[10/2/2026, 6:59:15 PM] Gul Banana icecorpse --------------------------- [10/2/2026, 6:59:24 PM] Dammitwho Greetings, "heroes". I don't remember what the center purple template is, I think one of you made it --------------------------- [10/2/2026, 6:59:51 PM] Crion it would appear to be lindal's, using context clues --------------------------- [10/2/2026, 7:00:56 PM] CBN yeah iirc that was a cast of heal or somesuch? or a lindal aoe buff? --------------------------- [10/2/2026, 7:01:16 PM] CBN i know there was, or should be, a smaller circle for dubnoom's earth bile in there --------------------------- [10/2/2026, 7:01:16 PM] Nicolae i think that was his combo Heal + Damage Undead aura --------------------------- [10/2/2026, 7:04:10 PM] Dammitwho Regardless! The last of the disturbingly warped frozen corpses collapses to the seamless-stone floor, returned to inanimacy by your swords and spells and also gun. The sound of the distant ominous bell rumbled through your bodies like a wave under the sea... Lindal can sense a pulse of the necromantic/conjuration magic enveloping everything in this warehouse, radiating from somewhere to your north. --------------------------- [10/2/2026, 7:04:54 PM] Imran Traveler Imran rolls his sword shoulder. "Alright. Which way? Left or right? We go together." --------------------------- [10/2/2026, 7:05:13 PM] Crion left has the meat box. --------------------------- [10/2/2026, 7:06:48 PM] Dammitwho Those of you with magic powers, roll the skill appropriate to your tradition, DC 23. --------------------------- [10/2/2026, 7:06:55 PM] Dubnoom "The Wise" 34 1d20 + 17 = 17 + 17 = 34 --------------------------- [10/2/2026, 7:07:12 PM] CBN right has the uhh. cthuloid squid box. --------------------------- [10/2/2026, 7:07:35 PM] Tak Ironflame Tak holsters his pistol, and unslings his jezail from his back. "I pick left." --------------------------- [10/2/2026, 7:07:38 PM] Dammitwho There's a lot of crates here. It's like a video game in the early 2000s! Folks, --------------------------- [10/2/2026, 7:09:20 PM] Dubnoom "The Wise" Dubnoom, bleeding and freezerburnt: "Anywhere you don't know is a maze. In all mazes, go left until one runs out of lefts." Wisdom. --------------------------- [10/2/2026, 7:09:30 PM] Dammitwho Dubnoom, with his keen eye for spiritual goings-on, notices something very interesting! The pulse of necromantic and conjuration magic that disturbed the ambient field just now condensed over the dissipating animating energies of one of the hoarfrost corpses! --------------------------- [10/2/2026, 7:09:53 PM] Prabesh Pranavikram Lindalsivranragdya 25 1d20 + 9 = 16 + 9 = 25 --------------------------- [10/2/2026, 7:10:08 PM] Dammitwho Lindal also notices it. --------------------------- [10/2/2026, 7:10:17 PM] Gul Banana only due to rolling 16. lindal just doesn't know much about his magic intellectually --------------------------- [10/2/2026, 7:10:26 PM] Crion difference between a 34 and a 25. there's levels to this shit --------------------------- [10/2/2026, 7:10:52 PM] Dubnoom "The Wise" Dubnoom points at the field condensing over one of the corpses. "Friend Imran, please prepare to re-extremely-kill that one." --------------------------- [10/2/2026, 7:11:09 PM] Dammitwho A single rune, like a standing wave, visible to those who are sufficiently wise - unusual, and potentially valuable to adventurers such as yourself. --------------------------- [10/2/2026, 7:11:21 PM] Imran Traveler It's on the ground, which means leverage. Imran prepares to just hack this corpse apart. --------------------------- [10/2/2026, 7:11:38 PM] Imran Traveler Is that the consensus? --------------------------- [10/2/2026, 7:11:42 PM] Dammitwho Normally, such runes must be grounded and preserved on a physical object - indeed, disturbing this rune will cause it to earth itself! --------------------------- [10/2/2026, 7:12:28 PM] Imran Traveler Rip and tear, then. --------------------------- [10/2/2026, 7:12:31 PM] Dammitwho You may apply the ghost touch rune directly to an item without the normal crafting process, but only one time: after that it acts as a normal rune. --------------------------- [10/2/2026, 7:12:50 PM] Crion oh imran probably wants this. --------------------------- [10/2/2026, 7:12:54 PM] Nicolae who's got a weapon that's un-rune-ed? --------------------------- [10/2/2026, 7:13:02 PM] CBN ooo...well two of us need to hit stuff to hurt stuff. yeah either imran or tak --------------------------- [10/2/2026, 7:13:30 PM] Nicolae my jezail already has a rune and i don't think i can take a second until we get more potency runes, so, imran's it is --------------------------- [10/2/2026, 7:14:01 PM] Crion imran's longsword has the free potency and striking runes, i don't think that fills the intentional rune slot? --------------------------- [10/2/2026, 7:14:04 PM] Gul Banana lindal rarely hits things with his staff of justice. no need to enghost --------------------------- [10/2/2026, 7:14:30 PM] Dammitwho Yeah Imran should have room. Rune room --------------------------- [10/2/2026, 7:14:31 PM] Nicolae yeah my jezail has a Fearsome rune --------------------------- [10/2/2026, 7:14:38 PM] CBN yeah, imran it up then --------------------------- [10/2/2026, 7:14:47 PM] CBN dubnoom's action economy is Ensorcelled --------------------------- [10/2/2026, 7:14:58 PM] Imran Traveler Imran Traveler takes Ghost Touch from Residual Rune. --------------------------- [10/2/2026, 7:16:33 PM] Gul Banana now, here's the crucial question: do we have ten notional minutes before anything violent happens --------------------------- [10/2/2026, 7:16:36 PM] Crion applied, ready to roll --------------------------- [10/2/2026, 7:18:23 PM] Dammitwho Good question, banana --------------------------- [10/2/2026, 7:20:20 PM] Dammitwho What do you plan to do, if you have ten notional minutes? --------------------------- [10/2/2026, 7:20:49 PM] Ram Banaram Lindal idly crushes some ice beneath his feet. "Shall we see if there's more to salvage? Does anyone need a moment to breathe unfrozen air?" --------------------------- [10/2/2026, 7:21:05 PM] Gul Banana play with a frog for a few minutes, thus Refocusing --------------------------- [10/2/2026, 7:22:23 PM] CBN dubnoom would take a Refocus if it's on the table as well --------------------------- [10/2/2026, 7:23:11 PM] Dammitwho It might be on the table! You might be attacked by creatures, you might not. Pays your ticket and takes your chances --------------------------- [10/2/2026, 7:24:03 PM] Prabesh Pranavikram Lindalsivranragdya Well, let's sit on the crates for a spell and see what transpires. --------------------------- [10/2/2026, 7:24:29 PM] Prabesh Pranavikram Lindalsivranragdya "Which ghosts do you plan to destroy, Imran?" --------------------------- [10/2/2026, 7:24:55 PM] Imran Traveler "Those which fight me. Those which harm others. Those which just piss me off." --------------------------- [10/2/2026, 7:25:11 PM] Imran Traveler "Ghosts have a low threshold to clear before it's time for them to get it." --------------------------- [10/2/2026, 7:25:19 PM] Imran Traveler "They shouldn't be here in the first place." --------------------------- [10/2/2026, 7:25:32 PM] Prabesh Pranavikram Lindalsivranragdya "I believe many of them would agree!" --------------------------- [10/2/2026, 7:25:42 PM] Dubnoom "The Wise" "If ghosts were meant to be here they would still be alive." --------------------------- [10/2/2026, 7:26:19 PM] Dubnoom "The Wise" "'Dying is unfair, Dubnoom, what if they have unfinished business?' Everyone has unfinished business unless every moment is spent unburdened and free. Is anyone else hungry?" --------------------------- [10/2/2026, 7:26:38 PM] Prabesh Pranavikram Lindalsivranragdya We just ate! --------------------------- [10/2/2026, 7:28:16 PM] Dammitwho Goblins know: eat when you can, what or who you can --------------------------- [10/2/2026, 7:28:56 PM] Crion eat when you can, shit what you must --------------------------- [10/2/2026, 7:29:13 PM] CBN it's all true. --------------------------- [10/2/2026, 7:29:35 PM] Tak Ironflame If Dubnoom and Lindal need to refocus, then Imran and Tak can stand guard in case anybody tries any unfinished funny business. --------------------------- [10/2/2026, 7:29:43 PM] Dammitwho There's a groaning sound of wood some distance to your north, as of something heavy being moved. You wouldn't hear it at all, except for how eerily quiet the warehouse is. --------------------------- [10/2/2026, 7:30:02 PM] Imran Traveler Imran sighs. "They're getting ready for us." --------------------------- [10/2/2026, 7:30:45 PM] Dubnoom "The Wise" "Can we, also, get ready for them? Strategy. Tactics. Planning. Imran things." Imran things. --------------------------- [10/2/2026, 7:30:54 PM] Prabesh Pranavikram Lindalsivranragdya "Then it's good we're ready... for anything!" --------------------------- [10/2/2026, 7:31:53 PM] Imran Traveler "Well, my strategy is we go left, and then when we see them, we deploy along our usual lines. One of our enemies might be wielding a giant bell." --------------------------- [10/2/2026, 7:32:06 PM] Crion can imran in fact roll to ruminate strategy wise on all this --------------------------- [10/2/2026, 7:33:08 PM] Nicolae okay, wasd move your token around instead of panning the map around. good to know --------------------------- [10/2/2026, 7:33:32 PM] Prabesh Pranavikram Lindalsivranragdya Lindal looks around at the rough circle we've formed. "Your left, I presume? Sounds fine. I'll try not to get in as close this time." --------------------------- [10/2/2026, 7:34:20 PM] Dammitwho Crion: Sure --------------------------- [10/2/2026, 7:34:45 PM] Prabesh Pranavikram Lindalsivranragdya The vanara was used to dodging monsters' blows and striking back, when he did this sort of thing all on his own... but the monsters were smaller back then. A single iceghoulclawstrike almost did him in earlier. Might be worth learning something for once. Probably not though. --------------------------- [10/2/2026, 7:35:30 PM] Crion hmm. what the fuck is a strategy roll in this system --------------------------- [10/2/2026, 7:36:16 PM] Gul Banana nicolae, try moving your gauntlet cursor to the edges of the map --------------------------- [10/2/2026, 7:36:16 PM] Crion since it's undead, occultism? --------------------------- [10/2/2026, 7:36:34 PM] Crion religion secondary --------------------------- [10/2/2026, 7:36:47 PM] CBN sometimes there's a lore (warfare) or the like --------------------------- [10/2/2026, 7:37:05 PM] Crion yeah perhaps i should train that --------------------------- [10/2/2026, 7:37:19 PM] Dammitwho There's not really a general role that applies to adventure strategy, so you'll have to kind of be more specific. All magical traditions approach undead in one way or another so I'll let you roll occultism if you wish. Or arcana, I think you hav a higher score in that? --------------------------- [10/2/2026, 7:37:23 PM] Dammitwho *general roll --------------------------- [10/2/2026, 7:37:46 PM] Imran Traveler 25 1d20 + 13 = 12 + 13 = 25 --------------------------- [10/2/2026, 7:37:54 PM] Crion both are the same mod --------------------------- [10/2/2026, 7:37:58 PM] Crion man of the world imran --------------------------- [10/2/2026, 7:39:24 PM] Gul Banana he's acquainted with Noises from Near --------------------------- [10/2/2026, 7:43:05 PM] Dammitwho The hoarfrost corpses you fought weren't intelligent, and they appear to have been stuffed in the boxes around the entrance waiting for someone to come in. That combined with the fact that the crates and other materials were hastily moved to form a barricade (you noticed this when entering)... well, why do people barricade themselves in somewhere? Either they have something they need to do here, or they're waiting for reinforcements, or they have no other choice. --------------------------- [10/2/2026, 7:47:01 PM] CBN time to make them regret some words and/or deeds, --------------------------- [10/2/2026, 7:47:03 PM] Imran Traveler "Well. They've created a defensive position here, leading us further back. Look out for more corpses popping up." --------------------------- [10/2/2026, 7:47:08 PM] Imran Traveler "Are we ready to move?" --------------------------- [10/2/2026, 7:47:44 PM] Imran Traveler "There is some intelligence here. I'm not sure it's able to command the zombies directly. We'll find out." --------------------------- [10/2/2026, 7:49:05 PM] Tak Ironflame Tak is ready to move, and assuming the rest of the gang is too, takes the first step around the corner. --------------------------- [10/2/2026, 7:49:14 PM] Dubnoom "The Wise" "Yes." --------------------------- [10/2/2026, 7:50:13 PM] Prabesh Pranavikram Lindalsivranragdya Lindal makes the mystical passes of a man ready to Act. (As long as that man is a witch.) --------------------------- [10/2/2026, 7:51:20 PM] Crion proceeding. --------------------------- [10/2/2026, 7:51:26 PM] Dammitwho Tak approaches the box of meat and, behind it, the pile of corpses splayed higgledy-piggledy atop one another. --------------------------- [10/2/2026, 7:51:38 PM] Crion piggedly-wiggedly --------------------------- [10/2/2026, 7:51:56 PM] Tak Ironflame Is there any indication of how long they've been there? --------------------------- [10/2/2026, 7:51:59 PM] Dammitwho If the warehouse were not freezing cold, the stench would be unbearable. As it stands, roll Perception! --------------------------- [10/2/2026, 7:52:18 PM] Crion everyone else please form up just in case, --------------------------- [10/2/2026, 7:52:24 PM] Imran Traveler 27 1d20 + 13 = 14 + 13 = 27 --------------------------- [10/2/2026, 7:52:33 PM] Tak Ironflame 26 1d20 + 17 = 9 + 17 = 26 --------------------------- [10/2/2026, 7:52:40 PM] Dubnoom "The Wise" 31 1d20 + 13 = 18 + 13 = 31 --------------------------- [10/2/2026, 7:54:48 PM] Prabesh Pranavikram Lindalsivranragdya 20 1d20 + 9 = 11 + 9 = 20 --------------------------- [10/2/2026, 7:55:19 PM] Dammitwho Some of these corpses look relatively normal, for dead people. Others are warped, their bones and flesh strangely melted or pitted. The ice doesn't penetrate and encrust them the way it did the hoarfrost corpses, though. Some limbs are barely attached to their bodies, some skulls have collapsed... it's hard to say how old these corpses are, given the preservative factor of the ice and their strange mutilation, but they're not fresh. More than a week, possibly more than a month. --------------------------- [10/2/2026, 7:55:29 PM] Prabesh Pranavikram Lindalsivranragdya "There's more back here than I thought. Some of it must be valuable..." --------------------------- [10/2/2026, 7:55:36 PM] Dammitwho Lindal, alas, just sees a gross pile of dead people. --------------------------- [10/2/2026, 7:56:07 PM] Prabesh Pranavikram Lindalsivranragdya And the need to stop this cult from making more! --------------------------- [10/2/2026, 7:56:10 PM] Dammitwho They don't *look* like they're about to rise up and try to bite you. --------------------------- [10/2/2026, 7:56:20 PM] Crion alright. well. we gotta hope the GM hasn't seen the resident evil movie since they set up this setpiece. as long as they haven't seen the resident evil movie, we're fine --------------------------- [10/2/2026, 7:56:48 PM] Imran Traveler What's going on with the meat bin? --------------------------- [10/2/2026, 7:57:24 PM] Imran Traveler Pending an interesting answer to that, Imran's ready to move up. --------------------------- [10/2/2026, 7:59:16 PM] Tak Ironflame Tak looks closer at the pile of bodies, and satisfied that they're not about to start some trouble, he walks past, deeper into the warehouse. --------------------------- [10/2/2026, 7:59:18 PM] Dammitwho Looks like regular meat steak? To his north, next to one of the shattered barrels, Imran can see a carry-box full of old cleaning supplies. Apparently they had regular stuff in this warehouse too. Cover, maybe. --------------------------- [10/2/2026, 7:59:48 PM] Dammitwho Imran, roll Perception. --------------------------- [10/2/2026, 8:00:12 PM] Prabesh Pranavikram Lindalsivranragdya Cover, but very unhygienic. "They kept the eating meat next to the killing meat!" --------------------------- [10/2/2026, 8:00:12 PM] Crion do i have a hero point. --------------------------- [10/2/2026, 8:00:26 PM] Dammitwho you do --------------------------- [10/2/2026, 8:00:32 PM] Imran Traveler 1d20 + 13 1d20 3 3 16 1d20 + 13 1d20 4 4 27 1d20 + 13 + 10 = 4 + 13 + 10 = 27 --------------------------- [10/2/2026, 8:00:51 PM] Crion they call him mr dice --------------------------- [10/2/2026, 8:02:14 PM] Dammitwho 3 1d20 = 3 = 3 --------------------------- [10/2/2026, 8:02:25 PM] Dammitwho ! --------------------------- [10/2/2026, 8:02:30 PM] Nicolae i do not like that ! --------------------------- [10/2/2026, 8:02:36 PM] Crion always good when the gm does that --------------------------- [10/2/2026, 8:02:46 PM] Nicolae ? followed by a ! is a bad sign --------------------------- [10/2/2026, 8:02:56 PM] Gul Banana it's fine, they're probably just randomly determining an outcome --------------------------- [10/2/2026, 8:04:24 PM] Dammitwho Well ahead of him, Imran can see a gap between a broken upright barrel and a shattered oblong crate. But before that, the open area turns slightly to his left, out of sight. The warehouse is deathly quiet, but Imran is a man well accustomed to listening for threats lurking in the dark, and he catches it- a soft scuffing sound, as of feet sliding against the stone. There's an ambush up ahead. --------------------------- [10/2/2026, 8:04:44 PM] Crion ah, the rare beneficent ! --------------------------- [10/2/2026, 8:06:10 PM] Imran Traveler Imran actually has hand signs for this. Let's see if the group remembers them. He straightens, stops, and puts up his shield arm fist, clenched -- everyone should fall in behind him. He points stiffly ahead at where he thinks he heard the ambush. --------------------------- [10/2/2026, 8:06:26 PM] Imran Traveler Then he puts his glove on his scabbard to muffle the sound of drawing his sword. --------------------------- [10/2/2026, 8:06:41 PM] Prabesh Pranavikram Lindalsivranragdya Lindal cranes his neck to see where Imran's pointing, but doesn't fall out of line in the process. --------------------------- [10/2/2026, 8:06:57 PM] Crion dubnoom get your country ass in formation --------------------------- [10/2/2026, 8:07:36 PM] Nicolae gonna make dubnoom eat a big bowl of grits --------------------------- [10/2/2026, 8:09:38 PM] CBN hoping for a lack of breath weapons that extend this far, --------------------------- [10/2/2026, 8:10:11 PM] Crion anyone need to cast something before imran moves 15 feet forward --------------------------- [10/2/2026, 8:11:19 PM] Gul Banana not unless he wants a shield spell that doesn't stack with his own shield --------------------------- [10/2/2026, 8:12:30 PM] Crion raising shield, moving forward --------------------------- [10/2/2026, 8:12:44 PM] Imran Traveler Imran Traveler raises their Lesser Reinforcing Steel Shield. --------------------------- [10/2/2026, 8:13:03 PM] Tak Ironflame Coffins! That's probably fine. --------------------------- [10/2/2026, 8:13:16 PM] Dammitwho Roll for initiative! --------------------------- [10/2/2026, 8:13:25 PM] Dubnoom "The Wise" 33 1d20 + 13 = 20 + 13 = 33 --------------------------- [10/2/2026, 8:13:25 PM] Prabesh Pranavikram Lindalsivranragdya 21 1d20 + 9 = 12 + 9 = 21 --------------------------- [10/2/2026, 8:13:37 PM] CBN delicious. --------------------------- [10/2/2026, 8:13:38 PM] Tak Ironflame 24 1d20 + 19 = 5 + 19 = 24 --------------------------- [10/2/2026, 8:13:52 PM] Gul Banana look, if you murder this many slaves you're going to need coffins --------------------------- [10/2/2026, 8:14:19 PM] Deathless Acolyte 41 "YOU WILL BE CAST INTO THE UTTERMOST DARKNESS!" --------------------------- [10/2/2026, 8:14:27 PM] Shadow 75 21 1d20 + 10 = 11 + 10 = 21 --------------------------- [10/2/2026, 8:14:28 PM] Wraith 6 32 1d20 + 14 = 18 + 14 = 32 --------------------------- [10/2/2026, 8:14:28 PM] Greater Shadow 21 1d20 + 14 = 7 + 14 = 21 --------------------------- [10/2/2026, 8:14:29 PM] Deathless Acolyte 41 20 1d20 + 9 = 11 + 9 = 20 --------------------------- [10/2/2026, 8:14:45 PM] Imran Traveler 30 1d20 + 13 = 17 + 13 = 30 --------------------------- [10/2/2026, 8:14:48 PM] Dammitwho --------------------------- [10/2/2026, 8:14:48 PM] Dubnoom "The Wise" Current Conditions Slowed 1 --------------------------- [10/2/2026, 8:15:13 PM] Dammitwho I have rid ye of Slowed --------------------------- [10/2/2026, 8:16:13 PM] CBN hmm...i cannot SEE any enemies yet, can i Delay --------------------------- [10/2/2026, 8:16:43 PM] Imran Traveler "Uttermost darkness. Heard about that. We'll see if yours rates. FORM UP!" --------------------------- [10/2/2026, 8:16:48 PM] CBN i know it's an 'action' but i'm not seeing it in the list of same --------------------------- [10/2/2026, 8:17:47 PM] Dammitwho yes, what point are you delaying to --------------------------- [10/2/2026, 8:18:39 PM] Dammitwho after whom, i mean --------------------------- [10/2/2026, 8:19:37 PM] CBN i was thinking, tak! --------------------------- [10/2/2026, 8:19:54 PM] CBN beautiful. --------------------------- [10/2/2026, 8:20:19 PM] Dubnoom "The Wise" "Dubnoom will take your word that there are threats, friend Imran!" Dubnoom watches his back. --------------------------- [10/2/2026, 8:20:39 PM] Crion ah --------------------------- [10/2/2026, 8:20:52 PM] Prabesh Pranavikram Lindalsivranragdya IMMEDIATE GHOST --------------------------- [10/2/2026, 8:21:20 PM] Wraith 6 24 1d20 + 17 = 7 + 17 = 24 --------------------------- [10/2/2026, 8:21:32 PM] Wraith 6 24 1d20 + 13 = 11 + 13 = 24 --------------------------- [10/2/2026, 8:21:34 PM] Crion hue hue hue --------------------------- [10/2/2026, 8:21:40 PM] Crion hue hue hue --------------------------- [10/2/2026, 8:22:02 PM] Crion this mfer looking like The Hood --------------------------- [10/2/2026, 8:22:04 PM] Nicolae steel shield really earning its keep there, damn --------------------------- [10/2/2026, 8:22:21 PM] Wraith 6 Silently, the wraith floats around the corner and slashes at Imran twice with its ghostly claws... but he raises his shield and fends it off! --------------------------- [10/2/2026, 8:22:43 PM] Gul Banana should've tried being invisible as well as silent --------------------------- [10/2/2026, 8:22:57 PM] Imran Traveler 27 1d20 + 18 = 9 + 18 = 27 --------------------------- [10/2/2026, 8:23:16 PM] Crion does that have advantage or something --------------------------- [10/2/2026, 8:23:21 PM] Crion should have asked --------------------------- [10/2/2026, 8:24:04 PM] Dammitwho advantage is a d&d thing, what specifically are you thinking of --------------------------- [10/2/2026, 8:24:38 PM] Crion vulnerability --------------------------- [10/2/2026, 8:25:46 PM] Wraith 6 oh! no, vulnerabilities are generally applied automatically --------------------------- [10/2/2026, 8:25:54 PM] Imran Traveler 11 2d8 + 7 slashing = 11 = 11 --------------------------- [10/2/2026, 8:25:54 PM] Wraith 6 as when you attacked the hoarfrost corpses with fire --------------------------- [10/2/2026, 8:26:03 PM] Wraith 6 Wraith 6 takes 11 damage. --------------------------- [10/2/2026, 8:26:08 PM] Imran Traveler Exacting Strike 1 Fighter Press You make a controlled follow-up attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack doesn't count toward your multiple attack penalty. Feat 1 --------------------------- [10/2/2026, 8:26:12 PM] Imran Traveler 33 1d20 + 13 = 20 + 13 = 33 --------------------------- [10/2/2026, 8:26:18 PM] Imran Traveler 44 2 * (2d8 + 7) slashing = 44 = 44 --------------------------- [10/2/2026, 8:26:18 PM] Dammitwho YOOOOOO --------------------------- [10/2/2026, 8:26:18 PM] Nicolae oh nice --------------------------- [10/2/2026, 8:26:25 PM] Wraith 6 Wraith 6 takes 44 damage. --------------------------- [10/2/2026, 8:26:31 PM] Nicolae i have a reaction, --------------------------- [10/2/2026, 8:26:39 PM] Crion do it. --------------------------- [10/2/2026, 8:26:42 PM] Tak Ironflame 33 1d20 + 18 = 15 + 18 = 33 --------------------------- [10/2/2026, 8:26:47 PM] CBN watching with terror in my eyes as the 20 rolls over to an 8 upon contact with other dice --------------------------- [10/2/2026, 8:26:51 PM] Tak Ironflame 22 2d8 + 6 + 1d4 piercing = 22 = 22 --------------------------- [10/2/2026, 8:27:49 PM] Gul Banana technically, undead beings are always "near death" --------------------------- [10/2/2026, 8:27:51 PM] Imran Traveler Imran lays into the wraith once, then keeps his momentum going and spin cleaves it a second time -- and stays down. --------------------------- [10/2/2026, 8:27:50 PM] Tak Ironflame Imran sets 'em up and Tak follows up immediately. --------------------------- [10/2/2026, 8:27:56 PM] Imran Traveler Bang. --------------------------- [10/2/2026, 8:28:02 PM] Imran Traveler 12 1d20 + 8 = 4 + 8 = 12 --------------------------- [10/2/2026, 8:28:04 PM] Dammitwho A wraith is a chilling spawn of undeath, a terror of the weak. But what's this? There aren't any weak here??? --------------------------- [10/2/2026, 8:28:40 PM] Imran Traveler He tries a step up attack to end it but, well. It's not like these terrors of the night are completely helpless. --------------------------- [10/2/2026, 8:29:08 PM] Imran Traveler "Tak, do it to 'em." --------------------------- [10/2/2026, 8:30:28 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [10/2/2026, 8:30:33 PM] Tak Ironflame 35 1d20 + 18 = 17 + 18 = 35 --------------------------- [10/2/2026, 8:30:39 PM] Tak Ironflame 53 2 * (2d12 + 6 + 1d4) + 1d12 piercing = 53 = 53 --------------------------- [10/2/2026, 8:30:43 PM] CBN lol --------------------------- [10/2/2026, 8:30:43 PM] Crion lma --------------------------- [10/2/2026, 8:30:50 PM] CBN The Tak Handfuls --------------------------- [10/2/2026, 8:30:51 PM] Tak Ironflame Tak does it to 'em. --------------------------- [10/2/2026, 8:31:09 PM] Wraith 6 Wraith 6 takes 45 damage. They are destroyed. --------------------------- [10/2/2026, 8:31:23 PM] Dammitwho Boop. --------------------------- [10/2/2026, 8:31:25 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [10/2/2026, 8:31:39 PM] Imran Traveler Imran stands back up as Tak blows the ghost away. "SEND MORE OR RUN." --------------------------- [10/2/2026, 8:31:53 PM] CBN Channeler's Stance, and then...Guidance on Imran! --------------------------- [10/2/2026, 8:32:06 PM] Dubnoom "The Wise" You enter a stance that allows power to flow through you. While in this stance, whenever you cast or Sustain an apparition spell or vessel spell that deals energy damage, you gain a status bonus to the spell's damage equal to the spell's rank. Each time you Cast a Spell that has the vitality or void traits and that restores Hit Points while in this stance, the spells' targets gain a status bonus to the initial amount of healing received equal to the spell's rank. This bonus healing does not apply to healing over time effects (such as fast healing or regeneration). Effect: Channeler's Stance was applied. --------------------------- [10/2/2026, 8:32:16 PM] Dubnoom "The Wise" Guidance 1 Cantrip 4 Cantrip Concentrate Divine Range 30 feet; Targets 1 creature Duration until the start of your next turn You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour. Spell Effect: Guidance Effect: Guidance Immunity Base: 1st Heightened: +3 --------------------------- [10/2/2026, 8:32:40 PM] CBN and, i don't think i have a better use for one stray