------- [7/3/2026, 8:11:24 PM] Imran Traveler Bing bong. --------------------------- [7/3/2026, 8:11:28 PM] Skinsaw Vicar @Damage[1d6[persistent,bleed]] --------------------------- [7/3/2026, 8:11:31 PM] Gul Banana "both stanched and staunched are accepted as valid variants in most major Commonwealth dictionaries" --------------------------- [7/3/2026, 8:11:36 PM] Nicolae today i learned --------------------------- [7/3/2026, 8:12:47 PM] Gul Banana yeah, in australian english we usually use "staunch" to mean someone who doesn't flinch or w/e and then medical people say "stanch" vOv --------------------------- [7/3/2026, 8:12:53 PM] Large Construct 32 Large Construct 32 takes 47 damage. --------------------------- [7/3/2026, 8:13:04 PM] Crion lmao --------------------------- [7/3/2026, 8:13:07 PM] Gul Banana but i've been confused over the years by the sordid influence of americanism... --------------------------- [7/3/2026, 8:13:16 PM] Crion yeah i can probably keep using the raise shield action by rule with this character. --------------------------- [7/3/2026, 8:13:32 PM] Gul Banana taking a lot less damage is pretty good --------------------------- [7/3/2026, 8:13:50 PM] Crion i should prioritize some HP+ feats like toughness --------------------------- [7/3/2026, 8:13:58 PM] Dammitwho Tak's jezail blasts the human leather holding the construct together... apart. It collapses in a pile of rotten hay and horrible bugs, that frantically scurry away from your lights, like Oogie Boogie at the end of the Nightmare Before Christmas. You know that bit. --------------------------- [7/3/2026, 8:14:05 PM] Dammitwho --------------------------- [7/3/2026, 8:14:29 PM] Imran Traveler "Tak, you're a goddamn life-saver. Life-ender." --------------------------- [7/3/2026, 8:14:33 PM] Dubnoom "The Wise" "Bugs!" Dubnoom stops himself. INEDIBLE bugs. Probably. No. You're a dignified Adventurer now. "Bugs! Eww!" He says unconvincingly. --------------------------- [7/3/2026, 8:14:34 PM] Imran Traveler "Either way." --------------------------- [7/3/2026, 8:14:56 PM] Imran Traveler He's unfazed by the bugs. Very dramatic death. --------------------------- [7/3/2026, 8:14:59 PM] Dammitwho Imran can take some of his skin back now, if he still wants it. --------------------------- [7/3/2026, 8:15:00 PM] Prabesh Pranavikram Lindalsivranragdya "Ending these lives certainly saved others." --------------------------- [7/3/2026, 8:15:04 PM] Prabesh Pranavikram Lindalsivranragdya "The things they would've done..." --------------------------- [7/3/2026, 8:15:18 PM] Imran Traveler He's got bandages and healing magic. He's good. --------------------------- [7/3/2026, 8:15:34 PM] Tak Ironflame Tak keeps his jezail raised until he's sure the bugs aren't about to start some shit. He's not quite sure what use the gun would be on small bugs at this range, but nonetheless. "You're quite welcome, friend. Let's get you patched up." --------------------------- [7/3/2026, 8:15:41 PM] Imran Traveler "Yeah." --------------------------- [7/3/2026, 8:16:11 PM] Gul Banana have we got enough time here to Refocus? --------------------------- [7/3/2026, 8:16:16 PM] Imran Traveler He sits down on the steps. "We should scour this place, destroy their altars, and seize documentation. To prove our deed." --------------------------- [7/3/2026, 8:16:22 PM] Imran Traveler 6 1d6 bleed = 6 = 6 --------------------------- [7/3/2026, 8:16:22 PM] Imran Traveler Imran Traveler takes 6 damage. --------------------------- [7/3/2026, 8:16:22 PM] Imran Traveler 19 1d20 = 19 = 19 --------------------------- [7/3/2026, 8:16:36 PM] Dubnoom "The Wise" "Also because anything with summoning is bad. Summoning is how you get gooblins." --------------------------- [7/3/2026, 8:17:22 PM] Tak Ironflame "Hells, some people talk about having some skin in the fight, but they ain't seen nothin'..." Tak gets out his healer's kit, looking at the abraded patches of skin. --------------------------- [7/3/2026, 8:18:02 PM] Tak Ironflame 25 1d20 + 13 = 12 + 13 = 25 --------------------------- [7/3/2026, 8:18:03 PM] Tak Ironflame 24 4d8 = 24 = 24 --------------------------- [7/3/2026, 8:18:10 PM] Imran Traveler Imran Traveler is healed for 24 damage. --------------------------- [7/3/2026, 8:18:47 PM] Gul Banana can lindal get one of those pls --------------------------- [7/3/2026, 8:18:49 PM] Imran Traveler "Tak, you heal as well as you kill. The Nidalese would revere and fear you." --------------------------- [7/3/2026, 8:19:02 PM] Crion gonna start moving around --------------------------- [7/3/2026, 8:19:13 PM] Prabesh Pranavikram Lindalsivranragdya "Oh yeah, about that." --------------------------- [7/3/2026, 