[3/6/2026, 4:01:45 PM] Dammitwho gonna be delayed a little bit, talk amongst yourselfs --------------------------- [3/6/2026, 4:01:46 PM] Gul Banana the --------------------------- [3/6/2026, 4:02:06 PM] Crion distributing copper pennys to character sheet --------------------------- [3/6/2026, 4:02:18 PM] Crion copper penny but it costs 30gp...whole world is backward, due to woke --------------------------- [3/6/2026, 4:04:00 PM] Gul Banana i bought a silver piece for 3gp --------------------------- [3/6/2026, 4:04:18 PM] Prabesh Pranavikram Lindalsivranragdya @UUID[Actor.na4BvYZuIm8Bnbpr.Item.mda17BN0xIHX0MWn]{Predictable Silver Piece} --------------------------- [3/6/2026, 4:05:49 PM] Gul Banana hey, lindal has the best ac now. that's the power of monkey business --------------------------- [3/6/2026, 4:06:05 PM] Gul Banana worst hp by a mile though. or whatever unit of distance they use in taldane --------------------------- [3/6/2026, 4:07:16 PM] Crion damn. even better than imran with shield (rip shield) --------------------------- [3/6/2026, 4:08:10 PM] Gul Banana it is due to Dodging --------------------------- [3/6/2026, 4:10:48 PM] Zarick imran didn't get plate mail? --------------------------- [3/6/2026, 4:11:43 PM] Crion i sort of didn't want to REPLACE any of my gear, that felt a bit like a full retcon --------------------------- [3/6/2026, 4:12:15 PM] Zarick oh. i did --------------------------- [3/6/2026, 4:12:15 PM] Crion so still longsword, still no shield, still chain armor. i think it'll be fine --------------------------- [3/6/2026, 4:12:42 PM] Dammitwho okay! i think i'm ready --------------------------- [3/6/2026, 4:12:45 PM] Crion let me look at plate real quick, i feel like the reason i didn't take it earlier was i liked chain's flexibility --------------------------- [3/6/2026, 4:13:04 PM] Gul Banana welcome, dammitwho --------------------------- [3/6/2026, 4:13:14 PM] Party Loot There's still a shortsword and a leather armor from Mykos' corpse to deal with. You can just send it to your Party Stash if you're of a mind --------------------------- [3/6/2026, 4:13:50 PM] Gul Banana let's do that, it's probably got Stuff on it (blood, darkness, etc) --------------------------- [3/6/2026, 4:14:05 PM] Dammitwho they do have blood on them, it's true --------------------------- [3/6/2026, 4:14:11 PM] P. P. Lindalsivranragdya P. P. Lindalsivranragdya moves 2 × Shortsword from Party Loot to the party stash. --------------------------- [3/6/2026, 4:14:12 PM] P. P. Lindalsivranragdya P. P. Lindalsivranragdya moves Leather Armor from Party Loot to the party stash. --------------------------- [3/6/2026, 4:14:32 PM] Crion yes, i valued the flexible tag and thought to make up for the AC differential with shield. lol! --------------------------- [3/6/2026, 4:15:52 PM] Dammitwho Alright! Mykos attempted to preach his evangel to you, but was unsuccessful. Worryingly, he mentioned to Imran that he wasn't even the one that he was looking for... and you're now on the path to the decades-abandoned wizard's laboratory in a former lead mine that you were searching for. What next, weary travellers? --------------------------- [3/6/2026, 4:16:42 PM] Prabesh Pranavikram Lindalsivranragdya Lindal brushes at his fur a few times, trying to get the rubberiness of the Low Men off it. "Compatriots of the road, I think we did a little too well there." --------------------------- [3/6/2026, 4:16:52 PM] Imran Traveler Ugh. "Ruined another shield." --------------------------- [3/6/2026, 4:16:57 PM] Prabesh Pranavikram Lindalsivranragdya "Pretending at less experience than we have was effective, but we fooled ourselves as much as Mykos." --------------------------- [3/6/2026, 4:17:45 PM] Brun Rentclaw "On to the mines then?" --------------------------- [3/6/2026, 4:18:26 PM] Imran Traveler "Yes. Hopefully they will have a guardhouse there, with an old armory. Though knowing wizards, all the guards were likely golems of some sort." --------------------------- [3/6/2026, 4:18:59 PM] Dubnoom "The Wise" "On the---" Dubnoom coughs up a little blood. Most of the usual colors. "On the bright side, we cannot be ambushed by the same soulless abominations twice. It is like stepping into a river." --------------------------- [3/6/2026, 4:19:15 PM] Prabesh Pranavikram Lindalsivranragdya "His minions' descendants didn't even know about the place. If we're unlucky he only got inside by teleporting or something." --------------------------- [3/6/2026, 4:19:26 PM] Dammitwho A statement that certain excursions into the Demiplane of Time have recently called into question! --------------------------- [3/6/2026, 4:20:49 PM] Brun Rentclaw "I suppose it's possible, but it seems like it'd be a lot of work to teleport all the supplies he was ordering inside as well." --------------------------- [3/6/2026, 4:21:53 PM] Tak Ironflame "If it comes to that, we'll deal with it when we get to it." --------------------------- [3/6/2026, 4:21:58 PM] Prabesh Pranavikram Lindalsivranragdya As the pathfinders get back on the trail, Lindal looks about for cover. What's the approach to the mines like? More open road, or is there some less-vulnerable path? --------------------------- [3/6/2026, 4:22:10 PM] Gul Banana brb becoming bagelic --------------------------- [3/6/2026, 4:22:31 PM] Nicolae bangelic. bagel angel --------------------------- [3/6/2026, 4:22:57 PM] Dubnoom "The Wise" "Wizard are fundamentally lazy. If they were not, they would use their hands, instead of using magic to solve their problems. And create new problems." Dubnoom makes a few arcane gestures and any fresh, or old, blood is buffed away from his armor nicely. --------------------------- [3/6/2026, 4:23:00 PM] Dubnoom "The Wise" Prestidigitation 2 Cantrip 3 Arcane Cantrip Concentrate Manipulate Range 10 feet; Targets 1 object (cook, lift, or tidy only) Duration sustained The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the spell. Each time you Sustain the spell, you can choose one of four options.Cook Cool, warm, or flavor 1 pound of nonliving material.Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground.Make Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or locus or cost for a spell.Tidy Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object at 1 minute per Bulk.Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the spell. Base: 1st Heightened: +2 --------------------------- [3/6/2026, 4:23:28 PM] Crion the magical microwave... --------------------------- [3/6/2026, 4:23:50 PM] Nicolae ...is there light coming off of brun's token --------------------------- [3/6/2026, 4:24:04 PM] Dubnoom "The Wise" "So all things are 'on the table' in the mines, if they were a wizard lair, a sort of, anti-tower. Magical levitation traps? Maybe. Golems? Who can say. Tiny little men, with their awful teeth and hideous little eyes. Not impossible." --------------------------- [3/6/2026, 4:24:08 PM] Crion lol i see that effect as well --------------------------- [3/6/2026, 4:24:20 PM] CBN brun's just the closest to his god --------------------------- [3/6/2026, 4:24:20 PM] Crion maybe it's the background art --------------------------- [3/6/2026, 4:24:22 PM] Dammitwho Very well: You press on. Back on the forest path, the traveling is comparatively easy. You can see why children are warned not to leave these things. Lindal and perhaps Brun keep an eye out for cover, and they're able to lurk through underbrush and behind trees. Thankfully, this precaution turns out to be unnecessary: nothing else troubles you on your journey. Perhaps the concentrated evil in the bodies of the Low Men drove off all the more natural threats. --------------------------- [3/6/2026, 4:24:31 PM] Crion that's also where the light meets on it! --------------------------- [3/6/2026, 4:24:45 PM] Crion (it is not the background art) --------------------------- [3/6/2026, 4:24:46 PM] Dammitwho Brun has a Shining Symbol that naturally glows --------------------------- [3/6/2026, 4:24:47 PM] Zarick i think it's my Shining Symbol --------------------------- [3/6/2026, 4:24:55 PM] Crion nice --------------------------- [3/6/2026, 4:25:14 PM] Crion brun puts on the obsidian goggles and immediately gets blinded by his own jewelry --------------------------- [3/6/2026, 4:25:52 PM] Nicolae just now realized there were multiple frames to pick from --------------------------- [3/6/2026, 4:26:07 PM] Dammitwho The road twists and turns a bit, but in a quarter of an hour you've reached a wooden door surrounded by braces covering a hole cut into a hillside. In front you notice a cart! It can't have been here for the century the mine has supposed to have been abandoned, it's too new. In fact, you'd guess it has been here less than a week, perhaps no more than a day or three. The harness has snapped- whatever beast of burden long since run off. --------------------------- [3/6/2026, 4:26:23 PM] Imran Traveler "Hmm. Cart." --------------------------- [3/6/2026, 4:26:25 PM] Dammitwho imran bought obsidian goggles to mmmmmmblock out the haters --------------------------- [3/6/2026, 4:26:28 PM] Imran Traveler "We could use a cart." --------------------------- [3/6/2026, 4:26:33 PM] Tak Ironflame Tak remains towards the back of the gang, keeping an eye on things and sticking to the shadows on the edge of the paths. --------------------------- [3/6/2026, 4:27:09 PM] Tak Ironflame What's in the cart, pray tell? --------------------------- [3/6/2026, 4:27:21 PM] Brun Rentclaw Or what was in it, if that's discernible. --------------------------- [3/6/2026, 4:27:28 PM] Dubnoom "The Wise" "Ever, it is thus." Dubnoom observes. --------------------------- [3/6/2026, 4:28:33 PM] Dubnoom "The Wise" "If it's not been here long, then maybe someone else came this way with similar motives, their awful donkeys or terrible horses were spooked, or, ideally, eaten, and then," he shrugs. --------------------------- [3/6/2026, 4:29:29 PM] Dammitwho A few bags containing stale waybread, the means for lighting fires, leather for tentpitching. The cart is the kind with seating along the side, and presumably the baggage of whoever rides in it is set down the middle along their feet. --------------------------- [3/6/2026, 4:30:06 PM] Dammitwho Ooh! And some jerky. --------------------------- [3/6/2026, 4:30:19 PM] Dubnoom "The Wise" Dubnoom reaches to open the bag, then pauses. "Ah! Bandit's tricks, I bet. Full of spiders probably. And poison." He strokes his beard. --------------------------- [3/6/2026, 4:30:23 PM] Dubnoom "The Wise" Gross Old 'Discreet Wizard's Friend' Arcane Invested This false beard is a mat of hair that's been sitting in Quinthus' lost and found for goodness knows how long. Straightened out and squeezed dry, it manages to look broadly tolerable as an arcane prosthetic, of the sort popular in Taldor. Albeit much less expensive and stylish.Activate-Wizardly Musings 1 minute (manipulate); Frequency once per day; Effect You stroke the beard sagely, then make an imperious gesture. It casts a 1st-rank phantasmal minion spell, which for the purposes of decision making acts as though you had cast it. In order to sustain the spell, you must occasionally stroke the beard again, pronounce impressive sounding mumbo-jumbo, ponder an orb, etc. Item 2 Price: 30 gp --------------------------- [3/6/2026, 4:30:41 PM] Prabesh Pranavikram Lindalsivranragdya "Well that's interesting!" Lindal sets Ram Banaram down to hope about the days-old camp. "Nobody comes here, nobody knows about this place, except that we met the low men on the road and now this." --------------------------- [3/6/2026, 4:30:47 PM] CBN do i define what the minion looks like, or do you dwho. bc dubnoom will be summoning it --------------------------- [3/6/2026, 4:31:14 PM] Prabesh Pranavikram Lindalsivranragdya "*What if*... the leakage of oozes and such isn't just a wizard's shotgun situation." --------------------------- [3/6/2026, 4:31:21 PM] Gul Banana *to hop about --------------------------- [3/6/2026, 4:31:32 PM] Brun Rentclaw "You mean that someone caused this intentionally?" --------------------------- [3/6/2026, 4:31:53 PM] Prabesh Pranavikram Lindalsivranragdya "Well, they came to the old lab intentionally. I don't know whether they let things out of it on purpose." --------------------------- [3/6/2026, 4:31:54 PM] Dammitwho *magnanimously* you may describe what it looks like --------------------------- [3/6/2026, 4:32:02 PM] Dammitwho it doesn't look, like, good though. --------------------------- [3/6/2026, 4:32:02 PM] Imran Traveler Imran frowns. "Wizards with shot and powder arms? I have heard of such lands..." --------------------------- [3/6/2026, 4:32:30 PM] Prabesh Pranavikram Lindalsivranragdya "It's a Vudrani metaphor. About irresponsibility!" --------------------------- [3/6/2026, 4:33:01 PM] Dubnoom "The Wise" At Dubnoom's urging, The Wizard's Minion appears. It's only the faintest outline of where a person should be, but it still manages to give off an aura of 'this was supposed to be my day off'. --------------------------- [3/6/2026, 4:33:04 PM] Imran Traveler "Ah. Well, wizards being irresponsible does cross the culture." --------------------------- [3/6/2026, 4:33:22 PM] Imran Traveler "These supplies to all appear to be ruined, but--!!" --------------------------- [3/6/2026, 4:33:28 PM] Prabesh Pranavikram Lindalsivranragdya "Not that I have anything bad to say about irresponsibility in general." --------------------------- [3/6/2026, 4:33:32 PM] Imran Traveler *do --------------------------- [3/6/2026, 4:33:49 PM] Prabesh Pranavikram Lindalsivranragdya "It's just a bit different when you're hoarding immense arcane power, right? --------------------------- [3/6/2026, 4:34:01 PM] Dubnoom "The Wise" "Please and thank you open the bag there. Magically." He notes to the minion, instructing it to open any left-behind sacks, satchels, rucks, things of that nature in the cart. Really air them out. --------------------------- [3/6/2026, 4:34:22 PM] Nicolae ah, a chance to use a fetchling feat --------------------------- [3/6/2026, 4:34:27 PM] Prabesh Pranavikram Lindalsivranragdya How dark does that Mountain Hole look? --------------------------- [3/6/2026, 4:34:30 PM] Tak Ironflame Clever Shadow Fetchling Occult Shadow You can perform simple Interact actions with your shadow, such as opening an unlocked door. Anything your shadow Interacts with must be within your reach. Your shadow can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish, and you can't use it to hold items. Feat 5 --------------------------- [3/6/2026, 4:34:31 PM] Dubnoom "The Wise" "The problem is that wizards hoard it yes." --------------------------- [3/6/2026, 4:34:58 PM] Dubnoom "The Wise" "If you just use it whenever? That is fine. That is what it is for. Yes, minion?" The minion dutifully nods. --------------------------- [3/6/2026, 4:35:29 PM] Dammitwho Door's closed right now, but you don't see any light coming from under it. And mines are famously dark, unless you put light in them on purpose. --------------------------- [3/6/2026, 4:35:40 PM] Crion using brunlight to focus tak's shadow to increase its manual dexterity... --------------------------- [3/6/2026, 4:35:42 PM] Tak Ironflame Tak walks along the cart, and the bags on his side of the cart seem to open themselves. If you're looking carefully, you'll notice his shadow falling on the bags as they open. If you're looking really carefully, you'll notice that his shadow should not be falling on the cart at all with the sun where it is. --------------------------- [3/6/2026, 4:35:54 PM] Prabesh Pranavikram Lindalsivranragdya "Pending some caveats as to the nature of use, I totally agree." --------------------------- [3/6/2026, 4:36:14 PM] Dammitwho Tak's shadow and Dubnoom's minion race to conduct a minor errand quickly and more efficiently! This is some real WIZ BIZ! --------------------------- [3/6/2026, 4:36:48 PM] CBN The important thing is we aren't doing it. --------------------------- [3/6/2026, 4:37:27 PM] Prabesh Pranavikram Lindalsivranragdya Lindal will let the more paranoid among us investigate the camp trash while he inspects the probably-darkened door. Frowning, the vanara fishes a small green gem out of his pouch. "I still haven't got around to investing most of these." --------------------------- [3/6/2026, 4:37:32 PM] Prabesh Pranavikram Lindalsivranragdya Everlight 3 Spell 3 Concentrate Light Manipulate Occult Range touch; Targets a gemstone worth 6 gp or more Duration unlimited The gemstone you touch glows, spreading bright light with a color of your choice in a 20-foot radius (and dim light for the next 20 feet). The spell ends immediately if the gemstone is broken. Spell Effect: Everlight Base: 2nd Heightened: +1 --------------------------- [3/6/2026, 4:38:02 PM] Prabesh Pranavikram Lindalsivranragdya "Does anyone else want this one, or are we fine with darklanterns? --------------------------- [3/6/2026, 4:38:25 PM] Imran Traveler "I have a crystal for myself, and a lantern." --------------------------- [3/6/2026, 4:38:31 PM] Dammitwho Dumped out, the bags hold pretty much what you thought. The unpleasant odor coming from them is the result of a few chunks of non-jerked cooked meat that have gone off in the days since this cart was abandoned. Looks like the remnants of a venison meal. The rest of the bags' contents are quite ordinary, the same kind of camping gear that heroes and vagabonds have used for millennia. --------------------------- [3/6/2026, 4:38:41 PM] Dammitwho Tak and Dubnoom, roll Perception! --------------------------- [3/6/2026, 4:39:00 PM] Brun Rentclaw The symbol around Brun's neck shines continuously. "I'm set." --------------------------- [3/6/2026, 4:39:12 PM] Dubnoom "The Wise" 22 1d20 + 10 = 12 + 10 = 22 --------------------------- [3/6/2026, 4:40:56 PM] Tak Ironflame 23 1d20 + 14 = 9 + 14 = 23 --------------------------- [3/6/2026, 4:41:06 PM] Imran Traveler Everlight Crystal Light Magical An everlight crystal is one of the most common applications of permanent magic. This stone or gem sheds magical bright light constantly in a 20-foot radius (and dim light for the next 20 feet). The light requires no oxygen, generates no heat, and can't be extinguished, though the crystal can be covered. Item 1 Price: 15 gp --------------------------- [3/6/2026, 4:42:13 PM] Crion los dos light boyz --------------------------- [3/6/2026, 4:43:03 PM] Gul Banana as many lights as we want, eventually! gem supply and daily spells permitting --------------------------- [3/6/2026, 4:43:06 PM] Party Loot Dubnoom is a wise and powerful wizard(?), but Tak's Shadow is simply quicker on the draw. And in a battle where there are no stakes and nothing to play for, that matters. It matters so much. Therefore it's Tak who notices a handful of copper crowns tucked into one of the corners of one of the sacks (like getting something out of the pokey-out bits of a pillowcase). --------------------------- [3/6/2026, 4:44:16 PM] Dubnoom "The Wise" But Dubnoom does NOT get any spiders or snakes on him from rooting around in the detritus of past adventurers. And that's a win in its way, isn't it? --------------------------- [3/6/2026, 4:44:28 PM] Dammitwho They're not Absalom or Taldane coinage - these were minted in the empire of Cheliax, primarily used in the