action this turn! --------------------------- [10/2/2026, 8:32:52 PM] Greater Shadow 2 = 2 = 2 --------------------------- [10/2/2026, 8:32:52 PM] Greater Shadow Greater Shadow is already at full health. --------------------------- [10/2/2026, 8:33:29 PM] Greater Shadow 21 1d20 + 18 = 3 + 18 = 21 --------------------------- [10/2/2026, 8:33:34 PM] Imran Traveler "Well. You're more." --------------------------- [10/2/2026, 8:33:41 PM] Greater Shadow 19 1d20 + 13 = 6 + 13 = 19 --------------------------- [10/2/2026, 8:33:56 PM] Dammitwho lmao they are rolling like ASS --------------------------- [10/2/2026, 8:34:00 PM] Shadow 75 2 = 2 = 2 --------------------------- [10/2/2026, 8:34:01 PM] Shadow 75 Shadow 75 is already at full health. --------------------------- [10/2/2026, 8:34:03 PM] Imran Traveler He steps back, then back again. --------------------------- [10/2/2026, 8:34:21 PM] Prabesh Pranavikram Lindalsivranragdya Are these things by any chance the terror of the strong? --------------------------- [10/2/2026, 8:34:20 PM] Shadow 75 27 1d20 + 15 = 12 + 15 = 27 --------------------------- [10/2/2026, 8:34:34 PM] Shadow 75 8 2d6 + 3 void = 8 = 8 --------------------------- [10/2/2026, 8:34:42 PM] Imran Traveler Imran Traveler takes 8 damage. --------------------------- [10/2/2026, 8:34:45 PM] Shadow 75 Steal Shadow 1 Divine Requirements The shadow hit a living creature with a shadow hand Strike on its previous action Effect The shadow pulls at the target's shadow, making the creature Enfeebled 1. This is cumulative with other enfeebled conditions from shadows, to a maximum of Enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). The enfeebled value from Steal Shadow decreases by 1 every hour. --------------------------- [10/2/2026, 8:35:00 PM] Prabesh Pranavikram Lindalsivranragdya Current Conditions Slowed 1 --------------------------- [10/2/2026, 8:35:05 PM] Imran Traveler Shield Block R General Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Feat 1 --------------------------- [10/2/2026, 8:35:16 PM] CBN every HOUR is some real pf2e-was-pf2e-was-dnd3e stuff --------------------------- [10/2/2026, 8:35:35 PM] Crion hardness 8, prevents all damage but the on hit effect applies --------------------------- [10/2/2026, 8:35:48 PM] Gul Banana yikes. maybe the enfeebled are weak... --------------------------- [10/2/2026, 8:36:21 PM] Gul Banana ok, lindal is going to stoke the heart on *himself* for once --------------------------- [10/2/2026, 8:36:28 PM] Prabesh Pranavikram Lindalsivranragdya Stoke the Heart 1 Cantrip 4 Cantrip Concentrate Divine Emotion Hex Witch Range 30 feet; Targets 1 creature Duration sustained for up to 1 minute Your patron fills a creature with fervor, empowering their blows. The target gains a +2 status bonus to damage rolls. Heightened (+2) The status bonus to damage increases by 1. Spell Effect: Stoke the Heart Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit Base: 1st Heightened: +3 --------------------------- [10/2/2026, 8:36:36 PM] Dammitwho why not try staking the heart. die, vampyre --------------------------- [10/2/2026, 8:36:57 PM] Crion damn, enfeebled powerful --------------------------- [10/2/2026, 8:37:00 PM] Prabesh Pranavikram Lindalsivranragdya he'll grant temp hp to... imran is too far away. tak, then --------------------------- [10/2/2026, 8:37:03 PM] Tak Ironflame Tak Ironflame now has 5 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [10/2/2026, 8:37:21 PM] Crion yeah imran doesn't need temp health. he could use clearing enfeebled, which is -1 to his attack rolls --------------------------- [10/2/2026, 8:37:51 PM] Gul Banana i do not have a way to do that atm vOv --------------------------- [10/2/2026, 8:37:53 PM] Prabesh Pranavikram Lindalsivranragdya hmm --------------------------- [10/2/2026, 8:37:59 PM] Prabesh Pranavikram Lindalsivranragdya line-drawing templates where... --------------------------- [10/2/2026, 8:38:04 PM] Crion i do not think any of us do --------------------------- [10/2/2026, 8:38:36 PM] Imran Traveler Imran grimaces. "Fuck." --------------------------- [10/2/2026, 8:38:57 PM] Gul Banana dammitwho, if lindal Strides to here, does he have a Line passing through shadow 75 and... wait that's a barrel --------------------------- [10/2/2026, 8:39:13 PM] Imran Traveler He looks between the two looming, monstrous shades. "No chance either of you boys are interested in redemption. My Queen could do something about that." --------------------------- [10/2/2026, 8:39:36 PM] Prabesh Pranavikram Lindalsivranragdya Forget the line then! Lindal simply aims his rod at the left of the shadows and crooks his other hand into a sign of Extreme Justice --------------------------- [10/2/2026, 8:39:44 PM] Prabesh Pranavikram Lindalsivranragdya Radiant Beam 2 Spell 4 Concentrate Divine Holy Light Manipulate Area 120-foot line Defense basic Reflex You fire a beam of blinding light from your outstretched hands. The beam deals 5d10 spirit damage. On a failed saving throw, a creature becomes Dazzled for 1 round, or dazzled for 4 rounds on a critical failure. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, radiant beam attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the target. Heightened (+1) The damage increases by 1d10. Save DC 23 basic Reflex Roll Damage Counteract Place 120-foot line --------------------------- [10/2/2026, 8:40:04 PM] Crion frankly i think asking two monstrous ghost "no chance either of you boys are interested in redemption" is a new star on the imran what the fuck are you doing champion walk of fame --------------------------- [10/2/2026, 8:40:16 PM] CBN lol. he's nothing if not consistent --------------------------- [10/2/2026, 8:40:39 PM] Prabesh Pranavikram Lindalsivranragdya 28 5d10 + 3 spirit = 28 = 28 --------------------------- [10/2/2026, 8:40:40 PM] Nicolae a man has to have a code. sometimes that means asking undead revenants if they want to come to church. --------------------------- [10/2/2026, 8:40:44 PM] Dammitwho that's why he's nocticula's special boy --------------------------- [10/2/2026, 8:40:53 PM] Shadow 75 Shadow 75 takes 14 damage. --------------------------- [10/2/2026, 8:41:03 PM] Prabesh Pranavikram Lindalsivranragdya Sorry about burning a hole in someone you were trying to redeem, --------------------------- [10/2/2026, 8:41:25 PM] Nicolae maybe it helps to see what the alternative to redemption is --------------------------- [10/2/2026, 8:41:32 PM] Crion oh alright --------------------------- [10/2/2026, 8:41:35 PM] Crion hey there --------------------------- [10/2/2026, 8:41:40 PM] Prabesh Pranavikram Lindalsivranragdya "Their darkness... it's resisting the spirits' light!" --------------------------- [10/2/2026, 8:42:05 PM] Deathless Acolyte 41 "You are nothing. Your gods are nothing. Your lives are nothing. All ends in darkness... and silence." --------------------------- [10/2/2026, 8:42:11 PM] Deathless Acolyte 41 26 1d20 + 10 = 16 + 10 = 26 --------------------------- [10/2/2026, 8:42:14 PM] Imran Traveler "Ahhh hey. There you are." --------------------------- [10/2/2026, 8:42:20 PM] Imran Traveler "You heard me talking to your boys." --------------------------- [10/2/2026, 8:42:27 PM] Imran Traveler "The offer--" --------------------------- [10/2/2026, 8:42:48 PM] Crion i do believe i've used by shield block. --------------------------- [10/2/2026, 8:42:53 PM] Deathless Acolyte 41 His answer to Imran's offer is a swing from his scythe! --------------------------- [10/2/2026, 8:42:57 PM] Dammitwho Correct --------------------------- [10/2/2026, 8:43:03 PM] Deathless Acolyte 41 10 1d10 + 4 slashing = 10 = 10 --------------------------- [10/2/2026, 8:43:09 PM] Imran Traveler Imran Traveler takes 10 damage. --------------------------- [10/2/2026, 8:43:26 PM] Deathless Acolyte 41 14 1d20 + 5 = 9 + 5 = 14 --------------------------- [10/2/2026, 8:43:40 PM] Imran Traveler "Mmmph." --------------------------- [10/2/2026, 8:43:42 PM] Deathless Acolyte 41 "Hsssss!" --------------------------- [10/2/2026, 8:43:48 PM] Dammitwho --------------------------- [10/2/2026, 8:43:48 PM] Imran Traveler Current Conditions Enfeebled 1 --------------------------- [10/2/2026, 8:43:50 PM] Nicolae hell yeah, whiff hard you dork --------------------------- [10/2/2026, 8:43:59 PM] Imran Traveler Combat Assessment 1 Fighter You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day. Feat 1 --------------------------- [10/2/2026, 8:44:06 PM] Imran Traveler 33 1d20 + 17 = 16 + 17 = 33 --------------------------- [10/2/2026, 8:44:17 PM] Imran Traveler 26 2 * (2d8 + 6) slashing = 26 = 26 --------------------------- [10/2/2026, 8:44:25 PM] CBN remember you have guidance too! --------------------------- [10/2/2026, 8:44:31 PM] Dammitwho damn son, make your recall knowledge with the +2 bonus --------------------------- [10/2/2026, 8:44:34 PM] Crion not using it on the first roll --------------------------- [10/2/2026, 8:44:34 PM] Nicolae oh nice, my jezail is loaded from the end of my last round, --------------------------- [10/2/2026, 8:44:38 PM] Deathless Acolyte 41 Deathless Acolyte 41 takes 26 damage. --------------------------- [10/2/2026, 8:44:58 PM] Imran Traveler 17 1d20 + 15 = 2 + 15 = 17 --------------------------- [10/2/2026, 