8:19:39 PM] Prabesh Pranavikram Lindalsivranragdya "Traveller, you stated, perhaps in a fit of rage, that the repurposing of one's skin would be a specific and loathsome insult in Nidal." --------------------------- [7/3/2026, 8:19:48 PM] Dammitwho The Nidalese have long history in revering + fearing, as Imran well knows. He's discovered what looks to be the main living area for the cult. --------------------------- [7/3/2026, 8:19:47 PM] Imran Traveler "Yes." --------------------------- [7/3/2026, 8:19:49 PM] Prabesh Pranavikram Lindalsivranragdya "To me, this cultural tic implies that it's a very real possibility up there?" --------------------------- [7/3/2026, 8:19:56 PM] Imran Traveler "Yes." --------------------------- [7/3/2026, 8:20:03 PM] Prabesh Pranavikram Lindalsivranragdya "Gross!" --------------------------- [7/3/2026, 8:20:05 PM] Dammitwho Beds, cooking areas, the usual. --------------------------- [7/3/2026, 8:20:10 PM] Imran Traveler "Oh, yes." --------------------------- [7/3/2026, 8:20:28 PM] Imran Traveler 6 1d20 = 6 = 6 --------------------------- [7/3/2026, 8:20:31 PM] Crion every down here to search these living spaces --------------------------- [7/3/2026, 8:20:36 PM] Prabesh Pranavikram Lindalsivranragdya "I've found the ritual!" --------------------------- [7/3/2026, 8:20:48 PM] Tak Ironflame Tak nods and tips his hat in thanks as he finishes tying up one last bandage. --------------------------- [7/3/2026, 8:21:09 PM] Dubnoom "The Wise" Dubnoom, looking at the cooking pit and thinking about a snack. "IS IT BAD?!" He hollers at Lindal's sorta-distant voice. --------------------------- [7/3/2026, 8:21:12 PM] Crion what roll do you want to search this place, is it just perception --------------------------- [7/3/2026, 8:21:24 PM] Dammitwho Yeah, roll perception or thievery --------------------------- [7/3/2026, 8:21:32 PM] Prabesh Pranavikram Lindalsivranragdya Calling back to Dubnoom: "The blood is glowing blood-colour!" --------------------------- [7/3/2026, 8:21:33 PM] Dammitwho Is Lindal heading into that spooky place? --------------------------- [7/3/2026, 8:21:39 PM] Imran Traveler 1d20 + 10 1d20 12 12 22 1d20 + 10 1d20 20 20 30 1d20 + 10 = 20 + 10 = 30 --------------------------- [7/3/2026, 8:21:43 PM] Prabesh Pranavikram Lindalsivranragdya What? No way. --------------------------- [7/3/2026, 8:21:47 PM] Crion better --------------------------- [7/3/2026, 8:21:56 PM] Gul Banana well, not without rolling stealth he isn't. can i roll it? --------------------------- [7/3/2026, 8:22:10 PM] Dammitwho Imran finds a locked strongbox hidden under one of the dormitory sleeping pads! --------------------------- [7/3/2026, 8:22:11 PM] Prabesh Pranavikram Lindalsivranragdya 25 1d20 + 14 = 11 + 14 = 25 --------------------------- [7/3/2026, 8:22:17 PM] Dammitwho yes banana may roll stealth --------------------------- [7/3/2026, 8:22:17 PM] Tak Ironflame Tak moves to accompany Lindal up north so he's not venturing alone. --------------------------- [7/3/2026, 8:22:30 PM] Dammitwho Lindal certainly feels stealthy! --------------------------- [7/3/2026, 8:22:37 PM] Gul Banana "Maintain the stealth of a dwarf, friend." --------------------------- [7/3/2026, 8:22:42 PM] Tak Ironflame 18 1d20 + 15 = 3 + 15 = 18 --------------------------- [7/3/2026, 8:22:53 PM] Nicolae dang --------------------------- [7/3/2026, 8:22:56 PM] Dammitwho Tak also feels stealthy, but is less so! --------------------------- [7/3/2026, 8:22:58 PM] Prabesh Pranavikram Lindalsivranragdya "Yikes," Lindal whispers. --------------------------- [7/3/2026, 8:23:12 PM] Dammitwho Imran: Thievery DC 20 to open the strongbox, unless you've got some other method --------------------------- [7/3/2026, 8:23:36 PM] Dammitwho alright, let me describe what Lindal sees --------------------------- [7/3/2026, 8:25:44 PM] Imran Traveler "Lockbox down here." --------------------------- [7/3/2026, 8:25:45 PM] Dammitwho A vaulted brick chamber, lit by gray candles whose light glows an eerie blood red. The walls are hung floor-to-ceiling with a vast tapestry of human skin, each panel tattooed or scarred with images of a particular murder - the last moments of the victim. There are over two hundred panels, Lindal can estimate at a glance, and some of them must be centuries old. An altar of black stone sits at the center of the room, with runnels carved into it for blood to run off it and feed the giant runic drawing that surrounds the altar. --------------------------- [7/3/2026, 8:26:13 PM] Imran Traveler We'll put a pin in that. Nothing else of note? No bounty to give the local guard? --------------------------- [7/3/2026, 8:26:25 