[10/9/2026, 5:08:47 PM] Crion oim here --------------------------- [10/9/2026, 5:08:57 PM] Dammitwho Hallo --------------------------- [10/9/2026, 5:10:28 PM] Nicolae well. well. well. --------------------------- [10/9/2026, 5:11:11 PM] Gul Banana i believe some kind of devil wanted to watch us fight some kind of bell --------------------------- [10/9/2026, 5:11:57 PM] Dammitwho Sorry I'm a little juddery over here, I'm finishing up transcoding a movie --------------------------- [10/9/2026, 5:12:31 PM] Dammitwho And that is indeed the case! You may refresh yourselves on the last parts of the logs if you wish --------------------------- [10/9/2026, 5:13:15 PM] Prabesh Pranavikram Lindalsivranragdya specifically, this log --------------------------- [10/9/2026, 5:15:23 PM] Gul Banana i'm here but occupied for a couple of minutes --------------------------- [10/9/2026, 5:15:40 PM] Gul Banana (mostly by Pills) --------------------------- [10/9/2026, 5:28:47 PM] Crion i am logfreshed --------------------------- [10/9/2026, 5:29:38 PM] CBN cratepilled. belldoommaxxed --------------------------- [10/9/2026, 5:32:30 PM] Dammitwho Very well. The rest of you: You stand before a thin gap between broken wood, barrels and crates. A voice in the distance called out to you, not unfriendly but not alarmed either. On the other side of the gap, Imran can see a great chain, nearly as wide as his waist, laid in a great coil on the seamless-stone floor. The chain seems ancient, pitted with age and wear, but it nonetheless seems permeated with a sullen evil. Nothing else, at this angle, can be seen. --------------------------- [10/9/2026, 5:34:21 PM] Dubnoom "The Wise" "Friends. It is...unclear if this warehouse is any good for looting, or acquisitions. Only immensely bad times." Dubnoom sniffs the air. "Where is the fucking money" --------------------------- [10/9/2026, 5:34:39 PM] Imran Traveler "This warehouse is good for rescues," Imran says. That is what the woman's voice said, wasn't it? --------------------------- [10/9/2026, 5:34:58 PM] Imran Traveler Well. Not that it was good for rescues, but that this still is one. --------------------------- [10/9/2026, 5:35:04 PM] Imran Traveler And that there are still more ahead. --------------------------- [10/9/2026, 5:35:39 PM] Imran Traveler "...I don't like that chain." --------------------------- [10/9/2026, 5:35:49 PM] Tak Ironflame "It's good for something, or else the constabulary wouldn't be worried about the owners clearing it out before anyone can look." --------------------------- [10/9/2026, 5:36:08 PM] Crion if we're in noncombattime, we should form up again before proceeding --------------------------- [10/9/2026, 5:37:02 PM] Dubnoom "The Wise" "Dubnoom's concern is that we have been drafted to empty a chamber pot someone else knew was full of big cold turds." --------------------------- [10/9/2026, 5:37:18 PM] Imran Traveler "Better than warm ones." --------------------------- [10/9/2026, 5:38:08 PM] Gul Banana let's form up but not *clump* up, in case of Explosions --------------------------- [10/9/2026, 5:38:30 PM] Crion what's that zone above us, is that gone after combat --------------------------- [10/9/2026, 5:39:21 PM] Gul Banana yeah, that was a spell lindal cast --------------------------- [10/9/2026, 5:39:25 PM] Gul Banana i'll attempt to delete it --------------------------- [10/9/2026, 5:39:27 PM] Crion alright movin up --------------------------- [10/9/2026, 5:40:28 PM] Gul Banana actually it seems there were two overlapping zones and i only owned one of them vOv --------------------------- [10/9/2026, 5:40:44 PM] Gul Banana but i don't think either was a permanent thing... --------------------------- [10/9/2026, 5:41:05 PM] Gul Banana just can't delete the other. maybe it was a Shadowblast or something --------------------------- [10/9/2026, 5:41:09 PM] CBN i think one was mine but also, i forget how to delete it --------------------------- [10/9/2026, 5:41:23 PM] Tak Ironflame "What in the hells are they storing here?" Tak asks, to no one in particular. --------------------------- [10/9/2026, 5:41:26 PM] Gul Banana you switch to Measurement Controls, then click or rightclick on its explosion icon, then press del --------------------------- [10/9/2026, 5:41:47 PM] Prabesh Pranavikram Lindalsivranragdya "Chains! Which are actually quite valuable - metal in this quantity, worked to this extent. Lots of uses." --------------------------- [10/9/2026, 5:42:02 PM] Prabesh Pranavikram Lindalsivranragdya "Hauling them out of here will be a challenge, but we should be able to salvage something once again." --------------------------- [10/9/2026, 5:42:16 PM] Imran Traveler "You're not getting a bad feeling off it?" --------------------------- [10/9/2026, 5:42:21 PM] Imran Traveler "It's very old..." --------------------------- [10/9/2026, 5:42:36 PM] Imran Traveler "Perhaps I just have a Nidalese aversion to the things, in that caliber." --------------------------- [10/9/2026, 5:42:43 PM] Imran Traveler "Gauge, I suppose." --------------------------- [10/9/2026, 5:42:53 PM] Gul Banana lindal will cast Detect Magic to see whether the dire chains are actually enchanted or just, like, imbued with evil --------------------------- [10/9/2026, 5:43:28 PM] Tak Ironflame "It's the sort of thing you'd see in a mine, or factory. Some massive project. Not in a warehouse. Even slavers tend to use person-sized chains." --------------------------- [10/9/2026, 5:44:29 PM] Prabesh Pranavikram Lindalsivranragdya Lindal, thinking of recent experiences: "Or a harbour!" --------------------------- [10/9/2026, 5:46:02 PM] Dammitwho They don't appear to be enchanted as such, though there is a sheen of conjuration emanating from them - roll a magical tradition skill or pitch me something --------------------------- [10/9/2026, 5:46:12 PM] Dubnoom "The Wise" "We should ask pit questions before seeking chain answers." Wisdom. --------------------------- [10/9/2026, 5:46:47 PM] Imran Traveler He's so wise! --------------------------- [10/9/2026, 5:46:48 PM] Dubnoom "The Wise" "Pit! How long have you been down there, voice in the pit!" He adds, "If you are even IN the pit, and not a disembodied spirit hiding inside a crate, to bite us and claw at us and make us feel bad feelings!" --------------------------- [10/9/2026, 5:47:26 PM] Crion how decorative are those coffins. and also are they to scale, --------------------------- [10/9/2026, 5:47:52 PM] Imran Traveler Imran advances again... --------------------------- [10/9/2026, 5:47:59 PM] Gul Banana pointlessly rolling arcana just because it feels appropriate to conjurationknow --------------------------- [10/9/2026, 5:48:02 PM] Prabesh Pranavikram Lindalsivranragdya 10 1d20 + 4 = 6 + 4 = 10 --------------------------- [10/9/2026, 5:48:13 PM] Dammitwho The coffins are human-sized, and as for how decorative they are, you'll-- ah. --------------------------- [10/9/2026, 5:48:15 PM] Crion ah. well i've seen enemies --------------------------- [10/9/2026, 5:48:20 PM] Dammitwho Well, you're about to pay to find out. --------------------------- [10/9/2026, 5:48:23 PM] Gul Banana or rather, it would feel appropriate if lindalsivran knew anything about conjuring, which he doesn't --------------------------- [10/9/2026, 5:48:39 PM] Crion i believe everyone gets two move actions to keep up with me. and then it's Time to Go --------------------------- [10/9/2026, 5:49:19 PM] Crion although my move hasn't executed for some reason so my token is weirdly double-positioned --------------------------- [10/9/2026, 5:50:19 PM] Dammitwho --------------------------- [10/9/2026, 5:50:22 PM] Gul Banana lindal just drifted left without my intervention... a ghost?? --------------------------- [10/9/2026, 5:50:39 PM] Dammitwho Sorry, that was me, a misclick --------------------------- [10/9/2026, 5:50:53 PM] Gul Banana dammitwhoOoOo --------------------------- [10/9/2026, 5:53:02 PM] Dammitwho Alright! Sorry, I was refilling my enormous container of water, to drink, --------------------------- [10/9/2026, 5:53:36 PM] Crion [raylan voice] That's what it's for, so that's how I use it. --------------------------- [10/9/2026, 5:54:02 PM] CBN [dammitwho flinging lindal's token across the room] next one's comin faster --------------------------- [10/9/2026, 5:54:47 PM] Nicolae ^^^ --------------------------- [10/9/2026, 5:55:23 PM] Dammitwho Imran emerges through the gap, and into a much more open area of the warehouse. He must have passed the final barricade, for here he can see the grim owners of this charnel house hidden in the heart of Absalom. Two living men, lean and weary, have stopped, carrying stacks of papers and bizarre arcane paraphernalia - they stare at Imran with undisguised hatred. --------------------------- [10/9/2026, 5:56:07 PM] Dammitwho To the south, a wooden platform has been erected, with heavy wooden beams supporting a scaffolding- from the scaffolding hangs a great bell, a bell that surely must have been the one you heard coming through the barricades. --------------------------- [10/9/2026, 5:56:31 PM] Gul Banana i wonder whether they're interested in redemption, --------------------------- [10/9/2026, 5:57:39 PM] Dammitwho A great chunk of iron, it is tinged with rust and salt and encrusted with barnacles. It feels as though it has been at the bottom of the ocean for a thousand years or more. It hangs from a chain, narrower and less evil than the one coiled behind Imran. --------------------------- [10/9/2026, 5:58:17 PM] Gul Banana people really keep all sorts of stuff in storage units --------------------------- [10/9/2026, 5:59:09 PM] Imran Traveler "Well well well." In Nidalese: "Hvis det ikke er blowjob-brødrene." --------------------------- [10/9/2026, 5:59:13 PM] Imran Traveler Well, mostly Nidalese. --------------------------- [10/9/2026, 5:59:22 PM] Nicolae lmao --------------------------- [10/9/2026, 6:00:25 PM] Dammitwho Next to it, though, another chain hanges, drawn tight without slack. It leads from the scaffolding down directly into the center of the platform, where a circle of absolute, perfect blackness twice as wide as a man swirls and seethes. The chain does not seem to end - it passes through the circle and goes Somewhere Else. --------------------------- [10/9/2026, 6:00:54 PM] Imran Traveler "My goddess thinks you can be saved, and wishes me to offer you--Look, it's an insult, isn't it? The idea that you could be better people than you are? That you'd be worth something more than spit? But she insists I make it. She thinks better of people like that." --------------------------- [10/9/2026, 6:00:58 PM] Imran Traveler "Me, I know all about you." --------------------------- [10/9/2026, 6:01:18 PM] Dammitwho The terrible, bitter chill that you felt upon entry to the warehouse, that has left ice on nearly every surface and makes your breath fog undoubtedly emanates from the black... whatever it is at the center of the wooden platform. --------------------------- [10/9/2026, 6:01:48 PM] Crion does imran have the time here to formally make this an intim roll --------------------------- [10/9/2026, 6:01:53 PM] Dammitwho yes --------------------------- [10/9/2026, 6:01:57 PM] Crion wait let me see if he has feat support for that yet --------------------------- [10/9/2026, 6:02:29 PM] Crion yes quick coercion lets him do it after one action not one minute --------------------------- [10/9/2026, 6:04:26 PM] Dammitwho Feel free to roll, and I'll adjudicate before continuing --------------------------- [10/9/2026, 6:05:31 PM] Crion aaaactually you know what, this seems like a great place to use --------------------------- [10/9/2026, 6:05:35 PM] Imran Traveler Grim Trophy Consumable Magical Talisman Activate A (concentrate)This talisman comes in many forms, most often a severed piece of a humanoid creature displayed in some gruesome manner. When you activate the trophy, make an Intimidation check to Demoralize up to two targets, comparing your Intimidation check result to both of their DCs. Use Item 7 Price: 55 gp --------------------------- [10/9/2026, 6:06:20 PM] Crion although i guess i'm just literally doing that with a bare roll and not using a consumable? --------------------------- [10/9/2026, 6:07:09 PM] Crion ah! a guy the GM made up for me to get mad at! --------------------------- [10/9/2026, 6:07:30 PM] The Leadsman this guy's a real nogoodnik --------------------------- [10/9/2026, 6:07:38 PM] Imran Traveler Uses Grim Trophy --------------------------- [10/9/2026, 6:07:43 