nation of Cheliax itself and its current and former vassals, like Ravounel, Isger, and Nidal. --------------------------- [3/6/2026, 4:45:09 PM] Prabesh Pranavikram Lindalsivranragdya That's quite an And. --------------------------- [3/6/2026, 4:45:24 PM] Imran Traveler Imran groans. --------------------------- [3/6/2026, 4:45:33 PM] Tak Ironflame Tak's shadow passes him a handful of coins. "I'll be damned." Tak shows the coins to Imran. --------------------------- [3/6/2026, 4:45:54 PM] Dubnoom "The Wise" "Evil magic coins?" He assumes, without looking. --------------------------- [3/6/2026, 4:46:20 PM] Brun Rentclaw Brun definitely doesn't understand the significance. --------------------------- [3/6/2026, 4:46:45 PM] Imran Traveler "Well. Low Men, and a party of adventurers with coins from the devil mint. A rooster and a hen make an egg." This appears to be a saying equivalent to '2 plus 2 equals 4.' --------------------------- [3/6/2026, 4:47:56 PM] Imran Traveler "Their meat already went bad and their camp supplies unused...when we find them, they'll like as not be in no shape for talking." --------------------------- [3/6/2026, 4:47:57 PM] Dammitwho Meanwhile: Lindal peeks into the mine! --------------------------- [3/6/2026, 4:48:24 PM] Brun Rentclaw Brun follows Lindal closely, then, since who knows what's lurking there. --------------------------- [3/6/2026, 4:48:40 PM] Imran Traveler "But whatever the reason for their abandonment of this cart, it wasn't the Low Men. Mykos told us as much, before he died." --------------------------- [3/6/2026, 4:48:54 PM] Tak Ironflame "Let's hope they're in no shape for fighting, either." --------------------------- [3/6/2026, 4:49:22 PM] Nicolae oh everybody remember your hereaux points --------------------------- [3/6/2026, 4:50:00 PM] Prabesh Pranavikram Lindalsivranragdya Lindal would prefer to peek into the mine... stealthily. --------------------------- [3/6/2026, 4:50:18 PM] Prabesh Pranavikram Lindalsivranragdya Brun is very welcome as long as he tucks his holy symbol away a bit. --------------------------- [3/6/2026, 4:50:44 PM] Brun Rentclaw If Lindal makes that clear Brun will hang back for the moment, but keep an eye on the entrance. --------------------------- [3/6/2026, 4:51:12 PM] Dammitwho He can see from the door a straight tunnel going in and down at an angle, carved from the stone in what is probably the usual manner. The floor is slick with water, and Lindal notices some kind of fabric hammered in the stone roof, presumably to keep water from leaking in. But it's rotten, torn... in some places it seems to have *melted*, which is bizarre. --------------------------- [3/6/2026, 4:51:19 PM] Gul Banana it'll be interesting to see whether the two hero point houserules mean we just break everything. not sure what else to do about d20, but feel free to dial it back lol --------------------------- [3/6/2026, 4:51:54 PM] Dammitwho remember that our houserule is per session, not per combat --------------------------- [3/6/2026, 4:52:06 PM] Dammitwho so fill 'em up now --------------------------- [3/6/2026, 4:52:13 PM] Zarick 3 rerolls per session is only nuts if we have a very small amount of rolls per session --------------------------- [3/6/2026, 4:52:15 PM] Prabesh Pranavikram Lindalsivranragdya Whoa! Is that melted roofcloth consistent with ooze acids? But why would they be on the ceiling...? --------------------------- [3/6/2026, 4:52:19 PM] Zarick so i guess it depends on how slow we play --------------------------- [3/6/2026, 4:52:48 PM] Dammitwho The ceiling's fairly low, Lindal can grab and tear away a piece for closer examination if he's of a mind. --------------------------- [3/6/2026, 4:53:32 PM] Prabesh Pranavikram Lindalsivranragdya Sure. "Check this out. Events of some nature have occurred in the lab entrance." --------------------------- [3/6/2026, 4:54:02 PM] Prabesh Pranavikram Lindalsivranragdya He does have to jump and stretch a bit, "low" being relative. --------------------------- [3/6/2026, 4:54:29 PM] Brun Rentclaw Brun could give him a boost. --------------------------- [3/6/2026, 4:55:44 PM] Prabesh Pranavikram Lindalsivranragdya ...yes please --------------------------- [3/6/2026, 4:55:51 PM] Tak Ironflame Tall gangly Tak could join him and grab some of the cloth for him, presumably. How does this mine look compared to the ones Tak grew up in? Dingier, probably. --------------------------- [3/6/2026, 4:56:35 PM] Brun Rentclaw Brun puts his hands together to boost Lindal up as high as he wants. If that's not high enough Lindal could sit on his shoulders. --------------------------- [3/6/2026, 4:57:24 PM] Dammitwho Lindal pulls down a chunk of the fabric and examines it. He's able to determine that it's actually made of three layers- two of cotton sandwiching a layer of dried liquid rubber, designed to make the whole thing waterproof. --------------------------- [3/6/2026, 4:57:30 PM] Dubnoom "The Wise" Dubnoom, as more of a forests-and-roads goblin than a mines-and-quarries goblin, is hanging out closer to the entrance while others do the dirty work of 'working'. --------------------------- [3/6/2026, 4:58:12 PM] Prabesh Pranavikram Lindalsivranragdya No, no, there's only a certain level of indignity required here. If caves were more like a proper city - or for that matter forest - he could've just shimmied up! Anyway: "This is heavy duty stuff. Whatever messed it up was not ordinary." --------------------------- [3/6/2026, 4:58:21 PM] Dammitwho It's an old idea, and only hasn't caught on further because of the expense of shipping the stuff. It has other drawbacks as well- as Highleaf has discovered, cotton is flammable and rubber tends to melt under heat. --------------------------- [3/6/2026, 4:58:44 PM] Brun Rentclaw "I'm more worried about what's in here bad enough that the wizard thought this was necessary." --------------------------- [3/6/2026, 4:58:51 PM] Brun Rentclaw "I guess they could be the same." --------------------------- [3/6/2026, 4:59:04 PM] Dammitwho Maybe you're lucky and it's just age. --------------------------- [3/6/2026, 4:59:23 PM] Tak Ironflame Tak, being accustomed to darkness and mines, takes point. --------------------------- [3/6/2026, 4:59:41 PM] Imran Traveler Do we still not want light? Imran can cover the crystal. --------------------------- [3/6/2026, 4:59:42 PM] Tak Ironflame What's further down from the entrance? --------------------------- [3/6/2026, 5:00:48 PM] Tak Ironflame It might be better to keep the light in the back of the group, while those with darkvision go on ahead. --------------------------- [3/6/2026, 5:01:05 PM] Dammitwho Heading in? --------------------------- [3/6/2026, 5:01:06 PM] Imran Traveler Protecting the rear is a fine position, now that he's without a shield. --------------------------- [3/6/2026, 5:01:12 PM] Crion yerp --------------------------- [3/6/2026, 5:01:25 PM] Prabesh Pranavikram Lindalsivranragdya Yeah, let's take advantage of Tak's abilities and cover up our light for now. If we were outdoors Lindal would join him in scouting, but: "You can see thanks to, um dwarven heritage? Right?" It seems implausible given the height. --------------------------- [3/6/2026, 5:01:39 PM] Zarick technically brun has a shield even if it's flavored as a heavy gauntlet --------------------------- [3/6/2026, 5:01:49 PM] Zarick i could let you use it --------------------------- [3/6/2026, 5:02:25 PM] Crion sure, if brun has no pressing use for it --------------------------- [3/6/2026, 5:02:26 PM] CBN yep! --------------------------- [3/6/2026, 5:03:08 PM] CBN ol' darkvision-dubnoom can take second (or first...?) position even! --------------------------- [3/6/2026, 5:03:36 PM] Dammitwho (the little box area you're in is actually Out Of Bounds, and is there so you can arrange yourselves in marching order before entering the mines themselves) --------------------------- [3/6/2026, 5:03:45 PM] Brun Rentclaw Brun taps Imran on the shoulder, unstrapping his large metal armguard. "Maybe you can use this while your shield is broken." --------------------------- [3/6/2026, 5:04:12 PM] Zarick if we're trying to remain unlighted i think i have to unequip my symbol, don't think i can turn it off --------------------------- [3/6/2026, 5:04:20 PM] Dammitwho Remember also your Exploration Actions! --------------------------- [3/6/2026, 5:04:39 PM] Imran Traveler Obsidian Goggles Invested Magical The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight. Activate—Darkvision 1 (manipulate) Frequency once per day Effect Adjusting your goggles, you gain darkvision for 1 hour. Effect: Obsidian Goggles Item 5 Price: 150 gp --------------------------- [3/6/2026, 5:04:39 PM] Tak Ironflame 34 1d20 + 15 = 19 + 15 = 34 --------------------------- [3/6/2026, 5:04:45 PM] Dubnoom "The Wise" 14 1d20 + 12 = 2 + 12 = 14 --------------------------- [3/6/2026, 5:05:16 PM] Tak Ironflame "Oh, I'm most definitely a dwarf, in every way but the physical." Tak grins, though no one can see it. He moves quietly through the passages, hugging the walls so he won't stand out as much against the light from those behind him. --------------------------- [3/6/2026, 5:05:27 PM] Zarick also firing up my obsidian goggles. should i Scout (for initiative) or Track (to see if we can see who's here and why) --------------------------- [3/6/2026, 5:05:35 PM] Prabesh Pranavikram Lindalsivranragdya Unless there's something to Squeeze through, Lindal will also be keeping quiet and motions-minimal. --------------------------- [3/6/2026, 5:05:43 PM] Prabesh Pranavikram Lindalsivranragdya 27 1d20 + 14 = 13 + 14 = 27 --------------------------- [3/6/2026, 5:05:48 PM] Crion how da heck do i turn these goggles on... --------------------------- [3/6/2026, 5:05:58 PM] CBN i forget if there's a hero-point-button again, but rerolling! --------------------------- [3/6/2026, 5:05:59 PM] Dammitwho you drag the effect onto your token, i did it for you --------------------------- [3/6/2026, 5:06:00 PM] Crion ah --------------------------- [3/6/2026, 5:06:06 PM] Zarick there's no roll for now cbn --------------------------- [3/6/2026, 5:06:24 PM] CBN ahh i wasn't sure if avoid notice was a set-and-compare or what --------------------------- [3/6/2026, 5:06:25 PM] Zarick avoid notice shouldn't really have a roll with it i think? it's just you roll stealth when an encounter starts --------------------------- [3/6/2026, 5:06:28 PM] Imran Traveler "Thank you, Brun," Imran says, taking the shield and affixing the big goggles over his eyes. --------------------------- [3/6/2026, 5:06:31 PM] CBN ahhhhh perfect --------------------------- [3/6/2026, 5:07:00 PM] Nicolae ah. i would still like to keep my 34 for when the party starts-- --------------------------- [3/6/2026, 5:07:15 PM] Gul Banana zarick: maybe we're doing exploration a bit wrong then by relying on this action thing built into the pathfinder foundry system? i don't see scout in it for example... --------------------------- [3/6/2026, 5:08:02 PM] Gul Banana https://2e.aonprd.com/Rules.aspx?ID=2442 might be relevant --------------------------- [3/6/2026, 5:08:20 PM] Zarick yeah not sure why it doesn't have all of them --------------------------- [3/6/2026, 5:08:25 PM] Gul Banana "follow the expert" looks like it'd be an important one... --------------------------- [3/6/2026, 5:08:29 PM] Zarick maybe it's because scout doesn't have a roll --------------------------- [3/6/2026, 5:08:29 PM] Dammitwho I believe by the rules you roll once when you're declaring you're Avoiding Notice against whatever DC I decide, and then if you succeed then when a battle starts you can roll Stealth instead of Perception for initiative and to see if monsters notice you --------------------------- [3/6/2026, 5:08:33 PM] Gul Banana rather than all of us rolling Stealth or Swim or w/e --------------------------- [3/6/2026, 5:08:33 PM] Gul Banana rather than all of us rolling Stealth or Swim or w/e --------------------------- [3/6/2026, 5:09:06 PM] Crion i will declare imran is doing seek. this man is not stealthing but he can be looking for traps --------------------------- [3/6/2026, 5:09:16 PM] Dammitwho Yeah Scout is an effect, which you notice you all currently have on you --------------------------- [3/6/2026, 5:09:20 PM] Dammitwho From the Environs session --------------------------- [3/6/2026, 5:09:42 PM] Zarick i think i'll keep scouting --------------------------- [3/6/2026, 5:09:47 PM] Crion at least one of us should be seeking --------------------------- [3/6/2026, 5:09:53 PM] Crion and it will be me --------------------------- [3/6/2026, 5:10:06 PM] Gul Banana one of the explorations is "You cast detect magic at regular intervals. ". lindal has access to that spell, but would this be using up casts of it? --------------------------- [3/6/2026, 5:10:16 PM] Zarick detect magic is a cantrip --------------------------- [3/6/2026, 5:10:24 PM] Gul Banana yes, but cantrips still have slots and limited uses! --------------------------- [3/6/2026, 5:10:33 PM] Gul Banana ...don't they? --------------------------- [3/6/2026, 5:10:48 PM] Dammitwho Nope! --------------------------- [3/6/2026, 5:10:52 PM] Dammitwho you can cast cantrips at will --------------------------- [3/6/2026, 5:11:01 PM] Gul Banana well, i'm going to replace one of my two copies of Haunting Hymn then. --------------------------- [3/6/2026, 5:11:05 PM] Gul Banana with Detect Magic! --------------------------- [3/6/2026, 5:11:10 PM] Dammitwho chears --------------------------- [3/6/2026, 5:11:22 PM] Imran Traveler "Alright. These things actually work. Excellent." --------------------------- [3/6/2026, 5:12:31 PM] Dammitwho When you've got yourselves lined up, whoever's in front should be able to just click on the door to open it --------------------------- [3/6/2026, 5:13:11 PM] Nicolae we good? --------------------------- [3/6/2026, 5:13:21 PM] Nicolae dwho do you want us in an actual Line? --------------------------- [3/6/2026, 5:13:42 PM] Gul Banana i can't see anything; possibly this is intentional --------------------------- [3/6/2026, 5:14:03 PM] Dammitwho The mine tunnel is exactly one square wide, so you'll be in a line whether you want to or not --------------------------- [3/6/2026, 5:14:28 PM] Dammitwho Yes, all of your light-havers have doused their lights --------------------------- [3/6/2026, 5:14:36 PM] Dammitwho Rendering vision for nondarkvisioners problematic --------------------------- [3/6/2026, 5:14:46 PM] Nicolae banana, yeah, this particular zone is just a notional thing for the purpose of getting ourselves situated before we go In --------------------------- [3/6/2026, 5:14:52 PM] Gul Banana fair enough. when we decide to Undouse, should we edit our tokens to reflect light radii? --------------------------- [3/6/2026, 5:14:58 PM] Nicolae ah, okay --------------------------- [3/6/2026, 5:15:17 PM] Nicolae i take it that foundry is smart enough to douse the map based on our eyeball types --------------------------- [3/6/2026, 5:15:20 PM] Dammitwho I believe the various light crystals and lanterns and such do that automatically --------------------------- [3/6/2026, 5:15:29 PM] CBN darkness... --------------------------- [3/6/2026, 5:15:38 PM] Gul Banana i was mainly just confused by questions about lines, clicking on doors, etc --------------------------- [3/6/2026, 5:15:47 PM] Gul Banana but i guess they were for tak & dubnoom specifically --------------------------- [3/6/2026, 5:16:03 PM] Dammitwho Ohhh yes I see --------------------------- [3/6/2026, 5:16:28 PM] Dammitwho Oh dear, Lindal is the only one without some method of sight right now... --------------------------- [3/6/2026, 5:16:45 PM] Crion when i had the crystal out i still had this exact fog of war --------------------------- [3/6/2026, 5:16:56 PM] Crion oh i thought we were all dorkvision --------------------------- [3/6/2026, 5:16:57 PM] Nicolae we need dubnoom to ride on lindal's shoulders and pilot him like a mech --------------------------- [3/6/2026, 5:17:06 PM] Gul Banana oh wow, does everyone else have darkvision? --------------------------- [3/6/2026, 5:17:06 PM] Crion which is why we were doing this without light in the first place!! --------------------------- [3/6/2026, 5:17:14 PM] Crion brun and imran are getting it from goggles --------------------------- [3/6/2026, 5:17:19 PM] Gul Banana lol --------------------------- [3/6/2026, 5:17:25 PM] Crion imran only did that because he thought everyone ELSE was darkvision --------------------------- [3/6/2026, 5:17:28 PM] Dammitwho Two pairs of obsidian goggles and two natural darkvisions --------------------------- [3/6/2026, 5:17:31 PM] Gul Banana well, to explain better my earlier confusion, this is what i see: https://i.imgur.com/YVBPPhV.png --------------------------- [3/6/2026, 5:17:34 PM] Imran Traveler augh --------------------------- [3/6/2026, 5:17:53 PM] Dammitwho Yeah Lindal can only hear things right now. Too dark! --------------------------- [3/6/2026, 5:18:01 PM] Crion ok can i like, undo my goggles due to not understanding the situation. i'll just carry a lantern --------------------------- [3/6/2026, 5:18:01 PM] Gul Banana if obsidian goggles are some standard thing everyone buys (which i hope not because they sound tom clancy) i did not realise it --------------------------- [3/6/2026, 5:18:26 PM] Dammitwho Sure --------------------------- [3/6/2026, 5:18:47 PM] Gul Banana hang on, why undo em? --------------------------- [3/6/2026, 5:18:54 PM] Crion do you just not want to see? --------------------------- [3/6/2026, 5:19:00 PM] Crion i guess we could do that --------------------------- [3/6/2026, 5:19:03 PM] Gul Banana if anything it seems like we may have too few of the things among us --------------------------- [3/6/2026, 5:19:09 PM] Gul Banana no what i mean is --------------------------- [3/6/2026, 5:19:12 PM] Zarick we light havers can hang back and let sneaky guys go first --------------------------- [3/6/2026, 5:19:15 PM] Gul Banana how would imran not being able to see help --------------------------- [3/6/2026, 5:19:19 PM] Crion imran will be able to see --------------------------- [3/6/2026, 5:19:25 PM] Crion by lighting up a crystal --------------------------- [3/6/2026, 5:19:31 PM] Crion it's stupid for us to walk around in the dark! --------------------------- [3/6/2026, 5:19:42 PM] Crion our darkvision gang can outrider ahead of us --------------------------- [3/6/2026, 5:19:53 PM] Gul Banana it's true that we should probably standardise on whether to get the goggles or not ;_; --------------------------- [3/6/2026, 5:20:00 PM] Crion and imran and lindal can hang out in the light --------------------------- [3/6/2026, 5:20:03 PM] Gul Banana since in this context they are a fundamental gameplay toggle --------------------------- [3/6/2026, 5:20:06 PM] Zarick i mostly got them because they give +1 perception --------------------------- [3/6/2026, 5:20:10 PM] Gul Banana is there any DISadvantage to the things? --------------------------- [3/6/2026, 5:20:12 PM] Zarick also they only work 1 hour/day --------------------------- [3/6/2026, 5:20:14 PM] Dammitwho It's fine with me if you all decided to become steampunk. It's not really really funny at all --------------------------- [3/6/2026, 5:20:18 PM] Zarick in granting