PM] Gul Banana lindal's instinct to wander off in the other direction to the rest of the group is just impossible to overcome, or it would be if he was even trying --------------------------- [7/3/2026, 8:27:45 PM] Prabesh Pranavikram Lindalsivranragdya Ew, and good thing they were stopped, and: are these runnels... running? Is the altar vibrating with barely-untapped potential? Or is the whole apparatus blessedly quiescent. --------------------------- [7/3/2026, 8:28:03 PM] Dammitwho At the altar's head, there's a holy idol of Norgorber: a one-eyed mask rendered in hammered silver... the ritual circle is bordered by copper nails spaced evenly and bound together with sinew thread. But now that Lindal is in the room, he realizes: something feels wrong. Whether the 'summoning' the vicar spoke of was disrupted or not, it is clearly still ongoing! SOMETHING IS COMING --------------------------- [7/3/2026, 8:28:21 PM] Crion youuuuuuuuuuuuuu --------------------------- [7/3/2026, 8:28:41 PM] Gul Banana *pulls tail of metaphorical dog* --------------------------- [7/3/2026, 8:29:14 PM] Crion dammitwho started baiting us into this before the session began --------------------------- [7/3/2026, 8:29:18 PM] Dammitwho Imran: Most of this stuff you'd find on anyone who lives rough. If the cultists had anything they cared about, it was probably on them. --------------------------- [7/3/2026, 8:29:18 PM] Crion in awe --------------------------- [7/3/2026, 8:29:51 PM] Crion oh me oh my. i hope you explore the fog of war --------------------------- [7/3/2026, 8:29:52 PM] Dammitwho What's Lindal doing? Or Tak, for that matter? --------------------------- [7/3/2026, 8:30:21 PM] Prabesh Pranavikram Lindalsivranragdya Cutting sinew-threads and scattering ritual implements about, in the hope that this breaks the building power instead of absolutely infuriating the deity to whom it is dedicated. --------------------------- [7/3/2026, 8:30:36 PM] CBN dubnoom levitating serenely in the room of peace --------------------------- [7/3/2026, 8:30:51 PM] Prabesh Pranavikram Lindalsivranragdya Scratch out those blood-lines! Blow upon the candles, rip down the skins! There's some chance this makes things better rather than worse! --------------------------- [7/3/2026, 8:30:52 PM] Tak Ironflame Tak is taking a second to take in the vileness of the entire situation. Foul. Awful. Unspeakable crimes. --------------------------- [7/3/2026, 8:30:56 PM] Dammitwho Dubnoom? Imran? Staying where you are? --------------------------- [7/3/2026, 8:31:16 PM] Dammitwho (Not that you have any particular reason to move......) --------------------------- [7/3/2026, 8:31:35 PM] Dubnoom "The Wise" Dubnoom wants to investigate the ritual room, because he DID holler at Lindal and ask if it was bad. --------------------------- [7/3/2026, 8:31:38 PM] Nicolae is lindal's religion roll better than tak's, maybe he could roll to get some insight --------------------------- [7/3/2026, 8:31:42 PM] Dubnoom "The Wise" But he'll take his time getting there. --------------------------- [7/3/2026, 8:31:46 PM] Gul Banana lindal replied, even --------------------------- [7/3/2026, 8:31:57 PM] Gul Banana oh yeah, might as well roll --------------------------- [7/3/2026, 8:32:00 PM] Dammitwho Then Dubnoom is late, and only Lindal and Tak see what happens next. --------------------------- [7/3/2026, 8:32:05 PM] Gul Banana though it's DIRECITONALLY clear what is going on --------------------------- [7/3/2026, 8:32:09 PM] Prabesh Pranavikram Lindalsivranragdya 24 1d20 + 8 = 16 + 8 = 24 --------------------------- [7/3/2026, 8:32:27 PM] Nicolae i meant more in the sense of knowing how to disrupt the situation, interrupt the usmmoning, etc. --------------------------- [7/3/2026, 8:32:53 PM] Dammitwho oh, in terms of disrupting things, Lindal is pretty on the money. he's done what man or vanara could --------------------------- [7/3/2026, 8:33:03 PM] Crion i do not think imran can do anything that matters here, though if a demon is about to walk through a portal, imran would like to triple move towards the big room --------------------------- [7/3/2026, 8:33:27 PM] Tak Ironflame Tak moves to join Lindal in his efforts, but it might be too late-- --------------------------- [7/3/2026, 8:33:59 PM] Dammitwho So, behind the scenes: there's not going to be combat here. I'm just laying out offers and going "hmm? hmm?" in case you want your characters as well as you to see the thing happen --------------------------- [7/3/2026, 8:34:37 PM] Nicolae well, i'll see a thing happen, sure --------------------------- [7/3/2026, 8:34:44 PM] Dammitwho Tak's already there! --------------------------- [7/3/2026, 