8:45:03 PM] Tak Ironflame 1d20 + 18 1d20 1 1 19 1d20 + 18 1d20 16 16 34 Damage Critical 1d20 + 18 = 16 + 18 = 34 --------------------------- [10/2/2026, 8:45:08 PM] Tak Ironflame 44 2 * (2d12 + 6 + 1d4) + 1d12 piercing = 44 = 44 --------------------------- [10/2/2026, 8:45:26 PM] Crion hilarious to botch the knowledge roll. we keep it moving --------------------------- [10/2/2026, 8:45:36 PM] Imran Traveler using guidance on the second attack. --------------------------- [10/2/2026, 8:45:39 PM] Deathless Acolyte 41 Deathless Acolyte 41 takes 44 damage. They are destroyed. --------------------------- [10/2/2026, 8:45:46 PM] CBN knowledge check (failure): They are bad guys. (success) They are very bad guys. --------------------------- [10/2/2026, 8:45:45 PM] Crion ah. right --------------------------- [10/2/2026, 8:46:18 PM] Dammitwho so tak has a reaction to shoot after imran hits the first time or whats the deal with that --------------------------- [10/2/2026, 8:46:25 PM] Nicolae when my spotter gets a crit --------------------------- [10/2/2026, 8:46:30 PM] Dammitwho ohhhh --------------------------- [10/2/2026, 8:46:34 PM] Dammitwho well, damn --------------------------- [10/2/2026, 8:46:39 PM] Dammitwho they call em the hammer brothers --------------------------- [10/2/2026, 8:46:39 PM] Tak Ironflame oo@UUID[Actor.YIA4yzimvbNaXwnW.Item.gMijZ97cknRmg24n]{Exploit Opening} --------------------------- [10/2/2026, 8:47:03 PM] Gul Banana [[exploit lack of opening]] would be even more useful --------------------------- [10/2/2026, 8:47:03 PM] Imran Traveler "Yeah, fuck you." Imran drives his sword through the Deathless Acolyte's shoulder, drops him, twists, kicks, pulls him back up and-- "Tak, show this man a good time." --------------------------- [10/2/2026, 8:48:24 PM] Tak Ironflame "Happy to, friend." Tak swings his jezail towards the acolyte. "Dance." --------------------------- [10/2/2026, 8:48:41 PM] Crion assuming these other guys are still around i shall continue my turn --------------------------- [10/2/2026, 8:49:07 PM] Imran Traveler Exacting Strike 1 Fighter Press You make a controlled follow-up attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack doesn't count toward your multiple attack penalty. Feat 1 --------------------------- [10/2/2026, 8:49:09 PM] Tak Ironflame The acolyte does not dance, but in the end, he still hits the floor. --------------------------- [10/2/2026, 8:49:29 PM] Imran Traveler 24 1d20 + 13 = 11 + 13 = 24 --------------------------- [10/2/2026, 8:49:35 PM] CBN i am planning to drop a Debuff ponst them on my turn, since i am thinking the big risk here is status-attrition, and dubnoom is less an alpha-striker --------------------------- [10/2/2026, 8:49:44 PM] Imran Traveler 10 2d8 + 6 slashing = 10 = 10 --------------------------- [10/2/2026, 8:49:54 PM] Imran Traveler 20 1d20 + 7 = 13 + 7 = 20 --------------------------- [10/2/2026, 8:50:03 PM] Crion ! --------------------------- [10/2/2026, 8:50:07 PM] Imran Traveler 9 2d8 + 6 slashing = 9 = 9 --------------------------- [10/2/2026, 8:50:43 PM] Shadow 75 Shadow 75 takes 9 damage. --------------------------- [10/2/2026, 8:50:51 PM] Shadow 75 Shadow 75 takes 10 damage. --------------------------- [10/2/2026, 8:51:01 PM] Imran Traveler Imran snuffles, still weak, but drives his sword into the shadow on his left twice. --------------------------- [10/2/2026, 8:52:23 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Elemental Ammunition (Moderate, Fire). --------------------------- [10/2/2026, 8:53:14 PM] Nicolae iirc i have to use an action besides reloading to Activate the alchemical ammo, so: activate, load, and then bang, let's hope it's worth it! --------------------------- [10/2/2026, 8:53:17 PM] Tak Ironflame 24 1d20 + 18 = 6 + 18 = 24 --------------------------- [10/2/2026, 8:53:18 PM] Tak Ironflame Uses Elemental Ammunition (Moderate, Fire) --------------------------- [10/2/2026, 8:53:28 PM] Tak Ironflame 15 (2d8 + 6 + 1d4) piercing + 2 fire + 2d4 persistent fire = 15 = 15 2 fire = 2 = 2 --------------------------- [10/2/2026, 8:53:42 PM] Nicolae also, sorry imran --------------------------- [10/2/2026, 8:53:47 PM] Gul Banana i bet that works better than Spirit on em --------------------------- [10/2/2026, 8:54:04 PM] Shadow 75 Shadow 75 takes 4 damage. Persistent Damage 2d4 persistent fire --------------------------- [10/2/2026, 8:54:30 PM] Nicolae ah, good to know. :I --------------------------- [10/2/2026, 8:54:38 PM] Crion am i on fire now --------------------------- [10/2/2026, 8:54:55 PM] Nicolae no, the persistent fire is only on the main target, but it does do 2 splash damage, so, you got mildly singed --------------------------- [10/2/2026, 8:55:10 PM] Imran Traveler Imran Traveler takes 2 damage. --------------------------- [10/2/2026, 8:56:02 PM] Nicolae i do sort of wish my first try at using alchemical ammo didn't get no-sold by this undead asshole but that's life. or unlife --------------------------- [10/2/2026, 8:56:33 PM] CBN first up, Revealing Light! --------------------------- [10/2/2026, 8:56:36 PM] Crion difficult to burn shadows --------------------------- [10/2/2026, 8:56:37 PM] Dubnoom "The Wise" Revealing Light 2 Spell 2 Concentrate Divine Light Manipulate Range 120 feet; Area 10-foot burst Defense Reflex; Duration varies A wave of magical light washes over the area. You choose the appearance of the light, such as colorful, heatless flames or sparkling motes. A creature affected by revealing light is Dazzled. If the creature was Invisible, it becomes Concealed instead. If the creature was already concealed for any other reason, it is no longer concealed. Critical Success The target is unaffected. Success The light affects the creature for 2 rounds. Failure The light affects the creature for 1 minute. Critical Failure The light affects the creature for 10 minutes. Save DC 25 Reflex Place 10-foot burst --------------------------- [10/2/2026, 8:56:54 PM] Crion oh i need to roll here --------------------------- [10/2/2026, 8:57:27 PM] CBN ugh is there no way to hit both of them with the same 10ft burst.... --------------------------- [10/2/2026, 8:57:31 PM] Crion well i have failed the roll badly --------------------------- [10/2/2026, 8:57:43 PM] CBN i haven't placed it yet! --------------------------- [10/2/2026, 8:57:42 PM] Nicolae well, only the extra damage is fire, the underlying 13 should still land though --------------------------- [10/2/2026, 8:58:09 PM] Crion nodding: the game is a liar --------------------------- [10/2/2026, 8:58:10 PM] Gul Banana i think a 10' burst could hit them if it was placed two squares above the square between them? --------------------------- [10/2/2026, 8:59:17 PM] CBN hm. i'll just hit the bigger one, then. --------------------------- [10/2/2026, 9:00:32 PM] Dammitwho So you're hitting the Greater Shadow with Revealing Light? --------------------------- [10/2/2026, 9:00:56 PM] CBN yeah sorry, when i right-clicked it consumed the spell without placing it --------------------------- [10/2/2026, 9:01:04 PM] CBN but yes. Greater Shadow, Revealing Light --------------------------- [10/2/2026, 9:01:12 PM] CBN there! --------------------------- [10/2/2026, 9:01:44 PM] Dubnoom "The Wise" "Dubnoom's Incandescent Irritant!" He throws...that's definitely not just some gunpowder and sawdust, is it? --------------------------- [10/2/2026, 9:01:43 PM] Dammitwho gottem --------------------------- [10/2/2026, 9:01:56 PM] CBN and then Guidance Tak on third action! --------------------------- [10/2/2026, 9:02:01 PM] Greater Shadow "Hhhhhssss...." --------------------------- [10/2/2026, 9:02:04 PM] Dubnoom "The Wise" Guidance 1 Cantrip 4 Cantrip Concentrate Divine Range 30 feet; Targets 1 creature Duration until the start of your next turn You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour. Spell Effect: Guidance Effect: Guidance Immunity Base: 1st Heightened: +3 --------------------------- [10/2/2026, 9:02:06 PM] Crion we wanna clear these two then call it? --------------------------- [10/2/2026, 9:02:16 PM] Greater Shadow Current Conditions Dazzled --------------------------- [10/2/2026, 9:02:24 PM] Nicolae works for me --------------------------- [10/2/2026, 9:02:42 PM] Greater Shadow 30 1d20 + 18 = 12 + 18 = 30 --------------------------- [10/2/2026, 9:02:53 PM] Imran Traveler Shield Block R General Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Feat 1 --------------------------- [10/2/2026, 9:02:58 PM] Gul Banana they may not want to be cleared... --------------------------- [10/2/2026, 9:03:06 PM] Greater Shadow 20 2d10 + 6 void = 20 = 20 --------------------------- [10/2/2026, 9:03:39 PM] Greater Shadow Damage your shield and your self appropriately --------------------------- [10/2/2026, 9:03:45 PM] Crion 12 --------------------------- [10/2/2026, 9:03:46 PM] CBN did it succeed at the flat dc5 check bc of everything being Concealed vs it --------------------------- [10/2/2026, 9:03:47 PM] Imran Traveler Imran Traveler takes 20 damage. --------------------------- [10/2/2026, 9:04:05 PM] Greater Shadow Alas, I must tell you that vision is not this creature's only precise sense --------------------------- [10/2/2026, 9:04:10 PM] CBN noo --------------------------- [10/2/2026, 9:04:28 PM] Greater Shadow 18 1d20 + 13 = 5 + 13 = 18 --------------------------- [10/2/2026, 9:04:36 PM] Greater Shadow 12 1d20 + 8 = 4 + 8 = 12 --------------------------- [10/2/2026, 9:04:44 PM] Nicolae briiiiiiiiiick --------------------------- [10/2/2026, 9:04:55 PM] Greater Shadow Though you couldn't tell by the rolls. Absolutely fuckin' beefed it --------------------------- [10/2/2026, 9:05:00 PM] Shadow 75 Current Conditions Persistent Damage (2d4 fire) --------------------------- [10/2/2026, 9:05:15 PM] Imran Traveler Imran gets his shield up into the first hand. He steps back from the second and third as the creature roils. --------------------------- [10/2/2026, 9:07:08 PM] Shadow 75 The lesser shadow, nearly destroyed, its necromantic master slain... does not raise its claws at Imran again. The red glowing eyes stare at Imran from within the billowing darkness of the shadow with a strange solemnity. It burns, and fades into nothing. --------------------------- [10/2/2026, 9:07:38 PM] Prabesh Pranavikram Lindalsivranragdya Lindal's displeased by how easily these creatures can shrug off Friendmagic, but not surprised. Imran's new rune worked, of course... he racks his brains for a similar hex. How about pure force? Fight ghost with ghost. --------------------------- [10/2/2026, 9:08:18 PM] Prabesh Pranavikram Lindalsivranragdya Pernicious Poltergeist 2 Spell 4 Concentrate Divine Manipulate Range 60 feet; Area 10-foot burst Duration sustained for up to 1 minute You create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area. Because the poltergeist is a manifestation and is not truly present, it can't be attacked or hurt; it remains Invisible unless otherwise stated. When you Cast the Spell, and the first time you Sustain it on subsequent rounds, the poltergeist creates your choice of one of the following effects.Deathly Assault (negative) The poltergeist focuses on one creature in the area and flies through that creature's space, dealing 4d10 + 3 void damage (Basic Fortitude save).Frighten (emotion, fear, mental) The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Creatures in the area must attempt a Will save, becoming Frightened 2 on a failure.Telekinetic Storm (force) The poltergeist hurls debris and quasi-real objects around in the area. All creatures in the area take 4d8 + 3 force damage (Basic Reflex save).Heightened (+2) The damage of the deathly assault effect increases by 1d10, and the damage of the telekinetic storm effect increases by 1d8. Place 10-foot burst --------------------------- [10/2/2026, 9:08:42 PM] Gul Banana conjuring a poltergeist and using its telekinetic storm --------------------------- [10/2/2026, 9:08:51 PM] P. P. Lindalsivranragdya 18 4d8 + 3 force = 18 = 18 --------------------------- [10/2/2026, 9:09:03 PM] Gul Banana the shadow may, indeed must, roll a reflex save --------------------------- [10/2/2026, 9:10:38 PM] Greater Shadow What's THIS? A Prabesh Pernicious Poltergeist, pummeling the penumbra plaguing our party? --------------------------- [10/2/2026, 9:11:04 PM] Prabesh Pranavikram Lindalsivranragdya Two can play at this necrogame. --------------------------- [10/2/2026, 9:11:10 PM] Greater Shadow 32 1d20 + 18 = 14 + 18 = 32 --------------------------- [10/2/2026, 9:11:49 PM] Dammitwho aaah whats your spell dc --------------------------- [10/2/2026, 9:12:05 PM] Gul Banana 23, so that's half damage --------------------------- [10/2/2026, 9:12:22 PM] Gul Banana third action: life boost on imran. i think i'll have to give him four copies of the effect to represent heightened +3?? --------------------------- [10/2/2026, 9:12:26 PM] Prabesh Pranavikram Lindalsivranragdya Life Boost 1 Focus 4 Divine Focus Healing Hex Manipulate Vitality Witch Range 30 feet; Targets 1 creature Duration 4 rounds Life force from your patron floods into the target, ensuring they can continue doing your patron's will for just a little longer. The target gains fast healing 2. Spell Effect: Life Boost Heightened (+1) The fast healing increases by 2. Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit Base: 1st Heightened: +3 --------------------------- [10/2/2026, 9:12:36 PM] Greater Shadow Greater Shadow takes 9 damage. --------------------------- [10/2/2026, 9:12:58 PM] Imran Traveler Imran Traveler now has 5 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [10/2/2026, 9:13:03 PM] Dammitwho --------------------------- [10/2/2026, 9:13:03 PM] Imran Traveler Current Conditions Enfeebled 1 --------------------------- [10/2/2026, 9:13:03 PM] Imran Traveler 8 = 8 = 8 --------------------------- [10/2/2026, 9:13:03 PM] Imran Traveler 8 = 8 = 8 --------------------------- [10/2/2026, 9:13:03 PM] Imran Traveler 8 = 8 = 8 --------------------------- [10/2/2026, 9:13:03 PM] Imran Traveler 8 = 8 = 8 --------------------------- [10/2/2026, 9:13:03 PM] Imran Traveler Imran Traveler is healed for 8 damage. --------------------------- [10/2/2026, 9:13:03 PM] Imran Traveler Imran Traveler is healed for 8 damage. --------------------------- [10/2/2026, 9:13:03 PM] Imran Traveler Imran Traveler is healed for 8 damage. --------------------------- [10/2/2026, 9:13:04 PM] Imran Traveler Imran Traveler is healed for 8 damage. --------------------------- [10/2/2026, 9:13:14 PM] Gul Banana whoops. i guess it gets multiplied already --------------------------- [10/2/2026, 9:13:26 PM] Gul Banana so... please delete three of those effects and lose 24 of the gained 32 hp --------------------------- [10/2/2026, 9:14:09 PM] Crion i think the correct amount applied automatically --------------------------- [10/2/2026, 9:14:16 PM] Crion so i shall click nothing else --------------------------- [10/2/2026, 9:14:26 PM] Dammitwho Yeah the amount of effects looks right --------------------------- [10/2/2026, 9:14:59 PM] Imran Traveler United Assault 1 Uncommon Fighter Flourish Through countless battles, you've learned you're stronger when working alongside your allies. Make a Strike. Your Strike gains a circumstance bonus to damage rolls equal to the number of other different creatures that damaged the target since the end of the target's last turn, to a maximum of a +4 circumstance bonus. Feat 2 --------------------------- [10/2/2026, 9:15:10 PM] Imran Traveler 28 1d20 + 17 = 11 + 17 = 28 --------------------------- [10/2/2026, 9:15:24 PM] Imran Traveler 13 2d8 + 7 slashing = 13 = 13 --------------------------- [10/2/2026, 9:15:40 PM] Imran Traveler Exacting Strike 1 Fighter Press You make a controlled follow-up attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack doesn't count toward your multiple attack penalty. Feat 1 --------------------------- [10/2/2026, 9:15:47 PM] Imran Traveler 23 1d20 + 12 = 11 + 12 = 23 --------------------------- [10/2/2026, 9:15:47 PM] Greater Shadow Greater Shadow takes 13 damage. --------------------------- [10/2/2026, 9:16:00 PM] CBN enfeebled.... --------------------------- [10/2/2026, 9:16:01 PM] Imran Traveler 20 1d20 + 12 = 8 + 12 = 20 --------------------------- [10/2/2026, 9:16:13 PM] Dammitwho the call him mcfeebly --------------------------- [10/2/2026, 9:16:29 PM] Imran Traveler Imran strikes the Greater Shadow once, but is unable to land any more blows. --------------------------- [10/2/2026, 9:17:27 PM] Crion tak em up --------------------------- [10/2/2026, 9:17:52 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Ooze Ammunition (Moderate). --------------------------- [10/2/2026, 9:18:21 PM] Tak Ironflame 26 1d20 + 18 = 8 + 18 = 26 --------------------------- [10/2/2026, 9:18:22 PM] Tak Ironflame Uses Ooze Ammunition (Moderate) --------------------------- [10/2/2026, 9:18:30 PM] Tak Ironflame 18 2d8 + 6 + 1d4 acid = 18 = 18 --------------------------- [10/2/2026, 9:19:49 PM] Greater Shadow Greater Shadow takes 4 damage. --------------------------- [10/2/2026, 9:20:12 PM] Dubnoom "The Wise" Ignition 2 Cantrip 4 Attack Cantrip Concentrate Divine Fire Manipulate Range 30 feet; Targets 1 creature Defense AC You snap your fingers and point at a target, which begins to smolder. Make a spell attack roll against the target's AC, dealing 2d4 fire damage on a hit. If the target is within your melee reach, you can choose to make a melee spell attack with the flame instead of a ranged spell attack, which increases all the spell's damage dice to d6s.Critical Success The target takes double damage and 1d4 persistent fire damage. Success The target takes full damage.Heightened (+1) The initial damage increases by 1d4 and the persistent fire damage on a critical hit increases by 1d4. Scaling Persistent Fire Damage Scaling Persistent Fire Damage (Melee) Attack MAP -5 MAP -10 Roll Damage Select Other Variant Base: 1st Heightened: +3 --------------------------- [10/2/2026, 9:20:08 PM] Nicolae sigh. well, at least it's still got a penalty... --------------------------- [10/2/2026, 9:20:19 PM] Dubnoom "The Wise" 23 1d20 + 13 = 10 + 13 = 23 --------------------------- [10/2/2026, 9:20:25 PM] Tak Ironflame 0 2d4 persistent acid = 0 = 0 --------------------------- [10/2/2026, 9:20:35 PM] Greater Shadow Greater Shadow takes no damage. Persistent Damage 2d4 persistent acid --------------------------- [10/2/2026, 9:20:45 PM] Gul Banana none?! that's