darkvision --------------------------- [3/6/2026, 5:20:18 PM] Crion it is very funny. --------------------------- [3/6/2026, 5:20:23 PM] Crion yes there is a time limit --------------------------- [3/6/2026, 5:20:27 PM] Gul Banana i don't want to be steampunk... --------------------------- [3/6/2026, 5:20:36 PM] Nicolae i am not steampunk, these cogs are a symbol of my homeland, --------------------------- [3/6/2026, 5:20:48 PM] Crion like to be clear while it's cool to tactically go in lights out, i think it's perfectly fine to have light --------------------------- [3/6/2026, 5:21:03 PM] Crion and i got the goggles because we run into guys who cast Darkness as imran's racial foe --------------------------- [3/6/2026, 5:21:09 PM] Crion it'll be useful there --------------------------- [3/6/2026, 5:21:14 PM] Crion when they come back around --------------------------- [3/6/2026, 5:21:29 PM] Gul Banana yeah, i assumed we were going in lights-out and would then light Up, but did not realise that 4/5 of us could actuall ysee in the dark lol --------------------------- [3/6/2026, 5:22:07 PM] Crion there's a universe here where you can just sit on imran's shoulders maybe and we go in dark as before --------------------------- [3/6/2026, 5:22:11 PM] Crion idk if the system models that --------------------------- [3/6/2026, 5:22:17 PM] Gul Banana that said, the things cost 150gp and lindal already allocated almost all of his fake gold so i think i am going to have to go with not possessing the things --------------------------- [3/6/2026, 5:22:18 PM] Crion or if lindal is interested in that --------------------------- [3/6/2026, 5:22:35 PM] Gul Banana he's fine with groping blindly through shadow in order to prepare an Aha! --------------------------- [3/6/2026, 5:22:57 PM] Gul Banana or, you know, pacing cautiously forward while listening to the drip of water on stone and the others' shuffling and so on --------------------------- [3/6/2026, 5:23:04 PM] Crion then darkvision activated again --------------------------- [3/6/2026, 5:23:28 PM] Crion either way let's get kracken --------------------------- [3/6/2026, 5:24:08 PM] Nicolae kraken? in this biome? how deep did this mother fucker dig... --------------------------- [3/6/2026, 5:24:19 PM] Dammitwho The old yet sturdy wooden door keeping the elements out of the mine stands before you! --------------------------- [3/6/2026, 5:24:45 PM] Nicolae okay, we good? everybody ready for tak to open the door to what i assume will be an empty hallway --------------------------- [3/6/2026, 5:25:03 PM] Gul Banana right now i CAN see for some reason, possibly by the light of kholo --------------------------- [3/6/2026, 5:25:10 PM] Dammitwho Banana: Correct --------------------------- [3/6/2026, 5:25:33 PM] Nicolae a khologram --------------------------- [3/6/2026, 5:25:47 PM] Gul Banana how do we activate/deactivate those if not by token editing? i can't see an option to, say, equip or use everlight crystal --------------------------- [3/6/2026, 5:26:01 PM] Zarick should i tie a rope to lindal --------------------------- [3/6/2026, 5:26:11 PM] Crion banana set it to 1H --------------------------- [3/6/2026, 5:26:22 PM] Crion instead of worn --------------------------- [3/6/2026, 5:26:25 PM] Prabesh Pranavikram Lindalsivranragdya that is not an option present on the item --------------------------- [3/6/2026, 5:26:29 PM] Crion horm. present on mine... --------------------------- [3/6/2026, 5:26:37 PM] Nicolae go to your charsheet, then to the tab with the box --------------------------- [3/6/2026, 5:26:41 PM] Prabesh Pranavikram Lindalsivranragdya oh, yes it is --------------------------- [3/6/2026, 5:26:42 PM] Prabesh Pranavikram Lindalsivranragdya sorry --------------------------- [3/6/2026, 5:26:53 PM] Nicolae you'll see a little icon that's a shirt by your everlight crystal --------------------------- [3/6/2026, 5:27:02 PM] Gul Banana ok! all confusions sorted --------------------------- [3/6/2026, 5:27:13 PM] Gul Banana yeah, i thought i had tried that but i hadn't --------------------------- [3/6/2026, 5:28:17 PM] Nicolae we good? --------------------------- [3/6/2026, 5:29:13 PM] Zarick ready to rumble --------------------------- [3/6/2026, 5:29:58 PM] Nicolae :I --------------------------- [3/6/2026, 5:30:08 PM] Nicolae is this a more traditional dungeon crawl then --------------------------- [3/6/2026, 5:30:31 PM] Dammitwho Yerp. --------------------------- [3/6/2026, 5:30:45 PM] Nicolae so how do you want to do this, we just move our tokens around? --------------------------- [3/6/2026, 5:30:58 PM] Dammitwho Move no more than your walk speed at a time --------------------------- [3/6/2026, 5:31:12 PM] Dammitwho And let me describe the room first --------------------------- [3/6/2026, 5:31:16 PM] Nicolae naturlich --------------------------- [3/6/2026, 5:31:16 PM] Crion i think that was my Speed --------------------------- [3/6/2026, 5:31:25 PM] Crion horm is walk speed and Speed different --------------------------- [3/6/2026, 5:31:33 PM] Dammitwho no it's the same --------------------------- [3/6/2026, 5:31:47 PM] Dammitwho Lindal and Dubnoom? --------------------------- [3/6/2026, 5:32:09 PM] Gul Banana lindal does not know whether there is anywhere to go or that anyone else has gone there --------------------------- [3/6/2026, 5:32:11 PM] Nicolae speed is walk speed by default, other means of locomotion like Swim or Fly or i think Climb get their own speeds on your sheet --------------------------- [3/6/2026, 5:32:35 PM] Gul Banana i think if we're going to do this via a map rather than descriptions the no-light thing is not practical after all... --------------------------- [3/6/2026, 5:32:36 PM] Crion i think lindal should use a lantern then --------------------------- [3/6/2026, 5:32:44 PM] Crion or magiclike --------------------------- [3/6/2026, 5:32:46 PM] Gul Banana b/c right now i just see https://i.imgur.com/Yb1Bu2r.png --------------------------- [3/6/2026, 5:32:50 PM] Dammitwho I'll describe what the three up front encounter and then we'll determine what happens next --------------------------- [3/6/2026, 5:33:01 PM] Gul Banana yeah, he's got plenty of light sources to turn on, it's just the logistics of when to do so --------------------------- [3/6/2026, 5:33:07 PM] Gul Banana being somewhat incompatible with the medium --------------------------- [3/6/2026, 5:33:28 PM] Crion brun's rope idea was good but i feel like we're being too cute and wasting a lot of session time on the darkvision thing if one of us doesn't have it... --------------------------- [3/6/2026, 5:33:43 PM] Crion having light is fine imo --------------------------- [3/6/2026, 5:33:50 PM] Gul Banana basically if we were playing tabletop i would be saying stuff like "lindal creeps forward, hanging onto brun's overshirt with one paw" --------------------------- [3/6/2026, 5:34:10 PM] Gul Banana but that doesn't work with "here is a cool (presumably) map, move your tokens around on it" --------------------------- [3/6/2026, 5:34:32 PM] Gul Banana it feels like a shame to give us away in this way when we were almost prepared not to do so... --------------------------- [3/6/2026, 5:35:00 PM] Gul Banana but, having caused this problem, i'll play it whatever way other people feel is less disruptive --------------------------- [3/6/2026, 5:35:15 PM] Nicolae that's why i suggested darkvision crew goes first, they'll see lindal but not the guys thirty feet ahead of him... --------------------------- [3/6/2026, 5:35:18 PM] Zarick let's just put the darkvision effect on lindal and he will not receive it mechanically --------------------------- [3/6/2026, 5:35:27 PM] Crion sensible to me --------------------------- [3/6/2026, 5:35:29 PM] Brun Rentclaw Obsidian Goggles Invested Magical The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight. Activate—Darkvision 1 (manipulate) Frequency once per day Effect Adjusting your goggles, you gain darkvision for 1 hour. Effect: Obsidian Goggles Item 5 Price: 150 gp --------------------------- [3/6/2026, 5:35:31 PM] Dammitwho You could drag the goggle effect onto Lindal's token so that he, gul banana, can see and move even though Lindal is formally grabbing onto dubnoom's shirt or whatever --------------------------- [3/6/2026, 5:35:34 PM] Dammitwho yeah --------------------------- [3/6/2026, 5:35:39 PM] Zarick drag the effect onto your token --------------------------- [3/6/2026, 5:35:42 PM] Gul Banana sounds fine to me if that's ok --------------------------- [3/6/2026, 5:35:59 PM] Gul Banana there IS a cool map --------------------------- [3/6/2026, 5:36:22 PM] Nicolae *morpheus style* Welcome... to the real world. --------------------------- [3/6/2026, 5:36:29 PM] Dammitwho As they pass through the short entry tunnel, they see it widens out into a small room. Here the stone has been worked into proper walls, and there's signs that, long ago, many people and things passed this way. There are a few pillars holding up the ceiling, and an odd tank or barrel across the room, made of a substance you've (likely) never seen before. --------------------------- [3/6/2026, 5:36:33 PM] Nicolae okay let's get this bread, and by bread i mean description of this fuckin' murked guy --------------------------- [3/6/2026, 5:37:39 PM] Prabesh Pranavikram Lindalsivranragdya "Hey, watch it- I mean listen to it-" As Dubnoom bumps into Lindal from behind, he tries to flatten himself against the passage wall to allow... passage. --------------------------- [3/6/2026, 5:37:50 PM] Dammitwho There's also, more worryingly, a corpse over by the wall to your right. Smears of dried blood and a larger patch of dried blood beneath him suggest he was killed and then dragged - his arms are folded over his chest and his eyes closed, which indicate a certain degree of respect for the dead. --------------------------- [3/6/2026, 5:38:04 PM] Dammitwho Imran, roll Perception. --------------------------- [3/6/2026, 5:39:36 PM] Crion i would love to. where the fuck is that button --------------------------- [3/6/2026, 5:39:50 PM] Zarick right under your ac --------------------------- [3/6/2026, 5:39:53 PM] Dammitwho Near your initiative, under your AC --------------------------- [3/6/2026, 5:40:27 PM] Imran Traveler 26 1d20 + 10 = 16 + 10 = 26 --------------------------- [3/6/2026, 5:40:47 PM] Crion i have a +1 item bonus from the goggles if that turns it into a crit --------------------------- [3/6/2026, 5:41:06 PM] Crion does not seem to have auto-added --------------------------- [3/6/2026, 5:41:13 PM] Zarick testing --------------------------- [3/6/2026, 5:41:35 PM] Zarick oh yeah you have to check them explicitly because they only help with sight based rolls --------------------------- [3/6/2026, 5:41:39 PM] Crion aha --------------------------- [3/6/2026, 5:41:59 PM] Imran Traveler "Dead man over here..." --------------------------- [3/6/2026, 5:42:20 PM] Dammitwho In the daylight, Imran would have noticed immediately. As it is, the way darkvision washes out all color means he has to peer at the corpse for a little bit before he's certain: This guy has the unnaturally pale skin and general look of a Nidalese. --------------------------- [3/6/2026, 5:42:52 PM] Imran Traveler "...And he's Nidalese. One of the men from the supplies outside. Everyone be on your guard." --------------------------- [3/6/2026, 5:43:24 PM] Dammitwho Apart from the corpse and the tank, either of which you may examine more closely if you wish, there are two doors exiting this room, and both of them are more heavy-duty than the one out front. They're made of metal, and more strongly resemble bulkheads than doors, with big iron wheels in their center allowing you to open hatches. --------------------------- [3/6/2026, 5:43:55 PM] Tak Ironflame Tak takes the opportunity to have a look at the tank. --------------------------- [3/6/2026, 5:44:23 PM] Dammitwho Moving up next to it? --------------------------- [3/6/2026, 5:45:02 PM] Prabesh Pranavikram Lindalsivranragdya Quietly: "Nidalese, you say. Could the merchant's group have been reinforcements for whatever they were doing here?" --------------------------- [3/6/2026, 5:45:04 PM] Nicolae does he have to be orthogonal to it to peep at it? --------------------------- [3/6/2026, 5:45:35 PM] Imran Traveler "Unlikely. Mykos was looking for these men and he sounded like he was looking for these men and he was happy to do to us what he was going to do to them." --------------------------- [3/6/2026, 5:45:50 PM] Imran Traveler "Low Men are not fantastic auxiliaries." --------------------------- [3/6/2026, 5:46:11 PM] Brun Rentclaw "Seems like maybe he already did it to them." --------------------------- [3/6/2026, 5:47:01 PM] Dubnoom "The Wise" Dubnoom will scooch further in, space permitting. "What is THAT though." He's also interested in the tank. --------------------------- [3/6/2026, 5:47:21 PM] Dammitwho I suppose not. Heading up close, Tak discovers that this is indeed made from a bizarre, unfamiliar material. It doesn't feel like glass or wood or metal. It's tough, but has a certain amount of give and flexibility to it. It's translucent, but the accumulation of dirt and grime and darkvision means that it's difficult to see anything in it. It *looks* empty, except for the dregs of some sloshling liquid at the base. --------------------------- [3/6/2026, 5:47:39 PM] Dammitwho *sloshing --------------------------- [3/6/2026, 5:47:51 PM] Imran Traveler "No," to Brun. "He told us we weren't the ones he was looking for, ongoing, present tense." --------------------------- [3/6/2026, 5:48:17 PM] Dammitwho Either of you examining the corpse any more closely? --------------------------- [3/6/2026, 5:48:32 PM] Prabesh Pranavikram Lindalsivranragdya "Right..." Lindal's going to keep his hands to himself for once. The equipment the others are investigating doesn't sound like something you want to touch blindly. --------------------------- [3/6/2026, 5:48:35 PM] Imran Traveler Yes. Let's at least see how he died. --------------------------- [3/6/2026, 5:49:06 PM] Imran Traveler We'll leave the body for now, but Imran will want to remove it and bury it when we're done here. --------------------------- [3/6/2026, 5:49:47 PM] Dammitwho Pockmarks of acid and gnaw marks. Same as the dead Gorumite you found in the graveyard. --------------------------- [3/6/2026, 5:49:57 PM] Tak Ironflame Tak gives the barrel an experimental knock or two, just to see how hollow it sounds. "Barrel's made of something strange. Dregs of liquid in it." Based on the smell and appearance, can Tak use his alchemy skills to take a guess at what it is? --------------------------- [3/6/2026, 5:50:07 PM] Party Loot You find a few bottles of refreshing-looking liquid on him, and a glow rod! --------------------------- [3/6/2026, 5:50:13 PM] Imran Traveler "Acid and teeth. Same as the graveyard. We are establishing a chain of custody for this irresponsibility." --------------------------- [3/6/2026, 5:50:36 PM] Imran Traveler "Alright. North or east?" --------------------------- [3/6/2026, 5:50:50 PM] Dammitwho Tak gives the barrel a knock, and it rumbles around. Then it rumbles again. A third time. --------------------------- [3/6/2026, 5:51:03 PM] Imran Traveler Imran raises his shield. --------------------------- [3/6/2026, 5:51:09 PM] Dubnoom "The Wise" "Always turn left until you have no lefts, left." --------------------------- [3/6/2026, 5:51:19 PM] Brun Rentclaw "As good a strategy as any." --------------------------- [3/6/2026, 5:51:23 PM] Dammitwho At lightning speed a grey (no color in darkvision) goo seeps out of a hair-fine crack in the tank and races towards the corpse! --------------------------- [3/6/2026, 5:52:00 PM] Imran Traveler Oh come on. --------------------------- [3/6/2026, 5:52:07 PM] Dammitwho It *melts* the poor man's legs, and rising from the devoured flesh, the goo turns from a simple liquid into a living, breathing, *hissing* creature! --------------------------- [3/6/2026, 5:52:08 PM] Imran Traveler "INCOMING!" --------------------------- [3/6/2026, 5:52:43 PM] Horrible Medium Thing Roll initiative! --------------------------- [3/6/2026, 5:53:03 PM] Tak Ironflame Tak curses in Dwarvish. The guttural ejectives echo off the walls. --------------------------- [3/6/2026, 5:53:04 PM] Imran Traveler 19 1d20 + 11 = 8 + 11 = 19 --------------------------- [3/6/2026, 5:53:05 PM] Brun Rentclaw 27 1d20 + 16 = 11 + 16 = 27 --------------------------- [3/6/2026, 5:53:12 PM] Dubnoom "The Wise" 16 1d20 + 13 = 3 + 13 = 16 --------------------------- [3/6/2026, 5:53:15 PM] Horrible Medium Thing 20 1d20 + 11 = 9 + 11 = 20 --------------------------- [3/6/2026, 5:53:30 PM] Crion i think imran still had a residual effect from last combat on him --------------------------- [3/6/2026, 5:53:34 PM] Crion so i got rid of it --------------------------- [3/6/2026, 5:53:35 PM] Prabesh Pranavikram Lindalsivranragdya Ah! It's something of some sort. Lindal lets go of the fist he's made of the crystal about his neck and begins to crook his fingers into a hex. --------------------------- [3/6/2026, 5:53:36 PM] Tak Ironflame 25 1d20 + 16 = 9 + 16 = 25 --------------------------- [3/6/2026, 5:54:18 PM] Horrible Medium Thing lindal we need init from you --------------------------- [3/6/2026, 5:54:29 PM] Prabesh Pranavikram Lindalsivranragdya 34 1d20 + 15 = 19 + 15 = 34 --------------------------- [3/6/2026, 5:54:37 PM] Dammitwho --------------------------- [3/6/2026, 5:54:45 PM] Gul Banana yes i was just trying to figure out how to do the stealth-as-init thing --------------------------- [3/6/2026, 5:55:10 PM] Prabesh Pranavikram Lindalsivranragdya okay so. we've got a horrible thing, but bigger than before --------------------------- [3/6/2026, 5:55:25 PM] Nicolae sadly i don't think i can convince dwho to let me roll stealth for init here on account of being the one who woke up the blorb --------------------------- [3/6/2026, 5:55:53 PM] Dammitwho I'm afraid not. --------------------------- [3/6/2026, 5:56:01 PM] Imran Traveler "Defiler of corpses. Gooman. Hateful thing. Horrible thing. Medium-sized!" --------------------------- [3/6/2026, 5:56:16 PM] Dammitwho It's fine, that's probably the end of the progression right there --------------------------- [3/6/2026, 5:56:17 PM] Prabesh Pranavikram Lindalsivranragdya lindal's going to lean around the corner and light it up. with bolts OF light; praise be to ram banaram --------------------------- [3/6/2026, 5:56:30 PM] Prabesh Pranavikram Lindalsivranragdya specifically, a three-action @UUID[Actor.na4BvYZuIm8Bnbpr.Item.1A19GxLXZ1WpVYT9]{Force Barrage} --------------------------- [3/6/2026, 5:56:37 PM] Prabesh Pranavikram Lindalsivranragdya Force Barrage 1 – 3 Spell 1 Concentrate Force Manipulate Occult Range 120 feet; Targets 1 creature You fire a shard of solidified magic toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of shards you shoot by one, to a maximum of three shards for 3 actions. You choose the target for each shard individually. If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth. Heightened (+2) You fire one additional shard with each action you spend. Roll Damage --------------------------- [3/6/2026, 5:57:02 PM] Prabesh Pranavikram Lindalsivranragdya 2 1d4 + 1 force = 2 = 2 --------------------------- [3/6/2026, 5:57:05 PM] Prabesh Pranavikram Lindalsivranragdya 3 1d4 + 1 force = 3 = 3 --------------------------- [3/6/2026, 5:57:08 PM] Prabesh Pranavikram Lindalsivranragdya 3 1d4 + 1 force = 3 = 3 --------------------------- [3/6/2026, 5:57:16 PM] Horrible Medium Thing Horrible Medium Thing takes 2 damage. --------------------------- [3/6/2026, 5:57:18 PM] Horrible Medium Thing Horrible Medium Thing takes 3 damage. --------------------------- [3/6/2026, 5:57:20 PM] Horrible Medium Thing Horrible Medium Thing takes 3 damage. --------------------------- [3/6/2026, 5:57:39 PM] Horrible Medium Thing It gurgles and hisses with rage! --------------------------- [3/6/2026, 5:57:56 PM] Prabesh Pranavikram Lindalsivranragdya "Ooze, melt like the ceiling we- hey, were you meant to be a component? Of the wizard's roof?" --------------------------- [3/6/2026, 5:58:14 PM] Imran Traveler "You can talk to it when it's dead!" --------------------------- [3/6/2026, 5:58:19 PM] Brun Rentclaw Bless 2 Spell 1 Aura Concentrate Divine Manipulate Mental Area 15-foot emanation Targets you and allies in the area Duration 1 minute Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet. Bless can counteract Bane. Aura: Bless Counteract --------------------------- [3/6/2026, 5:58:33 PM] Prabesh Pranavikram Lindalsivranragdya "I cannot, Imran." --------------------------- [3/6/2026, 5:58:46 PM] Prabesh Pranavikram Lindalsivranragdya "Probably can't talk to it right now either though! Not a smart thing." --------------------------- [3/6/2026, 5:59:09 PM] Brun Rentclaw Brun strides confidently forward, arms raised in a mix between a skyward prayer and a boxer's stance. "Irori, perfect us!" --------------------------- [3/6/2026, 5:59:33 PM] Zarick enjoy +1s all --------------------------- [3/6/2026, 5:59:42 PM] Crion and happy +1mas to you --------------------------- [3/6/2026, 6:00:39 PM] Zarick nicolae your turn, mine was fast --------------------------- [3/6/2026, 6:01:48 PM] Dammitwho Give 'em some pepper --------------------------- [3/6/2026, 6:01:54 PM] CBN maybe a dumb question, but you can decide a stride as you go, right? like i can move 2 east, then additionally as needed once i can see around the corner, correct? --------------------------- [3/6/2026, 6:02:06 PM] Zarick yes --------------------------- [3/6/2026, 6:02:14 PM] Tak Ironflame 36 1d20 + 18 = 18 + 18 = 36 --------------------------- [3/6/2026, 6:02:14 PM] Zarick you can spend it as you want until you stop it to do an action --------------------------- [3/6/2026, 6:02:27 PM] Tak Ironflame 23 2 * (2d12 + 1d4) + 1d12 piercing = 23 = 23 --------------------------- [3/6/2026, 6:02:45 PM] Crion dicebot playing the long game. "ohh look. your rolls are so good. surely you can take away these hero points and house rules..." --------------------------- [3/6/2026, 6:03:39 PM] Horrible Medium Thing Horrible Medium Thing takes 23 damage. --------------------------- [3/6/2026, 6:03:40 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [3/6/2026, 6:04:06 PM] Crion does tak have the crit specialization --------------------------- [3/6/2026, 6:04:07 PM] Zarick frightened and save vs stunned --------------------------- [3/6/2026, 6:04:08 PM] Crion yah --------------------------- [3/6/2026, 6:04:25 PM] Nicolae yeah, i got it at lvl 5 i think --------------------------- [3/6/2026, 6:05:06 PM] Tak Ironflame Tak quickly sidesteps Brun and unloads his jezail into the face of the Horrible Medium Thing with a boom. --------------------------- [3/6/2026, 6:05:36 PM] Horrible Medium Thing 28 1d20 + 13 = 15 + 13 = 28 --------------------------- [3/6/2026, 6:06:05 PM] Horrible Medium Thing "YEEEERK!" --------------------------- [3/6/2026, 6:06:31 PM] Horrible Medium Thing 30 1d20 + 11 = 19 + 11 = 30 --------------------------- [3/6/2026, 6:06:31 PM] Tak Ironflame "Same to you, friend." --------------------------- [3/6/2026, 6:06:45 PM] Zarick seems fair --------------------------- [3/6/2026, 6:06:50 PM] Horrible Medium Thing 13 2d6 + 5 piercing = 13 = 13 --------------------------- [3/6/2026, 6:06:58 PM] Crion probably better to step directly to the side next time instead of into melee, --------------------------- [3/6/2026, 6:06:59 PM] Tak Ironflame Tak Ironflame takes 13 damage. --------------------------- [3/6/2026, 6:07:04 PM] Horrible Medium Thing 8 1d20 + 6 = 2 + 6 = 8 --------------------------- [3/6/2026, 6:07:17 PM] Horrible Medium Thing 3 1d20 + 1 = 2 + 1 = 3 --------------------------- [3/6/2026, 6:07:25 PM] Gul Banana no, turns out it's fine --------------------------- [3/6/2026, 6:08:00 PM] Zarick did it just roll two 1s --------------------------- [3/6/2026, 6:08:31 PM] Imran Traveler United Assault 1 Uncommon Fighter Flourish Through countless battles, you've learned you're stronger when working alongside your allies. Make a Strike. Your Strike gains a circumstance bonus to damage rolls equal to the number of other different creatures that damaged the target since the end of the target's last turn, to a maximum of a +4 circumstance bonus. Feat 2 --------------------------- [3/6/2026, 6:08:50 PM] Imran Traveler 23 1d20 + 18 = 5 + 18 = 23 --------------------------- [3/6/2026, 6:09:14 PM] Imran Traveler 8 2d8 + 5 slashing = 8 = 8 --------------------------- [3/6/2026, 6:09:29 PM] Imran Traveler Exacting Strike 1 Fighter Press You make a controlled follow-up attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack doesn't count toward your multiple attack penalty. Feat 1 --------------------------- [3/6/2026, 6:09:44 PM] Imran Traveler 24 1d20 + 13 = 11 + 13 = 24 --------------------------- [3/6/2026, 6:09:52 PM] Dammitwho zarick: no, missing by ten is a crit miss --------------------------- [3/6/2026, 6:09:57 PM] Imran Traveler 15 2d8 + 4 slashing = 15 = 15 --------------------------- [3/6/2026, 6:10:04 PM] Horrible Medium Thing Horrible Medium Thing takes 8 damage. --------------------------- [3/6/2026, 6:10:15 PM] Zarick i know that but it got a 3, even at -10 that's real low so i thought the dice clowned it --------------------------- [3/6/2026, 6:10:20 PM] Horrible Medium Thing Horrible Medium Thing takes 15 damage. --------------------------- [3/6/2026, 6:10:23 PM] Imran Traveler 17 1d20 + 8 = 9 + 8 = 17 --------------------------- [3/6/2026, 6:10:37 PM] Zarick perhaps bless was overkill --------------------------- [3/6/2026, 6:11:01 PM] Nicolae there is no such thing as overkill --------------------------- [3/6/2026, 6:11:13 PM] Imran Traveler Imran slashes forward twice into the big gooman. "Get out! I scour thee, bone-taker!" --------------------------- [3/6/2026, 6:11:17 PM] Nicolae ...except for when it means dwho dials up the difficulty for next time --------------------------- [3/6/2026, 6:11:39 PM] Crion i bravely suggest that we should not be having real problems with a single gooman and the purpose of this fight is to impart attrition --------------------------- [3/6/2026, 6:11:44 PM] Crion to our hp tracks --------------------------- [3/6/2026, 6:11:45 PM] CBN can i move through imran's square and adjacent to the thing? i assume so, but not sure how that interacts with like, reaction moves, etc. --------------------------- [3/6/2026, 6:12:00 PM] Nicolae i think we get to move through allies --------------------------- [3/6/2026, 6:12:04 PM] Zarick yeah you can but you'd provoke reactive strikes if they have it --------------------------- [3/6/2026, 6:12:22 PM] Crion agh rip --------------------------- [3/6/2026, 6:12:41 PM] Zarick (because you'd move out of a threatened square) --------------------------- [3/6/2026, 6:12:49 PM] Crion in the future i need to remember to use my third action more wisely --------------------------- [3/6/2026, 6:12:59 PM] Crion i could have just used stride to open my space for dubnoom --------------------------- [3/6/2026, 6:13:15 PM] Zarick or raised your shield --------------------------- [3/6/2026, 6:13:18 PM] Crion shield's raised --------------------------- [3/6/2026, 6:13:22 PM] Prabesh Pranavikram Lindalsivranragdya iirc Step is like five-foot moves --------------------------- [3/6/2026, 6:13:25 PM] Crion walking around with Shield Up --------------------------- [3/6/2026, 6:13:28 PM] Prabesh Pranavikram Lindalsivranragdya an alternative to Stride which doesn't reactive you --------------------------- [3/6/2026, 6:13:29 PM] Crion right, step --------------------------- [3/6/2026, 6:13:35 PM] CBN ahh. then in that case...ranged actions! --------------------------- [3/6/2026, 6:13:39 PM] Zarick anyway dubnoom just go for it. i'll heal you if you need it --------------------------- [3/6/2026, 6:13:44 PM] Dubnoom "The Wise" Exploit Vulnerability 1 Esoterica Manipulate Thaumaturge Frequency once per round Requirements You are holding your implement. You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again. Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see the Exploit Vulnerability class feature). Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already. Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become off-guard until the beginning of your next turn. --------------------------- [3/6/2026, 6:13:54 PM] Dubnoom "The Wise" 15 1d20 + 12 = 3 + 12 = 15 --------------------------- [3/6/2026, 6:14:02 PM] Zarick oof --------------------------- [3/6/2026, 6:14:08 PM] Zarick otoh there's only one i guess --------------------------- [3/6/2026, 6:14:12 PM] Dammitwho Goondolences --------------------------- [3/6/2026, 6:14:30 PM] Dammitwho You may exploit the creature's personal antithesis! --------------------------- [3/6/2026, 6:15:00 PM] CBN and i shall...but next turn, perhaps! stepping back here to end turn --------------------------- [3/6/2026, 6:15:03 PM] Dammitwho --------------------------- [3/6/2026, 6:15:21 PM] Prabesh Pranavikram Lindalsivranragdya Lindal darts into the room to get a better look... --------------------------- [3/6/2026, 6:16:28 PM] Prabesh Pranavikram Lindalsivranragdya Hmm, people in the way. No matter: "Spirits, hide your light from those who don't require Justice." --------------------------- [3/6/2026, 6:16:36 PM] Prabesh Pranavikram Lindalsivranragdya Phase Bolt 2 Cantrip 3 Attack Cantrip Concentrate Manipulate Occult Range 60 feet; Targets 1 creature Defense AC You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target. Make a ranged spell attack roll against your target's AC; if the target has any circumstance bonuses to AC (such as from a shield or cover), reduce that bonus by 2 for this attack. On a success, you deal 3d4 piercing damage.Critical Success The target takes double damage. Success The target takes full damage.Heightened (+1) The bolt's damage increases by 1d4. Attack MAP -5 MAP -10 Roll Damage Base: 1st Heightened: +2 --------------------------- [3/6/2026, 6:16:47 PM] Prabesh Pranavikram Lindalsivranragdya no friendly fire issues with this thing --------------------------- [3/6/2026, 6:16:53 PM] Prabesh Pranavikram Lindalsivranragdya 32 1d20 + 13 = 19 + 13 = 32 --------------------------- [3/6/2026, 6:17:05 PM] Dammitwho yeow! --------------------------- [3/6/2026, 6:17:20 PM] Prabesh Pranavikram Lindalsivranragdya that will be 10d4 --------------------------- [3/6/2026, 6:17:31 PM] Nicolae !!!!! --------------------------- [3/6/2026, 6:17:44 PM] Zarick 5d4 * 2 i think. though i usually like the "roll double dice" houserule --------------------------- [3/6/2026, 6:17:44 PM] Prabesh Pranavikram Lindalsivranragdya 11 5d4 piercing = 11 = 11 --------------------------- [3/6/2026, 6:17:49 PM] Prabesh Pranavikram Lindalsivranragdya yeah, sdly you're right --------------------------- [3/6/2026, 6:18:02 PM] Prabesh Pranavikram Lindalsivranragdya 22 damage --------------------------- [3/6/2026, 6:18:05 PM] Horrible Medium Thing Horrible Medium Thing takes 22 damage. --------------------------- [3/6/2026, 6:18:16 PM] Zarick combat... over? --------------------------- [3/6/2026, 6:18:21 PM] Dammitwho --------------------------- [3/6/2026, 6:18:39 PM] Prabesh Pranavikram Lindalsivranragdya "So! Where did that thing come from." --------------------------- [3/6/2026, 6:18:51 PM] Imran Traveler "The barrel, I think. The tank." --------------------------- [3/6/2026, 6:18:56 PM] Prabesh Pranavikram Lindalsivranragdya "It can't have been in the room when we stepped inside. Someone would've exclaimed." --------------------------- [3/6/2026, 6:18:59 PM] Dammitwho The Horrible Medium Thing shrieks in pain and fury, is knocked back by LIndal's phase bolt, and collapses next to the more properly organized corpse as a heap of biological matter. --------------------------- [3/6/2026, 6:19:10 PM] Imran Traveler Imran walks over to the corpse and frowns. "Defiled." --------------------------- [3/6/2026, 6:19:31 PM] Imran Traveler How much work is it to drag what's left outside and cover it with a tarp very quickly? --------------------------- [3/6/2026, 6:19:33 PM] Brun Rentclaw Brun looks a little disappointed he couldn't mix it up, then over at Imran. "Sorry about your... friend? Countryman?" --------------------------- [3/6/2026, 6:19:51 PM] Tak Ironflame "I knocked on the tank to see how empty it was. There's my answer." He gestures to the pile of sludge that used to be goop and a dead man. --------------------------- [3/6/2026, 6:19:56 PM] Imran Traveler He should have done that before the goo jumped out. --------------------------- [3/6/2026, 6:20:31 PM] Brun Rentclaw Brun walks over to the tank and taps on it gingerly. *Is* it empty now? --------------------------- [3/6/2026, 6:20:31 PM] Dubnoom "The Wise" "Make sure it's going to stay...less-alive. Wizards that make goop monsters love to make goop monsters that make themselves monsters again, from just goop." --------------------------- [3/6/2026, 6:20:53 PM] Prabesh Pranavikram Lindalsivranragdya "Old Highleaf can't have intended to make monsters... could he?" --------------------------- [3/6/2026, 6:20:56 PM] Dammitwho Not a lot of work. There's less of him now, though you may have to gather up some of the leg bones. Hey! There's bags just outside! --------------------------- [3/6/2026, 6:21:11 PM] Prabesh Pranavikram Lindalsivranragdya "The painterfolk speak so well of him." --------------------------- [3/6/2026, 6:21:25 PM] Brun Rentclaw "Time makes old crimes fade away." --------------------------- [3/6/2026, 6:21:27 PM] Imran Traveler Imran will get it done quickly. --------------------------- [3/6/2026, 6:21:40 PM] Dammitwho Brun thumps the tank, and it only thumps once this time. Empty. --------------------------- [3/6/2026, 6:22:08 PM] Imran Traveler While he's moving the body...was the unfortunate Nidalese carrying anything? --------------------------- [3/6/2026, 6:22:26 PM] Prabesh Pranavikram Lindalsivranragdya Lindal is going to examine the goop left behind to see whether there really is any resemblance to the roofing rubber. --------------------------- [3/6/2026, 6:22:49 PM] Tak Ironflame "Might be he just wanted assistants. That's wizards for ya." --------------------------- [3/6/2026, 6:23:21 PM] Brun Rentclaw "What kind of twisted task did he have for them that they needed acidic bites and no digestive system?" --------------------------- [3/6/2026, 6:23:47 PM] Imran Traveler When Imran's done: "Alright. North or east?" --------------------------- [3/6/2026, 6:24:14 PM] Dammitwho Crion: Yes! As I mentioned, he was carrying a glow rod and five vials of holy water. --------------------------- [3/6/2026, 6:24:30 PM] Prabesh Pranavikram Lindalsivranragdya The oozes probably don't even see with eyes, right? Maybe it's not worth quelling the light... --------------------------- [3/6/2026, 6:24:40 PM] Dubnoom "The Wise" "Friend Brun. There are many applications." He's rifling through one of his notebooks like it has anything relevant. It doesn't. --------------------------- [3/6/2026, 6:25:26 PM] Dubnoom "The Wise" "But if you want to get rid of bodies...imagine a shallow grave that you can point at things and then hey there is no thing any more. Some wizards probably love that." --------------------------- [3/6/2026, 6:26:09 PM] Crion anyone else want the holy water? --------------------------- [3/6/2026, 6:26:15 PM] Zarick if imran is disposing of corpses i'll look at dubnoom's wound --------------------------- [3/6/2026, 6:26:29 PM] Tak Ironflame Tak will take a holy water or two; he's already got a few throwables. --------------------------- [3/6/2026, 6:26:35 PM] Brun Rentclaw 23 1d20 + 15 = 8 + 15 = 23 --------------------------- [3/6/2026, 6:26:35 PM] Brun Rentclaw 2d8 + 10 = 22 = 22 --------------------------- [3/6/2026, 6:26:59 PM] Tak Ironflame Tak Ironflame takes 2 × Holy Water from Party Loot. --------------------------- [3/6/2026, 6:27:03 PM] Zarick since i assume moving/positioning a corpse will take a few minutes --------------------------- [3/6/2026, 6:27:24 PM] Imran Traveler Imran Traveler takes 3 × Holy Water from Party Loot. --------------------------- [3/6/2026, 6:27:26 PM] Dubnoom "The Wise" Dubnoom "The Wise" is already at full health. --------------------------- [3/6/2026, 6:27:43 PM] Tak Ironflame Tak is the one who got chomped, not Dubnoom. --------------------------- [3/6/2026, 6:27:47 PM] Party Loot I think Tak is the only one who has-- yeah --------------------------- [3/6/2026, 6:27:57 PM] Zarick oh. whoops --------------------------- [3/6/2026, 6:28:14 PM] Crion ugh i've got too much crap --------------------------- [3/6/2026, 6:28:38 PM] Crion how do i put down this ladder so it doesn't encumber me, "dropped" status doesn't change my encumberance --------------------------- [3/6/2026, 6:28:42 PM] Brun Rentclaw Brun ruffles Dubnoom's hair and treats Tak instead. --------------------------- [3/6/2026, 6:28:56 PM] Dammitwho Hm, I thought I turned off encumbrance --------------------------- [3/6/2026, 6:29:09 PM] Zarick brun can carry it --------------------------- [3/6/2026, 6:29:25 PM] Crion the slider still increases in the bottom of the character screen but if it's disconnected from anything that's fine --------------------------- [3/6/2026, 6:29:33 PM] Dammitwho Oh, I did --------------------------- [3/6/2026, 6:29:48 PM] Dammitwho yeah Encumbrance is a condition and I don't have it set up to automatically apply so you're fine --------------------------- [3/6/2026, 6:30:08 PM] Imran Traveler "Which way are we heading, fellas?" --------------------------- [3/6/2026, 6:30:55 PM] Dubnoom "The Wise" Dubnoom points north. "Left's still left." --------------------------- [3/6/2026, 6:31:03 PM] Dubnoom "The Wise" He pauses, then: "Mind any barrels." --------------------------- [3/6/2026, 6:31:11 PM] Tak Ironflame Left is indeed still left. Tak takes point again, minding the barrel.s --------------------------- [3/6/2026, 6:31:22 PM] Nicolae also i took the 22 healing from brun's healing roll for dub --------------------------- [3/6/2026, 6:31:56 PM] P. P. Lindalsivranragdya P. P. Lindalsivranragdya moves Glow Rod from Party Loot to the party stash. --------------------------- [3/6/2026, 6:32:21 PM] Prabesh Pranavikram Lindalsivranragdya Lindal stuffs the dead man's wand in a bag as they move on. --------------------------- [3/6/2026, 6:32:58 PM] Tak Ironflame Tak strides 25 feet into the hallway beyond... --------------------------- [3/6/2026, 6:33:01 PM] Crion that is one move from imran --------------------------- [3/6/2026, 