8:34:54 PM] Nicolae i am simply clarifying that his eyes are not closed --------------------------- [7/3/2026, 8:35:09 PM] Crion if given a chance to see a thing vs not see a thing i would like to see a thing --------------------------- [7/3/2026, 8:35:24 PM] CBN thanks to fog of war i simply see a dramatically-lit hallway atm --------------------------- [7/3/2026, 8:35:41 PM] Dammitwho alright, drag yourself up --------------------------- [7/3/2026, 8:37:06 PM] Nicolae Come and see. --------------------------- [7/3/2026, 8:37:17 PM] CBN and i saw. --------------------------- [7/3/2026, 8:37:35 PM] Dammitwho The power in the room curdles and warps, thanks to Tak's and Lindal's attempts to damage its runic bounds! But there is a deep urgency in the blood, and even as it rushes to burst its constraints, it pierces the fabric of the planes, reaching... elsewhere. Somewhere horrible. --------------------------- [7/3/2026, 8:38:21 PM] Imran Traveler "Fuck!" --------------------------- [7/3/2026, 8:38:28 PM] Imran Traveler "Fuck! Ffffuck!" --------------------------- [7/3/2026, 8:38:35 PM] Imran Traveler "Fuck fuck! Fuuuck!" --------------------------- [7/3/2026, 8:38:50 PM] Dammitwho A gash opens in the center of the room. It looks to open upon total darkness, yet... when you look up into the night sky, thanks to normal optics it looks like stars embedded in an upturned bowl, a surface. Many ancient myths come from this insufficiency of mortal eyes. --------------------------- [7/3/2026, 8:39:11 PM] Dammitwho There is nothing in the planar gash to see, and yet you can see forever. A million million miles of nothing... --------------------------- [7/3/2026, 8:39:13 PM] Imran Traveler Imran stumbles back into the corridor. --------------------------- [7/3/2026, 8:39:14 PM] Prabesh Pranavikram Lindalsivranragdya "Calm, Traveller - this probably happens every day in Absalom." --------------------------- [7/3/2026, 8:39:16 PM] Prabesh Pranavikram Lindalsivranragdya "Oh, crap!" --------------------------- [7/3/2026, 8:39:27 PM] Dammitwho And then something tries to crawl out. --------------------------- [7/3/2026, 8:39:42 PM] Imran Traveler He does not want whatever this is to make contact with whatever is in the box that Imran is carrying. --------------------------- [7/3/2026, 8:39:52 PM] Prabesh Pranavikram Lindalsivranragdya Squash it! Cram it back into the stars! --------------------------- [7/3/2026, 8:40:19 PM] Dammitwho It may have been some recognizable form of undead, once. Though you can only base that by the human-looking skull at its center. Surrounding it are tendrils white as bone, that seem miles long and grow thinner and thinner and thinner as they disappear into the deep night of the gash. --------------------------- [7/3/2026, 8:40:39 PM] Dubnoom "The Wise" Dubnoom is holding very still, as one does in the face of large things. --------------------------- [7/3/2026, 8:40:58 PM] ??? Lindal has already rolled, the rest of you can roll an arcane tradition skill! --------------------------- [7/3/2026, 8:41:06 PM] Imran Traveler 17 1d20 + 12 = 5 + 12 = 17 --------------------------- [7/3/2026, 8:41:17 PM] Crion bleh --------------------------- [7/3/2026, 8:41:49 PM] Tak Ironflame 30 1d20 + 12 = 18 + 12 = 30 --------------------------- [7/3/2026, 8:42:19 PM] Dubnoom "The Wise" 1d20 + 14 1d20 9 9 23 1d20 + 14 1d20 4 4 28 1d20 + 14 + 10 = 4 + 14 + 10 = 28 --------------------------- [7/3/2026, 8:42:32 PM] Gul Banana nature check result: this isn't natural --------------------------- [7/3/2026, 8:43:43 PM] Gul Banana i'm not liking the blasted-eye-socket implications --------------------------- [7/3/2026, 8:44:08 PM] Dammitwho You hear nothing for a moment, and then a shriek as if from a great distance. Impossibly low-pitched, you feel it rattling your insides. The skull core of the thing from the outer darkness enters the room fully, and when it does its tendrils begin twisting and waving with what might be agony. Pieces of it begin to break off! --------------------------- [7/3/2026, 8:45:05 PM] Dammitwho It's a matter of seconds. The monster from unknown shores rips itself to pieces in front of you, its skull-core frozen in an agonized rictus. The planar gash seals itself like a suppurating wound and is gone. --------------------------- [7/3/2026, 8:45:46 PM] Imran Traveler There are moments that tell you who you are, in life. --------------------------- [7/3/2026, 8:46:25 PM] Dammitwho Tak and Dubnoom, who have a certain degree of wisdom between them know: this thing was so far removed from the natural order of things that merely *touching* the prime material plane caused it to begin to die. The