low --------------------------- [10/2/2026, 9:21:05 PM] CBN and guidance on lindal for the 3rd action! --------------------------- [10/2/2026, 9:21:10 PM] Dubnoom "The Wise" Guidance 1 Cantrip 4 Cantrip Concentrate Divine Range 30 feet; Targets 1 creature Duration until the start of your next turn You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour. Spell Effect: Guidance Effect: Guidance Immunity Base: 1st Heightened: +3 --------------------------- [10/2/2026, 9:21:12 PM] Greater Shadow Current Conditions Dazzled Persistent Damage (2d4 acid) --------------------------- [10/2/2026, 9:21:56 PM] Greater Shadow 31 1d20 + 18 = 13 + 18 = 31 --------------------------- [10/2/2026, 9:22:01 PM] Crion when does this enfeeblement end, should i have been rolling saves --------------------------- [10/2/2026, 9:22:10 PM] Nicolae heard i was talking shit --------------------------- [10/2/2026, 9:23:19 PM] Crion lmao decreases by 1 every hour. fuck you --------------------------- [10/2/2026, 9:24:29 PM] Dammitwho if any of you has the Treat Condition feat, --------------------------- [10/2/2026, 9:24:40 PM] Greater Shadow 24 2d10 + 6 void = 24 = 24 --------------------------- [10/2/2026, 9:24:43 PM] Gul Banana brun did :) --------------------------- [10/2/2026, 9:24:50 PM] Tak Ironflame Tak Ironflame takes 24 damage. --------------------------- [10/2/2026, 9:24:58 PM] Greater Shadow 23 1d20 + 13 = 10 + 13 = 23 --------------------------- [10/2/2026, 9:25:08 PM] Greater Shadow 5 2d4 persistent acid = 5 = 5 --------------------------- [10/2/2026, 9:25:08 PM] Greater Shadow Greater Shadow takes no damage. --------------------------- [10/2/2026, 9:25:08 PM] Greater Shadow 11 1d20 = 11 = 11 --------------------------- [10/2/2026, 9:25:17 PM] Crion lindal hit this idiot so i can use united assault again --------------------------- [10/2/2026, 9:25:24 PM] Gul Banana hm --------------------------- [10/2/2026, 9:25:25 PM] Greater Shadow 3 1d20 = 3 = 3 --------------------------- [10/2/2026, 9:25:33 PM] Gul Banana does that require a melee attack? --------------------------- [10/2/2026, 9:25:44 PM] Crion it requires you to do damage of any kind --------------------------- [10/2/2026, 9:26:18 PM] Gul Banana ok, that should be feasible --------------------------- [10/2/2026, 9:26:53 PM] Gul Banana pity he's shadowed his way out of the poltergeist zone... i'll sustain it anyway, then fire a Bludgeoning Beam --------------------------- [10/2/2026, 9:27:08 PM] Prabesh Pranavikram Lindalsivranragdya Admonishing Ray 2 Spell 1 Attack Concentrate Divine Manipulate Nonlethal Range 60 feet; Targets 1 creature Defense AC A ray of energy bludgeons your target into submission without causing lasting harm. When you cast this spell, you choose whether the ray feels like a strong punch or slap. Make a spell attack roll. The ray deals 2d6 bludgeoning damage. Critical Success The target takes double damage. Success The target takes full damage. Heightened (+1) The damage increases by 2d6. Attack MAP -5 MAP -10 Roll Damage --------------------------- [10/2/2026, 9:27:15 PM] Prabesh Pranavikram Lindalsivranragdya 24 1d20 + 13 = 11 + 13 = 24 --------------------------- [10/2/2026, 9:27:27 PM] Prabesh Pranavikram Lindalsivranragdya 14 2d6 + 3 bludgeoning = 14 = 14 --------------------------- [10/2/2026, 9:27:27 PM] Dammitwho Player skill --------------------------- [10/2/2026, 9:27:34 PM] Greater Shadow Greater Shadow takes 4 damage. --------------------------- [10/2/2026, 9:28:24 PM] Prabesh Pranavikram Lindalsivranragdya "You damned inconvenient ghast... receive this! Light of Basically Punching!" --------------------------- [10/2/2026, 9:28:26 PM] Dammitwho --------------------------- [10/2/2026, 9:28:26 PM] Imran Traveler Current Conditions Enfeebled 1 --------------------------- [10/2/2026, 9:28:26 PM] Imran Traveler 8 = 8 = 8 --------------------------- [10/2/2026, 9:28:27 PM] Imran Traveler Imran Traveler is healed for 8 damage. --------------------------- [10/2/2026, 9:28:31 PM] Imran Traveler Imran Traveler is healed for 8 damage. --------------------------- [10/2/2026, 9:29:30 PM] Imran Traveler United Assault 1 Uncommon Fighter Flourish Through countless battles, you've learned you're stronger when working alongside your allies. Make a Strike. Your Strike gains a circumstance bonus to damage rolls equal to the number of other different creatures that damaged the target since the end of the target's last turn, to a maximum of a +4 circumstance bonus. Feat 2 --------------------------- [10/2/2026, 9:29:34 PM] Imran Traveler 29 1d20 + 17 = 12 + 17 = 29 --------------------------- [10/2/2026, 9:29:41 PM] Imran Traveler 11 2d8 + 7 slashing = 11 = 11 --------------------------- [10/2/2026, 9:29:58 PM] Imran Traveler Exacting Strike 1 Fighter Press You make a controlled follow-up attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack doesn't count toward your multiple attack penalty. Feat 1 --------------------------- [10/2/2026, 9:29:59 PM] Greater Shadow Greater Shadow takes 11 damage. --------------------------- [10/2/2026, 9:30:02 PM] Imran Traveler 22 1d20 + 12 = 10 + 12 = 22 --------------------------- [10/2/2026, 9:30:10 PM] Imran Traveler 20 1d20 + 12 = 8 + 12 = 20 --------------------------- [10/2/2026, 9:30:27 PM] Imran Traveler Imran hits the ghost once more, then flails. --------------------------- [10/2/2026, 9:30:28 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [10/2/2026, 9:30:39 PM] Tak Ironflame 35 1d20 + 18 = 17 + 18 = 35 --------------------------- [10/2/2026, 9:30:43 PM] Tak Ironflame 25 2 * (2d12 + 6 + 1d4) + 1d12 piercing = 25 = 25 --------------------------- [10/2/2026, 9:30:51 PM] Imran Traveler "Tak, make this motherfucker re-dead!" --------------------------- [10/2/2026, 9:31:54 PM] Tak Ironflame It is apparent that now is not the time for fancy alchemical tricks. Tak returns to the basics: lead. --------------------------- [10/2/2026, 9:31:57 PM] Greater Shadow Greater Shadow takes 14 damage. --------------------------- [10/2/2026, 9:32:10 PM] Nicolae let's see those saves! --------------------------- [10/2/2026, 9:32:15 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [10/2/2026, 9:32:28 PM] Greater Shadow 25 1d20 + 11 = 14 + 11 = 25 --------------------------- [10/2/2026, 9:32:33 PM] Nicolae boo --------------------------- [10/2/2026, 9:32:43 PM] Nicolae i wish i hadn't seen that save... --------------------------- [10/2/2026, 9:32:53 PM] Nicolae still frightened, at least --------------------------- [10/2/2026, 9:33:36 PM] Crion if we get through another full round because i can't roll well, your play should be shoot double shift --------------------------- [10/2/2026, 9:33:46 PM] Crion so it either has to fight me or let me OA --------------------------- [10/2/2026, 9:34:23 PM] Crion i guess it could also double shift but that's funny enough that it's fine --------------------------- [10/2/2026, 9:34:42 PM] Greater Shadow "Hsss!!" --------------------------- [10/2/2026, 9:34:51 PM] Crion you should shift/stride, that's what i meant --------------------------- [10/2/2026, 9:35:17 PM] CBN actually, maybe i can help with getting it free of tak... --------------------------- [10/2/2026, 9:35:29 PM] Dubnoom "The Wise" Telekinetic Hand 2 Cantrip 4 Cantrip Concentrate Divine Manipulate Range 30 feet; Targets 1 unattended object with a Bulk of 1 or less Duration sustained You create a floating, magical hand, either invisible or ghostlike, that grasps the target object and levitates it slowly up to 20 feet in any direction. When you Sustain the spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls. Heightened (3rd) You can target an unattended object with a Bulk of 1 or less. Heightened (5th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less. Heightened (7th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less. Base: 1st Heightened: +3 --------------------------- [10/2/2026, 9:35:31 PM] Gul Banana if you can push it forward, that would be doublegood --------------------------- [10/2/2026, 9:35:33 PM] Dubnoom "The Wise" Forceful Push Archetype Attack When you cast Telekinetic Hand, you can modify its target to be 1 creature. If you do, replace its standard effects with the following: You push your foe telekinetically. Make a spell attack roll against the target's Fortitude DC. On a success, you push the target 5 feet away from you. On a critical success, you push the target 10 feet away from you. Feat 4 --------------------------- [10/2/2026, 9:36:05 PM] CBN making a spell attack roll against the greater shadow, which is not macro'd or triggering or something --------------------------- [10/2/2026, 9:36:56 PM] Dubnoom "The Wise" 32 1d20 + 13 = 19 + 13 = 32 --------------------------- [10/2/2026, 9:37:10 PM] Gul Banana good! --------------------------- [10/2/2026, 9:37:14 PM] CBN SHOVE --------------------------- [10/2/2026, 9:37:38 PM] Dammitwho shov'd --------------------------- [10/2/2026, 9:37:51 PM] CBN also when we get literally 1 minute of rest i can prescient consumable an enfeeble cure spell scroll (sound body) --------------------------- [10/2/2026, 9:37:59 PM] CBN turn! --------------------------- [10/2/2026, 9:38:03 PM] Greater Shadow Current Conditions Dazzled Persistent Damage (2d4 