PM] Imran Traveler 16 1d20 + 13 = 3 + 13 = 16 --------------------------- [10/9/2026, 6:07:51 PM] Crion alright well. --------------------------- [10/9/2026, 6:08:05 PM] Crion no hero point yet so let's get on with it, --------------------------- [10/9/2026, 6:08:10 PM] Cultist 1 5 1d20 + 4 = 1 + 4 = 5 --------------------------- [10/9/2026, 6:08:29 PM] Cultist 3 17 1d20 + 4 = 13 + 4 = 17 --------------------------- [10/9/2026, 6:08:35 PM] Nicolae maybe you got lucky and both of them absolutely beefed it --------------------------- [10/9/2026, 6:08:49 PM] Crion i would actually be angry at wasting their nat 1s --------------------------- [10/9/2026, 6:09:37 PM] Crion the status effect frightened is nice to have but not worth spending more liquid resources pursuing, and imran kind of sets himself up to get turned down here, so --------------------------- [10/9/2026, 6:09:52 PM] Dammitwho Behind the platform, to Imran's southeast, Silent Skull cultists who have clearly achieved undeath, in robes with evil-looking runes crawling across them, gaze back at Imran in silence. Until the one watching you with a terrible calm, bearing a scythe that yearns to sever your one delicate and precious life from your rapidly cooling corpse, speaks: --------------------------- [10/9/2026, 6:11:51 PM] The Leadsman "TOO LATE. YOU WERE TOO LATE WHEN YOU OPENED THIS DOOR. YOU WERE TOO LATE WHEN YOU CAME TO THIS CITY. YOU WERE TOO LATE WHEN YOU LAY SQUALLING IN THE DIRT BENEATH THE BLEEDING ANIMAL THAT WHELPED YOU. TOO! LATE!" --------------------------- [10/9/2026, 6:12:13 PM] Imran Traveler "Getting closer, though. Soon I'll be ten feet away." --------------------------- [10/9/2026, 6:12:16 PM] Imran Traveler "Then five." --------------------------- [10/9/2026, 6:12:19 PM] Imran Traveler "You just stay there." --------------------------- [10/9/2026, 6:12:55 PM] Cultist 1 But one of the living men has grown wild-eyed with fear. He heard Imran, and his offer. Perhaps it drove him to some tipping point. Regret, it has been said, can change the nature of a man. --------------------------- [10/9/2026, 6:13:10 PM] Prabesh Pranavikram Lindalsivranragdya Lindal peeks around the corner at the yelling monster. Seems like the sort of entity that'd be really righteous to destroy... --------------------------- [10/9/2026, 6:13:19 PM] Imran Traveler Imran to the rest: "Lay off the one that ran." --------------------------- [10/9/2026, 6:13:26 PM] Imran Traveler "Unless he comes back in, then fuck him." --------------------------- [10/9/2026, 6:14:06 PM] Dammitwho ROLL YE INITIATIVE! --------------------------- [10/9/2026, 6:14:18 PM] Dammitwho And Tak and Imran roll perception please, DC 24 --------------------------- [10/9/2026, 6:14:19 PM] Imran Traveler 30 1d20 + 13 = 17 + 13 = 30 --------------------------- [10/9/2026, 6:14:32 PM] Dubnoom "The Wise" 32 1d20 + 13 = 19 + 13 = 32 --------------------------- [10/9/2026, 6:14:32 PM] Cultist 3 13 1d20 + 4 = 9 + 4 = 13 --------------------------- [10/9/2026, 6:14:33 PM] Deathless Acolyte 33 10 1d20 + 9 = 1 + 9 = 10 --------------------------- [10/9/2026, 6:14:33 PM] Imran Traveler 17 1d20 + 13 = 4 + 13 = 17 --------------------------- [10/9/2026, 6:14:34 PM] The Leadsman 29 1d20 + 15 = 14 + 15 = 29 --------------------------- [10/9/2026, 6:14:35 PM] Fallen Champion 31 1d20 + 17 = 14 + 17 = 31 --------------------------- [10/9/2026, 6:14:36 PM] Deathless Acolyte 27 26 1d20 + 9 = 17 + 9 = 26 --------------------------- [10/9/2026, 6:14:39 PM] Tak Ironflame 29 1d20 + 19 = 10 + 19 = 29 --------------------------- [10/9/2026, 6:14:51 PM] Crion tak got the percep roll --------------------------- [10/9/2026, 6:14:57 PM] CBN we out here 'noomin --------------------------- [10/9/2026, 6:15:00 PM] Crion oddly i kind of wish i'd flipped my rolls --------------------------- [10/9/2026, 6:15:09 PM] Crion imran kind of functions better at the bottom of init --------------------------- [10/9/2026, 6:15:13 PM] Phistophilus "Good luck! We're cheering you on!" --------------------------- [10/9/2026, 6:15:18 PM] Crion though i can just like, delay there once it matters for unified assault --------------------------- [10/9/2026, 6:15:24 PM] Barbazu "Hrrrrggh." --------------------------- [10/9/2026, 6:15:35 PM] Phistophilus "I'm cheering you on, anyway!" --------------------------- [10/9/2026, 6:16:00 PM] CBN you can always delay! --------------------------- [10/9/2026, 6:16:05 PM] Dammitwho we need a lindal --------------------------- [10/9/2026, 6:17:01 PM] Gul Banana you've got one! --------------------------- [10/9/2026, 6:17:06 PM] Gul Banana oh. sorry --------------------------- [10/9/2026, 6:17:10 PM] Prabesh Pranavikram Lindalsivranragdya 20 1d20 + 9 = 11 + 9 = 20 --------------------------- [10/9/2026, 6:17:15 PM] Dammitwho --------------------------- [10/9/2026, 6:17:20 PM] Gul Banana i realise now that you need a lindal *with an initiative score* --------------------------- [10/9/2026, 6:17:34 PM] Dammitwho We begum with dubnoom --------------------------- [10/9/2026, 6:17:43 PM] CBN ok so first, time to stride in order to...see anything --------------------------- [10/9/2026, 6:17:59 PM] Crion i believe imran's combat strategy is going to be get to the scythelord as directly as possible and begin creating Business Synergy for tak --------------------------- [10/9/2026, 6:18:15 PM] Crion probably means going through that middle guy and any additional summons --------------------------- [10/9/2026, 6:18:28 PM] Dammitwho It looks like Tak only rolled Perception once, for initiative? I still need the skill roll --------------------------- [10/9/2026, 6:18:59 PM] CBN remaining two actions: it'll make sense in a second! --------------------------- [10/9/2026, 6:19:02 PM] Dubnoom "The Wise" Light 2 Cantrip 4 Arcane Cantrip Concentrate Light Manipulate Range 120 feet Duration until your next daily preparations You create an orb of light that sheds bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement. You can Dismiss the spell. If you Cast the Spell while you already have four light spells active, you must choose one of the existing spells to end. Spell Effect: Light Heightened (4th) The orb sheds light in a 60-foot radius (and dim light for the next 60 feet). Base: 1st Heightened: +3 --------------------------- [10/9/2026, 6:19:05 PM] Dubnoom "The Wise" Shining Arms Archetype When you cast Light, you can modify its target to be 1 melee weapon, either unattended or possessed by you or a willing ally, and modify its duration to be 1 minute. If you do, add the following to its effects: When a creature wielding the weapon critically hits a foe, you can Dismiss the Spell as a reaction, causing the foe to be Dazzled for 1 round. After you use this reaction, you can't use this modification again for 10 minutes. Feat 4 --------------------------- [10/9/2026, 6:19:11 PM] Tak Ironflame 23 1d20 + 17 = 6 + 17 = 23 --------------------------- [10/9/2026, 6:19:17 PM] CBN giving Imran The Shiny Knife --------------------------- [10/9/2026, 6:19:35 PM] Gul Banana as a lastgoer, i will be monitoring the situation (to see who needs healing or aeos) --------------------------- [10/9/2026, 6:20:42 PM] Dammitwho Ah, Dubnoom's out, so he can roll Perception as well. DC 24 --------------------------- [10/9/2026, 6:20:57 PM] Dubnoom "The Wise" Dubnoom scuttles around the corner, and sees...a bunch of stuff he's not really prepared to engage with. "Friend Imran! May Dubnoom's Glowy Glaive-Guide light your way!" He rubs his hands together in a way that looks like he's polishing something, and then, Fwoom(b), Imran's sword takes on a healthy, wholesome glow. --------------------------- [10/9/2026, 6:21:08 PM] Dubnoom "The Wise" 32 1d20 + 13 = 19 + 13 = 32 --------------------------- [10/9/2026, 6:21:15 PM] Fallen Champion 4 = 4 = 4 --------------------------- [10/9/2026, 6:21:15 PM] Fallen Champion Fallen Champion is already at full health. --------------------------- [10/9/2026, 6:23:18 PM] Imran Traveler "Thank you, friend Dubnoom!" --------------------------- [10/9/2026, 6:23:29 PM] Dammitwho Dubnoom, with his prosthetic beard stuffed full with wisdom and old soup, makes a disturbing observation. --------------------------- [10/9/2026, 6:25:31 PM] Dammitwho The drifts of snow and glittering ice that spatter the seamless-stone floor are different on the wooden platform with the menacing black center. In fact... it's not snow, it's ash! What's more, Dubnoom can see flakes of ash rising now and again from the small drifts of it and being pulled into the blackness! There's some kind of undertow marked by the wooden platform, and it could be very dangerous indeed. --------------------------- [10/9/2026, 6:26:40 PM] Dubnoom "The Wise" "Friends! The void is probably hot! That is ash not snow do NOT eat it even if it might look really tasty and refreshing from here! Also bad void." Dubnoom observes most helpfully. --------------------------- [10/9/2026, 6:27:00 PM] Imran Traveler "Noted, wise Dubnoom. I will continue to not eat the void." --------------------------- [10/9/2026, 6:27:30 PM] Crion ah this guy's the one that's gonna get in the way. --------------------------- [10/9/2026, 6:27:33 PM] Crion alrighty. --------------------------- [10/9/2026, 6:27:53 PM] Crion barefoot is legal. barefoot is planar --------------------------- [10/9/2026, 6:28:04 PM] Gul Banana ex-wolfguy... --------------------------- [10/9/2026, 6:29:44 PM] Fallen Champion The one that bears battered, worn-looking bronze armor, that has been claimed by undeath for so long that he is nothing more than raw bones with ancient leathery meat clinging to it here and there, strides out to meet Imran. He pauses some ten feet away, marking - perhaps you note - the distance that Imran called out in his threat. He (is it a he? perhaps this is undead sexism) reaches out a hand and beckons you forward. --------------------------- [10/9/2026, 6:29:56 PM] Fallen Champion Agent of Despair Aura Divine Emotion Fear Mental 15 feet. A fallen champion emanates an aura of utter despair. Living creatures are Frightened 1 while in a fallen champion's aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the aura. Effect: Despair --------------------------- [10/9/2026, 6:30:24 PM] Imran Traveler Current Conditions Frightened 1 --------------------------- [10/9/2026, 6:30:24 PM] Imran Traveler Imran's expression doesn't waver, but he grips his sword tighter. --------------------------- [10/9/2026, 6:30:38 PM] Imran Traveler Defensive Advance 2 Champion Flourish Guardian With the protection of your shield, you dive into battle! You Raise your Shield and Stride. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Defensive Advance while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Feat 1 --------------------------- [10/9/2026, 6:30:51 PM] Imran Traveler Imran Traveler raises their Lesser Reinforcing Steel Shield. --------------------------- [10/9/2026, 6:30:59 PM] Imran Traveler 30 1d20 + 17 = 13 + 17 = 30 --------------------------- [10/9/2026, 6:31:09 PM] Imran Traveler 16 2d8 + 7 slashing = 16 = 16 --------------------------- [10/9/2026, 6:31:21 PM] Imran Traveler 18 1d20 + 12 = 6 + 12 = 18 --------------------------- [10/9/2026, 6:31:29 PM] Fallen Champion Fallen Champion takes 16 damage. --------------------------- [10/9/2026, 6:31:33 PM] The Leadsman 2 = 2 = 2 --------------------------- [10/9/2026, 6:31:33 PM] The Leadsman The Leadsman is already at full health. --------------------------- [10/9/2026, 6:31:51 PM] Crion memeing The Leadsman is already at full health. in all our chats --------------------------- [10/9/2026, 6:32:29 PM] Gul Banana that's the metric on which he leads: hit points --------------------------- [10/9/2026, 6:32:50 PM] Imran Traveler Imran raises his shield, takes two steps forward, and hits this big barefoot motherfucker as hard as he can. Blow registers off the upper arm; follow up doesn't land. Alright. He's seen scarier. --------------------------- [10/9/2026, 6:32:56 PM] Imran Traveler Right? --------------------------- [10/9/2026, 6:33:29 PM] The Leadsman Harm (vs. Living) 2 Spell 4 Concentrate Divine Manipulate Void Range 30 feet; Targets 1 living creature Defense basic Fortitude You channel void energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. 1 (somatic) The spell has a range of touch. 2 (verbal, somatic) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8. 