ritual must have contained some component to allow it to survive, even briefly, in the mortal world - but Lindal and Tak forced it to come here unprotected. --------------------------- [7/3/2026, 8:47:08 PM] Dubnoom "The Wise" Dubnoom nods silently. Even if it's dead and dying, better wait until someone else moves and/or makes noise first. --------------------------- [7/3/2026, 8:47:07 PM] Imran Traveler Imran Traveler walked into violence all the way here. Brave and true. The stalwart of violence. The man in a position to offer redemption as...what? A joke? Not quite, but maybe close. And when the portal ripped itself open, and the skull thing dragged itself through the sea of stars, what did he do? --------------------------- [7/3/2026, 8:47:21 PM] Imran Traveler Did he have a joke? Did he have a card to offer it for church? --------------------------- [7/3/2026, 8:47:26 PM] Imran Traveler He ran into the corridor. --------------------------- [7/3/2026, 8:47:26 PM] Tak Ironflame Tak, whose heartbeat is slowly getting back down to baseline, considers this knowledge as he lowers his jezail. --------------------------- [7/3/2026, 8:47:35 PM] Imran Traveler Imran sits down against the wall. --------------------------- [7/3/2026, 8:48:39 PM] Dammitwho Not that either of you have reason to regret killing this thing by proxy. All four of you could sense the intense malice in the room from the moment you entered, which is only now starting to dissipate. --------------------------- [7/3/2026, 8:49:05 PM] Dubnoom "The Wise" "By the way it died because they didn't do the ritual all-the-way-right. So we shouldn't have to worry about those! If we keep killing cultists first!" --------------------------- [7/3/2026, 8:49:08 PM] Imran Traveler Fraud. Idiot. Fool. --------------------------- [7/3/2026, 8:49:43 PM] Imran Traveler Collecting himself: "There's a lockbox in their things. In the barracks. If that thing's dead." --------------------------- [7/3/2026, 8:49:49 PM] Prabesh Pranavikram Lindalsivranragdya Lindal is still trying to stomp on the skull thing even as it fragments beneath his feat. "Yes, wise one. We have been incredibly vindicated." --------------------------- [7/3/2026, 8:50:19 PM] Dubnoom "The Wise" He nods. "We always are." --------------------------- [7/3/2026, 8:50:42 PM] Tak Ironflame Tak kicks over part of the summoning ritual apparatus, as if reassuring himself that this thing is gone. --------------------------- [7/3/2026, 8:50:51 PM] Dammitwho The creature - whatever it was - fragments quickly into nothing but motes of energy that float up to, and through, the ceiling. Lindal's feet pass through it as though it were a thick fog. --------------------------- [7/3/2026, 8:50:51 PM] Prabesh Pranavikram Lindalsivranragdya "It looked dead, even when it was still moving." --------------------------- [7/3/2026, 8:50:57 PM] Prabesh Pranavikram Lindalsivranragdya "...pretty alarming." --------------------------- [7/3/2026, 8:51:35 PM] Dubnoom "The Wise" "To be on the safest side we should probably break up the rest of the ritual signs and sigils. Someone should, at least." --------------------------- [7/3/2026, 8:52:19 PM] Tak Ironflame "We should tell somebody when we get back topside. Send someone down here with... whatever the fuck you need to cleanse this kind of... obscenity. Clerics. Priests. Flamethrowers." --------------------------- [7/3/2026, 8:52:50 PM] Imran Traveler From where he's sitting: "Yes. Break everything that we can, then we send in the guard." --------------------------- [7/3/2026, 8:52:54 PM] Nicolae oh, the lights ARE flickering --------------------------- [7/3/2026, 8:52:56 PM] Prabesh Pranavikram Lindalsivranragdya "There might be some people who'd like to identify these skin-trophies." :C --------------------------- [7/3/2026, 8:53:22 PM] Tak Ironflame "Good point. Try to keep the skins intact for that. I'd rather not touch those anyway." --------------------------- [7/3/2026, 8:53:24 PM] Crion our thieves need to unlock this damn chest, --------------------------- [7/3/2026, 8:54:18 PM] Tak Ironflame Tak takes a deep breath. That nearly ended very very poorly. They do shit differently here in Absalom, that's for sure. "All right. Imran, you said there was a lock that needed picking...?" --------------------------- [7/3/2026, 8:54:26 PM] Dammitwho DC 20 Thievery for the strongbox. There's no further threat in this temple - are you rifling through everything for goodies? --------------------------- [7/3/2026, 8:54:48 PM] CBN Absolutely. --------------------------- [7/3/2026, 8:54:51 PM] Tak Ironflame 16 1d20 + 13 = 3 + 13 = 16 --------------------------- [7/3/2026, 8:54:57 PM] Crion