6:33:06 PM] Nicolae i assume i should at least wait for everyone else to catch up --------------------------- [3/6/2026, 6:33:11 PM] Brun Rentclaw Scout Concentrate Exploration You scout ahead and behind the group to watch danger, moving at half speed. At the start of the next encounter, every creature in your party gains a +1 circumstance bonus to their initiative rolls. Effect: Scout --------------------------- [3/6/2026, 6:33:17 PM] Prabesh Pranavikram Lindalsivranragdya He won't turn it on, though. Let's make one last attempt at sneaking through this lab that *probably* doesn't care about our attempts at invisibility... --------------------------- [3/6/2026, 6:34:00 PM] Dammitwho The tunnel is cold and dark. Faintly in the distance you can hear the rushing of water. --------------------------- [3/6/2026, 6:34:21 PM] Dammitwho Who's Searching? --------------------------- [3/6/2026, 6:34:35 PM] Tak Ironflame Tak is Avoiding Notice, as much as it is possible to avoid notice in the lead. --------------------------- [3/6/2026, 6:35:05 PM] Dammitwho Then Tak comes across another wheeled bulkhead door. --------------------------- [3/6/2026, 6:35:23 PM] Dubnoom "The Wise" Dubnoom will also avoid notice, as best he can. --------------------------- [3/6/2026, 6:35:29 PM] Tak Ironflame When the gang has caught up, then, Tak will open this wheeled bulkhead door. --------------------------- [3/6/2026, 6:35:40 PM] Tak Ironflame Just tried to open a locked door --------------------------- [3/6/2026, 6:35:57 PM] Dammitwho I didn't get an answer as to which of the party is Searching --------------------------- [3/6/2026, 6:36:12 PM] Prabesh Pranavikram Lindalsivranragdya Lindal will proceed by Detecting Magic. He can't *see* it but he'll let people know if there's stuff about. --------------------------- [3/6/2026, 6:37:04 PM] Zarick imran was searching i think --------------------------- [3/6/2026, 6:37:23 PM] Crion yerp --------------------------- [3/6/2026, 6:37:37 PM] Crion it's in da log from when we walked into the first room --------------------------- [3/6/2026, 6:37:58 PM] Crion i do not know where the searching effect is to apply to him --------------------------- [3/6/2026, 6:37:59 PM] Imran Traveler @Check[perception|dc:20|traits:secret] --------------------------- [3/6/2026, 6:38:08 PM] Crion sight applies? --------------------------- [3/6/2026, 6:38:14 PM] Crion hopefully so --------------------------- [3/6/2026, 6:38:30 PM] Dammitwho yes --------------------------- [3/6/2026, 6:40:24 PM] Dammitwho DId you roll? I might have made it a blind roll by accident --------------------------- [3/6/2026, 6:40:38 PM] Nicolae i saw a roll --------------------------- [3/6/2026, 6:40:56 PM] Crion oh yeah i assumed that was it --------------------------- [3/6/2026, 6:40:59 PM] Crion one sec --------------------------- [3/6/2026, 6:41:07 PM] Imran Traveler 23 1d20 + 11 = 12 + 11 = 23 --------------------------- [3/6/2026, 6:41:32 PM] Prabesh Pranavikram Lindalsivranragdya secret numbers... --------------------------- [3/6/2026, 6:41:56 PM] Dammitwho Imran is on the ball enough to notice his hair stands on end when approaching the door, and can pull Tak back before he puts his hand on the iron wheel! --------------------------- [3/6/2026, 6:42:08 PM] Imran Traveler "Hold!" --------------------------- [3/6/2026, 6:42:36 PM] Crion i will take a move to make this plausible --------------------------- [3/6/2026, 6:42:59 PM] Tak Ironflame Even if Tak's not right next to him, Imran's voice is no doubt commanding enough to give Tak pause just in time. --------------------------- [3/6/2026, 6:43:10 PM] Electric Latch Rune Somehow, this bulkhead door is charged with electricity. You'll have to discharge it in order to proceed safely: @Check[thievery|dc:20] or cast Dispel Magic (2nd rank; counteract 18) --------------------------- [3/6/2026, 6:43:33 PM] Dammitwho Or grab the wheel and take the damage, I suppose. --------------------------- [3/6/2026, 6:43:42 PM] Dammitwho You might avoid it! --------------------------- [3/6/2026, 6:43:42 PM] Imran Traveler "It crackles. The air...there's a smell to it. And you can see the dust in the air doesn't settle on the metal. Or I can, due to these fancy goggles." --------------------------- [3/6/2026, 6:43:44 PM] Zarick i have a scroll but i assume we have someone with thievery? --------------------------- [3/6/2026, 6:43:58 PM] Crion surely tak is our thievery guy --------------------------- [3/6/2026, 6:44:07 PM] CBN dubnoom's got The Thievery as well --------------------------- [3/6/2026, 6:44:13 PM] Crion imran doesn't get it online for another couple levels --------------------------- [3/6/2026, 6:44:26 PM] Dubnoom "The Wise" "Oh! Wizard doors are usually evil too! Dubnoom surely mentioned this...?" --------------------------- [3/6/2026, 6:45:18 PM] Prabesh Pranavikram Lindalsivranragdya lindal also loves to Take --------------------------- [3/6/2026, 6:45:25 PM] Prabesh Pranavikram Lindalsivranragdya , when he can see --------------------------- [3/6/2026, 6:45:39 PM] Tak Ironflame Tak has Thievery; does his Thieves' Toolkit provide any benefit here? --------------------------- [3/6/2026, 6:45:58 PM] Zarick i think it avoids a penalty --------------------------- [3/6/2026, 6:46:16 PM] Zarick if you _don't_ have thieves tools you take a -2 or something --------------------------- [3/6/2026, 6:46:26 PM] Tak Ironflame @UUID[Actor.YIA4yzimvbNaXwnW.Item.lJJA0iZCFhTHXeAx]{Thieves' Toolkit (Infiltrator)} --------------------------- [3/6/2026, 6:46:30 PM] Imran Traveler "You have, Dubnoom!" calls Imran down the corridor. "The nature of the evil, that is the question." --------------------------- [3/6/2026, 6:46:43 PM] Nicolae does the +1 from the fancy toolkit apply here, i mean --------------------------- [3/6/2026, 6:46:48 PM] Zarick oh i lied you have the special one. so just +1 --------------------------- [3/6/2026, 6:46:48 PM] Prabesh Pranavikram Lindalsivranragdya "What's going on up there." Lindal is really second- and third-guessing his plan here. Sneaking in somewhere in the dark used to work well when he worked (for Justice) alone... being the only one who can't see is no fun. --------------------------- [3/6/2026, 6:47:02 PM] Imran Traveler "Some say all doors are evil. The sign of the two-faced, coming and going." --------------------------- [3/6/2026, 6:47:10 PM] Tak Ironflame 32 1d20 + 13 = 19 + 13 = 32 --------------------------- [3/6/2026, 6:47:14 PM] Imran Traveler "Lindal! The door is electricity." --------------------------- [3/6/2026, 6:47:19 PM] Brun Rentclaw "I think those people are overdramatic." --------------------------- [3/6/2026, 6:47:21 PM] Imran Traveler "Tak is dealing with it." --------------------------- [3/6/2026, 6:47:43 PM] Imran Traveler To Brun: "Yes, the religious routinely are." --------------------------- [3/6/2026, 6:48:07 PM] Brun Rentclaw "I was going to say 'not followers of Irori' but I guess we did meet that weird guy in the forest." --------------------------- [3/6/2026, 6:49:04 PM] Imran Traveler "For followers of Nocticula, it's part of the charm. Or at least part of the package." --------------------------- [3/6/2026, 6:49:09 PM] Dammitwho Tak gets slick with it. Though the civilization that harnessed electricity is long ago and many light-years away, Tak Ironflame basically figures it out pretty easily. Carefully jiggering with the door with some detritus he has on hand, he's able to ground the current. The door goes dead, and is safe to touch. --------------------------- [3/6/2026, 6:49:18 PM] Prabesh Pranavikram Lindalsivranragdya Ugggh. Lindal bets he could defang the trap... but these people are pretty reliable, or at least Wise. He'll wait quietly and drum out a little ditty on Ram's back. So not that quietly. --------------------------- [3/6/2026, 6:49:36 PM] Dammitwho He was so good at this that he thinks that, in future, he'll have a knack with non-magical electricity, at least on a brute level. --------------------------- [3/6/2026, 6:50:12 PM] Imran Traveler To Tak: "Do you want me to go into the room first? Or Brun. One of us." --------------------------- [3/6/2026, 6:50:13 PM] Tak Ironflame Now that he knows the door is electrified, Tak knows what to look for. "Interesting design." He opens his duster and takes out a small bag. A few minutes later, he opens the door, with nary a sizzle or scorch. --------------------------- [3/6/2026, 6:50:23 PM] Dammitwho Now the only trouble is that the door's stuck. Rust and gods know what else have kept the door sealed, and it'll take some elbow grease to get open. --------------------------- [3/6/2026, 6:50:32 PM] Crion ah --------------------------- [3/6/2026, 6:50:50 PM] Dammitwho Athletics DC 22, Thievery DC 24, or pitch a roll! --------------------------- [3/6/2026, 6:50:51 PM] Tak Ironflame Or at least... he turns the door a little, without getting sizzled or scorched. --------------------------- [3/6/2026, 6:50:51 PM] Crion brun do you have any brute force benefit re this athletics roll --------------------------- [3/6/2026, 6:50:52 PM] Zarick brun has the greasiest elbows in all the land --------------------------- [3/6/2026, 6:51:13 PM] Tak Ironflame "Gonna need one of you muscular fellas up here." --------------------------- [3/6/2026, 6:51:18 PM] Crion imran can roll the DC 22 athletics --------------------------- [3/6/2026, 6:51:18 PM] Tak Ironflame Just tried to open a locked door --------------------------- [3/6/2026, 6:51:29 PM] Crion but brun might have the line on it --------------------------- [3/6/2026, 6:51:30 PM] Brun Rentclaw Brun advances towards the door, flexing. --------------------------- [3/6/2026, 6:51:41 PM] Prabesh Pranavikram Lindalsivranragdya "Shove those faces." --------------------------- [3/6/2026, 6:51:43 PM] Crion oh!!! --------------------------- [3/6/2026, 6:51:46 PM] Crion wait --------------------------- [3/6/2026, 6:51:49 PM] Crion aid. --------------------------- [3/6/2026, 6:52:04 PM] Zarick haha. are you going to pull on brun's back --------------------------- [3/6/2026, 6:52:06 PM] Imran Traveler 16 1d20 + 12 = 4 + 12 = 16 --------------------------- [3/6/2026, 6:52:18 PM] Crion success because that's against DC 15 iirc --------------------------- [3/6/2026, 6:52:19 PM] Brun Rentclaw Pack Hunter Kholo You were taught how to hunt as part of a pack. You gain a +2 circumstance bonus to checks to Aid, and your allies gain a +2 circumstance bonus to checks to Aid you. Feat 1 --------------------------- [3/6/2026, 6:52:43 PM] Brun Rentclaw 29 1d20 + 16 = 13 + 16 = 29 --------------------------- [3/6/2026, 6:52:46 PM] Crion ok that's 18 --------------------------- [3/6/2026, 6:52:51 PM] Crion hell yeah --------------------------- [3/6/2026, 6:53:17 PM] Nicolae an excellent yoink! a most palpable yoink indeed! --------------------------- [3/6/2026, 6:53:27 PM] Dammitwho The door squeals, resists... and then whatever encrustation or deformed metal was blocking it gives way, and the wheel spins freely! --------------------------- [3/6/2026, 6:53:44 PM] Dammitwho It is now Unlocked --------------------------- [3/6/2026, 6:53:50 PM] Brun Rentclaw Brun sets his feet, and leans into the wheel as hard as he can. --------------------------- [3/6/2026, 6:53:50 PM] Tak Ironflame Looks like Imran and Brun are taking the lead into the next room by default anyway. --------------------------- [3/6/2026, 6:53:52 PM] Prabesh Pranavikram Lindalsivranragdya "Presumably the visitors in the outer chamber didn't make it through here." --------------------------- [3/6/2026, 6:53:58 PM] Imran Traveler Imran plant his feet, puts his left arm on his left knee and sticks his left elbow out. This forms a handhold for Brun to pull through with, and yank open the door! --------------------------- [3/6/2026, 6:54:56 PM] Zarick are those spikes in front of me? --------------------------- [3/6/2026, 6:55:12 PM] Dammitwho (that was the token for the electricity trap, it's gone now) --------------------------- [3/6/2026, 6:55:40 PM] Brun Rentclaw Brun walks slowly and cautiously in the room. --------------------------- [3/6/2026, 6:55:59 PM] Imran Traveler Imran follows. --------------------------- [3/6/2026, 6:56:13 PM] Imran Traveler Bodies on the bunks across the north wall. --------------------------- [3/6/2026, 6:56:45 PM] Dammitwho Peering into the next room, Brun can see ancient bedrolls, long gone to rot, with two skeletons long since picked clean lying upon them. On the far side of the room, a cave-in has destroyed the wall and caused water to leak in through a myriad of cracks in the stone, forming a small pool before waterfalling into a long hole that's opened in the floor. --------------------------- [3/6/2026, 6:57:03 PM] Brun Rentclaw Does the ground look stable? --------------------------- [3/6/2026, 6:57:51 PM] Dammitwho To the south are two tanks made of that mysterious material, but unlike the one in the entry room they are decidedly empty - they've been torn or cut or blown open, and lie bare to the world. --------------------------- [3/6/2026, 6:58:16 PM] Prabesh Pranavikram Lindalsivranragdya "Feels like a larger open space... --------------------------- [3/6/2026, 6:58:18 PM] Dammitwho The floor doesn't appear unstable, though it's hard to tell. --------------------------- [3/6/2026, 6:58:53 PM] Dammitwho Dubnoom wisely lags behind, then turns and flees out of the mines and into the forest to hang out with No-Blight --------------------------- [3/6/2026, 6:59:36 PM] Tak Ironflame "There's a passage off to the side, here..." Tak gingerly steps where the floor looks cracked. --------------------------- [3/6/2026, 6:59:44 PM] Imran Traveler Imran will give the bodies a cursory look, but it feels like we're heading back to the other door. --------------------------- [3/6/2026, 6:59:44 PM] Dubnoom "The Wise" Dubnoom is merely admiring the architecture (keeping an eye out for constant murder by wizard misadventure). --------------------------- [3/6/2026, 7:00:03 PM] Imran Traveler Oh? "Tak?" --------------------------- [3/6/2026, 7:00:09 PM] Imran Traveler "How's the footing?" --------------------------- [3/6/2026, 7:00:10 PM] Dubnoom "The Wise" Can he examine the tanks, and their material, now that they're open and broken? --------------------------- [3/6/2026, 7:00:15 PM] Dammitwho Lindal, who has been dutifully casting detect magic all this time, suddenly senses the presence of magic! --------------------------- [3/6/2026, 7:00:32 PM] Dammitwho Dubnoom may do this! --------------------------- [3/6/2026, 7:00:39 PM] Dammitwho What's he interested in? --------------------------- [3/6/2026, 7:00:54 PM] Tak Ironflame How IS the footing? --------------------------- [3/6/2026, 7:01:10 PM] Prabesh Pranavikram Lindalsivranragdya "Light behind my eyelids. There's something magic in this room." --------------------------- [3/6/2026, 7:01:21 PM] Prabesh Pranavikram Lindalsivranragdya "It's within about 40 feet.. 30 human feet." --------------------------- [3/6/2026, 7:01:21 PM] Dammitwho You'd want to be careful, but you could back around the corner without too much worry of falling in the hole. --------------------------- [3/6/2026, 7:01:33 PM] Tak Ironflame Tak does so, then. --------------------------- [3/6/2026, 7:02:17 PM] Prabesh Pranavikram Lindalsivranragdya "Grrah.. gods forgive my incaution." --------------------------- [3/6/2026, 7:02:17 PM] Prabesh Pranavikram Lindalsivranragdya Everlight Crystal Light Magical An everlight crystal is one of the most common applications of permanent magic. This stone or gem sheds magical bright light constantly in a 20-foot radius (and dim light for the next 20 feet). The light requires no oxygen, generates no heat, and can't be extinguished, though the crystal can be covered. Item 1 Price: 15 gp --------------------------- [3/6/2026, 7:02:20 PM] Imran Traveler Imran grumbles as Tak sidles around the corner out of sight. Well, he's an adult. And he's good in the dark. --------------------------- [3/6/2026, 7:02:24 PM] Imran Traveler "Ahh!" --------------------------- [3/6/2026, 7:02:28 PM] Imran Traveler Speaking of the dark. --------------------------- [3/6/2026, 7:02:32 PM] Dammitwho Owned. --------------------------- [3/6/2026, 7:03:03 PM] Prabesh Pranavikram Lindalsivranragdya "I'm sorry! It just felt really dumb and I want to help!" --------------------------- [3/6/2026, 7:03:11 PM] Dubnoom "The Wise" Dubnoom's curious if either he recognizes the material the tanks are made of (now that they're broken enough that presumably there's some edges, and/or jagged chunks with surfaces), OR could kinda eyeball whether they broke out-in, or in-out. --------------------------- [3/6/2026, 7:03:14 PM] Imran Traveler "No, it's fine. I was just surprised." --------------------------- [3/6/2026, 7:04:05 PM] Tak Ironflame "Y'all all right back there? Footing's fine if you hug the wall. Got a mine cart over this way." --------------------------- [3/6/2026, 7:04:18 PM] Dammitwho A couple of things happen fairly quickly. --------------------------- [3/6/2026, 7:04:49 PM] Dammitwho Lindal, having braved some light, is able to quickly determine that one of the skeletons still has a magic belt of some kind, and tucked under one of the bedrolls is a pair of healing potions. --------------------------- [3/6/2026, 7:06:03 PM] Prabesh Pranavikram Lindalsivranragdya Oh, nice. He originally wanted to check whether there were any signs of ooze escaping through the cave-in, but this is a good bonus. --------------------------- [3/6/2026, 7:06:21 PM] Dammitwho Dubnoom examines the tank material (it's thick plastic, for the edification of players but not characters), and determines he's never before seen the like. He would guess, judging by the way it's bent and torn and the large rocks nearby, that a rockfall from the ceiling split them open, and then something inside pulled them apart the rest of the way. --------------------------- [3/6/2026, 7:06:30 PM] Dammitwho Thirdly, and finally... --------------------------- [3/6/2026, 7:06:35 PM] Zarick are we going to get a Large Horrible Thing --------------------------- [3/6/2026, 7:06:39 PM] Gul Banana perhaps we don't have time for identification rolls yet... --------------------------- [3/6/2026, 7:06:42 PM] Nicolae well, maybe one of us is --------------------------- [3/6/2026, 7:07:00 PM] Dammitwho There's a soft 'gup gup gup gup' noise, a gurgling and a hissing coming from the hole... --------------------------- [3/6/2026, 7:07:31 PM] Imran Traveler "LINDAL!" --------------------------- [3/6/2026, 7:07:59 PM] Crion ah. a redead --------------------------- [3/6/2026, 7:08:06 PM] Crion on that gear --------------------------- [3/6/2026, 7:08:06 PM] Dubnoom "The Wise" "Glagahf!" Dubnoom is startled. Hole monsters! --------------------------- [3/6/2026, 7:08:09 PM] Faceless Stalker They crawl out of the pit. They're not men, not even close- but they carry old swords, clumsily, as if they barely understand how to use them. --------------------------- [3/6/2026, 7:08:15 PM] Prabesh Pranavikram Lindalsivranragdya Lindal swings back to face Imran. "Huh?" --------------------------- [3/6/2026, 7:08:22 PM] Imran Traveler "HOLE MEN!" --------------------------- [3/6/2026, 7:08:27 PM] Prabesh Pranavikram Lindalsivranragdya "Yes, I