3 (material, verbal, somatic) You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. Save DC 25 basic Fortitude Roll Damage Select Other Variant Base: 1st Heightened: +3 --------------------------- [10/9/2026, 6:33:46 PM] The Leadsman 17 4d8 void = 17 = 17 --------------------------- [10/9/2026, 6:33:53 PM] Imran Traveler Imran Traveler takes 8 damage. --------------------------- [10/9/2026, 6:34:30 PM] Crion wait what did dubnoom's spell actually do --------------------------- [10/9/2026, 6:34:35 PM] Crion i forgot to apply it --------------------------- [10/9/2026, 6:34:38 PM] The Leadsman The Leadsman raises his hand indifferently, and clawing void energy burns Imran's flesh! But this isn't the first time for Imran. He's made of tougher stuff than that. --------------------------- [10/9/2026, 6:34:51 PM] Crion ok it's an on crit --------------------------- [10/9/2026, 6:35:26 PM] Gul Banana i've bad news for tak: that Stoke the Heart wore off after our last encounter --------------------------- [10/9/2026, 6:35:55 PM] CBN yeah on crit i can react to dazzle. dazzling! --------------------------- [10/9/2026, 6:36:05 PM] CBN groceries back in a sec! --------------------------- [10/9/2026, 6:36:12 PM] Crion that was correct --------------------------- [10/9/2026, 6:36:35 PM] Crion imran's sword has light on it. we looking like security camera footage in this bitch --------------------------- [10/9/2026, 6:38:18 PM] Gul Banana if red drake does have CCSS (closed circuit scrying spells) then i bet their staff are ignoring this cam real hard --------------------------- [10/9/2026, 6:39:25 PM] Dammitwho every company, multiverse-wide, has a paul reiser that nervously turns off the CCTV on Sigourney Weaver when something real bad is happening --------------------------- [10/9/2026, 6:40:01 PM] Nicolae shit, sorry, missed the notification D: i take it can't hit the leadsman from here? because of those crates? --------------------------- [10/9/2026, 6:40:34 PM] Dammitwho You actually can see, and thus hit, him --------------------------- [10/9/2026, 6:40:47 PM] Crion you can move and get the angle but it's probably better to shoot barefoot guy, move to get it, reload --------------------------- [10/9/2026, 6:40:51 PM] Dammitwho The walls I drew have been kind to you this day --------------------------- [10/9/2026, 6:40:58 PM] Crion but that might bring you into that cultist's orbit --------------------------- [10/9/2026, 6:41:01 PM] Crion ah --------------------------- [10/9/2026, 6:41:25 PM] Tak Ironflame 29 1d20 + 18 = 11 + 18 = 29 --------------------------- [10/9/2026, 6:41:33 PM] Tak Ironflame 12 2d8 + 3 + 1d4 piercing = 12 = 12 --------------------------- [10/9/2026, 6:41:40 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Rounds (Jezail). --------------------------- [10/9/2026, 6:41:45 PM] Tak Ironflame 20 1d20 + 13 = 7 + 13 = 20 --------------------------- [10/9/2026, 6:42:05 PM] Tak Ironflame Tak sees the head of the cult, and swings his jezail in that direction. Two shots ring out, and the first finds purchase. --------------------------- [10/9/2026, 6:42:11 PM] Deathless Acolyte 27 4 = 4 = 4 --------------------------- [10/9/2026, 6:42:12 PM] Deathless Acolyte 27 Deathless Acolyte 27 is already at full health. --------------------------- [10/9/2026, 6:42:35 PM] Deathless Acolyte 27 Deathless Acolyte 27 is already at full health. --------------------------- [10/9/2026, 6:42:43 PM] The Leadsman The Leadsman takes 12 damage. --------------------------- [10/9/2026, 6:43:09 PM] Nicolae these guys look Physical, right --------------------------- [10/9/2026, 6:43:36 PM] Deathless Acolyte 27 Take your reaction, imran, if you wish --------------------------- [10/9/2026, 6:43:44 PM] Deathless Acolyte 27 This guy's running past you --------------------------- [10/9/2026, 6:43:46 PM] Crion you got very close to being OA'd there, stranger /morrowind --------------------------- [10/9/2026, 6:43:50 PM] Gul Banana we're getting beat up a bit.. lindal will get into position to do some significant healing, but won't actually be able to employ much of it until the next turn. try to remain alive --------------------------- [10/9/2026, 6:43:52 PM] Crion ah. --------------------------- [10/9/2026, 6:44:16 PM] Crion this is obviously a trap to spend my reaction instead of shielding this big boy meleeing me --------------------------- [10/9/2026, 6:44:29 PM] Crion dubnoom do you have this --------------------------- [10/9/2026, 6:44:47 PM] Crion well i hope you do --------------------------- [10/9/2026, 6:45:10 PM] Imran Traveler Imran kicks a leg out at the little shithead as he goes by; there are bigger issues. --------------------------- [10/9/2026, 6:45:21 PM] Prabesh Pranavikram Lindalsivranragdya is it possible to stand on that loop of chains? --------------------------- [10/9/2026, 6:46:10 PM] Crion imo lindal focus on the acolyte, perhaps dubnoom can finish it top of round and free tak from concerns for optimal damage turn --------------------------- [10/9/2026, 6:46:36 PM] Gul Banana lindal doesn't much single target damage left, so he's going to do some CC and set up for healing --------------------------- [10/9/2026, 6:47:17 PM] Gul Banana he'll try to tumble past the acolyte... --------------------------- [10/9/2026, 6:47:47 PM] CBN the only acolyte i see is at full health, but i can maybe nudge it away... --------------------------- [10/9/2026, 6:48:02 PM] Gul Banana and then to assail the fallen champion with the spirits' blinding light!! --------------------------- [10/9/2026, 6:48:15 PM] Prabesh Pranavikram Lindalsivranragdya Blindness 2 Spell 3 Concentrate Divine Incapacitation Manipulate Range 30 feet; Targets 1 creature Defense Fortitude You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute. Critical Success The target is unaffected. Success The target is Blinded until its next turn begins. Failure The target is Blinded for 1 minute. Critical Failure The target is Blinded permanently. Save DC 25 Fortitude --------------------------- [10/9/2026, 6:48:24 PM] Gul Banana i recommend rolling poorly on this --------------------------- [10/9/2026, 6:49:01 PM] Dammitwho OHHHHHHHHHHHH --------------------------- [10/9/2026, 6:49:19 PM] Dammitwho The tides! They're turning so fucking fast --------------------------- [10/9/2026, 6:49:25 PM] Crion ah. the fallen champion is italian --------------------------- [10/9/2026, 6:50:54 PM] Cultist 3 14 1d20 + 7 = 7 + 7 = 14 --------------------------- [10/9/2026, 6:51:08 PM] Cultist 3 "Yaaaagh!" --------------------------- [10/9/2026, 6:51:19 PM] Deathless Acolyte 33 4 = 4 = 4 --------------------------- [10/9/2026, 6:51:19 PM] Deathless Acolyte 33 Deathless Acolyte 33 is already at full health. --------------------------- [10/9/2026, 6:51:41 PM] Dammitwho --------------------------- [10/9/2026, 6:51:55 PM] Deathless Acolyte 33 6 1d6 = 6 = 6 --------------------------- [10/9/2026, 6:53:41 PM] Crion imo dubnoom you should try to remove the guy meleeing tak before the other one --------------------------- [10/9/2026, 6:53:42 PM] CBN step, --------------------------- [10/9/2026, 6:53:51 PM] Crion ah, --------------------------- [10/9/2026, 6:54:07 PM] Prabesh Pranavikram Lindalsivranragdya Lindal politely steps out of the way of the mad* cultist's knife. --------------------------- [10/9/2026, 6:54:20 PM] Prabesh Pranavikram Lindalsivranragdya *: He could be insane or just angry, the Taldane tongue doesn't force us to specify. --------------------------- [10/9/2026, 6:54:59 PM] Dammitwho People can be both! Ask Dubnoom! --------------------------- [10/9/2026, 6:55:25 PM] CBN now, tak. do you have means to extract yourself from Circumstances. --------------------------- [10/9/2026, 6:55:46 PM] Nicolae that depends, does retreating invoke an attack of opportunity --------------------------- [10/9/2026, 6:56:05 PM] Dubnoom "The Wise" because. --------------------------- [10/9/2026, 6:56:09 PM] Dubnoom "The Wise" Hydraulic Torrent 2 Spell 4 Concentrate Divine Manipulate Water Area 60-foot line Defense basic Fortitude A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you. The torrent deals 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude save; unattended objects automatically fail. Creatures and objects that fail are also knocked back 5 feet (10 feet on a critical failure). Heightened (+1) The damage increases by 2d6. Save DC 23 basic Fortitude Roll Damage Place 60-foot line --------------------------- [10/9/2026, 6:56:24 PM] Dammitwho it does, but remember that not everyone has that specific kind of attack of opportunity available to them --------------------------- [10/9/2026, 6:56:42 PM] Dubnoom "The Wise" 21 8d6 bludgeoning = 21 = 21 --------------------------- [10/9/2026, 6:56:40 PM] Nicolae I see. --------------------------- [10/9/2026, 6:56:44 PM] Dammitwho Oh, christ, hang on --------------------------- [10/9/2026, 6:59:06 PM] Gul Banana we can be fairly confident that Deathless Acolytes don't have OAs, lindal strode past one --------------------------- [10/9/2026, 7:00:23 PM] Dammitwho have to look up a rules system I haven't used yet --------------------------- [10/9/2026, 7:00:48 PM] CBN (nervously) brun used grappling, --------------------------- [10/9/2026, 7:01:44 PM] Dammitwho What rank was your Hydraulic Torrent cast at? --------------------------- [10/9/2026, 7:03:31 PM] CBN 4th! --------------------------- [10/9/2026, 7:03:39 PM] Nicolae oh no --------------------------- [10/9/2026, 7:05:31 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes 21 damage. --------------------------- [10/9/2026, 7:05:42 PM] Deathless Acolyte 33 Deathless Acolyte 33 takes 21 damage. --------------------------- [10/9/2026, 7:05:42 PM] Deathless Acolyte 27 Deathless Acolyte 27 takes 21 damage. --------------------------- [10/9/2026, 7:05:42 PM] Cultist 3 Cultist 3 takes 21 damage. --------------------------- [10/9/2026, 7:05:55 PM] Dammitwho oh, it's right there on the chat thing. good! --------------------------- [10/9/2026, 7:06:10 PM] Cultist 3 26 1d20 + 7 = 19 + 7 = 26 --------------------------- [10/9/2026, 7:06:10 PM] Deathless Acolyte 27 8 1d20 + 7 = 1 + 7 = 8 --------------------------- [10/9/2026, 7:06:11 PM] Deathless Acolyte 33 26 1d20 + 7 = 19 + 7 = 26 --------------------------- [10/9/2026, 7:06:27 PM] Nicolae that acolyte is going for a swim --------------------------- [10/9/2026, 7:06:48 PM] CBN lol. get thee 10 feet hence, --------------------------- [10/9/2026, 7:06:49 PM] Fallen Champion Current Conditions Blinded --------------------------- [10/9/2026, 7:06:49 PM] Fallen Champion 4 = 4 = 4 --------------------------- [10/9/2026, 7:06:50 PM] Fallen Champion Fallen Champion is healed for 4 damage. --------------------------- [10/9/2026, 7:07:13 PM] Fallen Champion Fallen Champion is healed for 4 damage. --------------------------- [10/9/2026, 7:07:30 PM] CBN fast healing LOVES to double dip in foundry, i assume --------------------------- [10/9/2026, 7:08:05 PM] Gul Banana 2 fast 2 heal --------------------------- [10/9/2026, 7:09:17 PM] Dammitwho Sorry, had to adjust some damage. That guy crit failing on his basic save means double damage, which means he died --------------------------- [10/9/2026, 7:09:32 PM] CBN beautiful. --------------------------- [10/9/2026, 7:09:46 PM] CBN thank you based dice for giving tak a free pathway forward after all --------------------------- [10/9/2026, 7:10:55 PM] Fallen Champion Touch of Corruption (Vs. Living) 1 Focus 4 Champion Divine Focus Manipulate Void Range touch; Targets 1 willing undead creature or 1 living creature Defense basic Fortitude You infuse the target with void energy. If the target is living, this deals 1d6 void damage (basic Fortitude save); on a failed save, the target also takes a –2 status penalty to AC for 1 round. Spell Effect: Touch of Corruption If the target is a willing undead creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round. Spell Effect: Touch of Corruption (Healing) Heightened (+1) Increase the damage dealt to a living creature by 1d6 or increase the Hit Points regained by undead by 6. Save DC 25 basic Fortitude Roll Damage Select Other Variant Base: 1st Heightened: +3 --------------------------- [10/9/2026, 7:11:30 PM] Fallen Champion The grinning, jackal(?)