imran is not, for flavor reasons and also because he has like a -2 thievery roll --------------------------- [7/3/2026, 8:55:05 PM] Nicolae fucking --------------------------- [7/3/2026, 8:55:29 PM] Nicolae i guess this is do-over-able since we're in no hurry and i didn't crit fail...? --------------------------- [7/3/2026, 8:55:56 PM] Crion if it's not for some reason we can literally take it with us. --------------------------- [7/3/2026, 8:55:58 PM] Prabesh Pranavikram Lindalsivranragdya "You're probably just not feeling well. I could have a go at the box..." --------------------------- [7/3/2026, 8:56:13 PM] Tak Ironflame "Maybe. Give it a shot." --------------------------- [7/3/2026, 8:56:37 PM] Prabesh Pranavikram Lindalsivranragdya 21 1d20 + 13 = 8 + 13 = 21 --------------------------- [7/3/2026, 8:57:13 PM] Prabesh Pranavikram Lindalsivranragdya Lindal's obviously cheating; the picks he uses do require skill, but they're also enchanted to the point of literally conjuring a silvery key into existence. --------------------------- [7/3/2026, 8:57:50 PM] Prabesh Pranavikram Lindalsivranragdya Once he abandons the attempt to rake the lock and turns the fake thing, it opens. --------------------------- [7/3/2026, 8:58:07 PM] Dammitwho Lindal pops 'er open! Inside is about 90gp in assorted coinage, the operating funds for the cult. --------------------------- [7/3/2026, 8:58:25 PM] Prabesh Pranavikram Lindalsivranragdya Should pay for our rent! --------------------------- [7/3/2026, 8:58:54 PM] CBN can Dubnoom roll Religion or something to try to get a sense of what very-not-natural place they were trying to summon from, maybe get some more details on these shenanigans --------------------------- [7/3/2026, 8:59:41 PM] Imran Traveler Does the Vicar have any sigil or identifying thing that Imran can cut off his robes? He'd prefer not to take a head back to the guard, but a sigil soaked in blood works. --------------------------- [7/3/2026, 8:59:42 PM] Dammitwho @Check[religion|dc:32|traits:secret] --------------------------- [7/3/2026, 8:59:48 PM] Dammitwho You can give it a shot! --------------------------- [7/3/2026, 9:00:12 PM] Dubnoom "The Wise" 24 1d20 + 12 = 12 + 12 = 24 --------------------------- [7/3/2026, 9:00:23 PM] Dammitwho I'm a frayed knot. --------------------------- [7/3/2026, 9:01:08 PM] Dammitwho Imran: Yes, he's got a set of holy, uh, implements of Norgorber, as well as quite a large skinsaw with sigils burnt onto it. --------------------------- [7/3/2026, 9:01:26 PM] Imran Traveler We claim those. --------------------------- [7/3/2026, 9:02:07 PM] Dubnoom "The Wise" Dubnoom Investigates, to no avail. "Monster came from the bad monster plane." Nods sagely. --------------------------- [7/3/2026, 9:02:07 PM] Gul Banana skinswasn't --------------------------- [7/3/2026, 9:02:16 PM] Dammitwho As you look through the clothing and belongings of the murderers you very decisively brought to justice, you find, on the vicar: an unusally magical mask (made from what you'd expect). In the dormitory area, Lindal's detect magic is able to pick out a pile of cloth as being unusual, an enchanted cloak. --------------------------- [7/3/2026, 9:02:51 PM] Prabesh Pranavikram Lindalsivranragdya "It's no wonder we couldn't reason with the burglars. Their goal was to hang us up on these walls - a tourist set of spares." --------------------------- [7/3/2026, 9:03:13 PM] Dammitwho There are a few bottles of liquid that look interesting, and the hammered-silver mask of Norgorber on the altar is probably worth a decent amount. You also find a, uh, 'tithe jar', containing rings, earrings, small valuables, and so on probably taken fromt he cult's victims. --------------------------- [7/3/2026, 9:04:13 PM] Imran Traveler Take the bottles and the mask. The tithe jar is better served handing over to the Watch, to return to the victims' families. How they figured that out is their business; we want the press in the various papers. --------------------------- [7/3/2026, 9:04:40 PM] P. P. Lindalsivranragdya P. P. Lindalsivranragdya moves 90 × Gold Pieces from Strongbox to the party stash. --------------------------- [7/3/2026, 9:05:06 PM] Nicolae what kinda rolls work for identifying those potions? nature? i don't suppose i could try for crafting, from the alchemy angle --------------------------- [7/3/2026, 9:05:28 PM] Dammitwho Unusual Liquid Giant Scorpion Venom Identify item: Skill checks [[/act identify-alchemy dc=22 stat=crafting show-dc=gm item=Actor.Jntw0IpozNEh8rdE.Item.l50a9PjRFrrVe459]] --------------------------- [7/3/2026, 9:05:40 PM] Dammitwho Unusual Liquid Invisibility Potion Identify item: Skill checks [[/act identify-magic dc=21 stat=arcana show-dc=gm item=Actor.Jntw0IpozNEh8rdE.Item.gDAN6KkBFg6EH1Ub]] [[/act identify-magic dc=21 stat=nature show-dc=gm item=Actor.Jntw0IpozNEh8rdE.Item.gDAN6KkBFg6EH1Ub]] [[/act identify-magic dc=21 stat=religion show-dc=gm item=Actor.Jntw0IpozNEh8rdE.Item.gDAN6KkBFg6EH1Ub]] [[/act identify-magic dc=21 stat=occultism show-dc=gm item=Actor.Jntw0IpozNEh8rdE.Item.gDAN6KkBFg6EH1Ub]] --------------------------- [7/3/2026, 9:05:49 PM] Imran Traveler 17 1d20 + 14 = 3 + 14 = 17 --------------------------- [7/3/2026, 9:05:53 PM] Imran Traveler 19 1d20 + 12 = 7 + 12 = 19 --------------------------- [7/3/2026, 9:05:56 PM] Tak Ironflame 27 1d20 + 10 = 17 + 10 = 27 --------------------------- [7/3/2026, 9:06:03 PM] Tak Ironflame 28 1d20 + 12 = 16 + 12 = 28 --------------------------- [7/3/2026, 9:06:38 PM] Skinsaw Hideout Tak is able to suss these things out: a bottle of giant scorpion venom and an invisibility potion. --------------------------- [7/3/2026, 9:07:22 PM] Gul Banana more cool poisons! --------------------------- [7/3/2026, 9:07:28 PM] Dubnoom "The Wise" 29 1d20 + 12 = 17 + 12 = 29 --------------------------- [7/3/2026, 9:08:05 PM] Prabesh Pranavikram Lindalsivranragdya "What happens if you mix hunting spider venom with giant scorpion venom?" --------------------------- [7/3/2026, 9:08:09 PM] Imran Traveler 22 1d20 + 8 = 14 + 8 = 22 --------------------------- [7/3/2026, 9:08:28 PM] Crion treat wounds on myself as imran sits here like a dork --------------------------- [7/3/2026, 9:09:09 PM] Dubnoom "The Wise" "Double venomous." --------------------------- [7/3/2026, 9:09:21 PM] Nicolae imran had a rough combat, he has earned some dorksitting --------------------------- [7/3/2026, 9:09:24 PM] Dubnoom "The Wise" "Double and a half? Alchemy is fancy." He looks to Tak for confirmation. --------------------------- [7/3/2026, 9:09:56 PM] Tak Ironflame Tak nods in confirmation. It IS fancy. "Sometimes you even get two poisons that cancel out. I don't expect these two poisons are like that, though." --------------------------- [7/3/2026, 9:10:57 PM] Crion vasodilation means -1 hp --------------------------- [7/3/2026, 9:11:18 PM] Imran Traveler 10 2d8 = 10 = 10 --------------------------- [7/3/2026, 9:11:26 PM] Imran Traveler Imran Traveler is healed for 10 damage. --------------------------- [7/3/2026, 9:11:33 PM] Crion we're good to go --------------------------- [7/3/2026, 9:11:42 PM] Skinsaw Hideout Parceling out the loot? --------------------------- [7/3/2026, 9:12:04 PM] Nicolae we should have the magic knowers peep the magic clothing real quick --------------------------- [7/3/2026, 9:12:22 PM] Nicolae UI-wise, is there any downside to just putting this all in the party loot bin and sorting out later --------------------------- [7/3/2026, 9:12:45 PM] Gul Banana we should probably do that if dammitwho has to sleep! --------------------------- [7/3/2026, 9:12:45 PM] Nicolae i ask because i am getting a bit sleepy and want to make a quick grocery run while the temperatures are below ninety --------------------------- [7/3/2026, 9:12:49 PM] CBN yeah, is there a way to force a check on id-magic-clothes --------------------------- [7/3/2026, 9:12:53 PM] Gul Banana or if nicolae has to sleep. --------------------------- [7/3/2026, 9:12:58 PM] Nicolae we all have to sleep, banana --------------------------- [7/3/2026, 9:13:13 PM] Gul Banana yes, i'm just referring to the thing they said before game --------------------------- [7/3/2026, 9:13:25 PM] Imran Traveler Imran takes three or four deep breaths while sitting against the wall, then cuts open the wound that's healing, where the skin was taken. The blood flows out; his eyes go black as he purses his lips and it travels up into the air. It shivers then sprinkles down on the wound, his own blood, and skin sprouts, pink and then firmer white across the wound. --------------------------- [7/3/2026, 9:13:37 PM] Imran Traveler This is the power of blood healing. --------------------------- [7/3/2026, 9:13:54 PM] Nicolae Damn. --------------------------- [7/3/2026, 9:14:21 PM] Dammitwho Sorry, I was typing and accidentally closed one of the popups --------------------------- [7/3/2026, 9:14:24 PM] Dammitwho Unusual Mask Skinsaw Mask Identify item: Skill checks [[/act identify-magic dc=19 stat=arcana show-dc=gm item=Actor.Jntw0IpozNEh8rdE.Item.e6q6UkSxYLW1S4ag]] [[/act identify-magic dc=19 stat=nature show-dc=gm item=Actor.Jntw0IpozNEh8rdE.Item.e6q6UkSxYLW1S4ag]] [[/act identify-magic dc=19 stat=religion show-dc=gm item=Actor.Jntw0IpozNEh8rdE.Item.e6q6UkSxYLW1S4ag]] [[/act identify-magic dc=19 stat=occultism show-dc=gm