know!" --------------------------- [3/6/2026, 7:08:45 PM] Dammitwho And after them, oozes a smug looking beast that you probably wish you hadn't woken up. --------------------------- [3/6/2026, 7:08:50 PM] Zarick called it --------------------------- [3/6/2026, 7:09:02 PM] Faceless Stalker 20 1d20 + 10 = 10 + 10 = 20 --------------------------- [3/6/2026, 7:09:02 PM] Faceless Stalker 18 1d20 + 10 = 8 + 10 = 18 --------------------------- [3/6/2026, 7:09:03 PM] Horrible Big Thing 16 1d20 + 9 = 7 + 9 = 16 --------------------------- [3/6/2026, 7:09:03 PM] Gul Banana lol, that looks like something out of Psychonauts --------------------------- [3/6/2026, 7:09:09 PM] Horrible Big Thing Roll initiative! --------------------------- [3/6/2026, 7:09:21 PM] Brun Rentclaw 20 1d20 + 15 = 5 + 15 = 20 --------------------------- [3/6/2026, 7:09:21 PM] Prabesh Pranavikram Lindalsivranragdya 27 1d20 + 9 = 18 + 9 = 27 --------------------------- [3/6/2026, 7:09:23 PM] Imran Traveler 19 1d20 + 11 = 8 + 11 = 19 --------------------------- [3/6/2026, 7:09:30 PM] Dubnoom "The Wise" 28 1d20 + 13 = 15 + 13 = 28 --------------------------- [3/6/2026, 7:09:33 PM] Nicolae since i'm down the hallway can i sneak up and justify a stealth roll for perception... --------------------------- [3/6/2026, 7:10:17 PM] Faceless Stalker Its eyeless face stares into yours. It whispers in a hollow voice: "I'm sorry, I just felt really dumb and I wanted to help." --------------------------- [3/6/2026, 7:10:22 PM] Dammitwho Nicolae: yes! --------------------------- [3/6/2026, 7:10:31 PM] Nicolae yay! ^_^ --------------------------- [3/6/2026, 7:10:42 PM] Faceless Stalker "How's the footing? How's the footing?" --------------------------- [3/6/2026, 7:10:57 PM] Tak Ironflame 34 1d20 + 17 = 17 + 17 = 34 --------------------------- [3/6/2026, 7:11:17 PM] Dammitwho --------------------------- [3/6/2026, 7:11:28 PM] Prabesh Pranavikram Lindalsivranragdya Lindal, loudly: "ECHO!" --------------------------- [3/6/2026, 7:12:20 PM] Crion tak shooting the stalker farthest south is probably the best for our synergy, pending there being a reason to shoot the big guy instead --------------------------- [3/6/2026, 7:12:57 PM] Tak Ironflame Sniper's Aim 2 Concentrate Gunslinger You take an extra moment to carefully sync your aim and breathing, then fire a shot with great accuracy. Make a ranged weapon Strike. You gain a +2 circumstance bonus to this Strike's attack roll and ignore the target's concealment. If you're using a kickback firearm, you don't take the normal circumstance penalty on this Strike for not having the required Strength modifier or firing without using a stabilizer. Feat 6 --------------------------- [3/6/2026, 7:13:19 PM] Tak Ironflame 39 1d20 + 19 = 20 + 19 = 39 --------------------------- [3/6/2026, 7:13:22 PM] Prabesh Pranavikram Lindalsivranragdya Want a @UUID[Actor.na4BvYZuIm8Bnbpr.Item.CvlzBENbemEbuB1d]{Helpful Reload}? --------------------------- [3/6/2026, 7:13:29 PM] CBN the tak effect --------------------------- [3/6/2026, 7:13:37 PM] Tak Ironflame 44 2 * (2d12 + (1d6 + 1d4)) + 1d12 piercing = 44 = 44 --------------------------- [3/6/2026, 7:13:48 PM] Dammitwho looks like tak's patron is watching over him! that's good, probably! for him and for everyone! --------------------------- [3/6/2026, 7:13:52 PM] Zarick goodnight sweet prince --------------------------- [3/6/2026, 7:13:53 PM] Crion bang bang gang --------------------------- [3/6/2026, 7:13:59 PM] Faceless Stalker Faceless Stalker takes 44 damage. --------------------------- [3/6/2026, 7:14:04 PM] Tak Ironflame Running Reload 1 Gunslinger You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload. Feat 4 --------------------------- [3/6/2026, 7:14:16 PM] Faceless Stalker It whispers: "The nature of the evil..." --------------------------- [3/6/2026, 7:14:36 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [3/6/2026, 7:14:46 PM] Gul Banana i'll take that as a no need on the reload --------------------------- [3/6/2026, 7:14:59 PM] Nicolae yes, sorry for not responding sooner! tak is good on reloads --------------------------- [3/6/2026, 7:15:10 PM] Gul Banana about Line spells: how do they work with weird angles --------------------------- [3/6/2026, 7:15:16 PM] Zarick he's frightened and potentially stunned if he can indeed be either of those things --------------------------- [3/6/2026, 7:15:20 PM] Gul Banana specifically, if lindal can tumble over to here... --------------------------- [3/6/2026, 7:15:26 PM] CBN Faceless Stalker! --------------------------- [3/6/2026, 7:15:29 PM] Dubnoom "The Wise" 30 1d20 + 12 = 18 + 12 = 30 --------------------------- [3/6/2026, 7:15:47 PM] Gul Banana could he, once there, aim a Line that hits all three of hte guys? --------------------------- [3/6/2026, 7:15:54 PM] Faceless Stalker 25 1d20 + 8 = 17 + 8 = 25 --------------------------- [3/6/2026, 7:16:16 PM] Tak Ironflame The gang is surprised by the faceless stalker lurching out of the hole. In turn, the faceless stalker is surprised by a gunslinger in the passage behind it. Tak takes the time to sight along his jezail, and with a loud boom, the stalker is perforated horribly. --------------------------- [3/6/2026, 7:16:26 PM] Dammitwho Two of them, but not all three I think --------------------------- [3/6/2026, 7:16:38 PM] Prabesh Pranavikram Lindalsivranragdya > The gang is surprised by the faceless stalker lurching out of the hole. Lindal can confirm this. --------------------------- [3/6/2026, 7:16:56 PM] Crion you can hit a line with the two guys who aren't hurt, which is what you should do --------------------------- [3/6/2026, 7:17:00 PM] Crion last guy about to die, --------------------------- [3/6/2026, 7:17:15 PM] CBN and then, i don't know how you target with Electric Arc (a cantrip) but, I want to hit the 2 faceless stalkers with this --------------------------- [3/6/2026, 7:17:18 PM] Dubnoom "The Wise" Electric Arc 2 Cantrip 3 Arcane Cantrip Concentrate Electricity Manipulate Range 30 feet; Targets 1 or 2 creatures Defense basic Reflex An arc of lightning leaps from one target to another. Each target takes 2d4 electricity damage with a basic Reflex save. Heightened (+1) The damage increases by 1d4. Save DC 22 basic Reflex Roll Damage Base: 1st Heightened: +2 --------------------------- [3/6/2026, 7:17:21 PM] Faceless Stalker Dubnoom! You succeed in your esoteric lore, and may ask an question! --------------------------- [3/6/2026, 7:17:46 PM] Dubnoom "The Wise" 9 4d4 electricity = 9 = 9 --------------------------- [3/6/2026, 7:17:53 PM] CBN Question: "Do these things seem to have organ systems or are they ooze/gooblike" --------------------------- [3/6/2026, 7:17:54 PM] Faceless Stalker Faceless Stalker takes 9 damage. --------------------------- [3/6/2026, 7:18:08 PM] Gul Banana bzzarp --------------------------- [3/6/2026, 7:18:43 PM] CBN did the other one save against it? rippo --------------------------- [3/6/2026, 7:18:58 PM] Zarick cbn your esoteric lore should be expert instead of trained, so that was a 32 i think --------------------------- [3/6/2026, 7:19:03 PM] Dammitwho They do seem to have organs! Simple ones, but differentiable. More so than the Horrible Medium Thing, and definitely more than the Horrible Little Things. As whatever-these-are get larger and stronger, they seem to become more complex, more capable. --------------------------- [3/6/2026, 7:19:23 PM] Faceless Stalker 19 1d20 + 9 = 10 + 9 = 19 --------------------------- [3/6/2026, 7:19:28 PM] Gul Banana horribler? --------------------------- [3/6/2026, 7:19:31 PM] Dubnoom "The Wise" 11 4d4 electricity = 11 = 11 --------------------------- [3/6/2026, 7:19:40 PM] Faceless Stalker Faceless Stalker takes 11 damage. --------------------------- [3/6/2026, 7:19:53 PM] Dubnoom "The Wise" Dubnoom squints, sizing up the foes. And then: He waves some obscene gestures with his free hand, amulet shaking, and intones the words of wizardly might: "Lightning bolt lightning bolt lightning bolt!" And a chain of electricity snakes through the air, grounding against the two smaller creatures. --------------------------- [3/6/2026, 7:20:26 PM] Gul Banana they must have not-great inits... this is good --------------------------- [3/6/2026, 7:20:38 PM] Crion we saw them, scandalously --------------------------- [3/6/2026, 7:20:40 PM] Gul Banana try to finish off the injured one, or hit both the others? --------------------------- [3/6/2026, 7:20:45 PM] Crion they're 18-20 inits --------------------------- [3/6/2026, 7:21:10 PM] Nicolae taking out the injured one takes away one of dwho's actions per round --------------------------- [3/6/2026, 7:21:41 PM] Crion imran is the only one that doesn't get to act before the first one of the stalkers --------------------------- [3/6/2026, 7:22:08 PM] Crion so nicolae is correct but we could spread out damage since brun can still kill --------------------------- [3/6/2026, 7:22:11 PM] Gul Banana what i'll do is try two separate attacks that have splashover onto the injured guy --------------------------- [3/6/2026, 7:22:23 PM] Nicolae works for me --------------------------- [3/6/2026, 7:22:26 PM] Gul Banana first, two actions: --------------------------- [3/6/2026, 7:22:53 PM] Prabesh Pranavikram Lindalsivranragdya Lindal spins his rod around in both hands and hums. Very Loudly. The melody is amplified by witchcraft and forms an exploding ball of noise! --------------------------- [3/6/2026, 7:23:04 PM] Prabesh Pranavikram Lindalsivranragdya 24 1d20 + 12 = 12 + 12 = 24 --------------------------- [3/6/2026, 7:23:21 PM] Prabesh Pranavikram Lindalsivranragdya oh, nice. does a crit double the splash damage as well? --------------------------- [3/6/2026, 7:23:33 PM] Prabesh Pranavikram Lindalsivranragdya the big guy is in line for 4d8x2, and the faceless ones 1d4x2 if so --------------------------- [3/6/2026, 7:23:50 PM] Zarick the splash trait says no --------------------------- [3/6/2026, 7:23:55 PM] Zarick what spell is it --------------------------- [3/6/2026, 7:23:59 PM] Prabesh Pranavikram Lindalsivranragdya ah, it didn't show in the log --------------------------- [3/6/2026, 7:24:00 PM] Gul Banana --------------------------- [3/6/2026, 7:24:08 PM] Prabesh Pranavikram Lindalsivranragdya Percussive Impact 2 Spell 3 Attack Concentrate Manipulate Occult Sonic Range 60 feet; Targets 1 creature Defense AC You lob a compressed ball of sound at a foe. The ball explodes on impact, unleashing a powerful blast of sound. Make a spell attack roll. If you hit, you deal 4d8 bludgeoning damage plus 1d4 sonic splash damage. On a critical success, the target is also Deafened for 1 round.Heightened (+2) The bludgeoning damages increases by 4d8, the sonic splash damage increases by 1d4, and the duration of the deafened condition increases by 2 rounds. Attack MAP -5 MAP -10 Roll Damage --------------------------- [3/6/2026, 7:24:14 PM] Prabesh Pranavikram Lindalsivranragdya finally i have clicked correct button --------------------------- [3/6/2026, 7:24:14 PM] Zarick probably not then --------------------------- [3/6/2026, 7:24:37 PM] Prabesh Pranavikram Lindalsivranragdya 20 4d8 bludgeoning + 1d4 sonic = 20 = 20 1 sonic = 1 = 1 --------------------------- [3/6/2026, 7:24:41 PM] Nicolae does the splash damage hit you though --------------------------- [3/6/2026, 7:24:47 PM] Nicolae since you're next to oogie boogie --------------------------- [3/6/2026, 7:24:48 PM] Zarick yes --------------------------- [3/6/2026, 7:24:49 PM] Prabesh Pranavikram Lindalsivranragdya possibly! --------------------------- [3/6/2026, 7:24:53 PM] Dammitwho Zarick: Does the spell do double damage if it has another crit success rider? I assume so --------------------------- [3/6/2026, 7:24:58 PM] Nicolae ah, taking one for the team --------------------------- [3/6/2026, 7:25:04 PM] Zarick yes it does --------------------------- [3/6/2026, 7:25:20 PM] Prabesh Pranavikram Lindalsivranragdya ok, 40 damage to the big guy, 1 damage to the others and lindal (if splashes don't crit) --------------------------- [3/6/2026, 7:25:43 PM] Zarick 41 damage to the big guy, he also takes the splash damage --------------------------- [3/6/2026, 7:25:47 PM] Dammitwho (oh, Dubnoom also realizes that these guys are resistant to bludgeoning damage) --------------------------- [3/6/2026, 7:25:49 PM] Prabesh Pranavikram Lindalsivranragdya i was including that --------------------------- [3/6/2026, 7:25:55 PM] Prabesh Pranavikram Lindalsivranragdya b/c the damage calc above does --------------------------- [3/6/2026, 7:26:00 PM] Zarick ah --------------------------- [3/6/2026, 7:26:10 PM] Prabesh Pranavikram Lindalsivranragdya sadly, it is 40 bludgeoning damage... --------------------------- [3/6/2026, 7:26:17 PM] Horrible Big Thing Horrible Big Thing takes 40 damage. --------------------------- [3/6/2026, 7:26:35 PM] Prabesh Pranavikram Lindalsivranragdya however! with his third action, lindal performs a Hex --------------------------- [3/6/2026, 7:26:40 PM] CBN are they...Weak against any damage types? since i succeeded enough to get a Mortal Weakness success against the facelesses, at least --------------------------- [3/6/2026, 7:26:53 PM] Dammitwho by These Guys i mean the faceless stalkers- he knows nothing yet about the HBT --------------------------- [3/6/2026, 7:27:07 PM] Horrible Big Thing Horrible Big Thing takes 1 damage. --------------------------- [3/6/2026, 7:27:08 PM] Prabesh Pranavikram Lindalsivranragdya He takes one hand off the rod and crooks it downwards. The ceiling above the least-fleshed of the faceless ripples with clouds and then tears apart into a storm! --------------------------- [3/6/2026, 7:27:25 PM] Prabesh Pranavikram Lindalsivranragdya oh, well the splashover is sonic damage so hopefully it did affect them (for 1) --------------------------- [3/6/2026, 7:27:36 PM] Prabesh Pranavikram Lindalsivranragdya Personal Blizzard 1 Focus 3 Cold Focus Hex Occult Witch Range 30 feet; Targets 1 creature Defense Fortitude; Duration sustained for up to 1 minute Your patron's breath becomes blizzard of obscuring, scouring ice that follows your target. The target attempts a Fortitude save. Critical Success The target is unaffected. Success The target takes 1d6 cold damage, and the spell ends. Failure The target takes 1d6 cold damage and 1d6 persistent cold damage. The persistent damage automatically ends when the spell ends. It is Concealed to other creatures, and other creatures are concealed to it. Critical Failure As failure, but both the cold damage and the persistent cold damage increase to 2d6. Heightened (+1) The cold damage and persistent cold damage increase by 1 (2 on a critical failure). Spinner of Threads Familiar of Balanced Luck When you Cast or Sustain a hex, one creature within 15 feet of your familiar gets your choice of either a +1 status bonus to its AC or a –1 status penalty to its AC until the start of your next turn. Effect: Familiar of Balanced Luck Save DC 22 Fortitude Roll Damage --------------------------- [3/6/2026, 7:27:40 PM] CBN good call zarick, it had not updated the lore (i think thaum is like...2/3 coded in foundry, it seems like) --------------------------- [3/6/2026, 7:28:02 PM] Prabesh Pranavikram Lindalsivranragdya so the faceless one can save against that, and we can assign +1 ac or -1 ac to someone in the fight --------------------------- [3/6/2026, 7:28:02 PM] Dammitwho CBN: They are not --------------------------- [3/6/2026, 7:28:20 PM] Dubnoom "The Wise" "The smaller awful meat-gooblins do not mind large smashing damage! Like from maces or the less spiky flails! Just an observation!" --------------------------- [3/6/2026, 7:28:32 PM] P. P. Lindalsivranragdya 4 1d6 cold = 4 = 4 --------------------------- [3/6/2026, 7:28:38 PM] Faceless Stalker Faceless Stalker takes 4 damage. --------------------------- [3/6/2026, 7:29:46 PM] Prabesh Pranavikram Lindalsivranragdya it'll continue to enjoy the persistent damage at the end of its turn, and the indoor snowstorm also keeps it from seeing us very well --------------------------- [3/6/2026, 7:29:47 PM] Faceless Stalker Current Conditions Frightened 1 --------------------------- [3/6/2026, 7:30:05 PM] Zarick it saved actually --------------------------- [3/6/2026, 7:30:10 PM] Zarick so it just takes that damage --------------------------- [3/6/2026, 7:30:11 PM] Prabesh Pranavikram Lindalsivranragdya oh, dang --------------------------- [3/6/2026, 7:30:22 PM] Prabesh Pranavikram Lindalsivranragdya then given where lindal's standing, he'll give himself the +1 AC from Balanced Luck --------------------------- [3/6/2026, 7:30:57 PM] Faceless Stalker Does Brun have a reactive strike? --------------------------- [3/6/2026, 7:31:07 PM] Crion surely that --------------------------- [3/6/2026, 7:31:17 PM] Crion ah its being addressed --------------------------- [3/6/2026, 7:31:19 PM] Zarick not one that triggers on movement --------------------------- [3/6/2026, 7:31:35 PM] Faceless Stalker 20 1d20 + 13 = 7 + 13 = 20 --------------------------- [3/6/2026, 7:31:53 PM] Prabesh Pranavikram Lindalsivranragdya having been Missed with a melee attack... Lindalsivranragdya will Dodge Away! --------------------------- [3/6/2026, 7:31:58 PM] Prabesh Pranavikram Lindalsivranragdya Dodge Away R Archetype Trigger You are the target of a melee attack. Requirements You're aware of the attack and aren't Off-Guard. You use your acrobatic prowess to evade an attack, using momentum to keep yourself moving, if you choose. You gain a +1 circumstance bonus to AC against the triggering attack. If the attack misses you, you can Step after the Strike. If you're a master in Acrobatics, you can move 10 feet on this Step instead of 5 feet. Feat 6 --------------------------- [3/6/2026, 7:32:02 PM] Faceless Stalker The faceless stalker clumsily raises its longsword in its clawed grip, but misses! --------------------------- [3/6/2026, 7:32:07 PM] Zarick you're off-guard --------------------------- [3/6/2026, 7:32:14 PM] Faceless Stalker Sadly, you are flanked, and thus Off-Guard --------------------------- [3/6/2026, 7:32:15 PM] Prabesh Pranavikram Lindalsivranragdya then he won't! damn --------------------------- [3/6/2026, 7:32:23 PM] Faceless Stalker 21 1d20 + 7 = 14 + 7 = 21 --------------------------- [3/6/2026, 7:32:52 PM] Crion still a freakin miss --------------------------- [3/6/2026, 7:32:59 PM] Faceless Stalker 6 1d20 + 3 = 3 + 3 = 6 --------------------------- [3/6/2026, 7:33:02 PM] Prabesh Pranavikram Lindalsivranragdya yeah, good enough! --------------------------- [3/6/2026, 7:33:12 PM] Faceless Stalker "I'm running out of time..." --------------------------- [3/6/2026, 7:33:23 PM] Faceless Stalker "Running out of time..." --------------------------- [3/6/2026, 7:33:41 PM] Zarick it's my turn to Line --------------------------- [3/6/2026, 7:33:48 PM] Zarick any reactive strike? --------------------------- [3/6/2026, 7:33:50 PM] Prabesh Pranavikram Lindalsivranragdya These things are sadly resistant to the curses of Justice, but they're also lumbering slowly about. They may surround Lindal and hack at him, but he ducks most blows and slaps one last strike away with his rod. --------------------------- [3/6/2026, 7:33:52 PM] Dammitwho Nope! --------------------------- [3/6/2026, 7:33:59 PM] CBN (guy who is jinxing it voice) i think the npcs got all of our rolls from last week --------------------------- [3/6/2026, 7:34:10 PM] Gul Banana lol, that's the line spell i was considering casting --------------------------- [3/6/2026, 7:34:35 PM] Brun Rentclaw Inner Radiance Torrent 2 Spell 3 Divine Force Light Area 60-foot line Defense basic Reflex You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line. Creatures in the area must attempt a basic Reflex save. On a critical failure, they're also blinded for 1 round. The number of actions you spend when Casting this Spell determines the area. If the line passes through an area of magical darkness or targets a creature affected by magical darkness, inner radiance torrent attempts to counteract the darkness. 