-skulled champion reaches out to grasp Imran's arm! --------------------------- [10/9/2026, 7:11:38 PM] Fallen Champion 15 4d6 void = 15 = 15 --------------------------- [10/9/2026, 7:11:45 PM] Crion well, due to the gambler's principle of rolls, i'm clearly saving up the good ones for when it matters. --------------------------- [10/9/2026, 7:11:49 PM] Imran Traveler Imran Traveler takes 15 damage. --------------------------- [10/9/2026, 7:12:16 PM] Imran Traveler Which arm? --------------------------- [10/9/2026, 7:12:34 PM] Imran Traveler Sword or shield? --------------------------- [10/9/2026, 7:12:37 PM] Fallen Champion Sword arm --------------------------- [10/9/2026, 7:12:58 PM] Imran Traveler Through gritted teeth: "Interesting choice." --------------------------- [10/9/2026, 7:13:12 PM] Fallen Champion Shield arm's harder to get at - got a shield in the way and all --------------------------- [10/9/2026, 7:14:21 PM] Gul Banana can it grab his arm while blinded? --------------------------- [10/9/2026, 7:14:32 PM] Gul Banana who knows where that arm might be... --------------------------- [10/9/2026, 7:14:47 PM] Fallen Champion Yes, because it has more senses I'm afraid --------------------------- [10/9/2026, 7:14:58 PM] Gul Banana accurs'd! --------------------------- [10/9/2026, 7:15:22 PM] Fallen Champion 37 1d20 + 20 = 17 + 20 = 37 --------------------------- [10/9/2026, 7:15:32 PM] Crion going well --------------------------- [10/9/2026, 7:15:38 PM] Fallen Champion 37 2 * (2d6 + 11) + 1d8 slashing = 37 = 37 --------------------------- [10/9/2026, 7:15:43 PM] Imran Traveler Imran Traveler takes 37 damage. --------------------------- [10/9/2026, 7:15:48 PM] Dammitwho Can Imran cast divine spells? --------------------------- [10/9/2026, 7:15:57 PM] Crion no --------------------------- [10/9/2026, 7:16:09 PM] Fallen Champion 27 1d20 + 15 = 12 + 15 = 27 --------------------------- [10/9/2026, 7:16:12 PM] Crion he has not chosen the part of the champion package with access to that --------------------------- [10/9/2026, 7:16:21 PM] Fallen Champion 19 2d6 + 11 slashing = 19 = 19 --------------------------- [10/9/2026, 7:16:25 PM] Imran Traveler Imran Traveler takes 19 damage. --------------------------- [10/9/2026, 7:16:34 PM] Imran Traveler Current Conditions Frightened 1 --------------------------- [10/9/2026, 7:16:42 PM] Crion hmm. ok --------------------------- [10/9/2026, 7:16:46 PM] Imran Traveler Healing Potion (Lesser) Consumable Healing Magical Potion Vitality Activate A (manipulate)A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain 2d8 + 5 Hit Points. Use Item 3 Price: 12 gp --------------------------- [10/9/2026, 7:16:47 PM] Imran Traveler 13 2d8 + 5 vitality = 13 = 13 --------------------------- [10/9/2026, 7:17:07 PM] Imran Traveler Imran Traveler is healed for 13 damage. --------------------------- [10/9/2026, 7:17:07 PM] Nicolae perfectly average result, at least --------------------------- [10/9/2026, 7:17:20 PM] Imran Traveler 35 1d20 + 17 = 18 + 17 = 35 --------------------------- [10/9/2026, 7:17:31 PM] Crion a 35 is just a hit. --------------------------- [10/9/2026, 7:17:35 PM] Crion i see --------------------------- [10/9/2026, 7:17:42 PM] Imran Traveler 10 2d8 + 7 slashing = 10 = 10 --------------------------- [10/9/2026, 7:18:03 PM] Crion do i have a hero point --------------------------- [10/9/2026, 7:19:07 PM] Fallen Champion You do --------------------------- [10/9/2026, 7:19:15 PM] Imran Traveler 1d20 + 12 1d20 4 4 16 1d20 + 12 1d20 9 9 31 Damage Critical 1d20 + 12 + 10 = 9 + 12 + 10 = 31 --------------------------- [10/9/2026, 7:19:23 PM] Imran Traveler 21 2d8 + 7 slashing = 21 = 21 --------------------------- [10/9/2026, 7:19:31 PM] Fallen Champion Fallen Champion takes 10 damage. --------------------------- [10/9/2026, 7:19:34 PM] Fallen Champion Fallen Champion takes 21 damage. --------------------------- [10/9/2026, 7:19:37 PM] Nicolae imran if you want to fall back nobody'll blame you, --------------------------- [10/9/2026, 7:19:46 PM] Crion fall back and do what --------------------------- [10/9/2026, 7:19:50 PM] Crion let him hit you guys --------------------------- [10/9/2026, 7:19:55 PM] Crion we're where we need to be --------------------------- [10/9/2026, 7:20:08 PM] Crion heal me/support/shoot this motherfucker --------------------------- [10/9/2026, 7:21:04 PM] Gul Banana don't support the motherfucker! --------------------------- [10/9/2026, 7:21:05 PM] Imran Traveler Imran is slouched after the thing hits him twice. When he comes up, there's a bottle in his teeth. He drinks it, spits it, it breaks. Then, blood pouring on the floor, he shoves into the thing twice. --------------------------- [10/9/2026, 7:21:44 PM] Imran Traveler "You know what." He coughs. "Nocticula loves big motherfuckers who don't wear shoes. No chance you're interested in amends." --------------------------- [10/9/2026, 7:22:37 PM] Imran Traveler The other weird skeleton guy moves into his peripheral vision. "Hey." --------------------------- [10/9/2026, 7:22:52 PM] CBN because i never wrote it up... --------------------------- [10/9/2026, 7:23:44 PM] Dubnoom "The Wise" Meanwhile: Dubnoom scrambles out of the way of the encroaching horde! Of 3 guys! "Dubnoom's Truly Terrifying Torrent!" A surge of wet arcane power blasts forth. Sure, it just kinda, thumb-on-the-hose's around the guy right in front of him...but everyone past that guy? Rippo pippo. --------------------------- [10/9/2026, 7:24:22 PM] The Leadsman The Leadsman stares across the fray at Lindal, the tiny red sparks in his rotting skull burning with hatred; something about Lindal repulses the leader of this cult. --------------------------- [10/9/2026, 7:24:38 PM] The Leadsman Harm (vs. Living) 2 Spell 4 Concentrate Divine Manipulate Void Range 30 feet; Targets 1 living creature Defense basic Fortitude You channel void energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. 1 (somatic) The spell has a range of touch. 2 (verbal, somatic) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8. 3 (material, verbal, somatic) You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. Save DC 25 basic Fortitude Roll Damage Select Other Variant Base: 1st Heightened: +3 --------------------------- [10/9/2026, 7:24:42 PM] Prabesh Pranavikram Lindalsivranragdya Lindal lowers his eyebrows, which are substantial. --------------------------- [10/9/2026, 7:25:08 PM] CBN biting all the way through my cheeks watching that 1 toddle over --------------------------- [10/9/2026, 7:25:46 PM] Prabesh Pranavikram Lindalsivranragdya "if there's such a thing as a spirit of injustice... it's the patron of this creature." --------------------------- [10/9/2026, 7:26:15 PM] Nicolae those eyebrows deflect all kinds of effects --------------------------- [10/9/2026, 7:27:49 PM] The Leadsman 25 4d8 void = 25 = 25 --------------------------- [10/9/2026, 7:27:55 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya takes 12 damage. --------------------------- [10/9/2026, 7:28:06 PM] Gul Banana mitigate, rather than deflect... --------------------------- [10/9/2026, 7:28:26 PM] Dammitwho thus goes a success on a basic save. --------------------------- [10/9/2026, 7:29:14 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Elemental Ammunition (Moderate, Fire). --------------------------- [10/9/2026, 7:29:18 PM] Tak Ironflame Uses Elemental Ammunition (Moderate, Fire) --------------------------- [10/9/2026, 7:29:22 PM] Tak Ironflame 1d20 + 18 1d20 2 2 20 1d20 + 18 1d20 16 16 34 Damage Critical 1d20 + 18 = 16 + 18 = 34 --------------------------- [10/9/2026, 7:29:35 PM] Tak Ironflame 47 (2 * (2d12 + 3 + 1d4) + 1d12) piercing + 2 fire + (2 * 2d4) persistent fire = 47 = 47 2 fire = 2 = 2 --------------------------- [10/9/2026, 7:30:07 PM] Prabesh Pranavikram Lindalsivranragdya By attempting to Harm Lindalsivran, the lateness-obsessed skullbeing has made itself vulnerable. In fact... all of the undead creatures here are vulnerable. To justice. --------------------------- [10/9/2026, 7:30:39 PM] Tak Ironflame Tak gets out another one of his alchemical rounds. He gives it a little squeeze, something inside cracks like a glowstick, and then slams it into his jezail. "Let's see if you'll burn." --------------------------- [10/9/2026, 7:31:19 PM] Ram Banaram Lindal raises his arms as an unusually wise frog hops from a pouch about his belt, into the fray. "O Ram Banaram, convey the this to the foe: it is never too late!" --------------------------- [10/9/2026, 7:31:50 PM] Prabesh Pranavikram Lindalsivranragdya Heal 3 Spell 3 Concentrate Divine Healing Manipulate Vitality Area 30-foot emanation Targets all living and undead creatures Defense basic Fortitude You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. 1 The spell has a range of touch. 2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. 3 (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. Save DC 25 basic Fortitude Roll Damage/Healing Place 30-foot emanation Select Other Variant Base: 1st Heightened: +2 --------------------------- [10/9/2026, 7:32:03 PM] Prabesh Pranavikram Lindalsivranragdya 18 3d8 vitality = 18 = 18 --------------------------- [10/9/2026, 7:32:11 PM] The Leadsman The Leadsman takes 47 damage. Persistent Damage 2 * 2d4 persistent fire --------------------------- [10/9/2026, 7:32:17 PM] Imran Traveler Imran Traveler is healed for 18 damage. --------------------------- [10/9/2026, 7:32:26 PM] Gul Banana 3rd rank 3-action heal, everyone regain 18 hp except the undead, who lose 18 --------------------------- [10/9/2026, 7:32:34 PM] Deathless Acolyte 33 4 = 4 = 4 --------------------------- [10/9/2026, 7:32:35 PM] Deathless Acolyte 33 Deathless Acolyte 33 is healed for 4 damage. --------------------------- [10/9/2026, 7:32:50 PM] The Leadsman The Leadsman shrieks in rage! How long has it been since this creature felt pain? --------------------------- [10/9/2026, 7:32:54 PM] Prabesh Pranavikram Lindalsivranragdya 'Never too late for what' is a question Lindal hasn't thought of an answer to, but it sounded cool, right? --------------------------- [10/9/2026, 7:33:13 PM] Nicolae also the fallen champion should be taking 2 splash fire damage --------------------------- [10/9/2026, 7:33:17 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya is healed for 18 damage. --------------------------- [10/9/2026, 7:34:16 PM] Gul Banana dubnoom and tak, regain 18 pls --------------------------- [10/9/2026, 7:34:52 PM] Deathless Acolyte 33 Harm 3 Spell 2 Concentrate Divine Manipulate Void Area 30-foot emanation Targets all living and undead creatures Defense basic Fortitude You channel void energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. 1 (somatic) The spell has a range of touch. 2 (verbal, somatic) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8. 3 (material, verbal, somatic) You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. Save DC 19 basic Fortitude Roll Damage/Healing Place 30-foot emanation Select Other Variant Base: 1st Heightened: +1 --------------------------- [10/9/2026, 7:34:56 PM] CBN is there a shortcut for that or a button --------------------------- [10/9/2026, 7:35:15 PM] Gul Banana if you right click your token, you can type "+18" in the box under it --------------------------- [10/9/2026, 7:35:19 PM] CBN oooo --------------------------- [10/9/2026, 7:35:24 PM] Dubnoom "The Wise" Dubnoom "The Wise" is healed for 18 damage. --------------------------- [10/9/2026, 7:35:40 PM] Nicolae oh i did it manually --------------------------- [10/9/2026, 7:35:51 PM] Gul Banana also fine! --------------------------- [10/9/2026, 7:35:51 PM] Deathless Acolyte 33 11 2d8 void = 11 = 11 --------------------------- [10/9/2026, 7:36:01 PM] Imran Traveler Imran Traveler takes 5 damage. --------------------------- [10/9/2026, 7:36:08 PM] Dubnoom "The Wise" Dubnoom "The Wise" takes 5 damage. --------------------------- [10/9/2026, 7:36:11 PM] Fallen Champion Fallen Champion is healed for 11 damage. --------------------------- [10/9/2026, 7:36:16 PM] The Leadsman The Leadsman is healed for 11 damage. --------------------------- [10/9/2026, 7:36:18 PM] Gul Banana heal/harmwar --------------------------- [10/9/2026, 7:36:22 PM] Deathless Acolyte 33 Deathless Acolyte 33 is healed for 11 damage. --------------------------- [10/9/2026, 7:36:53 PM] Dammitwho Lindal did you take ye damage --------------------------- [10/9/2026, 7:37:33 PM] Dammitwho --------------------------- [10/9/2026, 7:37:45 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya takes 5 damage. --------------------------- [10/9/2026, 7:37:50 PM] Gul Banana no, but then yes --------------------------- [10/9/2026, 7:37:51 PM] Dammitwho 3 1d6 = 3 = 3 --------------------------- [10/9/2026, 7:38:26 PM] CBN i guess if i can just walk around this guy, i shall --------------------------- [10/9/2026, 7:39:05 PM] CBN then, Earth's Bile here! --------------------------- [10/9/2026, 