item=Actor.Jntw0IpozNEh8rdE.Item.e6q6UkSxYLW1S4ag]] --------------------------- [7/3/2026, 9:14:31 PM] Dammitwho Unusual Cloak Clandestine Cloak Identify item: Skill checks [[/act identify-magic dc=24 stat=arcana show-dc=gm item=Actor.Jntw0IpozNEh8rdE.Item.8D83V9cLYjImyV5I]] [[/act identify-magic dc=24 stat=nature show-dc=gm item=Actor.Jntw0IpozNEh8rdE.Item.8D83V9cLYjImyV5I]] [[/act identify-magic dc=24 stat=religion show-dc=gm item=Actor.Jntw0IpozNEh8rdE.Item.8D83V9cLYjImyV5I]] [[/act identify-magic dc=24 stat=occultism show-dc=gm item=Actor.Jntw0IpozNEh8rdE.Item.8D83V9cLYjImyV5I]] --------------------------- [7/3/2026, 9:14:34 PM] Imran Traveler 21 1d20 + 12 = 9 + 12 = 21 --------------------------- [7/3/2026, 9:14:36 PM] Imran Traveler 19 1d20 + 12 = 7 + 12 = 19 --------------------------- [7/3/2026, 9:14:41 PM] Prabesh Pranavikram Lindalsivranragdya 17 1d20 + 8 = 9 + 8 = 17 --------------------------- [7/3/2026, 9:14:43 PM] Prabesh Pranavikram Lindalsivranragdya 28 1d20 + 8 = 20 + 8 = 28 --------------------------- [7/3/2026, 9:14:45 PM] Tak Ironflame 29 1d20 + 12 = 17 + 12 = 29 --------------------------- [7/3/2026, 9:14:49 PM] Tak Ironflame 29 1d20 + 12 = 17 + 12 = 29 --------------------------- [7/3/2026, 9:14:52 PM] Dubnoom "The Wise" 23 1d20 + 14 = 9 + 14 = 23 --------------------------- [7/3/2026, 9:14:56 PM] Dubnoom "The Wise" 30 1d20 + 14 = 16 + 14 = 30 --------------------------- [7/3/2026, 9:15:03 PM] CBN clonkin the clonkies --------------------------- [7/3/2026, 9:15:28 PM] Skinsaw Hideout All of you are able to work out the power and use of the cloak, though only Tak manages to unravel the mask the skinsaw vicar was wearing. --------------------------- [7/3/2026, 9:16:27 PM] Dammitwho Examine your loot at your leh-zhoor, and consider what it means for your builds (if anything) for next session you will be... LEVEL SEVEN --------------------------- [7/3/2026, 9:16:29 PM] Dubnoom "The Wise" "Hey Tak! This cloak is probably for you!" He totally does not mean it as a wicked burn. They are both grey though. --------------------------- [7/3/2026, 9:16:36 PM] CBN !!!!!!!!!!! --------------------------- [7/3/2026, 9:16:48 PM] Nicolae !!!!!! --------------------------- [7/3/2026, 9:17:23 PM] Tak Ironflame Tak identifies the mask, and then realizes we should probably give it to the local guard along with the "tithe jar" and the skin tapestries. --------------------------- [7/3/2026, 9:18:24 PM] Dubnoom "The Wise" "The mask is gross-looking. Not in a fun way." He pokes it with a stick he had in his bag, for poking stuff at a short distance. --------------------------- [7/3/2026, 9:18:24 PM] Crion hell yeah. --------------------------- [7/3/2026, 9:18:26 PM] Dammitwho Imran may feel like absolute shit, as is his wont, but you've done a good thing for the people of Absalom and possibly saved them from an even worse thing. You'll be able to haul what you wish to return to the surface (though the great skin Hymnal that lines the ritual room will take some rolling up and probably multiple goes) --------------------------- [7/3/2026, 9:18:35 PM] Dammitwho ...NEXT WEEK! --------------------------- [7/3/2026, 9:18:50 PM] Nicolae thank you for running! --------------------------- [7/3/2026, 9:19:25 PM] Crion GG!!!!! --------------------------- [7/3/2026, 9:19:59 PM] Dammitwho chears to one and all, i hope you enjoyed it --------------------------- [7/3/2026, 9:20:05 PM] Nicolae i did! --------------------------- [7/3/2026, 9:20:31 PM] Dammitwho you could of seen glowy crystal. --------------------------- [7/3/2026, 9:21:02 PM] Nicolae crystal... --------------------------- [7/3/2026, 9:21:04 PM] CBN gg! thanks for running! --------------------------- [7/3/2026, 9:21:10 PM] Imran Traveler Imran Traveler has leveled up to level 7! Selected Feats: @UUID[Compendium.pf2e.feats-srd.Item.P6icK2DbRoZ3H6kc] Skill Increase: Nature skill rank increased to Expert. --------------------------- [7/3/2026, 9:21:53 PM] Crion gah --------------------------- [7/3/2026, 9:22:08 PM] Crion that's on me, i thought there was a grate barring the crystal path --------------------------- [7/3/2026, 9:22:40 PM] Prabesh Pranavikram Lindalsivranragdya geeg --------------------------- [7/3/2026, 9:22:47 PM] Dubnoom "The Wise" Dubnoom "The Wise" has leveled up to level 7! Selected Feats: @UUID[Compendium.pf2e.feats-srd.Item.lHFz4MmebvPqTb0A] Skill Increase: Nature skill rank increased to Master. --------------------------- [7/3/2026, 9:22:47 PM] Dubnoom "The Wise" Dubnoom "The Wise" Manual Updates Needed New Spell Rank & Slots (Spellcasting tab) --------------------------- [7/3/2026, 9:23:07 PM] Prabesh Pranavikram Lindalsivranragdya super lol at "as is his wont"