2 (somatic, verbal) The line is 60 feet long. 3 (material, somatic, verbal) The line is 120 feet long. Two Rounds The line is 120 feet long. If you spend 3 actions casting the spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you choose to do so, the damage dealt by this spell increases by 4d4, and you enter a shining state for 1 minute, causing you to glow with light and deal 1 force damage to creatures that end their turn adjacent to you.Heightened (+1) The initial damage, as well as the additional damage for the 2-round casting time, each increase by 2d4, and the damage to adjacent creatures dealt while in your shining state increases by 1. Save DC 22 basic Reflex Roll Damage Counteract Place 60-foot line Select Other Variant Base: 2nd Heightened: +1 --------------------------- [3/6/2026, 7:34:38 PM] Gul Banana hooray for Holy Beams --------------------------- [3/6/2026, 7:34:42 PM] Brun Rentclaw 13 6d4 force = 13 = 13 --------------------------- [3/6/2026, 7:35:08 PM] Zarick so DC 22 reflex to the big guy and the wounded one --------------------------- [3/6/2026, 7:35:18 PM] Faceless Stalker 28 1d20 + 9 = 19 + 9 = 28 --------------------------- [3/6/2026, 7:35:26 PM] Zarick rude --------------------------- [3/6/2026, 7:35:26 PM] Horrible Big Thing 18 1d20 + 6 = 12 + 6 = 18 --------------------------- [3/6/2026, 7:35:55 PM] Horrible Big Thing Horrible Big Thing takes 13 damage. --------------------------- [3/6/2026, 7:36:12 PM] Crion well this is slightly annoying --------------------------- [3/6/2026, 7:36:23 PM] Crion no it's not, these guys don't have reactions --------------------------- [3/6/2026, 7:36:35 PM] Prabesh Pranavikram Lindalsivranragdya tak's initial success gave us too poor an impression of their toughness --------------------------- [3/6/2026, 7:36:47 PM] Horrible Big Thing The great flesh lump wobbles in place, and its great mouth opens. In a wet, smacking tone, it says "My debt coming due..." --------------------------- [3/6/2026, 7:36:50 PM] Prabesh Pranavikram Lindalsivranragdya they do have a bunch of hp, just not relative to Sniping --------------------------- [3/6/2026, 7:36:58 PM] Crion gdi --------------------------- [3/6/2026, 7:37:04 PM] Crion i forgot to track this in turn lmao --------------------------- [3/6/2026, 7:37:09 PM] Brun Rentclaw Brun, seeing an opening, moves aside one of the stalkers, and cups his hands while praying, light gathering in them. Then he takes a step forward and unleashes a beam of blinding blue light that glances the stalker and hits the big horrible thing dead on. --------------------------- [3/6/2026, 7:37:31 PM] Prabesh Pranavikram Lindalsivranragdya "Yes!! Inori rules!" --------------------------- [3/6/2026, 7:37:48 PM] Crion so my recollection is 3 of us have hurt the guy who, if i'm a phone pad, is at my 7 to my 5. one of us has hit the guy at my 9. two of us have hurt the big boy at my 6 and 3 --------------------------- [3/6/2026, 7:37:59 PM] Nicolae did you just do a hadoken --------------------------- [3/6/2026, 7:37:59 PM] Dubnoom "The Wise" "They do not like that! Even though it was VERY impressive, and Dubnoom liked it a lot!" He observes. --------------------------- [3/6/2026, 7:38:12 PM] Zarick do not besmirch my honor --------------------------- [3/6/2026, 7:38:15 PM] Zarick it was a kamehameha --------------------------- [3/6/2026, 7:38:19 PM] Prabesh Pranavikram Lindalsivranragdya crion: yes, but the guy at your 9 has taken literally 1 damage --------------------------- [3/6/2026, 7:38:27 PM] Prabesh Pranavikram Lindalsivranragdya the others have taken like 60+ each --------------------------- [3/6/2026, 7:38:42 PM] Nicolae oh, right, phone pads start at the bottom --------------------------- [3/6/2026, 7:38:47 PM] Crion yes, but what matters for unified assault is who --------------------------- [3/6/2026, 7:38:56 PM] Prabesh Pranavikram Lindalsivranragdya well, lindal hit all of them --------------------------- [3/6/2026, 7:39:00 PM] CBN i was confused because i was thinking Clock Times first, despite the instruction of pad numbers --------------------------- [3/6/2026, 7:39:09 PM] Zarick same --------------------------- [3/6/2026, 7:39:11 PM] Prabesh Pranavikram Lindalsivranragdya lol --------------------------- [3/6/2026, 7:39:12 PM] Crion brun you hit the big boy as well? --------------------------- [3/6/2026, 7:39:15 PM] Crion excellent --------------------------- [3/6/2026, 7:39:17 PM] Zarick yes --------------------------- [3/6/2026, 7:39:22 PM] Prabesh Pranavikram Lindalsivranragdya so it's not true that americans can't read analogue clocks... --------------------------- [3/6/2026, 7:39:24 PM] Crion dubnoom did you hit the big boy --------------------------- [3/6/2026, 7:39:33 PM] Imran Traveler United Assault 1 Uncommon Fighter Flourish Through countless battles, you've learned you're stronger when working alongside your allies. Make a Strike. Your Strike gains a circumstance bonus to damage rolls equal to the number of other different creatures that damaged the target since the end of the target's last turn, to a maximum of a +4 circumstance bonus. Feat 2 --------------------------- [3/6/2026, 7:39:43 PM] CBN dubnoom has not, he only hit both faceless guys --------------------------- [3/6/2026, 7:39:58 PM] Imran Traveler hero point --------------------------- [3/6/2026, 7:40:01 PM] Nicolae americans can read analogue clocks but only if they were old enough to remember 9/11 --------------------------- [3/6/2026, 7:40:01 PM] Imran Traveler 1d20 + 17 1d20 2 2 19 1d20 + 17 1d20 16 16 33 Damage Critical 1d20 + 17 = 16 + 17 = 33 --------------------------- [3/6/2026, 7:40:10 PM] Nicolae shit YES --------------------------- [3/6/2026, 7:40:19 PM] Prabesh Pranavikram Lindalsivranragdya Good. --------------------------- [3/6/2026, 7:40:38 PM] Imran Traveler 28 2 * (2d8 + 6) slashing = 28 = 28 --------------------------- [3/6/2026, 7:40:43 PM] Horrible Big Thing Horrible Big Thing takes 14 damage. --------------------------- [3/6/2026, 7:40:44 PM] Tak Ironflame @UUID[Actor.YIA4yzimvbNaXwnW.Item.gMijZ97cknRmg24n]{Exploit Opening} --------------------------- [3/6/2026, 7:40:52 PM] Gul Banana was that some kinda preemptive use of a hero point? how does that work? --------------------------- [3/6/2026, 7:40:52 PM] Dammitwho You're bullying my meatballs T__T --------------------------- [3/6/2026, 7:41:05 PM] Crion TAK LET EM KNOW --------------------------- [3/6/2026, 7:41:05 PM] Dammitwho no he rerolled his attack --------------------------- [3/6/2026, 7:41:18 PM] Dammitwho if you right click on a roll you can foundry-automate a hero point reroll --------------------------- [3/6/2026, 7:41:35 PM] Gul Banana oic, i only saw it post-re --------------------------- [3/6/2026, 7:41:44 PM] Crion tak takes his attack before i do my next one i think --------------------------- [3/6/2026, 7:41:53 PM] Dammitwho That's correct --------------------------- [3/6/2026, 7:41:54 PM] Prabesh Pranavikram Lindalsivranragdya speaking of conditions due to criticals, please note that the big guy is @UUID[Compendium.pf2e.conditionitems.Item.9PR9y0bi4JPKnHPR]{Deafened}, about which he might not care at all --------------------------- [3/6/2026, 7:42:34 PM] Tak Ironflame 26 1d20 + 17 = 9 + 17 = 26 --------------------------- [3/6/2026, 7:43:34 PM] Nicolae q: before i roll damage, how many weapon damage dice will i have if i crit. i.e. does Sniping Duo add 1 or 2 --------------------------- [3/6/2026, 7:43:48 PM] Tak Ironflame @UUID[Actor.YIA4yzimvbNaXwnW.Item.jmnroFZzES3o3tHV]{Sniping Duo Dedication} --------------------------- [3/6/2026, 7:43:50 PM] Zarick it doesn't add dice, just a flat bonus --------------------------- [3/6/2026, 7:44:01 PM] Zarick it's 2 --------------------------- [3/6/2026, 7:44:04 PM] Nicolae yeah but it specifically says +1 for each weapon da-- ah, sehr nett --------------------------- [3/6/2026, 7:44:32 PM] Tak Ironflame 49 2 * (2d12 + 1d4) + 1d12 piercing = 49 = 49 --------------------------- [3/6/2026, 7:45:05 PM] Tak Ironflame Imran sets 'em up and Tak knocks 'em down. --------------------------- [3/6/2026, 7:45:44 PM] Horrible Big Thing Horrible Big Thing takes 30 damage. --------------------------- [3/6/2026, 7:46:28 PM] Imran Traveler Imran raises his sword and strikes hard, fast, and true. He hears Tak fire and sees the ruin of his strike. He raises his sword again, and-- --------------------------- [3/6/2026, 7:47:02 PM] Imran Traveler And he is a holy man. "If you still be men, I am compelled by my goddess to offer you redemption. And through her sign and sigil, you may have it." --------------------------- [3/6/2026, 7:47:16 PM] Crion turn --------------------------- [3/6/2026, 7:47:37 PM] Faceless Stalker "Go quietly, I don't think we're alone here..." --------------------------- [3/6/2026, 7:47:45 PM] Faceless Stalker "Alone here..." --------------------------- [3/6/2026, 7:47:50 PM] Horrible Big Thing "Alone..." --------------------------- [3/6/2026, 7:48:03 PM] Faceless Stalker 32 1d20 + 12 = 20 + 12 = 32 --------------------------- [3/6/2026, 7:48:25 PM] Faceless Stalker 38 2 * (2d6 + 6 + 1d6) slashing = 38 = 38 --------------------------- [3/6/2026, 7:48:31 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya takes 38 damage. --------------------------- [3/6/2026, 7:48:37 PM] Gul Banana oh dear --------------------------- [3/6/2026, 7:48:40 PM] Faceless Stalker Grab 1 Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or RestrainedEffect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn. --------------------------- [3/6/2026, 7:48:47 PM] Nicolae oh. oh little buddy. you gotta get the fuck outta dodge --------------------------- [3/6/2026, 7:48:49 PM] Faceless Stalker 14 1d20 + 12 = 2 + 12 = 14 --------------------------- [3/6/2026, 7:49:26 PM] Faceless Stalker 8 1d20 + 4 = 4 + 4 = 8 --------------------------- [3/6/2026, 7:49:39 PM] Horrible Big Thing Current Conditions Deafened --------------------------- [3/6/2026, 7:49:48 PM] Prabesh Pranavikram Lindalsivranragdya Lindal bats a claw aside, jumps another - and screeches as one blow lands, tearing open his flank! --------------------------- [3/6/2026, 7:49:59 PM] Nicolae hey now, HBT didn't roll for frightened or stunned --------------------------- [3/6/2026, 7:50:19 PM] Zarick frightened is automatic, stunned has a roll --------------------------- [3/6/2026, 7:50:43 PM] Nicolae right, yes. either way, HBT is unfrightened. unfraughtened. --------------------------- [3/6/2026, 7:50:44 PM] Horrible Big Thing 18 1d20 + 15 = 3 + 15 = 18 --------------------------- [3/6/2026, 7:50:50 PM] Crion HBT is also off guard due to my crit --------------------------- [3/6/2026, 7:51:02 PM] Nicolae lol bad day to be a HBT --------------------------- [3/6/2026, 7:51:16 PM] Crion he's got a great VA --------------------------- [3/6/2026, 7:51:21 PM] Horrible Big Thing 16 1d20 + 14 = 2 + 14 = 16 --------------------------- [3/6/2026, 7:51:25 PM] Nicolae meanwhile poor dwho over there just adding more status effects --------------------------- [3/6/2026, 7:51:31 PM] Dammitwho Wow. Wow. Fucking wow. --------------------------- [3/6/2026, 7:51:37 PM] Dammitwho Two Bad. --------------------------- [3/6/2026, 7:51:45 PM] Horrible Big Thing 20 1d20 + 9 = 11 + 9 = 20 --------------------------- [3/6/2026, 7:51:54 PM] Horrible Big Thing 10 1d20 + 4 = 6 + 4 = 10 --------------------------- [3/6/2026, 7:52:03 PM] Gul Banana three bad, four bad --------------------------- [3/6/2026, 7:52:04 PM] Zarick he lost that last one, not that it mattered --------------------------- [3/6/2026, 7:52:13 PM] Zarick (due to stunned 1) --------------------------- [3/6/2026, 7:52:16 PM] Horrible Big Thing Oh right --------------------------- [3/6/2026, 7:52:17 PM] Imran Traveler "I will take that as your answer." --------------------------- [3/6/2026, 7:52:19 PM] CBN i mean look on the bright side, this is a consequence of Insanely Bad Rolls and NOT a side effect of any hero point houseruling in the other direction, --------------------------- [3/6/2026, 7:52:30 PM] Dammitwho --------------------------- [3/6/2026, 7:52:38 PM] Crion also like we get to do things now instead of Basic Attack --------------------------- [3/6/2026, 7:52:59 PM] Crion lindal still got Crunched --------------------------- [3/6/2026, 7:53:06 PM] CBN he's still good, he's still good. --------------------------- [3/6/2026, 7:53:08 PM] Horrible Big Thing One big advantage you have in this fight is that HBT has absolutely trash AC. like Tak is getting his crits straight from the "beats by 10" bucket --------------------------- [3/6/2026, 7:53:14 PM] Crion homer voice --------------------------- [3/6/2026, 7:53:21 PM] Zarick kill this wounded stalker i guess --------------------------- [3/6/2026, 7:53:36 PM] Gul Banana yeah i'm actually not sure the house rules have technically been relevant yet, the greater pc capabilities of l6 seem to be the huge thing --------------------------- [3/6/2026, 7:53:43 PM] Nicolae any druthers on who gets plugged? one vote for near death stalker --------------------------- [3/6/2026, 7:53:46 PM] Dammitwho Also I just now realized he has a Stink Aura that I should have been applying on you. fuckl --------------------------- [3/6/2026, 7:53:53 PM] Crion yeah tak blow away the guy at my 7 --------------------------- [3/6/2026, 7:53:55 PM] Prabesh Pranavikram Lindalsivranragdya we really should have finished off that stalker long ago. let's make sure to do it now --------------------------- [3/6/2026, 7:53:58 PM] Crion he moves first --------------------------- [3/6/2026, 7:54:05 PM] Tak Ironflame Running Reload 1 Gunslinger You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload. Feat 4 --------------------------- [3/6/2026, 7:54:12 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [3/6/2026, 7:54:40 PM] Tak Ironflame 1d20 + 17 1d20 3 3 20 1d20 + 17 1d20 6 6 33 Damage Critical 1d20 + 17 + 10 = 6 + 17 + 10 = 33 --------------------------- [3/6/2026, 7:54:46 PM] Nicolae rerolling herowise --------------------------- [3/6/2026, 7:54:56 PM] Tak Ironflame 19 2 * (2d12 + 1d4) + 1d12 piercing = 19 = 19 --------------------------- [3/6/2026, 7:54:58 PM] Crion lol well now the houserule has helped. --------------------------- [3/6/2026, 7:55:08 PM] Dammitwho God I love that 3d dice module --------------------------- [3/6/2026, 7:55:13 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [3/6/2026, 7:55:14 PM] Crion it rules --------------------------- [3/6/2026, 7:55:18 PM] Dammitwho You really need the feel of rolling a handful of damage dice --------------------------- [3/6/2026, 7:55:21 PM] Faceless Stalker Faceless Stalker takes 19 damage. --------------------------- [3/6/2026, 7:55:24 PM] Crion yes --------------------------- [3/6/2026, 7:55:27 PM] Prabesh Pranavikram Lindalsivranragdya okay, let's deal with this flanked thing- oh --------------------------- [3/6/2026, 7:55:31 PM] Prabesh Pranavikram Lindalsivranragdya well, let's still get away --------------------------- [3/6/2026, 7:55:37 PM] CBN bleeheehee ok so, good thing they don't have reactions bc, stride --------------------------- [3/6/2026, 7:55:41 PM] Prabesh Pranavikram Lindalsivranragdya these guys haven't shown any sign of Reactiving to spells cast next to them, right --------------------------- [3/6/2026, 7:55:47 PM] Dammitwho Correct --------------------------- [3/6/2026, 7:55:56 PM] Crion they call him "the walking man" --------------------------- [3/6/2026, 7:55:57 PM] Prabesh Pranavikram Lindalsivranragdya oh, it's dubnoom's turn... why did a message flash up claiming it was mine --------------------------- [3/6/2026, 7:56:02 PM] Prabesh Pranavikram Lindalsivranragdya nm! please gob --------------------------- [3/6/2026, 7:56:03 PM] Tak Ironflame Tak takes a step closer to the edge of the passageway. He raises his rifle, and one of the stalkers goes from faceless to headless. --------------------------- [3/6/2026, 7:56:10 PM] Crion probably it told you that you were up next --------------------------- [3/6/2026, 7:56:23 PM] Prabesh Pranavikram Lindalsivranragdya ah!! i think i misinterpreted that last round too. apology @ cbn --------------------------- [3/6/2026, 7:56:28 PM] Dubnoom "The Wise" 32 1d20 + 15 = 17 + 15 = 32 --------------------------- [3/6/2026, 7:57:31 PM] Dammitwho Give 'em some pepper --------------------------- [3/6/2026, 7:57:46 PM] Gul Banana i like how your attack itself has the Goblin trait --------------------------- [3/6/2026, 7:57:58 PM] Dubnoom "The Wise" 22 2 * (2d6 + 5 + 1) slashing = 22 = 22 --------------------------- [3/6/2026, 7:58:18 PM] Dubnoom "The Wise" 31 1d20 + 11 = 20 + 11 = 31 --------------------------- [3/6/2026, 7:58:28 PM] Dubnoom "The Wise" 28 2 * (2d6 + 5 + 1) slashing = 28 = 28 --------------------------- [3/6/2026, 7:58:28 PM] Dammitwho hahahaha --------------------------- [3/6/2026, 7:58:29 PM] Crion they call him "mister motherfucker" --------------------------- [3/6/2026, 7:58:34 PM] Faceless Stalker Faceless Stalker takes 28 damage. --------------------------- [3/6/2026, 7:58:36 PM] CBN pepper time --------------------------- [3/6/2026, 7:58:44 PM] Zarick also where's your exploit damage --------------------------- [3/6/2026, 7:58:48 PM] Faceless Stalker Faceless Stalker takes 22 damage. --------------------------- [3/6/2026, 7:59:06 PM] Nicolae that dog has been Sliced --------------------------- [3/6/2026, 7:59:09 PM] Zarick guess it doesn't matter --------------------------- [3/6/2026, 7:59:10 PM] CBN oh that's only if i did personal anti, this was mortal weakness form the other guy --------------------------- [3/6/2026, 7:59:21 PM] CBN so that i'd have the action economy to do stride-hit-hit --------------------------- [3/6/2026, 8:00:01 PM] Dubnoom "The Wise" Dubnoom scampers around the fray --- "Pardon Dubnoom, Lindal friend---" and circles around behind the thing of meat. Meat carves! So does Dubnoom. Snick-snack. --------------------------- [3/6/2026, 8:00:19 PM] Gul Banana well, i had planned to warp step away... but that's when there were three of them --------------------------- [3/6/2026, 8:00:34 PM] Prabesh Pranavikram Lindalsivranragdya lindal will Step behind Imran and phase bolt the big horrible --------------------------- [3/6/2026, 8:00:46 PM] Prabesh Pranavikram Lindalsivranragdya Phase Bolt 2 Cantrip 3 Attack Cantrip Concentrate Manipulate Occult Range 60 feet; Targets 1 creature Defense AC You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target. Make a ranged spell attack roll against your target's AC; if the target has any circumstance bonuses to AC (such as from a shield or cover), reduce that bonus by 2 for this attack. On a success, you deal 3d4 piercing damage.Critical Success The target takes double damage. Success The target takes full damage.Heightened (+1) The bolt's damage increases by 1d4. Attack MAP -5 MAP -10 Roll Damage Base: 1st Heightened: +2 --------------------------- [3/6/2026, 8:00:50 PM] Imran Traveler "Intelligence cuts. Wisdom kills. Big boy, if you have the capacity for redemption, now's the time to speak." --------------------------- [3/6/2026, 8:01:09 PM] Prabesh Pranavikram Lindalsivranragdya heropo --------------------------- [3/6/2026, 8:01:13 PM] Prabesh Pranavikram Lindalsivranragdya 1d20 + 12 1d20 5 5 17 1d20 + 12 1d20 6 6 28 1d20 + 12 + 10 = 6 + 12 + 10 = 28 --------------------------- [3/6/2026, 8:01:33 PM] Imran Traveler As he speaks he moves sideways in the shoulders and the hips. --------------------------- [3/6/2026, 8:01:39 PM] Imran Traveler Magic coming through. --------------------------- [3/6/2026, 8:02:01 PM] Prabesh Pranavikram Lindalsivranragdya i don't know how to make this roll 2x damage... --------------------------- [3/6/2026, 8:02:19 PM] Prabesh Pranavikram Lindalsivranragdya 14 5d4 piercing = 14 = 14 --------------------------- [3/6/2026, 8:02:22 PM] Horrible Big Thing "Specimen number 73, I command you to remain still." --------------------------- [3/6/2026, 8:02:27 PM] Prabesh Pranavikram Lindalsivranragdya well, 2x that. 28 --------------------------- [3/6/2026, 8:02:33 PM] Horrible Big Thing Horrible Big Thing takes 28 damage. --------------------------- [3/6/2026, 8:03:04 PM] Imran Traveler Imran sighs, leaning over. "Not your fault then. My argument is with the old man." --------------------------- [3/6/2026, 8:03:45 PM] Brun Rentclaw 25 1d20 + 13 = 12 + 13 = 25 --------------------------- [3/6/2026, 8:04:02 PM] Zarick oh shit sorry that was meant to be this one --------------------------- [3/6/2026, 8:04:06 PM] Brun Rentclaw Snagging Strike 1 Fighter Requirements You have one hand free, and your target is within reach of that hand. You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is Off-Guard until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first. Feat 1 --------------------------- [3/6/2026, 8:04:15 PM] Gul Banana snagged! --------------------------- [3/6/2026, 8:04:21 PM] Brun Rentclaw 22 2 * (2d6 + 4) bludgeoning = 22 = 22 --------------------------- [3/6/2026, 8:04:37 PM] Brun Rentclaw Combat Grab 1 Fighter Press Requirements You have one hand free, and your target is within reach of that hand. Using your prior attack to shift your opponent's guard, you take another swing and grab them. Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand. The creature remains Grabbed until the end of your next turn or until it Escapes, whichever comes first. Feat 2 --------------------------- [3/6/2026, 8:04:46 PM] Horrible Big Thing Horrible Big Thing takes 44 damage. --------------------------- [3/6/2026, 8:05:04 PM] Crion they call him mr hero point --------------------------- [3/6/2026, 8:05:07 PM] Brun Rentclaw 1d20 + 9 1d20 1 1 10 1d20 + 9 1d20 11 11 20 Damage Critical 1d20 + 9 = 11 + 9 = 20 --------------------------- [3/6/2026, 8:05:29 PM] Zarick is he weak to bludgeoning? he should have only taken 22 from that first one --------------------------- [3/6/2026, 8:05:31 PM] Brun Rentclaw 12 2 * (2d6 + 4) bludgeoning = 12 = 12 --------------------------- [3/6/2026, 8:06:42 PM] Nicolae q: why does imran have a big 15ft circle around him --------------------------- [3/6/2026, 8:06:54 PM] Crion his champion aura --------------------------- [3/6/2026, 8:07:12 PM] Crion so i think 3 of you have hit this guy since his last turn? --------------------------- [3/6/2026, 8:07:15 PM] Horrible Big Thing Horrible Big Thing takes 24 damage. --------------------------- [3/6/2026, 8:07:19 PM] Crion dubnoom the --------------------------- [3/6/2026, 8:07:21 PM] Crion ah --------------------------- [3/6/2026, 8:07:46 PM] Brun Rentclaw Brun rushes forward and hits the huge pile of goop with a trusty one-two combo, the second strike dissipating its form and splattering it across the wall. --------------------------- [3/6/2026, 8:07:48 PM] Horrible Big Thing zarick: you crit --------------------------- [3/6/2026, 8:08:01 PM] Zarick it had already doubled it --------------------------- [3/6/2026, 8:08:13 PM] Zarick my crits just aren't hilariously large like the other two --------------------------- [3/6/2026, 8:08:17 PM] Horrible Big Thing ah! whoops. but it's 8pm so we'll call him dead --------------------------- [3/6/2026, 8:08:26 PM] Crion before we break, let's dote on lindal with medicine rolls --------------------------- [3/6/2026, 8:08:44 PM] Horrible Big Thing since while he does a big chunk of damage if he ever actually hits, he has, literally, 12 AC --------------------------- [3/6/2026, 8:08:49 PM] Horrible Big Thing i wonder if that's a misprint --------------------------- [3/6/2026, 8:08:56 PM] Horrible Big Thing in the monster i adapted him from --------------------------- [3/6/2026, 8:09:06 PM] Prabesh Pranavikram Lindalsivranragdya Lindal is pulling some bandages out of his pouch with gritted teeth! That mostly went well! --------------------------- [3/6/2026, 8:09:08 PM] Dammitwho --------------------------- [3/6/2026, 8:09:30 PM] Dubnoom "The Wise" Dubnoom, regarding how gross his dogslicer looks: "Maybe, we let friend Lindal sit a spell, on or near one of these convenient horizontal surfaces?" --------------------------- [3/6/2026, 8:09:36 PM] Dubnoom "The Wise" Prestidigitation 2 Cantrip 3 Arcane Cantrip Concentrate Manipulate Range 10 feet; Targets 1 object (cook, lift, or tidy only) Duration sustained The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the spell. Each time you Sustain the spell, you can choose one of four options.Cook Cool, warm, or flavor 1 pound of nonliving material.Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground.Make Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or locus or cost for a spell.Tidy Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object at 1 minute per Bulk.Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the spell. Base: 1st Heightened: +2 --------------------------- [3/6/2026, 8:09:39 PM] Zarick if he's an ooze probably not --------------------------- [3/6/2026, 8:09:42 PM] Dubnoom "The Wise" Dogslicer clean. --------------------------- [3/6/2026, 8:09:52 PM] Zarick they usually have big hp, terrible ac, and resistances? --------------------------- [3/6/2026, 8:09:53 PM] Prabesh Pranavikram Lindalsivranragdya "I intend to climb into yonder pit and look for ooze tracks... but after sitting, yes." --------------------------- [3/6/2026, 8:09:55 PM] Nicolae you can't double up on Treat Wounds, right? like i can't help out if brun already does it to lindal --------------------------- [3/6/2026, 8:09:58 PM] Imran Traveler "Lindal, sit down. Let's take care of this quickly." --------------------------- [3/6/2026, 8:10:00 PM] Dammitwho The faceless stalkers collapse into mush. The Horrible Big Thing deflates like a souffle and slorps into the hole that it slimed out of. --------------------------- [3/6/2026, 8:10:03 PM] Nicolae anybody else get dinged? --------------------------- [3/6/2026, 8:10:08 PM] Imran Traveler Battle Medicine 1 General Healing Manipulate Skill Requirements You're holding or wearing a healer's toolkit. You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds. Feat 1 --------------------------- [3/6/2026, 8:10:10 PM] Prabesh Pranavikram Lindalsivranragdya "Sitting and examining this unusual belt." --------------------------- [3/6/2026, 8:10:20 PM] Dammitwho Unusual Belt Lifting Belt Identify item: Skill checks [[/act identify-magic dc=19 stat=arcana show-dc=gm item=Actor.w4BO7UA9Xp6HI6wY.Item.7es7hyljkzDZkulU]] [[/act identify-magic dc=19 stat=nature show-dc=gm item=Actor.w4BO7UA9Xp6HI6wY.Item.7es7hyljkzDZkulU]] [[/act identify-magic dc=19 stat=religion show-dc=gm item=Actor.w4BO7UA9Xp6HI6wY.Item.7es7hyljkzDZkulU]] [[/act identify-magic dc=19 stat=occultism show-dc=gm item=Actor.w4BO7UA9Xp6HI6wY.Item.7es7hyljkzDZkulU]] --------------------------- [3/6/2026, 8:10:25 PM] Prabesh Pranavikram Lindalsivranragdya 28 1d20 + 12 = 16 + 12 = 28 --------------------------- [3/6/2026, 8:10:34 PM] Brun Rentclaw 27 1d20 + 14 = 13 + 14 = 27 --------------------------- [3/6/2026, 8:10:34 PM] Dubnoom "The Wise" Dubnoom looks over the precipice into the hole. "Hoping it will not reinflate." --------------------------- [3/6/2026, 8:10:34 PM] Nicolae but if we CAN double up on battle medicine, why, i could give that a shot too --------------------------- [3/6/2026, 8:10:46 PM] Tak Ironflame 14 1d20 + 12 = 2 + 12 = 14 --------------------------- [3/6/2026, 8:10:53 PM] Imran Traveler 22 1d20 + 8 = 14 + 8 = 22 --------------------------- [3/6/2026, 8:11:02 PM] Dubnoom "The Wise" 15 1d20 + 9 = 6 + 9 = 15 --------------------------- [3/6/2026, 8:11:08 PM] Prabesh Pranavikram Lindalsivranragdya now, here's the question... can we use a hero point on a Private Reroll --------------------------- [3/6/2026, 8:11:20 PM] Prabesh Pranavikram Lindalsivranragdya to identify --------------------------- [3/6/2026, 8:11:20 PM] Dammitwho no need, two of you already succeeded --------------------------- [3/6/2026, 8:11:26 PM] Imran Traveler 4 2d8 = 4 = 4 --------------------------- [3/6/2026, 8:11:41 PM] Nicolae it lets you right click and use one, though i figure it's probably not a great move if you don't know what you got --------------------------- [3/6/2026, 8:11:41 PM] Imran Traveler Imran Traveler is healed for 4 damage. --------------------------- [3/6/2026, 8:11:52 PM] Crion gdi --------------------------- [3/6/2026, 8:11:57 PM] Prabesh Pranavikram Lindalsivranragdya "Thanks, Imran. Those things were kind of.. clean, in a way? No infectious filth. Just gorp. --------------------------- [3/6/2026, 8:12:03 PM] Party Loot and yes, you *can* hero point reroll, but i'm not going to tell you whether you should --------------------------- [3/6/2026, 8:12:10 PM] Prabesh Pranavikram Lindalsivranragdya lol --------------------------- [3/6/2026, 8:12:16 PM] Imran Traveler Imran does as best he can with the healing kit he has. --------------------------- [3/6/2026, 8:12:20 PM] Crion heal 4 --------------------------- [3/6/2026, 8:12:35 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya is healed for 4 damage. --------------------------- [3/6/2026, 8:13:03 PM] Crion dammitwho whenever you talk while inhabiting the party loot i imagine the banjo kazooie chest talking --------------------------- [3/6/2026, 8:13:23 PM] Tak Ironflame Battle Medicine 1 General Healing Manipulate Skill Requirements You're holding or wearing a healer's toolkit. You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds. Feat 1 --------------------------- [3/6/2026, 8:13:25 PM] Crion pretty sure that's the game --------------------------- [3/6/2026, 8:13:25 PM] Party Loot Eekum-bokum --------------------------- [3/6/2026, 8:13:27 PM] Zarick uh only one of us can treat wounds --------------------------- [3/6/2026, 8:13:41 PM] Zarick oh you're using up your battle medicine uses --------------------------- [3/6/2026, 8:13:49 PM] Crion yeah one of us can then treat wounds --------------------------- [3/6/2026, 8:14:08 PM] Brun Rentclaw 28 1d20 + 15 = 13 + 15 = 28 --------------------------- [3/6/2026, 8:14:08 PM] Brun Rentclaw 2d8 + 10 = 19 = 19 --------------------------- [3/6/2026, 8:14:12 PM] Crion i think this is a correct use --------------------------- [3/6/2026, 8:14:35 PM] Zarick imran you can also receive that healing --------------------------- [3/6/2026, 8:14:48 PM] Crion don't mind if i do. --------------------------- [3/6/2026, 8:14:50 PM] Zarick because of ward medic --------------------------- [3/6/2026, 8:14:58 PM] Imran Traveler Imran Traveler is healed for 19 damage. --------------------------- [3/6/2026, 8:15:02 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya is healed for 19 damage. --------------------------- [3/6/2026, 8:15:10 PM] Nicolae ugh, i don't know how to make it do battle medicine automagically, so i'll do it manually --------------------------- [3/6/2026, 8:15:11 PM] Prabesh Pranavikram Lindalsivranragdya 36/48, not bad! --------------------------- [3/6/2026, 8:15:23 PM] Tak Ironflame 15 1d20 + 13 = 2 + 13 = 15 --------------------------- [3/6/2026, 8:15:39 PM] Tak Ironflame 11 2d8 = 11 = 11 --------------------------- [3/6/2026, 8:15:42 PM] Prabesh Pranavikram Lindalsivranragdya Lindal is embarassed by all the attention. "I'm fine, really, not in the actual medical sense, but I'm, you know, socially fine." --------------------------- [3/6/2026, 8:15:47 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya is healed for 11 damage. --------------------------- [3/6/2026, 8:15:57 PM] Imran Traveler "You're fine now." --------------------------- [3/6/2026, 8:16:09 PM] Prabesh Pranavikram Lindalsivranragdya actually, does that last one from tak stack with brun's? --------------------------- [3/6/2026, 8:16:14 PM] Imran Traveler Imran looks over the gooey break. --------------------------- [3/6/2026, 8:16:18 PM] Nicolae they're two different sources technically --------------------------- [3/6/2026, 8:16:21 PM] Crion yes i think so --------------------------- [3/6/2026, 8:16:35 PM] Zarick you can only receive treat wounds from one source till the immunity wears off --------------------------- [3/6/2026, 8:16:41 PM] Zarick so you'd have to wait 10min --------------------------- [3/6/2026, 8:16:51 PM] Crion text of battle medicine says it's separate from treat wounds and siloed by practicioner --------------------------- [3/6/2026, 8:16:51 PM] Nicolae brun's is treat wounds, tak's is battle medicine, which only prevents my future uses of battle medicine (for 1 day) --------------------------- [3/6/2026, 8:16:58 PM] Zarick oh sorry then yes --------------------------- [3/6/2026, 8:17:19 PM] Nicolae yeah. lindal, try not to get fucked up too bad within the next 24 hours, --------------------------- [3/6/2026, 8:17:37 PM] Prabesh Pranavikram Lindalsivranragdya "Okay, well... let's see if there are any others. Or *clues*." Up to ten minutes later, Lindal's going to scramble over the edge of the pit. --------------------------- [3/6/2026, 8:17:40 PM] Prabesh Pranavikram Lindalsivranragdya at least hopefully --------------------------- [3/6/2026, 8:17:45 PM] Prabesh Pranavikram Lindalsivranragdya here's my pitch: he has a climb speed --------------------------- [3/6/2026, 8:17:57 PM] Prabesh Pranavikram Lindalsivranragdya this means that any "routine" climbing is free, and challenging stuff is possible with a roll --------------------------- [3/6/2026, 8:18:06 PM] Prabesh Pranavikram Lindalsivranragdya so i'm hoping he can just Go Down There and look at things, reporting back --------------------------- [3/6/2026, 8:18:09 PM] Nicolae you're also the only one here without darkvision, so --------------------------- [3/6/2026, 8:18:10 PM] CBN monkey power... --------------------------- [3/6/2026, 8:18:24 PM] Prabesh Pranavikram Lindalsivranragdya yes, but we've given up on not making light! --------------------------- [3/6/2026, 8:18:27 PM] Crion just take light down there --------------------------- [3/6/2026, 8:18:30 PM] Crion yes --------------------------- [3/6/2026, 8:18:52 PM] Zarick especially because our darkvision goggles are probably running low --------------------------- [3/6/2026, 8:18:54 PM] Imran Traveler Imran is worried. "Do we at least have a rope to pull you back?" --------------------------- [3/6/2026, 8:19:03 PM] Prabesh Pranavikram Lindalsivranragdya "Why would I need a rope?" --------------------------- [3/6/2026, 8:19:18 PM] Imran Traveler "You wouldn't. But you might." --------------------------- [3/6/2026, 8:19:18 PM] Prabesh Pranavikram Lindalsivranragdya "I do *have* a rope. But that's for people without tails." --------------------------- [3/6/2026, 8:19:48 PM] Prabesh Pranavikram Lindalsivranragdya Skillful Climber Vanara You can scamper up or down surfaces as nimbly as a monkey. You gain a climb Speed of 10 feet. If you have the Climber's Tail ancestry feat, your total climb Speed increases to your land Speed when climbing trees. Feat 5 --------------------------- [3/6/2026, 8:20:12 PM] Imran Traveler "I cannot countenance not having a chance to help you. So if you won't wear a rope, don't fuck up." --------------------------- [3/6/2026, 8:20:52 PM] Tak Ironflame While Lindal is checking out the pit, Tak will head back to the room with the mine cart. --------------------------- [3/6/2026, 8:21:15 PM] Imran Traveler "Give me the rope just to be safe." --------------------------- [3/6/2026, 8:21:41 PM] Prabesh Pranavikram Lindalsivranragdya Lindal will give Imran the rope... if this is a check-required movement, otherwise he's just going to thank the champion for his concern and scamper down there. --------------------------- [3/6/2026, 8:21:51 PM] Dubnoom "The Wise" Dubnoom will case this room out a bit more, giving the northern end a closer look now that we don't have fleshgooblins around. --------------------------- [3/6/2026, 8:21:57 PM] Dammitwho The rocks are cold and slippery, but Lindal could climb before he could walk. I don't know if he *did* climb before he could walk, but he could. The hole narrows, becomes more difficult to climb down... eventually, not even Lindal can get down any further, with the rushing water and the stone making the gap too small for anything human-sized to fit. --------------------------- [3/6/2026, 8:22:01 PM] Imran Traveler No, he's going to give him the rope. --------------------------- [3/6/2026, 8:22:19 PM] Dammitwho So how did the ooze monsters and meatmen come up? Can they squeeze into the tiniest gaps like octopi? --------------------------- [3/6/2026, 8:22:22 PM] Imran Traveler And as soon as Lindal disappears down there, Imran ties the rope around his waist and hands the slack to Brun. --------------------------- [3/6/2026, 8:22:32 PM] Dammitwho These and many more questions will be asked and possibly answered... NEXT WEEK! --------------------------- [3/6/2026, 8:22:45 PM] Imran Traveler "I'm going down if he starts yelling." --------------------------- [3/6/2026, 8:22:55 PM] Brun Rentclaw "You have to trust him." --------------------------- [3/6/2026, 8:23:02 PM] Brun Rentclaw Brun takes the rope regardless. --------------------------- [3/6/2026, 8:23:10 PM] Prabesh Pranavikram Lindalsivranragdya For the ooze it makes sense... but the others? Odd. Lindal can squeeze into very tight spaces, but this is smaller than one of his legs! --------------------------- [3/6/2026, 8:23:14 PM] Imran Traveler "I do trust him. There's a saying in my people, Brun." --------------------------- [3/6/2026, 8:23:27 PM] Gul Banana er, IS it that small? i'm assuming it's unSqueezeable --------------------------- [3/6/2026, 8:24:11 PM] Imran Traveler "'Trust but verify.'" --------------------------- [3/6/2026, 8:24:14 PM] Gul Banana but i'll assume that... next week --------------------------- [3/6/2026, 8:24:34 PM] Nicolae i assume this is dwho's way of gently guiding you back to the dungeon crawl as planned --------------------------- [3/6/2026, 8:25:20 PM] Dammitwho it's a legitimate extrapolation of abilities these things already possess!