7:39:10 PM] Dubnoom "The Wise" Earth's Bile 1 Focus 4 Animist Divine Earth Fire Focus Range 30 feet; Area 10-foot burst Defense basic Reflex; Duration sustained for up to 1 minute Your apparition is the will of lava and magma made manifest, the earth's molten blood unleashing devastating bursts of liquid stone and unquenchable fire at your command. When you Cast this Spell and the first time you Sustain it each round thereafter, choose an area within range. Each creature in the area takes 1d4 fire damage, 1d4 bludgeoning damage, and 2 persistent fire damage (the persistent fire damage is negated on a successful save).Heightened (+2) The fire and bludgeoning damage each increase by 1d4, and the persistent fire damage increases by 1. Save DC 25 basic Reflex Roll Damage Place 10-foot burst Base: 1st Heightened: +3 --------------------------- [10/9/2026, 7:39:30 PM] Dubnoom "The Wise" 11 2d4 fire + 2d4 bludgeoning = 11 = 11 --------------------------- [10/9/2026, 7:39:30 PM] Deathless Acolyte 33 Denounce Heretic R Divine Trigger A creature within 60 feet who the deathless acolyte can see and who doesn't worship Urgathoa casts a divine spell Effect The deathless acolyte attempts to counteract the triggering spell using their spell attack modifier and a counteract rank of 2. If the deathless acolyte fails to counteract the spell, the caster is temporarily immune to further uses of Denounce Heretic for 24 hours. --------------------------- [10/9/2026, 7:39:43 PM] Crion we got so many zones overlapping --------------------------- [10/9/2026, 7:39:42 PM] Nicolae hell yeah, light them the fuck up, wiseman --------------------------- [10/9/2026, 7:39:48 PM] CBN and finally, channeler's stance to close it out --------------------------- [10/9/2026, 7:39:57 PM] Dubnoom "The Wise" You enter a stance that allows power to flow through you. While in this stance, whenever you cast or Sustain an apparition spell or vessel spell that deals energy damage, you gain a status bonus to the spell's damage equal to the spell's rank. Each time you Cast a Spell that has the vitality or void traits and that restores Hit Points while in this stance, the spells' targets gain a status bonus to the initial amount of healing received equal to the spell's rank. This bonus healing does not apply to healing over time effects (such as fast healing or regeneration). Effect: Channeler's Stance was applied. --------------------------- [10/9/2026, 7:40:28 PM] Deathless Acolyte 33 14 1d20 + 11 = 3 + 11 = 14 --------------------------- [10/9/2026, 7:40:28 PM] Crion that motherfucker has a counterspell? --------------------------- [10/9/2026, 7:40:36 PM] CBN clearly not. --------------------------- [10/9/2026, 7:40:37 PM] Crion fucking threeved --------------------------- [10/9/2026, 7:40:50 PM] Deathless Acolyte 33 No! Dubnoom is immune to the effects of Denounce Heretic for 24 hours --------------------------- [10/9/2026, 7:40:56 PM] CBN bleeheehee --------------------------- [10/9/2026, 7:40:57 PM] Fallen Champion Current Conditions Blinded --------------------------- [10/9/2026, 7:40:57 PM] Fallen Champion 4 = 4 = 4 --------------------------- [10/9/2026, 7:40:57 PM] Fallen Champion Fallen Champion is healed for 4 damage. --------------------------- [10/9/2026, 7:41:35 PM] CBN let's see some reflex saves, --------------------------- [10/9/2026, 7:41:48 PM] Imran Traveler Imran grunts and pulls his shield back up. "Alright. So a bunch of your guys died. I bet you're mad about that." --------------------------- [10/9/2026, 7:41:52 PM] Imran Traveler "Let's see it, brother." --------------------------- [10/9/2026, 7:42:04 PM] Dammitwho Who were you hitting, sorry? It's easier if you target them --------------------------- [10/9/2026, 7:42:37 PM] Prabesh Pranavikram Lindalsivranragdya It's not that Dubnoom isn't a heretic - he's just undenounceable. --------------------------- [10/9/2026, 7:43:10 PM] Crion brb --------------------------- [10/9/2026, 7:43:23 PM] CBN sorry, was a 10ft burst (the one drawn on the champ and the leadsman) --------------------------- [10/9/2026, 7:43:22 PM] Nicolae he's heretic... but you still gotta hand it to him --------------------------- [10/9/2026, 7:43:45 PM] CBN is there a way to make a placed burst target people and prompt saves? i will do that in future --------------------------- [10/9/2026, 7:44:54 PM] Dammitwho I think you just have to target the people you know you'll hit beforehand. Maybe? w/e --------------------------- [10/9/2026, 7:45:03 PM] Crion b --------------------------- [10/9/2026, 7:45:08 PM] Fallen Champion 30 1d20 + 14 = 16 + 14 = 30 --------------------------- [10/9/2026, 7:45:23 PM] Crion i have always experienced the target function here as a single object thing --------------------------- [10/9/2026, 7:45:23 PM] The Leadsman 27 1d20 + 13 = 14 + 13 = 27 --------------------------- [10/9/2026, 7:45:40 PM] The Leadsman if you hold down shift it'll let you target multiple tokens --------------------------- [10/9/2026, 7:45:51 PM] Gul Banana ! --------------------------- [10/9/2026, 7:45:56 PM] Nicolae thanks for the advice, leadsman! --------------------------- [10/9/2026, 7:45:58 PM] Crion ah. then it was because i was a Moron --------------------------- [10/9/2026, 7:46:06 PM] The Leadsman The Leadsman takes 5 damage. --------------------------- [10/9/2026, 7:46:06 PM] Fallen Champion Fallen Champion takes 5 damage. --------------------------- [10/9/2026, 7:46:21 PM] Gul Banana actually you know what, i think this guy is a leadsman as in the metal, lead --------------------------- [10/9/2026, 7:46:41 PM] Crion i've just been mentally filtering his name to "landsman" so i can hate him more. --------------------------- [10/9/2026, 7:46:46 PM] Fallen Champion 40 1d20 + 20 = 20 + 20 = 40 --------------------------- [10/9/2026, 7:46:55 PM] Crion love it --------------------------- [10/9/2026, 7:46:54 PM] Nicolae jesus, this guy's got rolls for days --------------------------- [10/9/2026, 7:47:29 PM] Fallen Champion 52 2 * (2d6 + 11) + 1d8 slashing = 52 = 52 --------------------------- [10/9/2026, 7:47:48 PM] Nicolae no! NO --------------------------- [10/9/2026, 7:48:39 PM] Imran Traveler Imran Traveler takes 52 damage. --------------------------- [10/9/2026, 7:48:46 PM] Crion well then --------------------------- [10/9/2026, 7:48:53 PM] Dammitwho Imran is unconscious and Dying 1 --------------------------- [10/9/2026, 7:48:58 PM] Nicolae what does that mean... what can we do... --------------------------- [10/9/2026, 7:49:00 PM] CBN good lord --------------------------- [10/9/2026, 7:49:35 PM] Gul Banana unacceptable --------------------------- [10/9/2026, 7:49:46 PM] Dammitwho It should actually be Dying 2 because Imran was crit to unconscious, but I am a generous god --------------------------- [10/9/2026, 7:50:37 PM] Gul Banana time to figure out how 0hp and unconsciousness interact with fast healing in pf2e --------------------------- [10/9/2026, 7:50:42 PM] Fallen Champion "Ha.... haaaaa... haaaaa...." --------------------------- [10/9/2026, 7:52:14 PM] Fallen Champion I literally didn't expect I would get to do this --------------------------- [10/9/2026, 7:53:36 PM] Crion i've been hit with a work emergency while getting fuckowned in the game --------------------------- [10/9/2026, 7:53:42 PM] Crion which is extremely fun --------------------------- [10/9/2026, 7:53:42 PM] Fallen Champion As the Fallen Champion steps contemptuously over Imran's unconscious body, the invisible undertow around the black gate into nothing pulses and seems for a moment to grow stronger! Imran is on the precipice of death, and something responds, clawing and pulling at his soul! --------------------------- [10/9/2026, 7:53:55 PM] Dammitwho Oh, do we need to pause? I've got time --------------------------- [10/9/2026, 7:53:57 PM] Crion oh are we just done here --------------------------- [10/9/2026, 7:53:59 PM] Crion no --------------------------- [10/9/2026, 7:54:05 PM] Dammitwho No, not yet --------------------------- [10/9/2026, 7:54:14 PM] Crion i've basically told the work emergency to go fuck itself --------------------------- [10/9/2026, 7:54:37 PM] CBN games workshop in SHAMBLES --------------------------- [10/9/2026, 7:54:44 PM] Crion i don't actually have the ability to deal with it yet (it's a kickstarter thing and they are both whining and haven't given us materials) --------------------------- [10/9/2026, 7:54:52 PM] Crion (this happens too often) --------------------------- [10/9/2026, 7:55:01 PM] Nicolae what happens if someone who's dying gets hit again --------------------------- [10/9/2026, 7:55:15 PM] Crion same thing that happens to everyone else who's dying --------------------------- [10/9/2026, 7:55:23 PM] Nicolae okay, so, probably not the best idea there --------------------------- [10/9/2026, 7:55:45 PM] Gul Banana lindal can awaken imran by his turn, although in a very precarious position hpwise --------------------------- [10/9/2026, 7:56:01 PM] Crion alright wait --------------------------- [10/9/2026, 7:56:03 PM] Dammitwho A ghastly hand, clad in rags that seem formed out of the withered energies of undeath, emerges from the black portal, clasping onto the terrible chain that leads down into blackness! Hand over hand, a ghastly spectre pulls itself out! --------------------------- [10/9/2026, 7:56:07 PM] Crion you skipped my turn --------------------------- [10/9/2026, 7:56:19 PM] Crion wait no you didn't --------------------------- [10/9/2026, 7:56:22 PM] Crion fuck! --------------------------- [10/9/2026, 7:56:33 PM] Crion i rolled high for init and it's the worst thing i've ever done --------------------------- [10/9/2026, 7:56:33 PM] Dammitwho When you hit Dying your initiative changes --------------------------- [10/9/2026, 7:56:50 PM] Crion wait what --------------------------- [10/9/2026, 7:56:53 PM] Crion yes it did --------------------------- [10/9/2026, 7:57:00 PM] Crion did i just get fucked out of a roll --------------------------- [10/9/2026, 7:57:10 PM] Crion due to the fucking dying init change --------------------------- [10/9/2026, 7:58:03 PM] Crion getting killed by a guy at init 31 while at init 30, so he puts me at init 32 --------------------------- [10/9/2026, 7:58:05 PM] Dammitwho When you hit Dying you move to just before the initiative of the monster that put you there --------------------------- [10/9/2026, 7:58:06 PM] Crion insane work --------------------------- [10/9/2026, 7:58:21 PM] Crion great --------------------------- [10/9/2026, 7:58:41 PM] Crion alright continue your business, i have more time to talk to the fucking creators of fucking, wyldwood --------------------------- [10/9/2026, 7:58:52 PM] All-That-Remains When the body rots to nothing, when the soul is ground to motes of empty, blind quintessence and scattered to the winds of chaos: this is all that remains. --------------------------- [10/9/2026, 7:59:13 PM] CBN the good news is, dubnoom Also has heal, --------------------------- [10/9/2026, 7:59:31 PM] Prabesh Pranavikram Lindalsivranragdya "That thing is... using Imran's life force as counterweight, to pull itself out of the, uh, something. That means he's not quite dead!" Lindal finds a reason to be optimistic. --------------------------- [10/9/2026, 7:59:45 PM] Dammitwho Yet it doesn't come alone. whatever foul abyss that portal leads to, it has its denizens, and its hunters as well! --------------------------- [10/9/2026, 8:00:25 PM] Nicolae *raises hand* yes, so, should we start rolling up new guys Now, or wait until we get new chargen directives, --------------------------- [10/9/2026, 8:00:34 PM] Dubnoom "The Wise" "Can we close the portal maybe yes friends?" --------------------------- [10/9/2026, 8:01:26 PM] Dammitwho The batlike creature's body stutters and seems to blink out of existence now and again, the purplish crystal that makes up its body is translucent so that you can make out, at its very core, an infinitesimally small black fleck. --------------------------- [10/9/2026, 8:01:34 PM] Sceaduinar 32 1d20 + 15 = 17 + 15 = 32 --------------------------- [10/9/2026, 8:01:38 PM] All-That-Remains 27 1d20 + 19 = 8 + 19 = 27 --------------------------- [10/9/2026, 8:01:51 PM] Gul Banana maybe sceaduinars are friendlier than they look? --------------------------- [10/9/2026, 8:02:15 PM] CBN the spelling isn't friendly i tell you what --------------------------- [10/9/2026, 8:02:20 PM] Fallen Champion The fallen champion whirls on its feet! It shrieks with rage and alarm! --------------------------- [10/9/2026, 8:02:38 PM] The Leadsman Current Conditions Persistent Damage (2 * 2d4 fire) --------------------------- [10/9/2026, 8:02:39 PM] The Leadsman 2 = 2 = 2 --------------------------- [10/9/2026, 8:02:39 PM] The Leadsman The Leadsman is healed for 2 damage. --------------------------- [10/9/2026, 8:04:07 PM] The Leadsman Spiritual Weapon 2 Spell 2 Attack Concentrate Divine Force Manipulate Range 120 feet Defense AC; Duration sustained for up to 1 minute A weapon made of pure magical force materializes and attacks foes you designate within range. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. The spiritual weapon uses and contributes to your multiple attack penalty. The weapon's Strikes are melee spell attacks. Regardless of its appearance, the weapon deals 2d8 force damage. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth. The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons do not apply to it. Heightened (+2) The weapon's damage increases by 1d8. Attack MAP -5 MAP -10 Roll Damage --------------------------- [10/9/2026, 8:04:17 PM] The Leadsman 24 1d20 + 17 = 7 + 17 = 24 --------------------------- [10/9/2026, 8:05:25 PM] The Leadsman "NO. NO! NOT NOW!" --------------------------- [10/9/2026, 8:05:40 PM] The Leadsman Shield 1 Cantrip 4 Cantrip Concentrate Divine Force Duration until the start of your next turn You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the Force Barrage spell. Heightening the spell increases the shield's Hardness. Spell Effect: Shield Heightened (3rd) The shield has Hardness 10. Heightened (5th) The shield has Hardness 15. Heightened (7th) The shield has Hardness 20. Heightened (9th) The shield has Hardness 25. Base: 1st Heightened: +3 --------------------------- [10/9/2026, 8:05:51 PM] The Leadsman 12 2 * 2d4 persistent fire = 12 = 12 --------------------------- [10/9/2026, 8:05:51 PM] The Leadsman The Leadsman takes 12 damage. --------------------------- [10/9/2026, 8:05:51 PM] The Leadsman 13 1d20 = 13 = 13 --------------------------- [10/9/2026, 8:06:19 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Elemental Ammunition (Moderate, Fire). --------------------------- [10/9/2026, 8:06:26 PM] Tak Ironflame 26 1d20 + 18 = 8 + 18 = 26 --------------------------- [10/9/2026, 8:06:26 PM] Tak Ironflame Uses Elemental Ammunition (Moderate, Fire) --------------------------- [10/9/2026, 8:06:30 PM] Tak Ironflame 17 (2d8 + 3 + 1d4) piercing + 2 fire + 2d4 persistent fire = 17 = 17 2 fire = 2 = 2 --------------------------- [10/9/2026, 8:07:13 PM] Gul Banana the filled-with-leadsman --------------------------- [10/9/2026, 8:07:15 PM] Dammitwho The undead only respect the commands of those who master them by arcane will or divine mandate. The Leadsman has no time for the rituals that would bring this spectre from the depths under his control, and what fear does it have of his spells, that summon the energy of the void? --------------------------- [10/9/2026, 8:07:26 PM] The Leadsman The Leadsman takes 17 damage. Persistent Damage 2d4 persistent fire --------------------------- [10/9/2026, 8:07:32 PM] The Leadsman The Leadsman takes 2 damage. --------------------------- [10/9/2026, 8:07:45 PM] CBN leadsman hasn't even mastered 'not being on fire' what kind of wizard can he even be --------------------------- [10/9/2026, 8:07:45 PM] Fallen Champion Fallen Champion takes 2 damage. --------------------------- [10/9/2026, 8:08:13 PM] Dammitwho Look, as we've established over many years of our ttrpgs, 'being vulnerable to fire' is a universal condition --------------------------- [10/9/2026, 8:08:18 PM] Tak Ironflame Tak panics at the sight of his friend going down, but there's time for that later. He quickly gets out another alchemical round, and chambers it. "You son of a bitch." The Leadsman is engulfed in flame again. --------------------------- [10/9/2026, 8:08:24 PM] All-That-Remains 4 = 4 = 4 --------------------------- [10/9/2026, 8:08:25 PM] All-That-Remains All-That-Remains is already at full health. --------------------------- [10/9/2026, 8:09:01 PM] Dammitwho 3 1d6 = 3 = 3 --------------------------- [10/9/2026, 8:09:43 PM] All-That-Remains 37 1d20 + 21 = 16 + 21 = 37 --------------------------- [10/9/2026, 8:09:50 PM] All-That-Remains 14 2d12 + 6 void = 14 = 14 --------------------------- [10/9/2026, 8:10:00 PM] Fallen Champion Fallen Champion takes no damage. --------------------------- [10/9/2026, 8:10:16 PM] Crion FUCKING --------------------------- [10/9/2026, 8:10:19 PM] Crion GODDAMMIT --------------------------- [10/9/2026, 8:10:24 PM] Imran Traveler Bravery Fighter Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the Frightened condition, reduce its value by 1. --------------------------- [10/9/2026, 8:10:28 PM] Crion FUCK --------------------------- [10/9/2026, 8:10:29 PM] All-That-Remains oh wait hang on --------------------------- [10/9/2026, 8:10:52 PM] Crion the entire fight i should have just not had frightened. glad i know my own kit --------------------------- [10/9/2026, 8:11:24 PM] Crion Fuck --------------------------- [10/9/2026, 8:11:40 PM] Fallen Champion Fallen Champion takes 8 damage. --------------------------- [10/9/2026, 8:12:14 PM] Prabesh Pranavikram Lindalsivranragdya how's the wraith thing doing a second move? --------------------------- [10/9/2026, 8:13:10 PM] Nicolae look, it's going after the guys who summoned it and not us, --------------------------- [10/9/2026, 8:13:18 PM] Dammitwho oh whups, I thought that it could move partially, attack, and then complete its move. that's a different monster! --------------------------- [10/9/2026, 8:13:36 PM] Prabesh Pranavikram Lindalsivranragdya Lindal's on the edge of panic... the normally invincible Imran has collapsed, and now more monsters are pouring from the abyss. That they seem to be in-fighting is some comfort. He steadies himself, squatting as if to brace against the darkness. --------------------------- [10/9/2026, 8:13:56 PM] Prabesh Pranavikram Lindalsivranragdya First things first... "Ram Banaram! Confer your blessings upon the Traveller!" --------------------------- [10/9/2026, 8:14:05 PM] Ram Banaram The frog licks the man. --------------------------- [10/9/2026, 8:14:12 PM] Prabesh Pranavikram Lindalsivranragdya Life Boost 1 Focus 4 Divine Focus Healing Hex Manipulate Vitality Witch Range 30 feet; Targets 1 creature Duration 4 rounds Life force from your patron floods into the target, ensuring they can continue doing your patron's will for just a little longer. The target gains fast healing 2. Spell Effect: Life Boost Heightened (+1) The fast healing increases by 2. Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit Base: 1st Heightened: +3 --------------------------- [10/9/2026, 8:14:16 PM] Imran Traveler Imran Traveler now has 5 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [10/9/2026, 8:14:33 PM] Gul Banana fast healing + temphp for imran, which means he'll become nonunconscious at the start of his turn --------------------------- [10/9/2026, 8:14:34 PM] Crion lol that i'm still blind --------------------------- [10/9/2026, 8:15:23 PM] Prabesh Pranavikram Lindalsivranragdya As the frog acts, so does the vanara; he makes the passes of a two-handed hex and lobs a ball of violent noise over Imran's still-stirring body. --------------------------- [10/9/2026, 8:15:42 PM] Prabesh Pranavikram Lindalsivranragdya Noise Blast 2 Spell 2 Concentrate Divine Manipulate Sonic Range 30 feet; Area 10-foot burst Defense Fortitude A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is Deafened for 1 round. Critical Failure The creature takes double damage, is deafened for 1 minute, and is Stunned 1. Heightened (+1) The damage increases by 1d10. Save DC 25 Fortitude Roll Damage Place 10-foot burst --------------------------- [10/9/2026, 8:15:58 PM] Prabesh Pranavikram Lindalsivranragdya 14 2d10 sonic = 14 = 14 --------------------------- [10/9/2026, 8:16:27 PM] Gul Banana the shift-multitarget thing appears to work --------------------------- [10/9/2026, 8:16:35 PM] Nicolae sick --------------------------- [10/9/2026, 8:16:43 PM] All-That-Remains 29 1d20 + 16 = 13 + 16 = 29 --------------------------- [10/9/2026, 8:17:01 PM] Fallen Champion 20 1d20 + 19 = 1 + 19 = 20 --------------------------- [10/9/2026, 8:17:11 PM] The Leadsman 32 1d20 + 13 = 19 + 13 = 32 --------------------------- [10/9/2026, 8:17:28 PM] Fallen Champion Fallen Champion takes 28 damage. --------------------------- [10/9/2026, 8:17:36 PM] Nicolae yeah, how's your fucking great rolls now, fallen champion. oh you're fucked up with noise now because your roll was shit from an ass --------------------------- [10/9/2026, 8:17:56 PM] Gul Banana i assume a critical failure against a spell is similar to if your attacker crit with an attack? --------------------------- [10/9/2026, 8:17:57 PM] Deathless Acolyte 33 4 = 4 = 4 --------------------------- [10/9/2026, 8:17:57 PM] Deathless Acolyte 33 Deathless Acolyte 33 is already at full health. --------------------------- [10/9/2026, 8:17:59 PM] All-That-Remains All-That-Remains takes no damage. --------------------------- [10/9/2026, 8:18:02 PM] The Leadsman The Leadsman takes 7 damage. They are destroyed. --------------------------- [10/9/2026, 8:18:36 PM] The Leadsman The Leadsman is blasted into pieces! A victory for the spirits of Justice over the forces of... what? --------------------------- [10/9/2026, 8:18:51 PM] Gul Banana of cold, effectively --------------------------- [10/9/2026, 8:19:04 PM] Deathless Acolyte 33 Chill Touch 2 Cantrip 2 Cantrip Concentrate Divine Manipulate Void Range touch; Targets 1 living or undead creature Defense basic Fortitude Siphoning void energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead. Living Creature The spell deals void damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also Enfeebled 1 for 1 round on a critical failure. Undead Creature The target is Off-Guard for 1 round on a failed Fortitude save. On a critical failure, the target is also Fleeing for 1 round unless it succeeds at a Will save. Heightened (+1) The void damage to living creatures increases by 1d4. Save DC 19 basic Fortitude Roll Damage Base: 1st Heightened: +1 --------------------------- [10/9/2026, 8:19:32 PM] Nicolae oh right, we haven't touched this particular Mother Fucker yet, lol --------------------------- [10/9/2026, 8:20:36 PM] Prabesh Pranavikram Lindalsivranragdya And yet he's touched us! Slimy, chilling, gross! --------------------------- [10/9/2026, 8:20:55 PM] Deathless Acolyte 33 6 2d4 + 2 void = 6 = 6 --------------------------- [10/9/2026, 8:21:00 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya takes 3 damage. --------------------------- [10/9/2026, 8:21:24 PM] Dammitwho --------------------------- [10/9/2026, 8:22:24 PM] Sceaduinar 23 1d20 + 17 = 6 + 17 = 23 --------------------------- [10/9/2026, 8:22:34 PM] Sceaduinar 28 1d20 + 13 = 15 + 13 = 28 --------------------------- [10/9/2026, 8:22:40 PM] Sceaduinar 16 (2d6 + 4) piercing + 2d6 void = 16 = 16 --------------------------- [10/9/2026, 8:22:48 PM] All-That-Remains All-That-Remains takes 10 damage. --------------------------- [10/9/2026, 8:23:02 PM] Nicolae there is some seriously interdimensional shit going on here and i suspect it may be in our best interests to be Elsewhere --------------------------- [10/9/2026, 8:23:55 PM] CBN i know enough from mmos to know that if something attacks your enemy and something else attacks THAT, you just wanna not draw aggro and hope your loot tag holds. --------------------------- [10/9/2026, 8:23:54 PM] Sceaduinar The crystalline creature ignores all of you living creatures and runs, its spiky legs screeching on the frostbitten floor, directly at the All-That-Remains! --------------------------- [10/9/2026, 8:24:06 PM] Gul Banana yeah, could be a good time to Just Leave... we wouldn't impress the random watching devils, but we don't know them. they don't even go here --------------------------- [10/9/2026, 8:24:12 PM] Crion we're not leaving. --------------------------- [10/9/2026, 8:24:30 PM] Dammitwho well, you're not. prone-ass bitch --------------------------- [10/9/2026, 8:24:32 PM] Crion there was a lady who was watching our progress and going "yeah!" and "no!" --------------------------- [10/9/2026, 8:24:34 PM] CBN one action, sustain earth's bile! retargeting it here, one sec --------------------------- [10/9/2026, 8:24:55 PM] Gul Banana broke: earth's bile woke: planet vomit --------------------------- [10/9/2026, 8:25:01 PM] Crion oh is prone one of my status effects? i just have so many, who can remember what they all are --------------------------- [10/9/2026, 8:25:25 PM] Dubnoom "The Wise" 13 (2d4 + 4) fire + 2d4 bludgeoning = 13 = 13 --------------------------- [10/9/2026, 8:25:27 PM] Nicolae i assume prone comes free with your not being conscious --------------------------- [10/9/2026, 8:25:36 PM] CBN then, two-action....... --------------------------- [10/9/2026, 8:25:49 PM] Dubnoom "The Wise" Heal (vs. Living) 2 Spell 1 Concentrate Divine Healing Manipulate Vitality Range 30 feet; Targets 1 willing living creature or 1 undead You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. 