acid) Frightened 1 --------------------------- [10/2/2026, 9:38:49 PM] Greater Shadow 28 1d20 + 17 = 11 + 17 = 28 --------------------------- [10/2/2026, 9:38:59 PM] Greater Shadow 15 2d10 + 6 void = 15 = 15 --------------------------- [10/2/2026, 9:39:01 PM] Imran Traveler Reactive Shield R Fighter Trigger An enemy hits you with a melee Strike. Requirements You are wielding a shield.You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack. Feat 1 --------------------------- [10/2/2026, 9:39:10 PM] Imran Traveler Imran Traveler raises their Lesser Reinforcing Steel Shield. --------------------------- [10/2/2026, 9:39:13 PM] Greater Shadow split your damage with your shield --------------------------- [10/2/2026, 9:39:31 PM] Crion -8 hardness, 7 to both --------------------------- [10/2/2026, 9:40:00 PM] Greater Shadow 20 1d20 + 12 = 8 + 12 = 20 --------------------------- [10/2/2026, 9:40:06 PM] Greater Shadow 16 1d20 + 7 = 9 + 7 = 16 --------------------------- [10/2/2026, 9:40:09 PM] Nicolae briiiiiick --------------------------- [10/2/2026, 9:40:27 PM] Imran Traveler Imran grimaces behind his shield as the shadow hits him again. --------------------------- [10/2/2026, 9:40:27 PM] Greater Shadow 4 2d4 persistent acid = 4 = 4 --------------------------- [10/2/2026, 9:40:27 PM] Greater Shadow Greater Shadow takes no damage. --------------------------- [10/2/2026, 9:40:27 PM] Greater Shadow 2 1d20 = 2 = 2 --------------------------- [10/2/2026, 9:40:55 PM] Crion please damage this idiot again --------------------------- [10/2/2026, 9:41:06 PM] Prabesh Pranavikram Lindalsivranragdya As the shadow ghost drifts back into range of the.. other, even less visible ghost, it strikes! --------------------------- [10/2/2026, 9:41:31 PM] P. P. Lindalsivranragdya 24 4d8 + 3 force = 24 = 24 --------------------------- [10/2/2026, 9:41:40 PM] Gul Banana reflex save dc 23 --------------------------- [10/2/2026, 9:42:35 PM] Greater Shadow 31 1d20 + 18 = 13 + 18 = 31 --------------------------- [10/2/2026, 9:42:55 PM] Dammitwho I'm a frayed knot --------------------------- [10/2/2026, 9:43:05 PM] Greater Shadow Greater Shadow takes 12 damage. --------------------------- [10/2/2026, 9:43:34 PM] Gul Banana is it worth another big spell... probably not, since this cantrip can also fire past allies --------------------------- [10/2/2026, 9:43:40 PM] Prabesh Pranavikram Lindalsivranragdya Divine Lance 2 Cantrip 4 Attack Cantrip Concentrate Divine Manipulate Sanctified Spirit Range 60 feet; Targets 1 creature Defense AC You unleash a beam of divine energy. Make a ranged spell attack against the target's AC. On a hit, the target takes 2d4 spirit damage (double damage on a critical hit). Heightened (+1) The damage increases by 1d4. Attack MAP -5 MAP -10 Roll Damage Base: 1st Heightened: +3 --------------------------- [10/2/2026, 9:43:49 PM] Prabesh Pranavikram Lindalsivranragdya 24 1d20 + 13 = 11 + 13 = 24 --------------------------- [10/2/2026, 9:43:58 PM] Prabesh Pranavikram Lindalsivranragdya 15 5d4 + 3 spirit = 15 = 15 --------------------------- [10/2/2026, 9:44:07 PM] Greater Shadow Greater Shadow takes 15 damage. They are destroyed. --------------------------- [10/2/2026, 9:44:22 PM] CBN huzzah --------------------------- [10/2/2026, 9:44:31 PM] Prabesh Pranavikram Lindalsivranragdya "I can't believe how many beams it took to shred that thing. My hands are numb from all the beams." --------------------------- [10/2/2026, 9:44:33 PM] Dammitwho The greater shadow makes a hollow snarl of rage, but dissipates into nothing! --------------------------- [10/2/2026, 9:44:50 PM] CBN encounter really highlighting the difference between lindal's divine spell list (f u undead) and dubnoom's (fancy tricks) --------------------------- [10/2/2026, 9:44:52 PM] Crion two more rounds of fast healing means +4 HP, i'll add that and remove it --------------------------- [10/2/2026, 9:45:04 PM] Gul Banana it actually means +16! --------------------------- [10/2/2026, 9:45:07 PM] Dammitwho Off in the distance, you hear a shout! --------------------------- [10/2/2026, 9:45:31 PM] Crion well then. sure! --------------------------- [10/2/2026, 9:45:32 PM] Phistophilus "Did you hear that? They're not dead? It's a rescue! Hey! Over here! There's more of them ahead of you!" --------------------------- [10/2/2026, 9:45:37 PM] Prabesh Pranavikram Lindalsivranragdya A shout like, 'I'm angry that you've destroyed my undead minions'? --------------------------- [10/2/2026, 9:45:46 PM] Dubnoom "The Wise" "How many more?!" --------------------------- [10/2/2026, 9:46:03 PM] Prabesh Pranavikram Lindalsivranragdya Could be a trap but it doesn't really change anything if so. --------------------------- [10/2/2026, 9:46:04 PM] Phistophilus "I'm not allowed to tell you! Good luck, though!" --------------------------- [10/2/2026, 9:46:05 PM] Imran Traveler "I feel fucked up. Dubnoom, can you do something about that?" --------------------------- [10/2/2026, 9:46:34 PM] Gul Banana not.. allowed? --------------------------- [10/2/2026, 9:46:34 PM] Dubnoom "The Wise" Dubnoom starts rifling through his bags. "Dubnoom may...one moment, friend Imran." --------------------------- [10/2/2026, 9:46:34 PM] Phistophilus (it sounds like a lady yelling.) --------------------------- [10/2/2026, 9:46:55 PM] Phistophilus (also, she doesn't sound particularly distressed, despite talking of a rescue? it sounds more like she's cheering on a horse race or something.) --------------------------- [10/2/2026, 9:47:14 PM] Dubnoom "The Wise" Prescient Consumable General You can predict which consumables you might need in advance. When using Prescient Planner, you can procure a consumable item from your backpack, instead of a piece of adventuring gear. The consumable item must still be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn't have made you encumbered. Feat 7 --------------------------- [10/2/2026, 9:47:14 PM] Crion oh my fucking god --------------------------- [10/2/2026, 9:47:25 PM] Imran Traveler "Lady yelling is gonna be fine. She's not going anywhere." --------------------------- [10/2/2026, 9:47:25 PM] Phistophilus You can't see her yet, so you don't know this, but here's her handout --------------------------- [10/2/2026, 9:47:36 PM] Crion hot --------------------------- [10/2/2026, 9:47:47 PM] Crion they call her a Friend of Nocticula --------------------------- [10/2/2026, 9:47:59 PM] Nicolae ah, there they are. the doom scrolls --------------------------- [10/2/2026, 9:48:35 PM] Crion alright let's formally cure enfeebled then call it --------------------------- [10/2/2026, 9:48:37 PM] CBN prescient consumable to Have Always, Already, Purchased a Level 2 Scroll - Sound Body, for 20g --------------------------- [10/2/2026, 9:48:50 PM] CBN i regret to inform you dammitwho we must engage with the 'counteracting' rules --------------------------- [10/2/2026, 9:48:54 PM] Dammitwho egad --------------------------- [10/2/2026, 9:49:03 PM] CBN which, at least to my tired eyes, look like a pain in the ass to derive --------------------------- [10/2/2026, 9:49:14 PM] Dubnoom "The Wise" https://2e.aonprd.com/Spells.aspx?ID=1679 --------------------------- [10/2/2026, 9:49:17 PM] Gul Banana wao --------------------------- [10/2/2026, 9:49:19 PM] Dammitwho No we're fucking not, at least not today. You spent the liquid resources, enfeebled is cured --------------------------- [10/2/2026, 9:49:25 PM] CBN lol. cheers --------------------------- [10/2/2026, 9:49:38 PM] Nicolae yay! --------------------------- [10/2/2026, 9:49:45 PM] Crion gg? --------------------------- [10/2/2026, 9:49:51 PM] Dubnoom "The Wise" "Aha!" Dubnoom produces a scroll he forgot about, but clearly, had only set aside for a desperate moment, and totally knew it was there. --------------------------- [10/2/2026, 9:49:53 PM] Dammitwho Seemingly from an infinite distance under a black sea, yet also closer now, much closer... you hear the sound of a dread bell. --------------------------- [10/2/2026, 9:50:06 PM] Gul Banana they call us the Bellhearers --------------------------- [10/2/2026, 9:50:06 PM] Dammitwho "DOOM.... DOOM.... DOOM...!" --------------------------- [10/2/2026, 9:50:07 PM] Imran Traveler Imran mutters, "And it sounds in this town as well." --------------------------- [10/2/2026, 9:50:22 PM] Dammitwho What will you find as you press on? You'll find out... NEXT WEEK! --------------------------- [10/2/2026, 9:50:26 PM] Dammitwho chears all --------------------------- [10/2/2026, 9:50:34 PM] Dammitwho i need to eat some flippin dinner --------------------------- [10/2/2026, 9:50:35 PM] Crion gg!!!!!!!! thank you for running --------------------------- [10/2/2026, 9:50:37 PM] Dubnoom "The Wise" He unfurls it. "Ah yes. Friend Imran, here." He pats him on the shoulder. "Not-Dubnoom's Nevertheless-Negating Nudge." --------------------------- [10/2/2026, 9:50:44 PM] CBN gg! thank you for running! --------------------------- [10/2/2026, 9:51:07 PM] Imran Traveler You know what? Imran does feel better. He's so wise! --------------------------- [10/2/2026, 9:51:11 PM] Nicolae thank you for running! get better soon! --------------------------- [10/2/2026, 9:52:11 PM] Prabesh Pranavikram Lindalsivranragdya agreed