=================== CALLIE WEATHERSPOON =================== * Needle: Hook-line - regain 1 Willpower when you talk it out instead of engaging in violence. - regain all Willpower when you compromise yourself rather than compromising another. * Thread: Sinker - regain 1 Willpower when you follow a friend into a situation that is clearly disadvantageous to you. - regain all Willpower when you follow a friend into a deadly or dangerous situation. * Seeming: Fairest - +1 Presence; Crown and Jewels Regalia - you may spend Willpower on someone else's behalf; costs 1 Glamour under a Condition of contention or mistrust - take [Wyrd/2, rd. up] dice Clarity damage whenever your action or inaction leads directly to misfortune for your allies * Kith: Fake Friend - When you hide your feelings with Subterfuge, achieve Exceptional Success on 3 instead of 5. - Couer Loyal: Touch a wounded character and spend a point of Glamour to heal any number of bashing or lethal damage points as an instant action; take mild or severe Clarity damage respectively ========== ATTRIBUTES ========== MENTAL (sec) PHYSICAL (tert) SOCIAL (prim) ------ -------- ------ Intelligence: 1 Strength: 1 Presence: 3 Wits: 3 Dexterity: 2 Manipulation: 3 Resolve: 3 Stamina: 3 Composure: 3 ====== SKILLS ====== MENTAL (-3, sec) PHYSICAL (-1, tert) SOCIAL (-1, prim) ------ -------- ------ Academics: 0 Athletics: 2 Animal Ken: 0 Crafts: 0 Brawl: 0 Empathy: 3 Investigation: 0 Larceny: 0 Expression: 0 Medicine: 0 Firearms: 1 Intimidation: 0 Occult: 1 Drive: 1 Persuasion: 2 Politics: 2 Stealth: 0 Socialize: 2 Science: 1 Survival: 0 Streetwise: 1 Computer: 3 Weaponry: 0 Subterfuge: 3 SPECIALTIES ----------- * Athletics: Bodies & Spaces * Computer: Bodies & Spaces * Socialize: Bodies & Spaces ========== ADVANTAGES ========== MERITS ------ *** Rigid Mask: No one fooled by the Mask can tell when you're lying. Mortals fail rolls, supernatural beings must pass a Clash of Wills. ** Striking Looks: Hot and Cold DERIVED TRAITS -------------- * Health: 8 * Willpower: 4 * Initiative: 5 * Size: 5 * Speed: 10 * Defense: 8 * Clarity: 5 ============== ARCADIAN MAGIC ============== * Wyrd: 1 * Glamour: 10 max, spend 1/turn * Frailties: CONTRACTS --------- ELEMENTAL WEAPON (COMMON SWORD) 2 Glamour, Instant, Presence + Survival + Wyrd, Loophole: Elemental trick You create a weapon from a nearby element. The weapon has normal traits for its kind, to which you can add any of the following: +1 weapon modifier per success spent, or decrease the Initiative penalty by one per success spent, or +20/40/80 range per success spent, to a maximum of three successes per option. You may mix and match successes among these options. FAE CUNNING (COMMON SHIELD) 2 Glamour, Reflexive, --, Loophole: Challenge opponent to duel You may apply her Defense to Firearms attacks and never loses your Defense even if you're surprised or distracted. Supernatural powers that would deny you Defense prompt a Clash of Wills. If you successfully Dodge, you may redirect the attack to another valid target, which automatically hits with successes equal to your Presence rating. OGRE: Any mundane weapon that strikes you suffers your Stamina rating as points of damage, subject to Durability. SIGHT OF TRUTH AND LIES (GOBLIN) 1 Glamour, Instant, --, Loophole: Used at an official occasion You recognize any mundane lie spoken in your presence, though the Contract does not reveal what the truth is. You can't tell lies yourself, but are under no compulsion to offer the truth either. If you do lie, the Contract ends. Supernatural deceptions prompt a Clash of Wills. UNCANNY (GOBLIN) 2 Glamour, Reflexive, --, Loophole: No Skill dots on attempted roll Your next mundane action that is neither resisted nor contested gains the rote quality — including single rolls within extended actions (though this doesn't negate the time involved). RED REVENGE (ROYAL SWORD) 3 Glamour, Instant, --, Loophole: Vengeance for a loved one/friend You gain +3 to Initiative, Intimidation, and Physical Attribute ratings, which also increases derived traits. You gain 3/3 armor and the Berserk Condition, as well. OGRE: Attacks inflict the Knocked Down Tilt. VOW OF NO COMPROMISE (ROYAL SHIELD) 1 Glam. + 1 WP, Instant, --, Loophole: Destroy a True Fae representation With a touch and spoken promise, downgrade one level of A to L. Gain the Stoic condition. You may target yourself. OGRE: Also gain the Inspired condition w/r/t punishing or spiting whoever was responsible for the damage. ============== CURRENT STATUS ============== * Health: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] * Willpower: 4/4 * Glamour: 10/10 (1/turn) * Clarity: [ ] [ ] [ ] Touchstone: [ ] [ ] ASPIRATIONS ----------- * * * CONDITIONS ---------- COMBAT VALUES ------------- * Initiative: 5 * Defense: 8 * Armor: 0/0 * Speed: 10 * Size: 5 ATTACK STATISTICS ----------------- * Old Odachi: Weaponry, 11 Dice 9-again, 4L, -5 Init, Two-handed (Strength 5 to wield 1H) OTHER DICEPOOLS --------------- * Perception: 5 dice ========= INVENTORY ========= ====================== EXPERIENCE EXPENDITURE (UNSPENT: -) ====================== POSTGEN (15 EXPERIENCES) Dex 1->3: 8 XP Wyrd 1->2: 5 XP Acute Senses: 1 XP Defensive Combat: 1 XP