1 The spell has a range of touch. 2 (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. 3 (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. Roll Healing Select Other Variant --------------------------- [10/9/2026, 8:25:57 PM] Dubnoom "The Wise" 11 1d8 + 9 vitality = 11 = 11 --------------------------- [10/9/2026, 8:26:21 PM] Nicolae so that's 11 + 16 if i read that right --------------------------- [10/9/2026, 8:26:45 PM] All-That-Remains All-That-Remains takes no damage. --------------------------- [10/9/2026, 8:26:47 PM] Fallen Champion Fallen Champion takes 13 damage. --------------------------- [10/9/2026, 8:26:59 PM] Imran Traveler Imran Traveler is healed for 11 damage. --------------------------- [10/9/2026, 8:27:12 PM] Gul Banana i must brb --------------------------- [10/9/2026, 8:27:27 PM] Crion oh do i get another 16 --------------------------- [10/9/2026, 8:27:42 PM] Dubnoom "The Wise" "Dubnoom's ah, uh...Friend Imran Resurrecting Revelation! And Then Also More Fire!" He's just throwing fistfuls of crap out of his bag now. Little pops and sizzles. A vial of something maybe. It's all kinda towards his southeast. --------------------------- [10/9/2026, 8:27:53 PM] Imran Traveler Current Conditions Prone Wounded 1 Off-Guard --------------------------- [10/9/2026, 8:27:53 PM] Imran Traveler 8 = 8 = 8 --------------------------- [10/9/2026, 8:27:54 PM] Imran Traveler Imran Traveler is healed for 8 damage. --------------------------- [10/9/2026, 8:27:57 PM] Imran Traveler Imran Traveler is healed for 8 damage. --------------------------- [10/9/2026, 8:28:20 PM] Crion goddammit --------------------------- [10/9/2026, 8:28:23 PM] Nicolae it says the two action version of the spell heals +8 hp if it's targeting something living (imran is living) and then the heightened version does Extra +8hp --------------------------- [10/9/2026, 8:28:28 PM] CBN nah i think the extra nicolae was seeing was if it was above rank 1 --------------------------- [10/9/2026, 8:28:34 PM] Imran Traveler the guy i want to hurt is behind this weird void creature. --------------------------- [10/9/2026, 8:28:59 PM] CBN simply stride around it, and assume it will ignore you (the crystal guy anyway) --------------------------- [10/9/2026, 8:29:05 PM] Crion instead --------------------------- [10/9/2026, 8:29:07 PM] Crion shift --------------------------- [10/9/2026, 8:29:34 PM] Imran Traveler 27 1d20 + 16 = 11 + 16 = 27 --------------------------- [10/9/2026, 8:29:33 PM] Nicolae yeah i might also not know how the heightening rules work, --------------------------- [10/9/2026, 8:29:41 PM] Imran Traveler 28 2 * (2d8 + 7) slashing = 28 = 28 --------------------------- [10/9/2026, 8:30:13 PM] Deathless Acolyte 33 Deathless Acolyte 33 takes 28 damage. --------------------------- [10/9/2026, 8:30:25 PM] Crion dubnoom this does, hilariously, trigger your shit if this guy isn't dead --------------------------- [10/9/2026, 8:31:24 PM] Dammitwho Is Dubnoom popping his Dazzle? --------------------------- [10/9/2026, 8:32:20 PM] CBN Yes! --------------------------- [10/9/2026, 8:32:53 PM] Nicolae what does dazzle do, again --------------------------- [10/9/2026, 8:33:16 PM] Dammitwho All creatures and objects are Concealed from him (if vision is his only precise sense) --------------------------- [10/9/2026, 8:33:32 PM] CBN and concealed, further, is a flat dc5 check to Not Miss, iirc --------------------------- [10/9/2026, 8:33:42 PM] Dammitwho Indeed --------------------------- [10/9/2026, 8:33:50 PM] Dammitwho Imran! Have ye any further actions? --------------------------- [10/9/2026, 8:34:27 PM] Imran Traveler 25 1d20 + 11 = 14 + 11 = 25 --------------------------- [10/9/2026, 8:34:33 PM] Imran Traveler 32 2 * (2d8 + 7) slashing = 32 = 32 --------------------------- [10/9/2026, 8:34:41 PM] Deathless Acolyte 33 Deathless Acolyte 33 takes 32 damage. They are destroyed. --------------------------- [10/9/2026, 8:34:45 PM] Crion yeah. im thinking i have --------------------------- [10/9/2026, 8:34:54 PM] Fallen Champion Current Conditions Blinded Stunned 1 --------------------------- [10/9/2026, 8:34:56 PM] Dammitwho Imran's back in it, baby --------------------------- [10/9/2026, 8:35:08 PM] Nicolae you love to see it --------------------------- [10/9/2026, 8:35:12 PM] Imran Traveler Imran stands up. "Alright. Fuck. Sometimes--" --------------------------- [10/9/2026, 8:35:21 PM] Dammitwho 2 1d2 = 2 = 2 --------------------------- [10/9/2026, 8:35:25 PM] Imran Traveler There's a guy standing in front of his boys. --------------------------- [10/9/2026, 8:35:31 PM] Imran Traveler "Hey." --------------------------- [10/9/2026, 8:35:52 PM] Fallen Champion 36 1d20 + 20 = 16 + 20 = 36 --------------------------- [10/9/2026, 8:35:59 PM] Imran Traveler The guy turns and he drives his sword through his neck, pulls it out, then sideways through his ribs and all the organs. --------------------------- [10/9/2026, 8:36:00 PM] Tak Ironflame "Does me good to see you back on your feet again, friend Imran." --------------------------- [10/9/2026, 8:36:04 PM] Imran Traveler "Alright, now we're good." --------------------------- [10/9/2026, 8:36:06 PM] Fallen Champion 44 2 * (2d6 + 11) + 1d8 slashing = 44 = 44 --------------------------- [10/9/2026, 8:36:16 PM] Sceaduinar Sceaduinar takes 39 damage. --------------------------- [10/9/2026, 8:36:32 PM] CBN at least it's critting npcs now too. --------------------------- [10/9/2026, 8:36:34 PM] Imran Traveler "Sometimes you say a lot of shit and then you get fucked up. The important thing is that you have a plan for healing." --------------------------- [10/9/2026, 8:36:43 PM] Imran Traveler He turns. "What the fuck's going on over there?" --------------------------- [10/9/2026, 8:36:48 PM] Tak Ironflame Tak Ironflame loads +1 Striking Fearsome Jezail with Elemental Ammunition (Moderate, Fire). --------------------------- [10/9/2026, 8:36:52 PM] Tak Ironflame 32 1d20 + 18 = 14 + 18 = 32 --------------------------- [10/9/2026, 8:36:53 PM] Tak Ironflame Uses Elemental Ammunition (Moderate, Fire) --------------------------- [10/9/2026, 8:36:57 PM] Tak Ironflame 22 (2d8 + 3 + 1d4) piercing + 2 fire + 2d4 persistent fire = 22 = 22 2 fire = 2 = 2 --------------------------- [10/9/2026, 8:37:07 PM] Fallen Champion Fallen Champion takes 22 damage. Persistent Damage 2d4 persistent fire --------------------------- [10/9/2026, 8:37:18 PM] Dubnoom "The Wise" "Things that are bad and worse, friend Imran. But bad and worse to each other, and not to us." --------------------------- [10/9/2026, 8:37:23 PM] Dubnoom "The Wise" "Which is better." --------------------------- [10/9/2026, 8:37:41 PM] Tak Ironflame "Now for payback." With his last round of fire ammunition, he takes aim at the thing that cut Imran down and lights it up. --------------------------- [10/9/2026, 8:38:08 PM] Nicolae i have other kinds of elemental ammo but i Suspect they won't be quite as useful as the fire. shame! --------------------------- [10/9/2026, 8:39:16 PM] Dammitwho 2 1d6 = 2 = 2 --------------------------- [10/9/2026, 8:39:42 PM] All-That-Remains Anyone have a Reaction to this thing moving over there? --------------------------- [10/9/2026, 8:39:56 PM] Nicolae look. i'm sorry all-that-remains, but you shouldna been standing there in the splash zone --------------------------- [10/9/2026, 8:40:15 PM] CBN no reaction here, --------------------------- [10/9/2026, 8:40:20 PM] Nicolae yes. i go "Ahh!" --------------------------- [10/9/2026, 8:40:41 PM] Crion i could OA it. should i --------------------------- [10/9/2026, 8:40:48 PM] Crion i've been juggling a lot of stuff --------------------------- [10/9/2026, 8:41:41 PM] All-That-Remains This isn't a particularly brainy monster. It chooses its next enemy by rolling 1dX, where X is the number of non A-T-R monsters on the field --------------------------- [10/9/2026, 8:41:48 PM] Crion getting screamteamed by a bunch of people who see their dream slipping away because their kickstarter is juuuust underperforming enough to cost everyone their shit is: not a lot of fun --------------------------- [10/9/2026, 8:42:16 PM] Imran Traveler alright OA --------------------------- [10/9/2026, 8:42:22 PM] Imran Traveler Reactive Strike R Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. --------------------------- [10/9/2026, 8:42:32 PM] Imran Traveler 34 1d20 + 16 = 18 + 16 = 34 --------------------------- [10/9/2026, 8:42:45 PM] Crion lol --------------------------- [10/9/2026, 8:42:48 PM] Imran Traveler 19 2d8 + 7 slashing = 19 = 19 --------------------------- [10/9/2026, 8:42:59 PM] Crion can i even do that prone --------------------------- [10/9/2026, 8:43:33 PM] Nicolae i just assumed you stood back up at some point on your last turn --------------------------- [10/9/2026, 8:43:37 PM] Nicolae unless you crawled over here --------------------------- [10/9/2026, 8:43:57 PM] All-That-Remains You can attack, you just take -2 penalty to your roll (which it already applied) --------------------------- [10/9/2026, 8:44:04 PM] Crion i think i shifted and then did two attacks with the full penalty --------------------------- [10/9/2026, 8:44:09 PM] Crion so i rolled over and --------------------------- [10/9/2026, 8:44:12 PM] Crion okay yes --------------------------- [10/9/2026, 8:44:16 PM] Crion we have to keep that --------------------------- [10/9/2026, 8:44:33 PM] All-That-Remains imran rolls over and goes nyeh! nyeeeehhh! with his sword. this works because he's nocticula's special boy --------------------------- [10/9/2026, 8:44:36 PM] All-That-Remains All-That-Remains takes 19 damage. --------------------------- [10/9/2026, 8:44:40 PM] Imran Traveler Imran, still on the ground, lashes out against the creature. --------------------------- [10/9/2026, 8:44:47 PM] Crion he literally killed a guy doing it! --------------------------- [10/9/2026, 8:44:56 PM] All-That-Remains none more special. --------------------------- [10/9/2026, 8:45:20 PM] All-That-Remains 28 1d20 + 21 = 7 + 21 = 28 --------------------------- [10/9/2026, 8:45:30 PM] All-That-Remains 19 (2d12 + 6) cold + 6 void = 19 = 19 --------------------------- [10/9/2026, 8:45:45 PM] Prabesh Pranavikram Lindalsivranragdya Prabesh Pranavikram Lindalsivranragdya takes 19 damage. --------------------------- [10/9/2026, 8:46:58 PM] Nicolae D: --------------------------- [10/9/2026, 8:47:17 PM] Nicolae fuck it up, lindal!!!! --------------------------- [10/9/2026, 8:47:57 PM] Gul Banana i've come back --------------------------- [10/9/2026, 8:48:11 PM] Gul Banana wtf! wraith --------------------------- [10/9/2026, 8:48:39 PM] Gul Banana ok, lindal needs to get away from that thing. he'll shift and then toss out a couple of hexes --------------------------- [10/9/2026, 8:49:02 PM] Prabesh Pranavikram Lindalsivranragdya Life Boost 1 Focus 4 Divine Focus Healing Hex Manipulate Vitality Witch Range 30 feet; Targets 1 creature Duration 4 rounds Life force from your patron floods into the target, ensuring they can continue doing your patron's will for just a little longer. The target gains fast healing 2. Spell Effect: Life Boost Heightened (+1) The fast healing increases by 2. Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit Base: 1st Heightened: +3 --------------------------- [10/9/2026, 8:49:48 PM] Gul Banana argh, i can't drag this effect due to a tooltip... maybe if i zoom --------------------------- [10/9/2026, 8:49:52 PM] Imran Traveler Imran Traveler now has 5 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [10/9/2026, 8:50:01 PM] Gul Banana there we go --------------------------- [10/9/2026, 8:50:34 PM] Prabesh Pranavikram Lindalsivranragdya Lindal leaps back away from the ghost that everyone hates! (As in, everyone... is this a three way battle now? Or four, with the devils non-aligned?) --------------------------- [10/9/2026, 8:51:09 PM] Prabesh Pranavikram Lindalsivranragdya He sees Dubnoom also threatened by the thing, and infuses the Wise One with an unnecessary amount of courage. --------------------------- [10/9/2026, 8:51:14 PM] Prabesh Pranavikram Lindalsivranragdya Stoke the Heart 1 Cantrip 4 Cantrip Concentrate Divine Emotion Hex Witch Range 30 feet; Targets 1 creature Duration sustained for up to 1 minute Your patron fills a creature with fervor, empowering their blows. The target gains a +2 status bonus to damage rolls. Heightened (+2) The status bonus to damage increases by 1. Spell Effect: Stoke the Heart Faith's Flamekeeper Familiar of Restored Spirit When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn. Effect: Familiar of Restored Spirit Base: 1st Heightened: +3 --------------------------- [10/9/2026, 8:51:29 PM] Dubnoom "The Wise" Dubnoom "The Wise" now has 5 temporary hit points from Effect: Familiar of Restored Spirit. --------------------------- [10/9/2026, 8:51:31 PM] Dammitwho --------------------------- [10/9/2026, 8:51:31 PM] Sceaduinar Current Conditions Frightened 1 --------------------------- [10/9/2026, 8:51:56 PM] Gul Banana if the crystalline entity from an unknown abyss is Frightened, perhaps the rest of us should be. --------------------------- [10/9/2026, 8:52:26 PM] Sceaduinar oh woops --------------------------- [10/9/2026, 8:52:57 PM] Sceaduinar 22 1d20 + 21 = 1 + 21 = 22 --------------------------- [10/9/2026, 8:53:14 PM] Sceaduinar 25 1d20 + 17 = 8 + 17 = 25 --------------------------- [10/9/2026, 8:53:34 PM] Sceaduinar 20 1d20 + 13 = 7 + 13 = 20 --------------------------- [10/9/2026, 8:53:42 PM] Nicolae jesus christ, man, get your shit together --------------------------- [10/9/2026, 8:53:50 PM] Nicolae you're blowing it in front of the humans --------------------------- [10/9/2026, 8:54:19 PM] Dammitwho The crystalline creature snaps and bites at the fallen champion! The undead is able to fend it off with its khopesh, sparks flying! --------------------------- [10/9/2026, 8:55:02 PM] Ram Banaram Ram Banaram doesn't true claws - few frogs do - but his hind legs have tips of hardened tissue, used to cling to rocks. Or in this case, the rolling chest of Imran Traveller. --------------------------- [10/9/2026, 8:55:05 PM] CBN sustain! same template as before, so this should work... --------------------------- [10/9/2026, 8:55:51 PM] Dubnoom "The Wise" 11 (2d4 + 4) fire + 2d4 bludgeoning = 11 = 11 --------------------------- [10/9/2026, 8:56:09 PM] Fallen Champion Fallen Champion takes 11 damage. --------------------------- [10/9/2026, 8:56:38 PM] CBN and then with the other 2 actions, --------------------------- [10/9/2026, 8:56:51 PM] Dubnoom "The Wise" Enfeeble 2 Spell 1 Concentrate Divine Manipulate Range 30 feet; Targets 1 creature Defense Fortitude; Duration varies You sap the target's strength, depending on its Fortitude save. Critical Success The target is unaffected. Success The target is Enfeebled 1 until the start of your next turn. Failure The target is Enfeebled 2 for 1 minute. Critical Failure The target is Enfeebled 3 for 1 minute. Save DC 25 Fortitude --------------------------- [10/9/2026, 8:57:03 PM] Imran Traveler 8 = 8 = 8 --------------------------- [10/9/2026, 8:57:03 PM] Imran Traveler Current Conditions Prone Wounded 1 Off-Guard --------------------------- [10/9/2026, 8:57:04 PM] Imran Traveler Imran Traveler is healed for 8 damage. --------------------------- [10/9/2026, 8:57:30 PM] Crion alllllright --------------------------- [10/9/2026, 8:57:41 PM] Crion god it would be so funny not to stand up here --------------------------- [10/9/2026, 8:57:49 PM] Crion anyway, stand --------------------------- [10/9/2026, 8:57:58 PM] Nicolae imran just chilling prone, call that ground beef --------------------------- [10/9/2026, 8:58:43 PM] Ram Banaram "pobblebonk" dismount --------------------------- [10/9/2026, 8:58:56 PM] Crion who has damaged this idiot since he last acted --------------------------- [10/9/2026, 8:59:12 PM] Crion dubnoom and lindal had opportunities --------------------------- [10/9/2026, 8:59:23 PM] Gul Banana lindal's Sonic damage did nothing to it --------------------------- [10/9/2026, 9:00:07 PM] Crion yeah looks like nothing. alright --------------------------- [10/9/2026, 9:00:13 PM] Imran Traveler 38 1d20 + 18 = 20 + 18 = 38 --------------------------- [10/9/2026, 9:00:19 PM] Imran Traveler 28 2 * (2d8 + 7) slashing = 28 = 28 --------------------------- [10/9/2026, 9:00:38 PM] Imran Traveler 1d20 + 13 1d20 7 7 20 1d20 + 13 1d20 15 15 28 Damage Critical 1d20 + 13 = 15 + 13 = 28 --------------------------- [10/9/2026, 9:00:44 PM] Imran Traveler 17 2d8 + 7 slashing = 17 = 17 --------------------------- [10/9/2026, 9:00:52 PM] Fallen Champion Current Conditions Blinded Persistent Damage (2d4 fire) --------------------------- [10/9/2026, 9:01:30 PM] Imran Traveler Imran stands and as he does, drives up into the hideous creature. Then he pulls back and slashes across its collar line. --------------------------- [10/9/2026, 9:01:38 PM] All-That-Remains All-That-Remains takes 17 damage. --------------------------- [10/9/2026, 9:01:43 PM] All-That-Remains All-That-Remains takes 28 damage. --------------------------- [10/9/2026, 9:03:40 PM] Gul Banana ghost touch rune mvp of warehouse --------------------------- [10/9/2026, 9:03:40 PM] Fallen Champion 38 1d20 + 20 = 18 + 20 = 38 --------------------------- [10/9/2026, 9:04:10 PM] Sceaduinar Wing Flash R Trigger A creature attempts a melee attack against a sceaduinar or an Acrobatics check to Tumble Through the sceaduinar's spaceEffect The sceaduinar angles its wings to slice with nearly two-dimensional edges at their attacker, which deals 4d6 slashing damage to the triggering creature (DC 22 Basic Reflex save). --------------------------- [10/9/2026, 9:04:10 PM] Nicolae that sceaduinar is really just, absolutely not pulling his weight here. though i guess it's better if he tanks the fallen champion's crits instead of us, --------------------------- [10/9/2026, 9:04:24 PM] Sceaduinar 18 4d6 slashing = 18 = 18 --------------------------- [10/9/2026, 9:04:29 PM] Fallen Champion Fallen Champion takes 9 damage. --------------------------- [10/9/2026, 9:04:32 PM] Imran Traveler To the creature: "Now you...you, Nocticula also offers...what the fuck are you?" --------------------------- [10/9/2026, 9:04:36 PM] Fallen Champion Final Blasphemy Divine Void When the fallen champion is destroyed, it explodes in a wave of void energy with the effects of a 4th-rank, 3-action Harm spell (DC 26 Basic Fortitude). The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any harm spells remaining to use this ability. --------------------------- [10/9/2026, 9:04:37 PM] Fallen Champion Fallen Champion takes 18 damage. They are destroyed. --------------------------- [10/9/2026, 9:05:28 PM] CBN weight: pulled --------------------------- [10/9/2026, 9:06:04 PM] Prabesh Pranavikram Lindalsivranragdya "...If you'd like to eat this ghost, crystal creature, we'd be happy to serve it up to you." --------------------------- [10/9/2026, 9:06:05 PM] Nicolae there we go --------------------------- [10/9/2026, 9:07:28 PM] Dammitwho Actually since we're down to these last two guys I'm just going to play it out if y'all don't mind --------------------------- [10/9/2026, 9:07:35 PM] Crion i do not --------------------------- [10/9/2026, 9:07:50 PM] Nicolae it's after midnight and i did not sleep great, so, if you want to go to a cut scene, By All Means --------------------------- [10/9/2026, 9:08:07 PM] Crion it's after midnight and that means it's Space Marine 2 time, --------------------------- [10/9/2026, 9:08:20 PM] Sceaduinar The fallen champion destroyed, the crystalline bat-creature scuttles over to the empty cloak of darkness! It lunges and grabs the spectre's 'neck' between its jaws and shakes it like a cat! --------------------------- [10/9/2026, 9:08:45 PM] Imran Traveler Imran takes a step back, and is not bothered by not getting an answer. --------------------------- [10/9/2026, 9:08:46 PM] CBN aww, like a cat. i love it now --------------------------- [10/9/2026, 9:09:05 PM] Dammitwho --------------------------- [10/9/2026, 9:09:08 PM] Gul Banana i commend your catlike reflexes, cbn --------------------------- [10/9/2026, 9:09:11 PM] Dubnoom "The Wise" "Nyeah....." Dubnoom quietly mutters. You don't make loud, distracting noises while problems are solving themselves. --------------------------- [10/9/2026, 9:09:19 PM] CBN banana: boo. boo!! --------------------------- [10/9/2026, 9:09:29 PM] Dammitwho The ghastly form bursts into motes of darkness, which are drawn across the room and down into the black hole. --------------------------- [10/9/2026, 9:09:40 PM] Imran Traveler "Well. Fuck." --------------------------- [10/9/2026, 9:10:01 PM] Tak Ironflame Tak takes a few moments to process all that. --------------------------- [10/9/2026, 9:10:10 PM] Dammitwho The undead are destroyed. This cell of the Silent Skull, which has preyed on who knows how many innocents, has been ended. You are, without question, heroes for the work you've done today. --------------------------- [10/9/2026, 9:10:15 PM] Crion do we want to pause exactly here and resume next session with imran making good on his threat to walk over to that guy, --------------------------- [10/9/2026, 9:11:02 PM] Nicolae perhaps we can also do something about this gaping hole in the world, --------------------------- [10/9/2026, 9:11:07 PM] Gul Banana did the cult, like, bind a devil here and then not have time to instruct her to do something --------------------------- [10/9/2026, 9:11:24 PM] Gul Banana what if we used the devils TO seal the hole... --------------------------- [10/9/2026, 9:11:30 PM] Dammitwho (Oh I should note that the coffins aren't the wooden affairs that they appear on the map. I apologize, I should have given a fuller description before the battle started: they are made of a heavy iron and have submarine-like wheels that seal each one shut) --------------------------- [10/9/2026, 9:11:34 PM] Gul Banana o_o --------------------------- [10/9/2026, 9:11:55 PM] Phistophilus "Ah, such swordplay! I was worried there for a moment, but you really showed them what for!" --------------------------- [10/9/2026, 9:11:55 PM] Nicolae as in the wheels they use on submarine hatches? --------------------------- [10/9/2026, 9:12:02 PM] Dammitwho right --------------------------- [10/9/2026, 9:12:07 PM] Nicolae okay, come on, ma'am, there was some gunplay too --------------------------- [10/9/2026, 9:12:26 PM] Crion ok nicolae i need you to explain what other wheels submarines have --------------------------- [10/9/2026, 9:12:35 PM] Crion this is not judgmental i need inspiration --------------------------- [10/9/2026, 9:12:55 PM] Dammitwho perhaps I, dammitwho, believed that submarines could go on land, and nicolae was merely checking so that he could disabuse me of this notion if necessary --------------------------- [10/9/2026, 9:13:08 PM] Dammitwho it's called being a good friend, CRION --------------------------- [10/9/2026, 9:13:21 PM] Crion i wouldn't know about that. --------------------------- [10/9/2026, 9:13:39 PM] Nicolae i was thinking the steering wheel but i got that confused with regular boats. --------------------------- [10/9/2026, 9:13:56 PM] Crion that's a powerful sentiment, and i thank you for --------------------------- [10/9/2026, 9:13:58 PM] Crion it --------------------------- [10/9/2026, 9:14:13 PM] Crion that's something swan boy would say --------------------------- [10/9/2026, 9:14:32 PM] Dubnoom "The Wise" "Big vault beds..." Dubnoom is regarding the coffins, now that the threat of death is less-imminent. --------------------------- [10/9/2026, 9:14:42 PM] Nicolae that's the nicest thing anyone's ever said about me... --------------------------- [10/9/2026, 9:15:04 PM] Imran Traveler Imran, to Phistophilus, halfway from the ground: "Thank you! It was more difficult than it looked." --------------------------- [10/9/2026, 9:15:10 PM] Crion are we gg? --------------------------- [10/9/2026, 9:15:15 PM] Dammitwho The party will learn what the devil has to say, what kind of trezh they find in this warehouse, what the heck they're going to do about that swirling black portal, also there's a huge bell... lot of stuff. Lot of stuff. Anyway they'll learn more about it all... NEXT WEEK! --------------------------- [10/9/2026, 9:15:22 PM] Crion gg!!!!!!! --------------------------- [10/9/2026, 9:15:25 PM] Dammitwho cheers all!!